Index: single_doc/场景.html ================================================================== --- single_doc/场景.html +++ single_doc/场景.html @@ -79,11 +79,10 @@
应该可以选择适用哪个效果。
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(11448373,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(89567993,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(82742611,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-应该衍生物不被破坏。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Index: single_doc/场景.md
==================================================================
--- single_doc/场景.md
+++ single_doc/场景.md
@@ -1692,48 +1692,10 @@
-----------------
Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-~~~
-
-###
-
-应该可以选择适用哪个效果。
-
-~~~
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(11448373,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(89567993,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(82742611,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
~~~
Index: single_doc/废案.html
==================================================================
--- single_doc/废案.html
+++ single_doc/废案.html
@@ -19,11 +19,11 @@
margin: 0 0.8em 0.2em -1.6em;
vertical-align: middle;
}
.display.math{display: block; text-align: center; margin: 0.5rem auto;}
-
+
@@ -37,80 +37,38 @@
1 废案
1.1
Debug.SetAIName("base-2")
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
-
-Debug.SetPlayerInfo(0,100,0,0)
-Debug.SetPlayerInfo(1,20000,0,0)
-
------------------
-
-Debug.AddCard(5560911,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(9742784,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(71645242,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(21615956,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(64034255,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(48770333,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(28674152,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(75732622,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(11163040,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-
------------------
-
-Debug.AddCard(34408491,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(33698022,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(73580471,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(50321796,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(53325667,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(37675907,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(81846453,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(44405066,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(52119435,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(99111753,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(28776350,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(98978921,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(98095162,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(41999284,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
+
+Debug.SetPlayerInfo(0,8000,0,0)
+Debug.SetPlayerInfo(1,8000,0,0)
+
+-----------------
+
+
+-----------------
+
+
+-----------------
+
+Debug.AddCard(11448373,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
+Debug.AddCard(89567993,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-----------------
-----------------
-----------------
-
------------------
-
-local c = Debug.AddCard(21887175,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-Debug.PreSummon(c, SUMMON_TYPE_LINK)
-local e1=Effect.CreateEffect(c)
-e1:SetType(EFFECT_TYPE_SINGLE)
-e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
-e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
-e1:SetRange(LOCATION_MZONE)
-e1:SetValue(1)
-c:RegisterEffect(e1)
-local c = Debug.AddCard(42632209,1,1,LOCATION_MZONE,6,POS_FACEUP_ATTACK)
-local e1=Effect.CreateEffect(c)
-e1:SetType(EFFECT_TYPE_SINGLE)
-e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
-e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
-e1:SetRange(LOCATION_MZONE)
-e1:SetValue(1)
-c:RegisterEffect(e1)
+Debug.AddCard(82742611,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-
-Debug.ShowHint("终末不能被战破,双穹不能被效破")