DELETED single/简化版_0500_13.lua Index: single/简化版_0500_13.lua ================================================================== --- single/简化版_0500_13.lua +++ /dev/null @@ -1,28 +0,0 @@ ---[[message -]] -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 1100, 0, 0) -Debug.SetPlayerInfo(1, 3900, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(27134689, 0, 0, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(73081602, 1, 1, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(33178416, 1, 1, k1, 3, POS_FACEUP_ATTACK) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(63941210, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(55063751, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(5087128, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(99330325, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(68464358, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(46668237, 0, 0, k1, 0, POS_FACEUP) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd("森之番人 绿狒狒") -aux.BeginPuzzle(1) ADDED single/简化版_52_100_2.lua Index: single/简化版_52_100_2.lua ================================================================== --- /dev/null +++ single/简化版_52_100_2.lua @@ -0,0 +1,29 @@ +--[[message +灵摆召唤入门2 +#sample6 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 2800, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(17390179, 0, 0, k1, 1, POS_FACEUP_ATTACK) +Debug.AddCard(17390179, 0, 0, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(67284908, 1, 1, k1, 1, POS_FACEUP_DEFENSE) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(53129443, 0, 0, k1, 0, POS_FACEDOWN) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(35322812, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(17390179, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(35322812, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(28363749, 0, 0, k1, 0, POS_FACEDOWN) + +Debug.ReloadFieldEnd("黑洞") +aux.BeginPuzzle(1) Index: single/简化版_53_100_4.lua ================================================================== --- single/简化版_53_100_4.lua +++ single/简化版_53_100_4.lua @@ -1,29 +1,28 @@ --[[message -灵摆召唤入门2 -#sample6 ]] - Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 2800, 0, 0) +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 1100, 0, 0) +Debug.SetPlayerInfo(1, 3900, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(17390179, 0, 0, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(17390179, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(67284908, 1, 1, k1, 1, POS_FACEUP_DEFENSE) +Debug.AddCard(27134689, 0, 0, k1, 1, POS_FACEUP_ATTACK) +Debug.AddCard(73081602, 1, 1, k1, 1, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(33178416, 1, 1, k1, 3, POS_FACEUP_ATTACK) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(53129443, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(63941210, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(55063751, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(5087128, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(99330325, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(68464358, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(46668237, 0, 0, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(35322812, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(17390179, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(35322812, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(28363749, 0, 0, k1, 0, POS_FACEDOWN) -Debug.ReloadFieldEnd("黑洞") +Debug.ReloadFieldEnd("森之番人 绿狒狒") aux.BeginPuzzle(1)