DELETED single/天使与龙的轮舞.lua Index: single/天使与龙的轮舞.lua ================================================================== --- single/天使与龙的轮舞.lua +++ /dev/null @@ -1,48 +0,0 @@ ---[[message -]] ---~ 必须位于残局文件顶部 ---~ 加载残局函数库 -Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP) -Debug.SetAIName("平凡的路人甲") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,7900,0,0) -Debug.SetPlayerInfo(1,18500,0,0) - ---自己的怪兽区 -Debug.AddCard(40398073,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --半龙女仆·育婴龙女 ---对方的怪兽区 -Debug.AddCard(35199656,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --淘气仙星·曼珠诗华 -Debug.AddCard(35199656,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --淘气仙星·曼珠诗华 -Debug.AddCard(35199656,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --淘气仙星·曼珠诗华 ---自己的魔陷区 -Debug.AddCard(77515704,0,0,LOCATION_SZONE,1,POS_FACEUP_ATTACK) --半龙女仆的休息 ---对方的魔陷区 -Debug.AddCard(35371948,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK) --淘气仙星的灯光舞台 ---自己的手卡 -Debug.AddCard(14625090,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --半龙女仆的迎接 -Debug.AddCard(13171876,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --半龙女仆·洗衣龙女 -Debug.AddCard(88453933,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --半龙女仆·客厅龙女 -Debug.AddCard(89631139,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --古圣戴 始龙 -Debug.AddCard(78231355,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --半龙女仆的盛情 ---对方的手卡 ---自己的墓地 -Debug.AddCard(16960120,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --半龙女仆·蒸馏室龙女 -Debug.AddCard(40110009,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --半龙女仆的更衣 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(42055234,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --半龙女仆·赤焰龙女 -Debug.AddCard(76782778,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --半龙女仆·地慈龙女 -Debug.AddCard(15848542,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --半龙女仆·天风龙女 -Debug.AddCard(14625090,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --半龙女仆的迎接 - ---自己的额外 -Debug.AddCard(41232647,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --半龙女仆·龙女管家 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() -fun["开局说明"]() - - - - - ADDED single/天使与龙的轮舞_衍生版_1.lua Index: single/天使与龙的轮舞_衍生版_1.lua ================================================================== --- /dev/null +++ single/天使与龙的轮舞_衍生版_1.lua @@ -0,0 +1,49 @@ +--[[message +]] +--~ 必须位于残局文件顶部 +--~ 加载残局函数库 +Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP) +Debug.SetAIName("平凡的路人甲") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4) +Debug.SetPlayerInfo(0,7900,0,0) +Debug.SetPlayerInfo(1,18500,0,0) + + +--自己的怪兽区 +Debug.AddCard(40398073,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --半龙女仆·育婴龙女 +--对方的怪兽区 +Debug.AddCard(35199656,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --淘气仙星·曼珠诗华 +Debug.AddCard(35199656,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --淘气仙星·曼珠诗华 +Debug.AddCard(35199656,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --淘气仙星·曼珠诗华 +--自己的魔陷区 +Debug.AddCard(77515704,0,0,LOCATION_SZONE,1,POS_FACEUP_ATTACK) --半龙女仆的休息 +--对方的魔陷区 +Debug.AddCard(35371948,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK) --淘气仙星的灯光舞台 +--自己的手卡 +Debug.AddCard(14625090,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --半龙女仆的迎接 +Debug.AddCard(13171876,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --半龙女仆·洗衣龙女 +Debug.AddCard(88453933,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --半龙女仆·客厅龙女 +Debug.AddCard(89631139,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --古圣戴 始龙 +Debug.AddCard(78231355,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --半龙女仆的盛情 +--对方的手卡 +--自己的墓地 +Debug.AddCard(16960120,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --半龙女仆·蒸馏室龙女 +Debug.AddCard(40110009,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --半龙女仆的更衣 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(42055234,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --半龙女仆·赤焰龙女 +Debug.AddCard(76782778,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --半龙女仆·地慈龙女 +Debug.AddCard(15848542,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --半龙女仆·天风龙女 +Debug.AddCard(14625090,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --半龙女仆的迎接 + +--自己的额外 +Debug.AddCard(41232647,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --半龙女仆·龙女管家 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +fun["开局说明"]() + + + + + DELETED single/突破防护罩.lua Index: single/突破防护罩.lua ================================================================== --- single/突破防护罩.lua +++ /dev/null @@ -1,23 +0,0 @@ ---[[message -]] ---created by ygopro puzzle maker ---~ 必须位于残局文件顶部 ---~ 加载残局函数库 -Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP) -Debug.SetAIName("突破防护罩") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,4300,0,0) -Debug.AddCard(13210191,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) -Debug.AddCard(72631243,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(40736921,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) -Debug.AddCard(98045062,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) -Debug.AddCard(21155323,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.AddCard(44095762,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) -Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) -Debug.AddCard(64463828,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(44095762,1,1,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() -fun["开局说明"]() - ADDED single/突破防护罩_衍生版_1.lua Index: single/突破防护罩_衍生版_1.lua ================================================================== --- /dev/null +++ single/突破防护罩_衍生版_1.lua @@ -0,0 +1,23 @@ +--[[message +]] +--created by ygopro puzzle maker +--~ 必须位于残局文件顶部 +--~ 加载残局函数库 +Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP) +Debug.SetAIName("突破防护罩") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) +Debug.SetPlayerInfo(0,100,0,0) +Debug.SetPlayerInfo(1,4300,0,0) +Debug.AddCard(13210191,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) +Debug.AddCard(72631243,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) +Debug.AddCard(40736921,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) +Debug.AddCard(98045062,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) +Debug.AddCard(21155323,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) +Debug.AddCard(44095762,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) +Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) +Debug.AddCard(64463828,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) +Debug.AddCard(44095762,1,1,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +fun["开局说明"]() +