DELETED single/简化版_0420.lua Index: single/简化版_0420.lua ================================================================== --- single/简化版_0420.lua +++ /dev/null @@ -1,41 +0,0 @@ ---[[message -#egg-04 -#蛋总 -]] -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 16150, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(14878871, 0, 0, k1, 2, k2) -Debug.AddCard(23995346, 1, 1, k1, 1, k2) -Debug.AddCard(23995346, 1, 1, k1, 2, k2) -Debug.AddCard(23995346, 1, 1, k1, 3, k2) -Debug.AddCard(23995346, 1, 1, k1, 4, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(49374988, 0, 0, k1, 0, k2) -Debug.AddCard(34680482, 0, 0, k1, 0, k2) -Debug.AddCard(91350799, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(95169481, 0, 0, k1, 0, k2) -Debug.AddCard(95169481, 0, 0, k1, 0, k2) -Debug.AddCard(80764541, 0, 0, k1, 0, k2) -Debug.AddCard(82633039, 0, 0, k1, 0, k2) -Debug.AddCard(80796456, 0, 0, k1, 0, k2) -Debug.AddCard(16195942, 0, 0, k1, 0, k2) -Debug.AddCard(67598234, 0, 0, k1, 0, k2) -Debug.AddCard(3987233, 0, 0, k1, 0, k2) -Debug.AddCard(3987233, 0, 0, k1, 0, k2) -Debug.AddCard(79016563, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(96930127, 0, 0, k1, 0, k2) -Debug.AddCard(96930127, 0, 0, k1, 0, k2) -Debug.AddCard(96930127, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() ADDED single/简化版_40_020_2.lua Index: single/简化版_40_020_2.lua ================================================================== --- /dev/null +++ single/简化版_40_020_2.lua @@ -0,0 +1,41 @@ +--[[message +#egg-04 +#蛋总 +]] +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 16150, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(14878871, 0, 0, k1, 2, k2) +Debug.AddCard(23995346, 1, 1, k1, 1, k2) +Debug.AddCard(23995346, 1, 1, k1, 2, k2) +Debug.AddCard(23995346, 1, 1, k1, 3, k2) +Debug.AddCard(23995346, 1, 1, k1, 4, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(49374988, 0, 0, k1, 0, k2) +Debug.AddCard(34680482, 0, 0, k1, 0, k2) +Debug.AddCard(91350799, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(95169481, 0, 0, k1, 0, k2) +Debug.AddCard(95169481, 0, 0, k1, 0, k2) +Debug.AddCard(80764541, 0, 0, k1, 0, k2) +Debug.AddCard(82633039, 0, 0, k1, 0, k2) +Debug.AddCard(80796456, 0, 0, k1, 0, k2) +Debug.AddCard(16195942, 0, 0, k1, 0, k2) +Debug.AddCard(67598234, 0, 0, k1, 0, k2) +Debug.AddCard(3987233, 0, 0, k1, 0, k2) +Debug.AddCard(3987233, 0, 0, k1, 0, k2) +Debug.AddCard(79016563, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(96930127, 0, 0, k1, 0, k2) +Debug.AddCard(96930127, 0, 0, k1, 0, k2) +Debug.AddCard(96930127, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle()