DELETED single/简化版_310.lua Index: single/简化版_310.lua ================================================================== --- single/简化版_310.lua +++ /dev/null @@ -1,30 +0,0 @@ ---[[message -十卡让你体验极致翻翻乐! -]] -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 2500, 0, 0) -Debug.SetPlayerInfo(1, 20200, 0, 0) - -local k1 = LOCATION_MZONE -Debug.AddCard(16428514, 0, 0, k1, 1, POS_FACEDOWN_DEFENSE) -Debug.AddCard(78202553, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE) -Debug.AddCard(31759689, 0, 0, k1, 3, POS_FACEDOWN_DEFENSE) -Debug.AddCard(89631139, 1, 1, k1, 3, POS_FACEUP_ATTACK) -local k1 = LOCATION_SZONE -Debug.AddCard(68001309, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(52503575, 0, 0, k1, 2, POS_FACEUP) -Debug.AddCard(74640994, 0, 0, k1, 3, POS_FACEDOWN) -local k1 = LOCATION_PZONE -local k1 = LOCATION_DECK -Debug.AddCard(65976795, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(42713844, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(16719140, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(74762582, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_EXTRA -local k1 = LOCATION_GRAVE -local k1 = LOCATION_REMOVED -local k1 = LOCATION_HAND - -Debug.ReloadFieldEnd("地中族妖魔") -aux.BeginPuzzle(nil) Index: single/简化版_510.lua ================================================================== --- single/简化版_510.lua +++ single/简化版_510.lua @@ -1,34 +1,30 @@ --[[message -Multiple attackers are fun when you can abuse them. Even funnier if they can attack directly. -#Naim_Lyrilusc +十卡让你体验极致翻翻乐! ]] - Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 14900, 0, 0) +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 2500, 0, 0) +Debug.SetPlayerInfo(1, 20200, 0, 0) local k1 = LOCATION_MZONE -Debug.AddCard(46986414, 1, 1, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(16428514, 0, 0, k1, 1, POS_FACEDOWN_DEFENSE) +Debug.AddCard(78202553, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE) +Debug.AddCard(31759689, 0, 0, k1, 3, POS_FACEDOWN_DEFENSE) +Debug.AddCard(89631139, 1, 1, k1, 3, POS_FACEUP_ATTACK) local k1 = LOCATION_SZONE +Debug.AddCard(68001309, 0, 0, k1, 0, POS_FACEUP) +Debug.AddCard(52503575, 0, 0, k1, 2, POS_FACEUP) +Debug.AddCard(74640994, 0, 0, k1, 3, POS_FACEDOWN) local k1 = LOCATION_PZONE local k1 = LOCATION_DECK -Debug.AddCard(45452224, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(43422537, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(85431040, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(85431040, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(60954556, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(60954556, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(65976795, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(42713844, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(16719140, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(74762582, 0, 0, k1, 0, POS_FACEDOWN) local k1 = LOCATION_EXTRA -Debug.AddCard(8491961, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(8491961, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(48608796, 0, 0, k1, 0, POS_FACEDOWN) local k1 = LOCATION_GRAVE local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND -Debug.AddCard(97949165, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(34550857, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(85431040, 0, 0, k1, 0, POS_FACEDOWN) -Debug.ReloadFieldEnd("抒情歌鸲-青玉燕") -aux.BeginPuzzle(2) +Debug.ReloadFieldEnd("地中族妖魔") +aux.BeginPuzzle(nil) ADDED single/简化版_510_16.lua Index: single/简化版_510_16.lua ================================================================== --- /dev/null +++ single/简化版_510_16.lua @@ -0,0 +1,34 @@ +--[[message +Multiple attackers are fun when you can abuse them. Even funnier if they can attack directly. +#Naim_Lyrilusc +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 14900, 0, 0) + +local k1 = LOCATION_MZONE +Debug.AddCard(46986414, 1, 1, k1, 2, POS_FACEUP_ATTACK) +local k1 = LOCATION_SZONE +local k1 = LOCATION_PZONE +local k1 = LOCATION_DECK +Debug.AddCard(45452224, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(43422537, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(85431040, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(85431040, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(60954556, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(60954556, 0, 0, k1, 0, POS_FACEDOWN) +local k1 = LOCATION_EXTRA +Debug.AddCard(8491961, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(8491961, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(48608796, 0, 0, k1, 0, POS_FACEDOWN) +local k1 = LOCATION_GRAVE +local k1 = LOCATION_REMOVED +local k1 = LOCATION_HAND +Debug.AddCard(97949165, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(34550857, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(85431040, 0, 0, k1, 0, POS_FACEDOWN) + +Debug.ReloadFieldEnd("抒情歌鸲-青玉燕") +aux.BeginPuzzle(2)