Index: single/X-LV-04.lua ================================================================== --- single/X-LV-04.lua +++ single/X-LV-04.lua @@ -26,9 +26,9 @@ local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.ReloadFieldEnd("征兵令") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Debug.ShowHint("胜利目标:让对方生命值归零!\n提示:隐含特殊胜利方式!") Index: single/X-LV-07.lua ================================================================== --- single/X-LV-07.lua +++ single/X-LV-07.lua @@ -19,9 +19,9 @@ local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(81777047, 0, 0, k1, 0, k2) Debug.AddCard(81777047, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("限制解除") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Debug.ShowHint("尝试一下效果攻击力的固定") Index: single/X-LV-27.lua ================================================================== --- single/X-LV-27.lua +++ single/X-LV-27.lua @@ -27,7 +27,7 @@ local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(63977008, 0, 0, k1, 0, k2) Debug.AddCard(53855409, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("共振装置") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/X-LV-29.lua ================================================================== --- single/X-LV-29.lua +++ single/X-LV-29.lua @@ -24,7 +24,7 @@ local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(81332143, 0, 0, k1, 0, k2) Debug.AddCard(14731897, 0, 0, k1, 0, k2) Debug.AddCard(24299458, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("超重蒸鬼 铁道王-O") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/X-LV-30.lua ================================================================== --- single/X-LV-30.lua +++ single/X-LV-30.lua @@ -35,7 +35,7 @@ Debug.AddCard(90500169, 0, 0, k1, 0, k2) Debug.AddCard(79335209, 0, 0, k1, 0, k2) Debug.AddCard(42941100, 0, 0, k1, 0, k2) Debug.AddCard(12482652, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("无解") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/印卡局_1.lua ================================================================== --- single/印卡局_1.lua +++ single/印卡局_1.lua @@ -67,7 +67,7 @@ d["卡_印卡源"] = Debug.AddCard(5758500, 1, 1, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.ReloadFieldEnd("天邪鬼的诅咒") +Debug.ReloadFieldEnd() aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1) Index: single/印卡局_3.lua ================================================================== --- single/印卡局_3.lua +++ single/印卡局_3.lua @@ -48,10 +48,10 @@ Debug.AddCard(67441435, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(14558127, 1, 1, k1, 0, k2) -Debug.ReloadFieldEnd("混沌超量 风纪大宫司 祭文") +Debug.ReloadFieldEnd() aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 2, 10) Debug.PreSetTarget(s2, m2) Debug.PreEquip(s1, m1) Index: single/印卡局_4.lua ================================================================== --- single/印卡局_4.lua +++ single/印卡局_4.lua @@ -28,9 +28,9 @@ Debug.AddCard(67441435, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(14558127, 1, 1, k1, 0, k2) -Debug.ReloadFieldEnd("异星的最终战士") +Debug.ReloadFieldEnd() aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 2) Debug.PreEquip(s1, m1) Index: single/印卡局_5.lua ================================================================== --- single/印卡局_5.lua +++ single/印卡局_5.lua @@ -28,7 +28,7 @@ d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.ReloadFieldEnd("命运英雄 血魔-D") +Debug.ReloadFieldEnd() aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1, 4) Index: single/特殊局_1.lua ================================================================== --- single/特殊局_1.lua +++ single/特殊局_1.lua @@ -47,7 +47,7 @@ local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(89631139, 1, 1, k1, 0, k2) -Debug.ReloadFieldEnd("元素英雄 绝对零度侠") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/特殊局_2.lua ================================================================== --- single/特殊局_2.lua +++ single/特殊局_2.lua @@ -67,7 +67,7 @@ local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(1929294, 1, 1, k1, 0, k2) -Debug.ReloadFieldEnd("刚炼装勇士·银金公主") +Debug.ReloadFieldEnd() aux.BeginPuzzle(5) Index: single/简化版_0320.lua ================================================================== --- single/简化版_0320.lua +++ single/简化版_0320.lua @@ -40,7 +40,7 @@ local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(48976825, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(14644902, 0, 0, k1, 0, POS_FACEDOWN) -Debug.ReloadFieldEnd("不死世界") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_0321.lua ================================================================== --- single/简化版_0321.lua +++ single/简化版_0321.lua @@ -37,7 +37,7 @@ Debug.AddCard(27174286, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) Debug.AddCard(79575620, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) Debug.AddCard(70342110, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN) Debug.AddCard(46083380, 1, 1, LOCATION_SZONE, 2, POS_FACEUP) Debug.AddCard(62279055, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN) -Debug.ReloadFieldEnd("归还") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_0321_01.lua ================================================================== --- single/简化版_0321_01.lua +++ single/简化版_0321_01.lua @@ -33,7 +33,7 @@ Debug.AddCard(39402797, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(44330098, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(98434877, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) Debug.AddCard(25955164, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) Debug.AddCard(62340868, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd("灾魔剑") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_0321_02.lua ================================================================== --- single/简化版_0321_02.lua +++ single/简化版_0321_02.lua @@ -32,7 +32,7 @@ local s01 = Debug.AddCard(77007920, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK) Debug.PreEquip(s01, m01) Debug.AddCard(81020646, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) Debug.AddCard(18964575, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd("活死人") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_0321_04.lua ================================================================== --- single/简化版_0321_04.lua +++ single/简化版_0321_04.lua @@ -23,7 +23,7 @@ Debug.AddCard(5318639, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) Debug.AddCard(80033124, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) c3 = Debug.AddCard(67797569, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(1686814, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) Debug.AddCard(98427577, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) -Debug.ReloadFieldEnd("红龙") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_0321_05.lua ================================================================== --- single/简化版_0321_05.lua +++ single/简化版_0321_05.lua @@ -47,7 +47,7 @@ --自己的额外 Debug.AddCard(28363749, 0, 0, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) --异色眼灵摆龙 Debug.AddCard(19474136, 0, 0, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) --异色眼霸弧灵摆龙 Debug.AddCard(17390179, 0, 0, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) --龙剑士 卓辉星·灵摆 -Debug.ReloadFieldEnd("灵摆停顿") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_0321_06.lua ================================================================== --- single/简化版_0321_06.lua +++ single/简化版_0321_06.lua @@ -26,7 +26,7 @@ Debug.AddCard(8471389, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) Debug.AddCard(66436257, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) Debug.AddCard(53183600, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) Debug.AddCard(53183600, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --~ Debug.AddCard(53239672, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd("卡通世界") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_0322.lua ================================================================== --- single/简化版_0322.lua +++ single/简化版_0322.lua @@ -51,7 +51,7 @@ Debug.AddCard(18271561, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN) --~ Debug.AddCard(57115864,1,1,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(94256039, 1, 1, LOCATION_SZONE, 2, POS_FACEUP) Debug.AddCard(70342110, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN) Debug.AddCard(21908319, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN) -Debug.ReloadFieldEnd("始祖恶魔") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_0322_02.lua ================================================================== --- single/简化版_0322_02.lua +++ single/简化版_0322_02.lua @@ -31,7 +31,7 @@ Debug.AddCard(70342110, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) Debug.AddCard(10000001, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) Debug.AddCard(70342110, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) Debug.AddCard(10000001, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) Debug.AddCard(46083380, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd("皇士") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_0323.lua ================================================================== --- single/简化版_0323.lua +++ single/简化版_0323.lua @@ -32,7 +32,7 @@ local s1 = Debug.AddCard(6178850, 1, 1, LOCATION_SZONE, 3, POS_FACEUP) Debug.PreEquip(s1, m1) Debug.AddCard(56252810, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN) Debug.AddCard(76407432, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) Debug.AddCard(49010598, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN) -Debug.ReloadFieldEnd("盖尔") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_0330.lua ================================================================== --- single/简化版_0330.lua +++ single/简化版_0330.lua @@ -36,7 +36,7 @@ Debug.AddCard(69610924, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(95992081, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(96965364, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) Debug.AddCard(5288597, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) Debug.AddCard(2461031, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd("螳螂") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_0330_02.lua ================================================================== --- single/简化版_0330_02.lua +++ single/简化版_0330_02.lua @@ -34,7 +34,7 @@ Debug.AddCard(17236839, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) Debug.AddCard(48130397, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) Debug.AddCard(95286165, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) Debug.AddCard(63995093, 0, 0, LOCATION_HAND, 6, POS_FACEUP_ATTACK) Debug.AddCard(41628550, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd("超融合") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_0330_03.lua ================================================================== --- single/简化版_0330_03.lua +++ single/简化版_0330_03.lua @@ -56,7 +56,7 @@ Debug.AddCard(68075840, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) Debug.AddCard(68075840, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) Debug.AddCard(66518841, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) Debug.AddCard(68075840, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) Debug.AddCard(68075840, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd("鲁猪深") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_0331.lua ================================================================== --- single/简化版_0331.lua +++ single/简化版_0331.lua @@ -54,7 +54,7 @@ --~ Debug.AddCard(68819554,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Performage Damage Juggler --~ Debug.AddCard(89463537,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Nekroz of Unicore Debug.AddCard(96729612, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -- Preparation of Rites -- Start the Puzzle -Debug.ReloadFieldEnd("天枪龙") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_0331_02.lua ================================================================== --- single/简化版_0331_02.lua +++ single/简化版_0331_02.lua @@ -42,7 +42,7 @@ c = Debug.AddCard(88177324, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) c:CompleteProcedure() Debug.AddCard(97077563, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) Debug.AddCard(97077563, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) -Debug.ReloadFieldEnd("魔轰") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_0331_03.lua ================================================================== --- single/简化版_0331_03.lua +++ single/简化版_0331_03.lua @@ -48,11 +48,11 @@ Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --DDR Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --DDR --Player's GY -Debug.ReloadFieldEnd("电光千鸟") +Debug.ReloadFieldEnd() --Below makes it a one turn puzzle. aux.BeginPuzzle() --LOCATION_DECK --LOCATION_SZONE Index: single/简化版_0331_04.lua ================================================================== --- single/简化版_0331_04.lua +++ single/简化版_0331_04.lua @@ -41,7 +41,7 @@ Debug.AddCard(32012842, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --~ Debug.AddCard(63356631,1,1,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(62271284, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) --~ Debug.AddCard(4178474,1,1,LOCATION_SZONE,3,POS_FACEDOWN) Debug.AddCard(90011152, 1, 1, LOCATION_SZONE, 5, POS_FACEUP) -Debug.ReloadFieldEnd("虹暗龙") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_0331_05.lua ================================================================== --- single/简化版_0331_05.lua +++ single/简化版_0331_05.lua @@ -33,7 +33,7 @@ Debug.AddCard(83764718, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) Debug.AddCard(64034255, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) Debug.AddCard(44508094, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) Debug.AddCard(30606547, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) Debug.AddCard(40640057, 1, 1, LOCATION_HAND, 0, POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd("从者") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_0332.lua ================================================================== --- single/简化版_0332.lua +++ single/简化版_0332.lua @@ -45,7 +45,7 @@ Debug.AddCard(47060347, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN) Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN) Debug.AddCard(14342283, 1, 1, LOCATION_SZONE, 2, POS_FACEUP) Debug.AddCard(20522190, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN) Debug.AddCard(71645242, 1, 1, LOCATION_SZONE, 5, POS_FACEUP) -Debug.ReloadFieldEnd("邪恶防护罩") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_0332_02.lua ================================================================== --- single/简化版_0332_02.lua +++ single/简化版_0332_02.lua @@ -42,7 +42,7 @@ Debug.AddCard(62279055, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) Debug.AddCard(98427577, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK) --~ Debug.AddCard(10000011,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) --~ Debug.AddCard(10000040,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK) --~ Debug.AddCard(10000021,1,1,LOCATION_HAND,4,POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd("皇士") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_0332_03.lua ================================================================== --- single/简化版_0332_03.lua +++ single/简化版_0332_03.lua @@ -37,7 +37,7 @@ Debug.AddCard(40838625, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) Debug.AddCard(55410871, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) Debug.AddCard(98139712, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) Debug.AddCard(35125879, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd("搜索鸟") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_0333.lua ================================================================== --- single/简化版_0333.lua +++ single/简化版_0333.lua @@ -37,7 +37,7 @@ local g1 = Debug.AddCard(66235877, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) g1:CompleteProcedure() Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN) Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN) -Debug.ReloadFieldEnd("死亡恶魔龙") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_0333_02.lua ================================================================== --- single/简化版_0333_02.lua +++ single/简化版_0333_02.lua @@ -40,7 +40,7 @@ Debug.AddCard(87340664, 1, 1, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE) Debug.AddCard(44789585, 1, 1, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE) Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN) Debug.AddCard(35686187, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) Debug.AddCard(20522190, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN) -Debug.ReloadFieldEnd("木龙兽") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_0333_03.lua ================================================================== --- single/简化版_0333_03.lua +++ single/简化版_0333_03.lua @@ -75,7 +75,7 @@ --Opponent's S/T Debug.AddCard(53582587, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN) -Debug.ReloadFieldEnd("抽卡过多") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_0333_04.lua ================================================================== --- single/简化版_0333_04.lua +++ single/简化版_0333_04.lua @@ -81,7 +81,7 @@ Debug.AddCard(58932615, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) Debug.AddCard(68505803, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) Debug.AddCard(68505803, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) -Debug.ReloadFieldEnd("真实龙") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_0340.lua ================================================================== --- single/简化版_0340.lua +++ single/简化版_0340.lua @@ -59,7 +59,7 @@ Debug.AddCard(78706415, 1, 1, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE) Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) Debug.AddCard(5650082, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN) --~ Debug.AddCard(1224927,1,1,LOCATION_SZONE,2,POS_FACEDOWN) --~ Debug.AddCard(5650082,1,1,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.ReloadFieldEnd("恐狼") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_0342.lua ================================================================== --- single/简化版_0342.lua +++ single/简化版_0342.lua @@ -56,7 +56,7 @@ Debug.AddCard(3701074, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) --~ Debug.AddCard(62279055,1,1,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) --~ Debug.AddCard(19665973,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK) Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 4, POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd("流星之弓") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_0343.lua ================================================================== --- single/简化版_0343.lua +++ single/简化版_0343.lua @@ -55,7 +55,7 @@ Debug.AddCard(56532353, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) Debug.AddCard(55410871, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) Debug.AddCard(20960340, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) Debug.AddCard(15155568, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN) -Debug.ReloadFieldEnd("狂暴龙") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_0344.lua ================================================================== --- single/简化版_0344.lua +++ single/简化版_0344.lua @@ -49,7 +49,7 @@ Debug.AddCard(13140300, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) Debug.AddCard(64554883, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) Debug.AddCard(13140300, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) Debug.AddCard(65703851, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN) Debug.AddCard(30585393, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN) -Debug.ReloadFieldEnd("台车") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_0353.lua ================================================================== --- single/简化版_0353.lua +++ single/简化版_0353.lua @@ -65,7 +65,7 @@ Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) Debug.AddCard(00473469, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN) Debug.AddCard(57115864, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) Debug.AddCard(98139712, 1, 1, LOCATION_SZONE, 4, POS_FACEUP) Debug.AddCard(56433456, 1, 1, LOCATION_SZONE, 5, POS_FACEUP) -Debug.ReloadFieldEnd("灾厄狮子") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_0353_02.lua ================================================================== --- single/简化版_0353_02.lua +++ single/简化版_0353_02.lua @@ -65,7 +65,7 @@ Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) Debug.AddCard(00473469, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN) Debug.AddCard(57115864, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) Debug.AddCard(98139712, 1, 1, LOCATION_SZONE, 4, POS_FACEUP) Debug.AddCard(56433456, 1, 1, LOCATION_SZONE, 5, POS_FACEUP) -Debug.ReloadFieldEnd("灾厄狮子") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_0353_03.lua ================================================================== --- single/简化版_0353_03.lua +++ single/简化版_0353_03.lua @@ -66,7 +66,7 @@ Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) Debug.AddCard(00473469, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN) Debug.AddCard(57115864, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) Debug.AddCard(98139712, 1, 1, LOCATION_SZONE, 4, POS_FACEUP) Debug.AddCard(56433456, 1, 1, LOCATION_SZONE, 5, POS_FACEUP) -Debug.ReloadFieldEnd("亡龙之旋律") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_0354.lua ================================================================== --- single/简化版_0354.lua +++ single/简化版_0354.lua @@ -51,7 +51,7 @@ Debug.AddCard(80887714, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN) Debug.AddCard(20721759, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN) Debug.AddCard(84136000, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) Debug.AddCard(96008713, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN) Debug.AddCard(75105429, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN) -Debug.ReloadFieldEnd("龙神鲨") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_0355.lua ================================================================== --- single/简化版_0355.lua +++ single/简化版_0355.lua @@ -51,8 +51,8 @@ Debug.AddCard(20721759, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN) Debug.AddCard(60967717, 1, 1, LOCATION_REMOVED, 0, POS_FACEUP) Debug.AddCard(96008713, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN) Debug.AddCard(47873397, 1, 1, LOCATION_SZONE, 2, POS_FACEUP) Debug.AddCard(75105429, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN) -Debug.ReloadFieldEnd("零娘") +Debug.ReloadFieldEnd() Debug.PreSummon(m1, SUMMON_TYPE_FUSION) aux.BeginPuzzle() Index: single/简化版_0356.lua ================================================================== --- single/简化版_0356.lua +++ single/简化版_0356.lua @@ -70,7 +70,7 @@ Debug.AddCard(12253117, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN) Debug.AddCard(8628798, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN) Debug.AddCard(12253117, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) Debug.AddCard(12253117, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN) Debug.AddCard(78082039, 1, 1, LOCATION_SZONE, 5, POS_FACEUP) -Debug.ReloadFieldEnd("002") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_0365.lua ================================================================== --- single/简化版_0365.lua +++ single/简化版_0365.lua @@ -76,7 +76,7 @@ Debug.AddCard(64554883, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) Debug.AddCard(7198399, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) Debug.AddCard(67949763, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK) Debug.AddCard(67949763, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) -Debug.ReloadFieldEnd("绿宝石龙") +Debug.ReloadFieldEnd() aux.BeginPuzzle(8) Index: single/简化版_0365_02.lua ================================================================== --- single/简化版_0365_02.lua +++ single/简化版_0365_02.lua @@ -70,7 +70,7 @@ Debug.AddCard(84136000, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN) Debug.AddCard(67630339, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) Debug.AddCard(13166648, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN) Debug.AddCard(79766336, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN) Debug.AddCard(1127737, 1, 1, LOCATION_SZONE, 5, POS_FACEUP) -Debug.ReloadFieldEnd("秋千魔术家") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_0367.lua ================================================================== --- single/简化版_0367.lua +++ single/简化版_0367.lua @@ -63,7 +63,7 @@ Debug.AddCard(58120309, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN) Debug.AddCard(70284332, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN) Debug.AddCard(59695933, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN) Debug.AddCard(48130397, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN) Debug.AddCard(37694547, 1, 1, LOCATION_SZONE, 5, POS_FACEUP) -Debug.ReloadFieldEnd("梦魇恶魔群") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_0420.lua ================================================================== --- single/简化版_0420.lua +++ single/简化版_0420.lua @@ -35,7 +35,7 @@ Debug.AddCard(96930127, 0, 0, k1, 0, k2) Debug.AddCard(96930127, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.ReloadFieldEnd("恐狼") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_0420_01.lua ================================================================== --- single/简化版_0420_01.lua +++ single/简化版_0420_01.lua @@ -36,7 +36,7 @@ Debug.AddCard(70950698, 0, 0, k1, 0, k2) Debug.AddCard(75672051, 0, 0, k1, 0, k2) Debug.AddCard(46986419, 0, 0, k1, 0, k2) Debug.AddCard(645087, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("虚空俏丽魔术师") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_0420_02.lua ================================================================== --- single/简化版_0420_02.lua +++ single/简化版_0420_02.lua @@ -43,7 +43,7 @@ Debug.AddCard(58695102, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(11609969, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("水晶机巧-中枢大蛇") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_0421.lua ================================================================== --- single/简化版_0421.lua +++ single/简化版_0421.lua @@ -36,7 +36,7 @@ Debug.AddCard(14625090, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --半龙女仆的迎接 --自己的额外 Debug.AddCard(41232647, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --半龙女仆·龙女管家 -Debug.ReloadFieldEnd("更衣") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_0421_01.lua ================================================================== --- single/简化版_0421_01.lua +++ single/简化版_0421_01.lua @@ -56,7 +56,7 @@ Debug.AddCard(44097050, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --幻兽机 曙光女神百头龙 Debug.AddCard(47363932, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --废铁翼龙 Debug.AddCard(50588353, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --水晶机巧-继承玻纤 Debug.AddCard(85243784, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --连接十字 -Debug.ReloadFieldEnd("武器手套") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_0422.lua ================================================================== --- single/简化版_0422.lua +++ single/简化版_0422.lua @@ -44,7 +44,7 @@ Debug.AddCard(41940225, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --破坏剑士融合 Debug.AddCard(38601126, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --破坏剑-武器破坏之剑 --自己的额外 Debug.AddCard(80764541, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.44 白天马 -Debug.ReloadFieldEnd("野望之高弗") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_0430.lua ================================================================== --- single/简化版_0430.lua +++ single/简化版_0430.lua @@ -50,7 +50,7 @@ Debug.AddCard(68300121, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --魔键凭灵-威沛图 Debug.AddCard(59934749, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --圣骑士的追想 伊索德 Debug.AddCard(27381364, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --卫星闪灵·淘气精灵 Debug.AddCard(64463828, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超合魔兽 拉普提诺斯 -Debug.ReloadFieldEnd("二氧鬼神") +Debug.ReloadFieldEnd() aux.BeginPuzzle(nil, 1) Index: single/简化版_0430_01.lua ================================================================== --- single/简化版_0430_01.lua +++ single/简化版_0430_01.lua @@ -47,7 +47,7 @@ Debug.AddCard(9161357, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.6 先史遗产 大西洲巨人 Debug.AddCard(99011763, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --魔界的警逻课 死亡警察 Debug.AddCard(85216896, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --神数炼机圣 梅塔特隆 Debug.AddCard(27552504, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --永远的淑女 贝阿特丽切 -Debug.ReloadFieldEnd("星遗物的守护龙") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_0431.lua ================================================================== --- single/简化版_0431.lua +++ single/简化版_0431.lua @@ -52,7 +52,7 @@ Debug.AddCard(9742784, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(19580308, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(11609969, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --Start the Puzzle -Debug.ReloadFieldEnd("继承玻纤") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_0432.lua ================================================================== --- single/简化版_0432.lua +++ single/简化版_0432.lua @@ -53,7 +53,7 @@ Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --科技属 戟炮手 Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --科技属 戟炮手 Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --科技属 戟炮手 Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --科技属 戟炮手 -Debug.ReloadFieldEnd("废品收集者") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_0432_01.lua ================================================================== --- single/简化版_0432_01.lua +++ single/简化版_0432_01.lua @@ -58,7 +58,7 @@ Debug.AddCard(37649320, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --伯吉斯异兽·欧巴宾海蝎 --~ Debug.AddCard(89907227,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --白斗气双头神龙 Debug.AddCard(52145422, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --灰篮龙 Debug.AddCard(94677445, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --星杯的神子 夏娃 -Debug.ReloadFieldEnd("异兽") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_0433.lua ================================================================== --- single/简化版_0433.lua +++ single/简化版_0433.lua @@ -55,8 +55,8 @@ Debug.AddCard(90098780, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --键魔人 挠挠哼唱 Debug.AddCard(25853045, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --重铠装-黑鳍条枪兵 Debug.AddCard(25853045, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --重铠装-黑鳍条枪兵 Debug.AddCard(65170459, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --孩星老爷 -Debug.ReloadFieldEnd("2600") +Debug.ReloadFieldEnd() Debug.PreEquip(s01, m01) aux.BeginPuzzle() Index: single/简化版_0440.lua ================================================================== --- single/简化版_0440.lua +++ single/简化版_0440.lua @@ -60,7 +60,7 @@ Debug.AddCard(67073561, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --斗篷理发魔女姑娘 Debug.AddCard(84271823, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --落消之方块游戏家 Debug.AddCard(26692769, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --幻影骑士团 锈蚀月刃斧 Debug.AddCard(4280258, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --召命之神弓-阿波罗萨 -Debug.ReloadFieldEnd("魔女姑娘") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_0442.lua ================================================================== --- single/简化版_0442.lua +++ single/简化版_0442.lua @@ -63,7 +63,7 @@ Debug.AddCard(42752141, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 日光狼 Debug.AddCard(14812471, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 烽火猞猁 Debug.AddCard(42752141, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --进化帝·翔龙 Debug.AddCard(87327776, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 蜃景雄马 -Debug.ReloadFieldEnd("乃者史蛇") +Debug.ReloadFieldEnd() aux.BeginPuzzle(2) Index: single/简化版_0512.lua ================================================================== --- single/简化版_0512.lua +++ single/简化版_0512.lua @@ -45,7 +45,7 @@ Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP) Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.ReloadFieldEnd("水晶翼同调龙") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_0512_01.lua ================================================================== --- single/简化版_0512_01.lua +++ single/简化版_0512_01.lua @@ -28,7 +28,7 @@ local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(70828912, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(37011715, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(78864369, 0, 0, k1, 0, POS_FACEDOWN) -Debug.ReloadFieldEnd("王宫的通告") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_0513.lua ================================================================== --- single/简化版_0513.lua +++ single/简化版_0513.lua @@ -29,7 +29,7 @@ local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(83392426, 1, 1, k1, 0, POS_FACEDOWN) Debug.AddCard(57308711, 1, 1, k1, 0, POS_FACEDOWN) -Debug.ReloadFieldEnd("No.107 银河眼时空龙") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_0520.lua ================================================================== --- single/简化版_0520.lua +++ single/简化版_0520.lua @@ -38,7 +38,7 @@ Debug.AddCard(19439119, 0, 0, k1, 0, k2) Debug.AddCard(18282103, 0, 0, k1, 0, k2) Debug.AddCard(19665973, 1, 1, k1, 0, k2) Debug.AddCard(13140300, 1, 1, k1, 0, k2) -Debug.ReloadFieldEnd("魔轰神兽 甘纳许") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1, 1) Index: single/简化版_0520_01.lua ================================================================== --- single/简化版_0520_01.lua +++ single/简化版_0520_01.lua @@ -37,7 +37,7 @@ local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEDOWN) -Debug.ReloadFieldEnd("超重武者 飞脚-Q") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_0520_02.lua ================================================================== --- single/简化版_0520_02.lua +++ single/简化版_0520_02.lua @@ -37,7 +37,7 @@ local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEDOWN) -Debug.ReloadFieldEnd("超重武者 飞脚-Q") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_0520_03.lua ================================================================== --- single/简化版_0520_03.lua +++ single/简化版_0520_03.lua @@ -36,7 +36,7 @@ local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(49036338, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEDOWN) -Debug.ReloadFieldEnd("超重武者 飞脚-Q") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_0520_04.lua ================================================================== --- single/简化版_0520_04.lua +++ single/简化版_0520_04.lua @@ -33,7 +33,7 @@ local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(17390179, 0, 0, k1, 0, 0) Debug.AddCard(17390179, 0, 0, k1, 0, 0) Debug.AddCard(87979586, 0, 0, k1, 0, 0) -Debug.ReloadFieldEnd("神数的神托") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_0520_05.lua ================================================================== --- single/简化版_0520_05.lua +++ single/简化版_0520_05.lua @@ -32,7 +32,7 @@ local k1, k2 = LOCATION_HAND, POS_FACEDOWN Debug.AddCard(1929294, 0, 0, k1, 0, k2) Debug.AddCard(69852487, 0, 0, k1, 0, k2) Debug.AddCard(8512558, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("No.43 魂魄傀儡鬼 灵魂傀儡师") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_0520_06.lua ================================================================== --- single/简化版_0520_06.lua +++ single/简化版_0520_06.lua @@ -34,7 +34,7 @@ Debug.AddCard(39139935, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.ReloadFieldEnd("气能") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_0520_07.lua ================================================================== --- single/简化版_0520_07.lua +++ single/简化版_0520_07.lua @@ -42,8 +42,8 @@ local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(57421866, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.ReloadFieldEnd("辉龙星-蚣蝮") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1, 1) Debug.PreEquip(s1, m1) Index: single/简化版_0520_10.lua ================================================================== --- single/简化版_0520_10.lua +++ single/简化版_0520_10.lua @@ -44,7 +44,7 @@ local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(62265044, 0, 0, k1, 0, k2) Debug.AddCard(67748760, 0, 0, k1, 0, k2) Debug.AddCard(99234526, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("前托枪管龙") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_0520_11.lua ================================================================== --- single/简化版_0520_11.lua +++ single/简化版_0520_11.lua @@ -42,7 +42,7 @@ Debug.AddCard(21570001, 0, 0, k1, 0, k2) Debug.AddCard(53046408, 0, 0, k1, 0, k2) Debug.AddCard(23020408, 0, 0, k1, 0, k2) Debug.AddCard(42352091, 1, 1, k1, 0, k2) -Debug.ReloadFieldEnd("新世坏") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_0520_12.lua ================================================================== --- single/简化版_0520_12.lua +++ single/简化版_0520_12.lua @@ -39,7 +39,7 @@ Debug.AddCard(16923472, 0, 0, k1, 0, k2) Debug.AddCard(57962537, 0, 0, k1, 0, k2) Debug.AddCard(61011311, 0, 0, k1, 0, k2) Debug.AddCard(89631139, 1, 1, k1, 0, k2) -Debug.ReloadFieldEnd("发条猎人") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1, 1) Index: single/简化版_0520_13.lua ================================================================== --- single/简化版_0520_13.lua +++ single/简化版_0520_13.lua @@ -35,7 +35,7 @@ Debug.AddCard(94004268, 0, 0, k1, 0, k2) Debug.AddCard(31102447, 0, 0, k1, 0, k2) Debug.AddCard(32807846, 0, 0, k1, 0, k2) Debug.AddCard(71209500, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("亚马逊诅咒师") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_0520_14.lua ================================================================== --- single/简化版_0520_14.lua +++ single/简化版_0520_14.lua @@ -35,7 +35,7 @@ Debug.AddCard(87979586, 0, 0, k1, 0, k2) Debug.AddCard(64034255, 0, 0, k1, 0, k2) Debug.AddCard(75732622, 0, 0, k1, 0, k2) Debug.AddCard(11163040, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("武力军奏") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_0520_15.lua ================================================================== --- single/简化版_0520_15.lua +++ single/简化版_0520_15.lua @@ -34,7 +34,7 @@ Debug.AddCard(21524779, 0, 0, k1, 0, k2) Debug.AddCard(84530620, 0, 0, k1, 0, k2) Debug.AddCard(84530620, 0, 0, k1, 0, k2) Debug.AddCard(2830693, 1, 1, k1, 0, k2) -Debug.ReloadFieldEnd("测量器人") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_0520_16.lua ================================================================== --- single/简化版_0520_16.lua +++ single/简化版_0520_16.lua @@ -41,7 +41,7 @@ Debug.AddCard(98999181, 0, 0, k1, 0, k2) Debug.AddCard(65877963, 0, 0, k1, 0, k2) Debug.AddCard(77235086, 0, 0, k1, 0, k2) Debug.AddCard(23459650, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("护卫者") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_0520_17.lua ================================================================== --- single/简化版_0520_17.lua +++ single/简化版_0520_17.lua @@ -32,7 +32,7 @@ local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(95750695, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(26120084, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(51790181, 0, 0, k1, 0, POS_FACEDOWN) -Debug.ReloadFieldEnd("增草剂") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_0520_20.lua ================================================================== --- single/简化版_0520_20.lua +++ single/简化版_0520_20.lua @@ -36,7 +36,7 @@ Debug.AddCard(31036355, 0, 0, k1, 0, k2) Debug.AddCard(28741524, 0, 0, k1, 0, k2) Debug.AddCard(02295440, 0, 0, k1, 0, k2) Debug.AddCard(51790181, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("盖亚龙骑士") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_0520_21.lua ================================================================== --- single/简化版_0520_21.lua +++ single/简化版_0520_21.lua @@ -39,7 +39,7 @@ local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(69196160, 0, 0, k1, 0, k2) Debug.AddCard(36737092, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("加农炮兵") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_0520_22.lua ================================================================== --- single/简化版_0520_22.lua +++ single/简化版_0520_22.lua @@ -35,7 +35,7 @@ Debug.AddCard(12800777, 0, 0, k1, 0, k2) Debug.AddCard(89399912, 0, 0, k1, 0, k2) Debug.AddCard(62265044, 0, 0, k1, 0, k2) Debug.AddCard(18964575, 1, 1, k1, 0, k2) -Debug.ReloadFieldEnd("龙骑兵团兵器-银槲剑") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1, 1) Index: single/简化版_0520_23.lua ================================================================== --- single/简化版_0520_23.lua +++ single/简化版_0520_23.lua @@ -35,7 +35,7 @@ Debug.AddCard(9126351, 0, 0, k1, 0, k2) Debug.AddCard(22842214, 0, 0, k1, 0, k2) Debug.AddCard(26400609, 0, 0, k1, 0, k2) Debug.AddCard(94415058, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("鬼青蛙") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1, 1) Index: single/简化版_0521.lua ================================================================== --- single/简化版_0521.lua +++ single/简化版_0521.lua @@ -36,9 +36,9 @@ Debug.AddCard(74762582, 1, 1, LOCATION_HAND, 0, POS_FACEUP_ATTACK) Debug.AddCard(54773234, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) Debug.AddCard(55713623, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd("刀匠") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Debug.PreEquip(s1, m1) Index: single/简化版_0521_02.lua ================================================================== --- single/简化版_0521_02.lua +++ single/简化版_0521_02.lua @@ -47,7 +47,7 @@ Debug.AddCard(27337596, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --圣刻龙王-阿图姆龙王 Debug.AddCard(38495396, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --星圣神龙 托勒密星团M7 Debug.AddCard(49032236, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.81 超重型炮塔列车 优越多拉炮 Debug.AddCard(29669359, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.61 火山恐龙 -Debug.ReloadFieldEnd("拉长石龙") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_0521_03.lua ================================================================== --- single/简化版_0521_03.lua +++ single/简化版_0521_03.lua @@ -53,7 +53,7 @@ Debug.AddCard(60645181, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --英豪冠军 断钢剑王 Debug.AddCard(29981921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --真六武众-紫炎 Debug.AddCard(28290705, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --妖精王 阿尔维德 Debug.AddCard(1828513, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --六武众之影-紫炎 -Debug.ReloadFieldEnd("死之代偿") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_0522.lua ================================================================== --- single/简化版_0522.lua +++ single/简化版_0522.lua @@ -44,7 +44,7 @@ Debug.AddCard(32617464, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) Debug.AddCard(32617464, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) Debug.AddCard(34472920, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) Debug.AddCard(23971061, 1, 1, LOCATION_MZONE, 5, POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd("更新干扰员") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_0530.lua ================================================================== --- single/简化版_0530.lua +++ single/简化版_0530.lua @@ -56,7 +56,7 @@ Debug.AddCard(53389254, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --强袭黑羽-五月雨之骚速刀鸟 Debug.AddCard(90953320, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --科技属 超图书馆员 Debug.AddCard(50091196, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --方程式同调士 Debug.AddCard(35952884, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --流天类星龙 -Debug.ReloadFieldEnd("异次元隔离机") +Debug.ReloadFieldEnd() aux.BeginPuzzle(nil, 2) Index: single/简化版_0531.lua ================================================================== --- single/简化版_0531.lua +++ single/简化版_0531.lua @@ -51,7 +51,7 @@ Debug.AddCard(52352005, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --XX-剑士 加特姆士 Debug.AddCard(27381364, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --卫星闪灵·淘气精灵 Debug.AddCard(33918636, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重武者 案山子-C Debug.AddCard(22423493, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --机壳守护神 路径灵 -Debug.ReloadFieldEnd("机械弩士") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_0532.lua ================================================================== --- single/简化版_0532.lua +++ single/简化版_0532.lua @@ -32,7 +32,7 @@ Debug.AddCard(50913601, 1, 1, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) Debug.AddCard(99267151, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) Debug.AddCard(99267151, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) Debug.AddCard(77910045, 1, 1, LOCATION_SZONE, 4, POS_FACEUP_ATTACK) Debug.AddCard(10669138, 1, 1, LOCATION_MZONE, 6, POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd("赤焰龙女") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_0533.lua ================================================================== --- single/简化版_0533.lua +++ single/简化版_0533.lua @@ -36,7 +36,7 @@ Debug.AddCard(54250060, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) Debug.AddCard(99267151, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) Debug.AddCard(99267151, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) Debug.AddCard(77910045, 1, 1, LOCATION_SZONE, 4, POS_FACEUP_ATTACK) Debug.AddCard(10669138, 1, 1, LOCATION_MZONE, 6, POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd("苍河龙女") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_0573.lua ================================================================== --- single/简化版_0573.lua +++ single/简化版_0573.lua @@ -119,9 +119,9 @@ --Ai's Banish Debug.AddCard(68366996, 1, 1, LOCATION_REMOVED, 0, POS_FACEUP) --Magical Reflect Slime --load field and information -Debug.ReloadFieldEnd("革命龙") +Debug.ReloadFieldEnd() --begin aux.BeginPuzzle() Index: single/简化版_31_000_001.lua ================================================================== --- single/简化版_31_000_001.lua +++ single/简化版_31_000_001.lua @@ -20,7 +20,7 @@ local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(34853266, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("纳祭之魔") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_31_000_002.lua ================================================================== --- single/简化版_31_000_002.lua +++ single/简化版_31_000_002.lua @@ -21,7 +21,7 @@ local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.ReloadFieldEnd("巨大化") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_31_000_003.lua ================================================================== --- single/简化版_31_000_003.lua +++ single/简化版_31_000_003.lua @@ -19,7 +19,7 @@ local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(40640057, 1, 1, k1, 0, k2) -Debug.ReloadFieldEnd("加农炮兵") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_31_000_004.lua ================================================================== --- single/简化版_31_000_004.lua +++ single/简化版_31_000_004.lua @@ -21,7 +21,7 @@ local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(5183693, 0, 0, k1, 0, k2) Debug.AddCard(46918794, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("连续魔法") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_31_000_005.lua ================================================================== --- single/简化版_31_000_005.lua +++ single/简化版_31_000_005.lua @@ -25,7 +25,7 @@ local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.ReloadFieldEnd("物体消失") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_31_000_006.lua ================================================================== --- single/简化版_31_000_006.lua +++ single/简化版_31_000_006.lua @@ -30,7 +30,7 @@ Debug.AddCard(7902349, 1, 1, k1, 0, k2) Debug.AddCard(8124921, 1, 1, k1, 0, k2) Debug.AddCard(44519536, 1, 1, k1, 0, k2) Debug.AddCard(70903634, 1, 1, k1, 0, k2) -Debug.ReloadFieldEnd("光之创造神 哈拉克提") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_31_000_007.lua ================================================================== --- single/简化版_31_000_007.lua +++ single/简化版_31_000_007.lua @@ -22,7 +22,7 @@ local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(1929294, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("薰风的疾风 莉兹") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_31_000_010.lua ================================================================== --- single/简化版_31_000_010.lua +++ single/简化版_31_000_010.lua @@ -23,7 +23,7 @@ local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(50088247, 0, 0, k1, 0, k2) Debug.AddCard(50088247, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("死亡树熊") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_31_000_011.lua ================================================================== --- single/简化版_31_000_011.lua +++ single/简化版_31_000_011.lua @@ -26,7 +26,7 @@ local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(40619825, 0, 0, k1, 0, k2) Debug.AddCard(33396948, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("补充要员") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_31_000_012.lua ================================================================== --- single/简化版_31_000_012.lua +++ single/简化版_31_000_012.lua @@ -24,7 +24,7 @@ local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(14087893, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("自然灾害") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_31_000_013.lua ================================================================== --- single/简化版_31_000_013.lua +++ single/简化版_31_000_013.lua @@ -22,10 +22,10 @@ local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.ReloadFieldEnd("隼骑士") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Debug.PreEquip(s01, m01) Debug.PreEquip(s02, m02) Debug.PreEquip(s03, m03) Index: single/简化版_31_000_014.lua ================================================================== --- single/简化版_31_000_014.lua +++ single/简化版_31_000_014.lua @@ -27,7 +27,7 @@ Debug.AddCard(46696593, 0, 0, k1, 1, k2) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.ReloadFieldEnd("千眼纳祭神") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_31_000_015.lua ================================================================== --- single/简化版_31_000_015.lua +++ single/简化版_31_000_015.lua @@ -33,7 +33,7 @@ Debug.AddCard(72892473, 0, 0, k1, 0, k2) Debug.AddCard(89631139, 0, 0, k1, 0, k2) Debug.AddCard(45467446, 0, 0, k1, 0, k2) Debug.AddCard(88241506, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("白色灵龙") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_31_000_016.lua ================================================================== --- single/简化版_31_000_016.lua +++ single/简化版_31_000_016.lua @@ -20,7 +20,7 @@ local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(24094653, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("融合解除") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_31_000_017.lua ================================================================== --- single/简化版_31_000_017.lua +++ single/简化版_31_000_017.lua @@ -23,7 +23,7 @@ local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(91152256, 0, 0, k1, 0, k2) Debug.AddCard(46986414, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("幻影壁") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_31_000_020.lua ================================================================== --- single/简化版_31_000_020.lua +++ single/简化版_31_000_020.lua @@ -20,7 +20,7 @@ local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(34853266, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("月之书") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_31_000_021.lua ================================================================== --- single/简化版_31_000_021.lua +++ single/简化版_31_000_021.lua @@ -25,7 +25,7 @@ local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(48094997, 0, 0, k1, 0, k2) Debug.AddCard(48094997, 1, 1, k1, 0, k2) -Debug.ReloadFieldEnd("电控魔术师") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_31_010_001.lua ================================================================== --- single/简化版_31_010_001.lua +++ single/简化版_31_010_001.lua @@ -28,7 +28,7 @@ local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(58071123, 0, 0, k1, 0, k2) Debug.AddCard(75390004, 0, 0, k1, 0, k2) Debug.AddCard(13069066, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("超传导恐兽") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_31_010_002.lua ================================================================== --- single/简化版_31_010_002.lua +++ single/简化版_31_010_002.lua @@ -27,7 +27,7 @@ Debug.AddCard(58192742, 0, 0, k1, 0, k2) Debug.AddCard(46427957, 0, 0, k1, 0, k2) Debug.AddCard(80161395, 0, 0, k1, 0, k2) Debug.AddCard(99171160, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("终焉之王 迪米斯") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_31_010_003.lua ================================================================== --- single/简化版_31_010_003.lua +++ single/简化版_31_010_003.lua @@ -32,7 +32,7 @@ local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(40640057, 1, 1, k1, 0, k2) -Debug.ReloadFieldEnd("风灵使 薇茵") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_31_010_004.lua ================================================================== --- single/简化版_31_010_004.lua +++ single/简化版_31_010_004.lua @@ -35,7 +35,7 @@ Debug.AddCard(7902349, 1, 1, k1, 0, k2) Debug.AddCard(8124921, 1, 1, k1, 0, k2) Debug.AddCard(44519536, 1, 1, k1, 0, k2) Debug.AddCard(70903634, 1, 1, k1, 0, k2) -Debug.ReloadFieldEnd("小仙人掌斗士") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_31_010_005.lua ================================================================== --- single/简化版_31_010_005.lua +++ single/简化版_31_010_005.lua @@ -28,7 +28,7 @@ Debug.AddCard(93187568, 0, 0, k1, 0, k2) Debug.AddCard(1475311, 0, 0, k1, 0, k2) Debug.AddCard(10352095, 0, 0, k1, 0, k2) Debug.AddCard(89631139, 1, 1, k1, 0, k2) -Debug.ReloadFieldEnd("闪光吸收") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_31_010_006.lua ================================================================== --- single/简化版_31_010_006.lua +++ single/简化版_31_010_006.lua @@ -23,7 +23,7 @@ Debug.AddCard(63487632, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(19230408, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("电子召唤爆破器") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_31_010_007.lua ================================================================== --- single/简化版_31_010_007.lua +++ single/简化版_31_010_007.lua @@ -26,7 +26,7 @@ Debug.AddCard(78835747, 0, 0, k1, 0, k2) Debug.AddCard(96965364, 0, 0, k1, 0, k2) Debug.AddCard(86686671, 0, 0, k1, 0, k2) Debug.AddCard(19665973, 1, 1, k1, 0, k2) -Debug.ReloadFieldEnd("大刀β") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_31_010_010.lua ================================================================== --- single/简化版_31_010_010.lua +++ single/简化版_31_010_010.lua @@ -33,7 +33,7 @@ local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(80887952, 0, 0, k1, 0, k2) Debug.AddCard(42703248, 0, 0, k1, 0, k2) Debug.AddCard(54493213, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("魂之解放") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_31_010_011.lua ================================================================== --- single/简化版_31_010_011.lua +++ single/简化版_31_010_011.lua @@ -28,7 +28,7 @@ local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(21438286, 0, 0, k1, 0, k2) Debug.AddCard(51638941, 0, 0, k1, 0, k2) Debug.AddCard(42703248, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("飓风") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_31_010_012.lua ================================================================== --- single/简化版_31_010_012.lua +++ single/简化版_31_010_012.lua @@ -24,7 +24,7 @@ local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(92719314, 0, 0, k1, 0, k2) Debug.AddCard(6039967, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("吸血鬼千金") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_31_010_013.lua ================================================================== --- single/简化版_31_010_013.lua +++ single/简化版_31_010_013.lua @@ -31,7 +31,7 @@ Debug.AddCard(80825553, 0, 0, k1, 0, k2) Debug.AddCard(13474291, 0, 0, k1, 0, k2) Debug.AddCard(96947648, 0, 0, k1, 0, k2) Debug.AddCard(42709949, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("魂魔物 乱气流") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_31_010_014.lua ================================================================== --- single/简化版_31_010_014.lua +++ single/简化版_31_010_014.lua @@ -29,7 +29,7 @@ local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(41788781, 0, 0, k1, 0, k2) Debug.AddCard(77060848, 0, 0, k1, 0, k2) Debug.AddCard(66362965, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("武斗圆舞") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_31_010_015.lua ================================================================== --- single/简化版_31_010_015.lua +++ single/简化版_31_010_015.lua @@ -27,7 +27,7 @@ local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(34016756, 0, 0, k1, 0, k2) Debug.AddCard(81823360, 0, 0, k1, 0, k2) Debug.AddCard(37742478, 1, 1, k1, 0, k2) -Debug.ReloadFieldEnd("邪帝 盖乌斯") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_31_010_016.lua ================================================================== --- single/简化版_31_010_016.lua +++ single/简化版_31_010_016.lua @@ -34,7 +34,7 @@ Debug.AddCard(64973456, 0, 0, k1, 0, k2) Debug.AddCard(81254059, 0, 0, k1, 0, k2) Debug.AddCard(73216412, 0, 0, k1, 0, k2) Debug.AddCard(45305419, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("伊利丹异虫") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_31_010_017.lua ================================================================== --- single/简化版_31_010_017.lua +++ single/简化版_31_010_017.lua @@ -27,8 +27,8 @@ Debug.AddCard(40619825, 0, 0, k1, 0, k2) Debug.AddCard(61405855, 0, 0, k1, 0, k2) Debug.AddCard(86318356, 0, 0, k1, 0, k2) Debug.AddCard(18161786, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("限制解除") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Debug.PreEquip(s01, m01) Index: single/简化版_31_010_020.lua ================================================================== --- single/简化版_31_010_020.lua +++ single/简化版_31_010_020.lua @@ -32,7 +32,7 @@ local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(25067275, 0, 0, k1, 0, k2) Debug.AddCard(37364101, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("超量组件") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_31_011_001.lua ================================================================== --- single/简化版_31_011_001.lua +++ single/简化版_31_011_001.lua @@ -25,7 +25,7 @@ local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(22537443, 0, 0, k1, 0, k2) Debug.AddCard(79575620, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("加农炮兵") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_31_011_002.lua ================================================================== --- single/简化版_31_011_002.lua +++ single/简化版_31_011_002.lua @@ -24,8 +24,8 @@ Debug.AddCard(64389297, 1, 1, k1, 0, k2) Debug.AddCard(73891874, 1, 1, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.ReloadFieldEnd("奇迹之苏生") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Debug.PreEquip(s01, m01) Index: single/简化版_31_011_003.lua ================================================================== --- single/简化版_31_011_003.lua +++ single/简化版_31_011_003.lua @@ -29,7 +29,7 @@ local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(14087893, 0, 0, k1, 0, k2) Debug.AddCard(42703248, 0, 0, k1, 0, k2) Debug.AddCard(14898066, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("噩梦之拷问室") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_32_000.lua ================================================================== --- single/简化版_32_000.lua +++ single/简化版_32_000.lua @@ -25,7 +25,7 @@ local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.ReloadFieldEnd("外星人母后") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_32_000_1.lua ================================================================== --- single/简化版_32_000_1.lua +++ single/简化版_32_000_1.lua @@ -25,7 +25,7 @@ local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(79109599, 0, 0, k1, 0, k2) Debug.AddCard(24094653, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("元素英雄 闪光火焰翼侠") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_32_000_2.lua ================================================================== --- single/简化版_32_000_2.lua +++ single/简化版_32_000_2.lua @@ -27,7 +27,7 @@ Debug.AddCard(23701465, 0, 0, k1, 0, k2) Debug.AddCard(23701465, 0, 0, k1, 0, k2) Debug.AddCard(79759861, 0, 0, k1, 0, k2) Debug.AddCard(35183584, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("混沌战士 -开辟的使者-") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_32_000_3.lua ================================================================== --- single/简化版_32_000_3.lua +++ single/简化版_32_000_3.lua @@ -24,7 +24,7 @@ Debug.AddCard(40619825, 0, 0, k1, 0, k2) Debug.AddCard(21900719, 0, 0, k1, 0, k2) Debug.AddCard(55713623, 0, 0, k1, 0, k2) Debug.AddCard(79759861, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("雾状躯体") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_32_000_4.lua ================================================================== --- single/简化版_32_000_4.lua +++ single/简化版_32_000_4.lua @@ -24,7 +24,7 @@ local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(35486099, 0, 0, k1, 0, k2) Debug.AddCard(95326659, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("宝玉兽 红玉兽") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_32_000_5.lua ================================================================== --- single/简化版_32_000_5.lua +++ single/简化版_32_000_5.lua @@ -22,7 +22,7 @@ local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(10509340, 0, 0, k1, 0, k2) Debug.AddCard(83104731, 0, 0, k1, 0, k2) Debug.AddCard(56094445, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("神圣防护罩 -反射镜力-") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_32_000_6.lua ================================================================== --- single/简化版_32_000_6.lua +++ single/简化版_32_000_6.lua @@ -24,7 +24,7 @@ local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(32619583, 0, 0, k1, 0, k2) Debug.AddCard(33731070, 0, 0, k1, 0, k2) Debug.AddCard(79126789, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("暗黑界的武神 高尔德") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_32_000_7.lua ================================================================== --- single/简化版_32_000_7.lua +++ single/简化版_32_000_7.lua @@ -21,7 +21,7 @@ local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(31036355, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("技能抽取") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_32_010.lua ================================================================== --- single/简化版_32_010.lua +++ single/简化版_32_010.lua @@ -28,7 +28,7 @@ Debug.AddCard(57421866, 0, 0, k1, 0, k2) Debug.AddCard(57421866, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.ReloadFieldEnd("宝贝虎龙") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_32_010_1.lua ================================================================== --- single/简化版_32_010_1.lua +++ single/简化版_32_010_1.lua @@ -27,7 +27,7 @@ local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(45206713, 0, 0, k1, 0, k2) Debug.AddCard(19580308, 0, 0, k1, 0, k2) Debug.AddCard(11609969, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("DD 螺涡史莱姆") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_32_010_2.lua ================================================================== --- single/简化版_32_010_2.lua +++ single/简化版_32_010_2.lua @@ -29,7 +29,7 @@ Debug.AddCard(57568840, 0, 0, k1, 0, k2) Debug.AddCard(8487449, 0, 0, k1, 0, k2) Debug.AddCard(16638212, 0, 0, k1, 0, k2) Debug.AddCard(5780210, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("爆裂反击") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_32_010_3.lua ================================================================== --- single/简化版_32_010_3.lua +++ single/简化版_32_010_3.lua @@ -33,7 +33,7 @@ Debug.AddCard(19139516, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(16638212, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("流天类星龙") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_32_010_4.lua ================================================================== --- single/简化版_32_010_4.lua +++ single/简化版_32_010_4.lua @@ -30,7 +30,7 @@ Debug.AddCard(69207766, 0, 0, k1, 0, k2) Debug.AddCard(02461031, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.ReloadFieldEnd("火山恐龙") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_32_010_5.lua ================================================================== --- single/简化版_32_010_5.lua +++ single/简化版_32_010_5.lua @@ -28,7 +28,7 @@ local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(423585, 0, 0, k1, 0, k2) Debug.AddCard(31036355, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("哈普托大日") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_32_010_6.lua ================================================================== --- single/简化版_32_010_6.lua +++ single/简化版_32_010_6.lua @@ -31,7 +31,7 @@ Debug.AddCard(43642620, 0, 0, k1, 0, k2) Debug.AddCard(75652080, 0, 0, k1, 0, k2) Debug.AddCard(35262428, 0, 0, k1, 0, k2) Debug.AddCard(81674782, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("二重旋风") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_32_010_7.lua ================================================================== --- single/简化版_32_010_7.lua +++ single/简化版_32_010_7.lua @@ -29,7 +29,7 @@ local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(213326, 0, 0, k1, 0, k2) Debug.AddCard(45906428, 0, 0, k1, 0, k2) Debug.AddCard(35255456, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("元素英雄 绝对零度侠") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_32_011.lua ================================================================== --- single/简化版_32_011.lua +++ single/简化版_32_011.lua @@ -31,7 +31,7 @@ local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(70908596, 0, 0, k1, 0, k2) Debug.AddCard(78358521, 0, 0, k1, 0, k2) Debug.AddCard(78364470, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("星圣·外屏七") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_32_011_1.lua ================================================================== --- single/简化版_32_011_1.lua +++ single/简化版_32_011_1.lua @@ -33,11 +33,11 @@ Debug.AddCard(9365703, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(89631139, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("氮素战士") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Debug.PreEquip(s1, m1) Debug.PreEquip(s2, m2) Debug.PreEquip(s3, m3) Debug.PreEquip(s4, m4) Index: single/简化版_32_011_2.lua ================================================================== --- single/简化版_32_011_2.lua +++ single/简化版_32_011_2.lua @@ -23,7 +23,7 @@ local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.ReloadFieldEnd("心镇壶的复制品") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_32_011_3.lua ================================================================== --- single/简化版_32_011_3.lua +++ single/简化版_32_011_3.lua @@ -26,7 +26,7 @@ Debug.AddCard(44762290, 0, 0, k1, 0, k2) Debug.AddCard(70828912, 0, 0, k1, 0, k2) Debug.AddCard(65810489, 0, 0, k1, 0, k2) Debug.AddCard(22493811, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("光学迷彩铠甲") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_32_011_4.lua ================================================================== --- single/简化版_32_011_4.lua +++ single/简化版_32_011_4.lua @@ -29,7 +29,7 @@ Debug.AddCard(37120512, 0, 0, k1, 0, k2) Debug.AddCard(52097679, 0, 0, k1, 0, k2) Debug.AddCard(25880422, 0, 0, k1, 0, k2) Debug.AddCard(54098121, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("激昂的牛头人") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_32_011_5.lua ================================================================== --- single/简化版_32_011_5.lua +++ single/简化版_32_011_5.lua @@ -35,7 +35,7 @@ Debug.AddCard(71645242, 0, 0, k1, 0, k2) Debug.AddCard(98494543, 0, 0, k1, 0, k2) Debug.AddCard(30042158, 1, 1, k1, 0, k2) Debug.AddCard(30042158, 1, 1, k1, 0, k2) -Debug.ReloadFieldEnd("废品收集者") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_32_011_6.lua ================================================================== --- single/简化版_32_011_6.lua +++ single/简化版_32_011_6.lua @@ -31,7 +31,7 @@ local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(96930127, 0, 0, k1, 0, k2) Debug.AddCard(23434538, 1, 1, k1, 0, k2) -Debug.ReloadFieldEnd("增殖的G") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_32_011_7.lua ================================================================== --- single/简化版_32_011_7.lua +++ single/简化版_32_011_7.lua @@ -34,7 +34,7 @@ Debug.AddCard(22993208, 0, 0, k1, 0, k2) Debug.AddCard(97396380, 0, 0, k1, 0, k2) Debug.AddCard(66413481, 0, 0, k1, 0, k2) Debug.AddCard(57793869, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("进化龙·索德斯龙") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_40_020_1.lua ================================================================== --- single/简化版_40_020_1.lua +++ single/简化版_40_020_1.lua @@ -35,7 +35,7 @@ Debug.AddCard(31826057, 0, 0, k1, 0, k2) Debug.AddCard(68933343, 0, 0, k1, 0, k2) Debug.AddCard(43583400, 0, 0, k1, 0, k2) Debug.AddCard(49919798, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("音响战士 贝司手") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_40_031_1.lua ================================================================== --- single/简化版_40_031_1.lua +++ single/简化版_40_031_1.lua @@ -45,7 +45,7 @@ local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(27354732, 0, 0, k1, 0, k2) Debug.AddCard(34016756, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("秘女郎-雾美人") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_40_042_1.lua ================================================================== --- single/简化版_40_042_1.lua +++ single/简化版_40_042_1.lua @@ -49,7 +49,7 @@ Debug.AddCard(32807846, 0, 0, k1, 0, k2) Debug.AddCard(77462146, 1, 1, k1, 0, k2) Debug.AddCard(46986414, 1, 1, k1, 0, k2) Debug.AddCard(35191415, 1, 1, k1, 0, k2) -Debug.ReloadFieldEnd("六武众的先导") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_42_000_1.lua ================================================================== --- single/简化版_42_000_1.lua +++ single/简化版_42_000_1.lua @@ -23,7 +23,7 @@ Debug.AddCard(50185950, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(645087, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("牲祭栗子球") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_42_010_1.lua ================================================================== --- single/简化版_42_010_1.lua +++ single/简化版_42_010_1.lua @@ -27,7 +27,7 @@ Debug.AddCard(99645428, 0, 0, k1, 0, k2) Debug.AddCard(79531196, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.ReloadFieldEnd("宝石骑士·黄玉") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_42_010_2.lua ================================================================== --- single/简化版_42_010_2.lua +++ single/简化版_42_010_2.lua @@ -22,7 +22,7 @@ Debug.AddCard(35199656, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(44330098, 1, 1, k1, 0, k2) -Debug.ReloadFieldEnd("淘气仙星·莉莉贝儿") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_42_010_3.lua ================================================================== --- single/简化版_42_010_3.lua +++ single/简化版_42_010_3.lua @@ -40,7 +40,7 @@ Debug.AddCard(12289247, 0, 0, k1, 0, k2) Debug.AddCard(86937530, 0, 0, k1, 0, k2) Debug.AddCard(9952083, 0, 0, k1, 0, k2) Debug.AddCard(39000945, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("刻读之魔术士") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_42_010_4.lua ================================================================== --- single/简化版_42_010_4.lua +++ single/简化版_42_010_4.lua @@ -32,7 +32,7 @@ local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(39000945, 0, 0, k1, 0, k2) Debug.AddCard(53842431, 0, 0, k1, 0, k2) Debug.AddCard(94599451, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("魔导兽 胡狼") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_42_011_1.lua ================================================================== --- single/简化版_42_011_1.lua +++ single/简化版_42_011_1.lua @@ -29,7 +29,7 @@ Debug.AddCard(82593786, 1, 1, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(25789292, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("禁忌的圣杯") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_42_011_2.lua ================================================================== --- single/简化版_42_011_2.lua +++ single/简化版_42_011_2.lua @@ -30,9 +30,9 @@ local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(34853266, 0, 0, k1, 0, k2) Debug.AddCard(86120751, 0, 0, k1, 0, k2) Debug.AddCard(00458748, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("雾状躯体") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Debug.PreEquip(s1, m1) Debug.PreEquip(s2, m2) Index: single/简化版_51_000_001.lua ================================================================== --- single/简化版_51_000_001.lua +++ single/简化版_51_000_001.lua @@ -23,7 +23,7 @@ Debug.AddCard(92125819, 0, 0, k1, 0, k2) Debug.AddCard(76908448, 0, 0, k1, 0, k2) Debug.AddCard(43096270, 0, 0, k1, 0, k2) Debug.AddCard(14214060, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("紫翠玉龙") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_51_000_002.lua ================================================================== --- single/简化版_51_000_002.lua +++ single/简化版_51_000_002.lua @@ -23,7 +23,7 @@ Debug.AddCard(35322812, 0, 0, k1, 0, k2) Debug.AddCard(17390179, 0, 0, k1, 0, k2) Debug.AddCard(35322812, 0, 0, k1, 0, k2) Debug.AddCard(28363749, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("黑洞") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_51_000_003.lua ================================================================== --- single/简化版_51_000_003.lua +++ single/简化版_51_000_003.lua @@ -28,7 +28,7 @@ Debug.AddCard(46052429, 0, 0, k1, 0, k2) Debug.AddCard(96383838, 0, 0, k1, 0, k2) Debug.AddCard(21900719, 0, 0, k1, 0, k2) Debug.AddCard(27288416, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("No.54 反骨斗士 狮心") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_51_000_004.lua ================================================================== --- single/简化版_51_000_004.lua +++ single/简化版_51_000_004.lua @@ -22,7 +22,7 @@ local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(46668237, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.ReloadFieldEnd("森之番人 绿狒狒") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_51_010_001.lua ================================================================== --- single/简化版_51_010_001.lua +++ single/简化版_51_010_001.lua @@ -27,7 +27,7 @@ local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(40044918, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("英豪冠军 断钢剑王") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_51_010_002.lua ================================================================== --- single/简化版_51_010_002.lua +++ single/简化版_51_010_002.lua @@ -25,7 +25,7 @@ Debug.AddCard(45906428, 0, 0, k1, 0, k2) Debug.AddCard(24094653, 0, 0, k1, 0, k2) Debug.AddCard(21844576, 0, 0, k1, 0, k2) Debug.AddCard(66836598, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("元素英雄 大龙卷侠") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_51_010_003.lua ================================================================== --- single/简化版_51_010_003.lua +++ single/简化版_51_010_003.lua @@ -34,7 +34,7 @@ local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(99910751, 0, 0, k1, 0, k2) Debug.AddCard(27288416, 0, 0, k1, 0, k2) Debug.AddCard(97631303, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("鬼计无头骑士") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_51_010_004.lua ================================================================== --- single/简化版_51_010_004.lua +++ single/简化版_51_010_004.lua @@ -24,7 +24,7 @@ local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(17330916, 0, 0, k1, 0, k2) Debug.AddCard(40318957, 0, 0, k1, 0, k2) Debug.AddCard(69211541, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("抽卡蜥蜴") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_51_010_005.lua ================================================================== --- single/简化版_51_010_005.lua +++ single/简化版_51_010_005.lua @@ -23,7 +23,7 @@ local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(17330916, 0, 0, k1, 0, k2) Debug.AddCard(40318957, 0, 0, k1, 0, k2) Debug.AddCard(69211541, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("娱乐伙伴 副手驴") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_51_010_006.lua ================================================================== --- single/简化版_51_010_006.lua +++ single/简化版_51_010_006.lua @@ -23,7 +23,7 @@ local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.ReloadFieldEnd("地中族战士") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_51_010_007.lua ================================================================== --- single/简化版_51_010_007.lua +++ single/简化版_51_010_007.lua @@ -23,7 +23,7 @@ local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.ReloadFieldEnd("钻土蜥") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_51_010_010.lua ================================================================== --- single/简化版_51_010_010.lua +++ single/简化版_51_010_010.lua @@ -25,7 +25,7 @@ Debug.AddCard(98978921, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.ReloadFieldEnd("幻兽机 曙光女神百头龙") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_51_010_011.lua ================================================================== --- single/简化版_51_010_011.lua +++ single/简化版_51_010_011.lua @@ -30,7 +30,7 @@ Debug.AddCard(1965724, 0, 0, k1, 0, k2) Debug.AddCard(96765646, 0, 0, k1, 0, k2) Debug.AddCard(911883, 0, 0, k1, 0, k2) Debug.AddCard(96383838, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("云魔物-小烟球") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_51_010_012.lua ================================================================== --- single/简化版_51_010_012.lua +++ single/简化版_51_010_012.lua @@ -25,7 +25,7 @@ Debug.AddCard(34100324, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(83764718, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("东方龙") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_51_010_013.lua ================================================================== --- single/简化版_51_010_013.lua +++ single/简化版_51_010_013.lua @@ -29,7 +29,7 @@ Debug.AddCard(67441435, 0, 0, k1, 0, k2) Debug.AddCard(50720316, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.ReloadFieldEnd("元素英雄 烈焰侠") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_51_010_014.lua ================================================================== --- single/简化版_51_010_014.lua +++ single/简化版_51_010_014.lua @@ -31,7 +31,7 @@ Debug.AddCard(24094653, 0, 0, k1, 0, k2) Debug.AddCard(81439173, 0, 0, k1, 0, k2) Debug.AddCard(63166096, 0, 0, k1, 0, k2) Debug.AddCard(51405049, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("访问码语者") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_52_000.lua ================================================================== --- single/简化版_52_000.lua +++ single/简化版_52_000.lua @@ -23,7 +23,7 @@ local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.ReloadFieldEnd("武器手套") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_52_000_1.lua ================================================================== --- single/简化版_52_000_1.lua +++ single/简化版_52_000_1.lua @@ -22,7 +22,7 @@ Debug.AddCard(50608164, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.ReloadFieldEnd("假面英雄 光牙") +Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/简化版_52_000_2.lua ================================================================== --- single/简化版_52_000_2.lua +++ single/简化版_52_000_2.lua @@ -26,7 +26,7 @@ local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.ReloadFieldEnd("活死人的呼声") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_52_000_3.lua ================================================================== --- single/简化版_52_000_3.lua +++ single/简化版_52_000_3.lua @@ -20,7 +20,7 @@ local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(61127349, 0, 0, k1, 0, k2) Debug.AddCard(54485355, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("刚鬼 大巨人食人魔") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_52_000_4.lua ================================================================== --- single/简化版_52_000_4.lua +++ single/简化版_52_000_4.lua @@ -23,7 +23,7 @@ local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(89631139, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("超重神童 牛若-U4") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_52_000_5.lua ================================================================== --- single/简化版_52_000_5.lua +++ single/简化版_52_000_5.lua @@ -26,7 +26,7 @@ local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 Debug.AddCard(87979586, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(28637168, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("流星连打-白黑机人") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_52_000_6.lua ================================================================== --- single/简化版_52_000_6.lua +++ single/简化版_52_000_6.lua @@ -20,7 +20,7 @@ Debug.AddCard(76471944, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.ReloadFieldEnd("超重忍者 猿飞-B") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_52_000_7.lua ================================================================== --- single/简化版_52_000_7.lua +++ single/简化版_52_000_7.lua @@ -23,7 +23,7 @@ local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(83039729, 0, 0, k1, 0, k2) Debug.AddCard(54098121, 0, 0, k1, 0, k2) Debug.AddCard(44430454, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("血之代偿") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_52_010.lua ================================================================== --- single/简化版_52_010.lua +++ single/简化版_52_010.lua @@ -25,7 +25,7 @@ local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.ReloadFieldEnd("地中族妖魔") +Debug.ReloadFieldEnd() aux.BeginPuzzle(nil) Index: single/简化版_52_010_1.lua ================================================================== --- single/简化版_52_010_1.lua +++ single/简化版_52_010_1.lua @@ -28,7 +28,7 @@ local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(97949165, 0, 0, k1, 0, k2) Debug.AddCard(34550857, 0, 0, k1, 0, k2) Debug.AddCard(85431040, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("抒情歌鸲-青玉燕") +Debug.ReloadFieldEnd() aux.BeginPuzzle(2) Index: single/简化版_52_010_2.lua ================================================================== --- single/简化版_52_010_2.lua +++ single/简化版_52_010_2.lua @@ -28,7 +28,7 @@ Debug.AddCard(17946349, 0, 0, k1, 0, k2) Debug.AddCard(57160136, 0, 0, k1, 0, k2) Debug.AddCard(80965043, 0, 0, k1, 0, k2) Debug.AddCard(27182739, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("块斩机 算子达朗贝尔") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_52_010_3.lua ================================================================== --- single/简化版_52_010_3.lua +++ single/简化版_52_010_3.lua @@ -27,7 +27,7 @@ Debug.AddCard(64034255, 0, 0, k1, 0, k2) Debug.AddCard(17330916, 0, 0, k1, 0, k2) Debug.AddCard(40318957, 0, 0, k1, 0, k2) Debug.AddCard(69211541, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("精灵神后 树精") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_52_010_4.lua ================================================================== --- single/简化版_52_010_4.lua +++ single/简化版_52_010_4.lua @@ -31,7 +31,7 @@ Debug.AddCard(08240199, 0, 0, k1, 0, k2) Debug.AddCard(41620959, 0, 0, k1, 0, k2) Debug.AddCard(38517737, 0, 0, k1, 0, k2) Debug.AddCard(53318263, 1, 1, k1, 0, k2) -Debug.ReloadFieldEnd("黑衣龙 白界龙") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_52_010_5.lua ================================================================== --- single/简化版_52_010_5.lua +++ single/简化版_52_010_5.lua @@ -29,7 +29,7 @@ Debug.AddCard(67441435, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(44956694, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("象牙角笛") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1) Index: single/简化版_52_010_6.lua ================================================================== --- single/简化版_52_010_6.lua +++ single/简化版_52_010_6.lua @@ -36,7 +36,7 @@ local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(16984449, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.ReloadFieldEnd("进化合兽 二氧鬼神") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1, 1) Index: single/简化版_52_010_7.lua ================================================================== --- single/简化版_52_010_7.lua +++ single/简化版_52_010_7.lua @@ -31,7 +31,7 @@ local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(26202165, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("幻兽机 猎户座飞狮") +Debug.ReloadFieldEnd() aux.BeginPuzzle(1)