ADDED single/3_11_DD 枯岳说书人_a62.lua Index: single/3_11_DD 枯岳说书人_a62.lua ================================================================== --- /dev/null +++ single/3_11_DD 枯岳说书人_a62.lua @@ -0,0 +1,36 @@ +--[[message +简语:Inspired by this page (http://roadoftheking.com/dd-advance-combo). +原局:Naim_DDD +]] + +Debug.SetAIName("Naim_DDD_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 11000, 0, 0) + +--your hand +Debug.AddCard(74069667, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --ragnarok +--~ Debug.AddCard(45206713,0,0,LOCATION_DECK,0,POS_FACEDOWN) --swirl +--~ Debug.AddCard(46372010,0,0,LOCATION_DECK,0,POS_FACEDOWN) --gate +Debug.AddCard(11609969, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --kepler + +--your deck +Debug.AddCard(73360025, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --swamp +Debug.AddCard(45206713, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --swirl +Debug.AddCard(46372010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --gate +Debug.AddCard(19580308, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --lamia + +--your extra deck +Debug.AddCard(8463720, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --beowulf +Debug.AddCard(74583607, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --genghis +Debug.AddCard(50954680, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --crystal +Debug.AddCard(44852429, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --sieg +Debug.AddCard(987311, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --alex + +--opponent's +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --graydle dragon + +--Insert any message here +--insert additional message here +Debug.ReloadFieldEnd() +aux.BeginPuzzle(4) ADDED single/3_12_英雄 棉花_HERO.lua Index: single/3_12_英雄 棉花_HERO.lua ================================================================== --- /dev/null +++ single/3_12_英雄 棉花_HERO.lua @@ -0,0 +1,23 @@ +--[[message +]] + +Debug.SetAIName("MH-HERO") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 4400, 0, 0) + +Debug.AddCard(40044918, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(50720316, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(89943723, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(79979666, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(89621922, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(40854197, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(34086406, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(81566151, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(213326, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK) +Debug.AddCard(75141056, 0, 0, LOCATION_DECK, 3, POS_FACEUP_ATTACK) +Debug.AddCard(45906428, 0, 0, LOCATION_DECK, 4, POS_FACEUP_ATTACK) +Debug.AddCard(35255456, 0, 0, LOCATION_DECK, 5, POS_FACEUP_ATTACK) +Debug.AddCard(40101111, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle(4) ADDED single/3_14_No. 枯岳说书人_a57.lua Index: single/3_14_No. 枯岳说书人_a57.lua ================================================================== --- /dev/null +++ single/3_14_No. 枯岳说书人_a57.lua @@ -0,0 +1,40 @@ +--[[message +原局:棉花_b20161025 +]] + +Debug.SetAIName("MH-20161025_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 13700, 0, 0) + +--自己的前场 +--对方的前场 +Debug.AddCard(25793414, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --风魔女-水晶钟 +--自己的后场 +Debug.AddCard(84298614, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --强化苏生 +--对方的后场 +--自己的手卡 +Debug.AddCard(3606728, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --我我我少女 +--对方的手卡 +--自己的墓地 +Debug.AddCard(57421866, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --等级偷窃虫 +Debug.AddCard(52085072, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --绝望神 安提霍普 +Debug.AddCard(26082117, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --我我我魔术师 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(31036355, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --强制转移 +Debug.AddCard(57421866, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --等级偷窃虫 +Debug.AddCard(57421866, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --等级偷窃虫 +--对方的卡组 +--自己的额外 +Debug.AddCard(29085954, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.78 №系档案馆 +Debug.AddCard(12533811, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --宝贝虎龙 +Debug.AddCard(54366836, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.54 反骨斗士 狮心 +Debug.AddCard(65305468, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --未来No.0 未来皇 霍普 +Debug.AddCard(33909817, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --森罗的姬芽宫 +--对方的额外 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/3_20_黑羽 棉花_nyanyanya.lua Index: single/3_20_黑羽 棉花_nyanyanya.lua ================================================================== --- /dev/null +++ single/3_20_黑羽 棉花_nyanyanya.lua @@ -0,0 +1,33 @@ +--[[message +]] + +Debug.SetAIName("MH-nyanyanya") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 8120, 0, 0) +Debug.AddCard(11384280, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(69015963, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(31053337, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(72714392, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(24696097, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(2322421, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(74892653, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(35952884, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(44508094, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(33236860, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(97489701, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(10406322, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(90660762, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(35329581, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) +Debug.AddCard(67556500, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(58120309, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) +Debug.AddCard(35014241, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) +Debug.AddCard(69196160, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) +Debug.AddCard(36737092, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) +Debug.AddCard(6840573, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(12146024, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) +Debug.AddCard(3732747, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(56120475, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/3_21_同调 棉花_baegg.lua Index: single/3_21_同调 棉花_baegg.lua ================================================================== --- /dev/null +++ single/3_21_同调 棉花_baegg.lua @@ -0,0 +1,33 @@ +--created by ygopro puzzle maker +Debug.SetAIName("MH-baegg") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 15250, 0, 0) +Debug.AddCard(36484016, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(86327225, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(60365591, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(17375316, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(41517789, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(15839054, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(35952884, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(14017402, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(79606837, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(10406322, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(60800381, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(79606837, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(11901678, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(97077563, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) +Debug.AddCard(11901678, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +Debug.AddCard(74677422, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.AddCard(32919136, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) +Debug.AddCard(63977008, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) +Debug.AddCard(31036355, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) +Debug.AddCard(74677422, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) +local m01 = Debug.AddCard(16229315, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local s01 = Debug.AddCard(77007920, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK) +Debug.PreEquip(s01, m01) +Debug.AddCard(81020646, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) +Debug.AddCard(18964575, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/3_25_废铁 枯岳说书人_b01.lua Index: single/3_25_废铁 枯岳说书人_b01.lua ================================================================== --- /dev/null +++ single/3_25_废铁 枯岳说书人_b01.lua @@ -0,0 +1,42 @@ +--[[message +废铁 +]] + +Debug.SetAIName("NH-01") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) +Debug.SetPlayerInfo(0, 1600, 0, 0) +Debug.SetPlayerInfo(1, 10700, 0, 0) + +Debug.AddCard(82012319, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(17663375, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(60953949, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(37694547, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(69155991, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(67616300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(56746202, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(73468603, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(92901944, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(25148255, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(76774528, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(50278554, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(2956282, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +--~ Debug.AddCard(9348522,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(3322931, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +--~ Debug.AddCard(95113856,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(45869829, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) +Debug.AddCard(9952083, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) +Debug.AddCard(48497555, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) +Debug.AddCard(28388296, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +--~ Debug.AddCard(69155991,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(64550682, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(57761191, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +--~ Debug.AddCard(13035077,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK) +Debug.AddCard(65957473, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(68075840, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(40838625, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) +Debug.AddCard(55410871, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(98139712, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(35125879, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle(3) ADDED single/3_27_鬼计 棉花_ghostrick.lua Index: single/3_27_鬼计 棉花_ghostrick.lua ================================================================== --- /dev/null +++ single/3_27_鬼计 棉花_ghostrick.lua @@ -0,0 +1,40 @@ +--[[message +步骤过多,谨慎玩耍。 +]] + +Debug.SetAIName("MH-ghostrick") +Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 8000, 0, 0) +Debug.AddCard(29400787, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(29400787, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(29400787, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(7617062, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(7617062, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(7617062, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(99795159, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(99795159, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(99795159, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(84327329, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(21844576, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(58932615, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(79979666, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(29343734, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(29343734, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(29343734, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(22061412, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(22061412, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(22061412, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(40854197, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(28150174, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(68597372, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(64332231, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(17412721, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(17412721, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(17412721, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(3814632, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(53334641, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(33550694, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) +Debug.AddCard(39980304, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/3_50_风魔女 枯岳说书人_b02.lua Index: single/3_50_风魔女 枯岳说书人_b02.lua ================================================================== --- /dev/null +++ single/3_50_风魔女 枯岳说书人_b02.lua @@ -0,0 +1,81 @@ +--[[message +大风起兮云飞扬! +]] + +Debug.SetAIName("NH-02") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 3100, 0, 0) +Debug.SetPlayerInfo(1, 120500, 0, 0) + +Debug.AddCard(66156348, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(7198399, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(99666430, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK, true) +Debug.AddCard(68815132, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(46247516, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +--~ Debug.AddCard(96945958,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(17658803, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(17658803, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(96945958, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(71007216, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(56585883, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(5399521, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(70117860, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(98867329, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(56747793, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(37011715, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(73356503, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(7044562, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(76812113, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +--~ Debug.AddCard(68815132,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) +Debug.AddCard(14785765, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +--~ Debug.AddCard(70117860,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) +Debug.AddCard(70117860, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +--~ Debug.AddCard(7608148,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) +c = Debug.AddCard(21516908, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +c:CompleteProcedure() +Debug.AddCard(80208158, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +c = Debug.AddCard(14577226, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +c:CompleteProcedure() +Debug.AddCard(98506199, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK, true) +Debug.AddCard(70939418, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP_ATTACK) +Debug.AddCard(82044279, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(64880894, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(42110604, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(14816688, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) +Debug.AddCard(52503575, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) +Debug.AddCard(19162134, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) +Debug.AddCard(79333300, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) +Debug.AddCard(79333300, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK) +Debug.AddCard(67775894, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) +Debug.AddCard(43722862, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK) +Debug.AddCard(12525049, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK) +--~ Debug.AddCard(56585883,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK) +Debug.AddCard(12247206, 0, 0, LOCATION_DECK, 4, POS_FACEUP_ATTACK) +--~ Debug.AddCard(88392300,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(49267971, 0, 0, LOCATION_DECK, 4, POS_FACEUP_ATTACK) +Debug.AddCard(27753563, 0, 0, LOCATION_DECK, 4, POS_FACEUP_ATTACK) +--~ Debug.AddCard(56585883,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK) +--~ Debug.AddCard(67775894,0,0,LOCATION_DECK,5,POS_FACEUP_ATTACK) +Debug.AddCard(80161395, 0, 0, LOCATION_DECK, 6, POS_FACEUP_ATTACK) +Debug.AddCard(31178212, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(33776734, 1, 1, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.AddCard(60643553, 1, 1, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +--~ Debug.AddCard(24731453,1,1,LOCATION_HAND,0,POS_FACEUP_ATTACK) +Debug.AddCard(64554883, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(1929294, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(12247206, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) +--~ Debug.AddCard(5833312,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK) +Debug.AddCard(71829750, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(14342283, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(67616300, 1, 1, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) +Debug.AddCard(44405066, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(46247516, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) + +Debug.AddCard(64554883, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +Debug.AddCard(7198399, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +Debug.AddCard(67949763, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK) +Debug.AddCard(67949763, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle(8) ADDED single/4_12_超量 棉花_c01.lua Index: single/4_12_超量 棉花_c01.lua ================================================================== --- /dev/null +++ single/4_12_超量 棉花_c01.lua @@ -0,0 +1,29 @@ +--[[message +原局:枯岳说书人_b04 +]] + +Debug.SetAIName("NH-04_衍生版_2") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 500, 0, 0) +Debug.SetPlayerInfo(1, 30000, 0, 0) + +local c1 = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) + +Debug.AddCard(14558127, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) +local m1 = Debug.AddCard(65403020, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(67441435, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(81035362, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(86099788, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +Debug.AddCard(11366199, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(41147577, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(17016362, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +local s1 = Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 2, POS_FACEUP) + +Debug.AddCard(68462976, 1, 1, LOCATION_SZONE, 5, POS_FACEUP) + +Debug.ReloadFieldEnd() +Debug.PreEquip(s1, m1) + +fun["印卡"](c1, 3) +aux.BeginPuzzle() ADDED single/4_12_超量 蛋总_b01.lua Index: single/4_12_超量 蛋总_b01.lua ================================================================== --- /dev/null +++ single/4_12_超量 蛋总_b01.lua @@ -0,0 +1,29 @@ +--[[message +简语:让我看看还有谁不知道这个知识点 +原局:枯岳说书人_b04 +]] + +Debug.SetAIName("NH-04_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 1, 0, 0) +Debug.SetPlayerInfo(1, 2147483647, 0, 0) +local c1 = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) + +Debug.AddCard(14558127, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) +local m1 = Debug.AddCard(65403020, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(67441435, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(81035362, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(86099788, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +Debug.AddCard(11366199, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(41147577, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(17016362, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +local s1 = Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 2, POS_FACEUP) + +Debug.AddCard(68462976, 1, 1, LOCATION_SZONE, 5, POS_FACEUP) + +Debug.ReloadFieldEnd() +Debug.PreEquip(s1, m1) + +fun["印卡"](c1, 2) +aux.BeginPuzzle() ADDED single/4_13_DD 枯岳说书人_b16.lua Index: single/4_13_DD 枯岳说书人_b16.lua ================================================================== --- /dev/null +++ single/4_13_DD 枯岳说书人_b16.lua @@ -0,0 +1,25 @@ +--[[message +]] + +Debug.SetAIName("NH-16") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 211700, 0, 0) +Debug.SetPlayerInfo(1, 214700, 0, 0) + +Debug.AddCard(25789292, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(08842266, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(21686473, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(37243151, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(9628664, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(48202661, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(69456283, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +Debug.AddCard(34408491, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(44968687, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(47297616, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_DEFENSE) +local m0 = Debug.AddCard(46652477, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +local m1 = Debug.AddCard(83764718, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(08964854, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(90162951, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(82593786, 1, 1, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/4_13_超量 枯岳说书人_b04.lua Index: single/4_13_超量 枯岳说书人_b04.lua ================================================================== --- /dev/null +++ single/4_13_超量 枯岳说书人_b04.lua @@ -0,0 +1,50 @@ +--[[message +不容小觑的似羊动物! +]] + +Debug.SetAIName("NH-04") + +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4) + +Debug.SetPlayerInfo(0, 500, 0, 0) + +Debug.SetPlayerInfo(1, 30000, 0, 0) + +local c1 = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) + +Debug.AddCard(14558127, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) + +local m1 = Debug.AddCard(65403020, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) + +Debug.AddCard(84794011, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK) + +Debug.AddCard(92731455, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK) + +Debug.AddCard(67441435, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) + +Debug.AddCard(81035362, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) + +local m2 = Debug.AddCard(86099788, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) + +Debug.AddCard(11366199, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) + +Debug.AddCard(41147577, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) + +Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) + +Debug.AddCard(17016362, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) + +local s2 = Debug.AddCard(38296564, 1, 1, LOCATION_SZONE, 0, POS_FACEUP_ATTACK) + +local s1 = Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 2, POS_FACEUP) + +Debug.AddCard(68462976, 1, 1, LOCATION_SZONE, 5, POS_FACEUP) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() + +Debug.PreSetTarget(s2, m2) + +Debug.PreEquip(s1, m1) + +fun["印卡"](c1, 2, 10) ADDED single/4_15_化合兽 枯岳说书人_a61.lua Index: single/4_15_化合兽 枯岳说书人_a61.lua ================================================================== --- /dev/null +++ single/4_15_化合兽 枯岳说书人_a61.lua @@ -0,0 +1,47 @@ +--[[message +原局:棉花_b20230405 +]] + +Debug.SetAIName("MH-20230405_衍生版_1") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 14200, 0, 0) + +--自己的怪兽区 +--对方的怪兽区 +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --黑兽龙 +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --黑兽龙 +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --黑兽龙 +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --黑兽龙 +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --黑兽龙 +--自己的魔陷区 +Debug.AddCard(25669282, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --完全燃烧 +Debug.AddCard(80758812, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --二重烧蚀 +--对方的魔陷区 +--自己的手卡 +Debug.AddCard(81599449, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --化合兽 碳素蟹 +Debug.AddCard(77637979, 0, 0, LOCATION_MZONE, 5, POS_FACEUP_ATTACK) --化合兽 碳素蟹 +Debug.AddCard(16984449, 0, 0, LOCATION_GRAVE, 4, POS_FACEUP_ATTACK) --炎妖蝶 维尔普斯 +--对方的手卡 +--自己的墓地 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(15150371, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --亚马逊灵术师 +Debug.AddCard(72305034, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --重起士道-金骑士 +Debug.AddCard(16146511, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --真化护法 主教 +Debug.AddCard(65959844, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --化合电界 +Debug.AddCard(90965652, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --二量合成 +Debug.AddCard(44088292, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化合兽 二氧鬼神 +Debug.AddCard(80476891, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化合兽 水蛇龙 +Debug.AddCard(55100740, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --化合兽 氢素鹰 +--对方的卡组 +--自己的额外 +Debug.AddCard(38026562, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超化合兽 甲醇双面兽 +Debug.AddCard(68300121, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --魔键凭灵-威沛图 +Debug.AddCard(27381364, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --卫星闪灵·淘气精灵 +Debug.AddCard(64463828, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --超合魔兽 拉普提诺斯 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle(false, 1) ADDED single/4_24_化合兽 枯岳说书人_a60.lua Index: single/4_24_化合兽 枯岳说书人_a60.lua ================================================================== --- /dev/null +++ single/4_24_化合兽 枯岳说书人_a60.lua @@ -0,0 +1,54 @@ +--[[message +原局:棉花_b20230405 +]] + +Debug.SetAIName("MH-20230405") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 14200, 0, 0) + +--自己的怪兽区 +--对方的怪兽区 +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --黑兽龙 +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --黑兽龙 +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --黑兽龙 +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --黑兽龙 +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --黑兽龙 +--自己的魔陷区 +Debug.AddCard(57441100, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) --金刚真力 +Debug.AddCard(25669282, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --完全燃烧 +Debug.AddCard(80758812, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --二重烧蚀 +--对方的魔陷区 +--自己的手卡 +Debug.AddCard(81599449, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --化合兽 碳素蟹 +Debug.AddCard(16984449, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --炎妖蝶 维尔普斯 +Debug.AddCard(54485355, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --升华骑士 +--对方的手卡 +--自己的墓地 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(24094653, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --融合 +Debug.AddCard(95750695, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超二重召唤 +Debug.AddCard(34959756, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --活化石 +Debug.AddCard(38783169, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --调整鼠骑士 +Debug.AddCard(97870394, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --亚马逊灵术师 +Debug.AddCard(72305034, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --重起士道-金骑士 +Debug.AddCard(16146511, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --真化护法 主教 +Debug.AddCard(69488544, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --凤凰剑圣 基亚·弗里德 +Debug.AddCard(65959844, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --化合电界 +Debug.AddCard(90965652, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --二量合成 +Debug.AddCard(44088292, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化合兽 二氧鬼神 +Debug.AddCard(80476891, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化合兽 水蛇龙 +Debug.AddCard(55100740, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --化合兽 氢素鹰 +--对方的卡组 +--自己的额外 +Debug.AddCard(38026562, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超化合兽 甲醇双面兽 +Debug.AddCard(68300121, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --魔键凭灵-威沛图 +Debug.AddCard(59934749, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --圣骑士的追想 伊索德 +Debug.AddCard(27381364, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --卫星闪灵·淘气精灵 +Debug.AddCard(64463828, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超合魔兽 拉普提诺斯 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle(false, 1) ADDED single/5_11_斩机 枯岳说书人_a64.lua Index: single/5_11_斩机 枯岳说书人_a64.lua ================================================================== --- /dev/null +++ single/5_11_斩机 枯岳说书人_a64.lua @@ -0,0 +1,32 @@ +--[[message +简语:你会加减乘除吗? +原局:Naim_MathMech +]] + +Debug.SetAIName("Naim_MathMech") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 1000, 0, 0) +Debug.SetPlayerInfo(1, 22500, 0, 0) + +--Main Deck +Debug.AddCard(53577438, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(52354896, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(89743495, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(16360142, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +--Extra Deck +Debug.AddCard(42632209, 0, 0, LOCATION_EXTRA, 0, 8) +Debug.AddCard(85692042, 0, 0, LOCATION_EXTRA, 0, 8) +--Hand +Debug.AddCard(41410651, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(17946349, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(57160136, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(80965043, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(27182739, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +--Hand +--Monster Zones +Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 3, 1, true) +Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 4, 1, true) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/5_12_抒情歌鸲 枯岳说书人_a63.lua Index: single/5_12_抒情歌鸲 枯岳说书人_a63.lua ================================================================== --- /dev/null +++ single/5_12_抒情歌鸲 枯岳说书人_a63.lua @@ -0,0 +1,35 @@ +--[[message +简语:Multiple attackers are fun when you can abuse them. Even funnier if they can attack directly. +原局:Naim_Lyrilusc +]] + +Debug.SetAIName("Naim_Lyrilusc") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 14900, 0, 0) + +--your hand +Debug.AddCard(97949165, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --turquoise +Debug.AddCard(34550857, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --cobalt +Debug.AddCard(85431040, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --evil thorn +Debug.AddCard(45452224, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --where arf thou +Debug.AddCard(43422537, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --double summon + +--your deck +Debug.AddCard(85431040, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --evil thorn +Debug.AddCard(85431040, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --evil thorn +Debug.AddCard(60954556, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --sapphire +Debug.AddCard(60954556, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --sapphire + +--your extra deck +Debug.AddCard(8491961, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --recite starling +Debug.AddCard(8491961, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --recite starling +Debug.AddCard(48608796, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --assembly nightingale + +--opponent's +Debug.AddCard(46986414, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --Legendary Fisherman III + +--Insert any message here +--insert additional message here +Debug.ReloadFieldEnd() +aux.BeginPuzzle(2) ADDED single/5_18_龙星 棉花_b20230320.lua Index: single/5_18_龙星 棉花_b20230320.lua ================================================================== --- /dev/null +++ single/5_18_龙星 棉花_b20230320.lua @@ -0,0 +1,43 @@ +--[[message +]] + +Debug.SetAIName("MH-20230320") +Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 8000, 0, 0) + +--自己的怪兽区 +--对方的怪兽区 +--自己的魔陷区 +--对方的魔陷区 +--自己的手卡 +Debug.AddCard(1845204, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --简易融合 +--对方的手卡 +--自己的墓地 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(14463695, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --捕食嫁接 +Debug.AddCard(61677004, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --捕食植物 蛇瓶草眼镜蛇 +Debug.AddCard(7394770, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --明亮融合 +Debug.AddCard(81846636, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --宝石骑士·小璃 +Debug.AddCard(11066358, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --银河海蛇 +Debug.AddCard(99946920, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --魔龙星-饕餮 +Debug.AddCard(35089369, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --风龙星-蒲牢 +--对方的卡组 +--自己的额外 +Debug.AddCard(66309175, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --捕食植物 凤梨食虫谷精游走鲸 +Debug.AddCard(3113836, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --宝石骑士·斜绿 +Debug.AddCard(65536818, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --源龙星-望天吼 +Debug.AddCard(30983281, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --加速同调星尘龙 +Debug.AddCard(15248594, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --炎斩机 原群西格马 +Debug.AddCard(90884403, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --究极幻神 奥特美特尔·比希巴尔金 +Debug.AddCard(98978921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --连接蜘蛛 +Debug.AddCard(98978921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --连接蜘蛛 +Debug.AddCard(52119435, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转晶之矿物协调者 +Debug.AddCard(71095768, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --武神姬-淡岛 +Debug.AddCard(39139935, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.33 先史遗产-超兵器 气能 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/5_19_坏兽 枯岳说书人_a65.lua Index: single/5_19_坏兽 枯岳说书人_a65.lua ================================================================== --- /dev/null +++ single/5_19_坏兽 枯岳说书人_a65.lua @@ -0,0 +1,73 @@ +--[[message +原局:pkd_a01 +]] +Debug.SetAIName("pkd-01_衍生版_01") + +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5) + +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 30000, 0, 0) + +----------------- + +Debug.AddCard(5560911, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(9742784, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(71645242, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +--~ Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN) +--~ Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(87979586, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +--~ Debug.AddCard(21615956,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(64034255, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(48770333, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(28674152, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(75732622, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(11163040, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +----------------- + +Debug.AddCard(34408491, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(33698022, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(45815891, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +--~ Debug.AddCard(50321796,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(53325667, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +--~ Debug.AddCard(37675907,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(81846453, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(44405066, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(52119435, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(99111753, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(28776350, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(98978921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(98095162, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(41999284, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) + +----------------- + +----------------- + +----------------- + +----------------- + +--~ local c = Debug.AddCard(21887175,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) +--~ Debug.PreSummon(c, SUMMON_TYPE_LINK) +--~ local e1=Effect.CreateEffect(c) +--~ e1:SetType(EFFECT_TYPE_SINGLE) +--~ e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) +--~ e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) +--~ e1:SetRange(LOCATION_MZONE) +--~ e1:SetValue(1) +--~ c:RegisterEffect(e1) +--~ local c = Debug.AddCard(42632209,1,1,LOCATION_MZONE,6,POS_FACEUP_ATTACK) +--~ local e1=Effect.CreateEffect(c) +--~ e1:SetType(EFFECT_TYPE_SINGLE) +--~ e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) +--~ e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) +--~ e1:SetRange(LOCATION_MZONE) +--~ e1:SetValue(1) +--~ c:RegisterEffect(e1) +Debug.AddCard(16527176, 1, 1, LOCATION_MZONE, 6, POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle(1) + +--~ Debug.ShowHint("终末不能被战破,双穹不能被效破") ADDED single/5_22_圣刻 枯岳说书人_a59.lua Index: single/5_22_圣刻 枯岳说书人_a59.lua ================================================================== --- /dev/null +++ single/5_22_圣刻 枯岳说书人_a59.lua @@ -0,0 +1,52 @@ +--[[message +原局:棉花_b20220202 +]] + +Debug.SetAIName("MH-20220202") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 11300, 0, 0) + +--自己的怪兽区 +--对方的怪兽区 +Debug.AddCard(81587028, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE) --玩具盒 +Debug.AddCard(41721210, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --龙骑士 黑魔术师 +--自己的魔陷区 +--对方的魔陷区 +Debug.AddCard(62279055, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --魔法筒 +--自己的手卡 +Debug.AddCard(77901552, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --圣刻龙-泰芙龙 +Debug.AddCard(4022819, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --圣刻龙-艾西龙 +Debug.AddCard(3300267, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --圣刻龙-舒龙 +Debug.AddCard(31516413, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --圣刻龙-奈芙龙 +Debug.AddCard(78033100, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --圣刻龙-半龙盖布 +--对方的手卡 +--自己的墓地 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(31516413, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --圣刻龙-奈芙龙 +Debug.AddCard(4022819, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --圣刻龙-艾西龙 +Debug.AddCard(13140300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --神龙之圣刻印 +Debug.AddCard(13140300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --神龙之圣刻印 +Debug.AddCard(13140300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --神龙之圣刻印 +Debug.AddCard(88264978, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --真红眼暗钢龙 +Debug.AddCard(88264978, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --真红眼暗钢龙 +Debug.AddCard(3300267, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --圣刻龙-舒龙 +--对方的卡组 +Debug.AddCard(62514770, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --拉长石龙 +Debug.AddCard(72717433, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --人偶怪兽 小姑娘 +--自己的额外 +Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --迅雷之骑士 盖亚龙骑士 +Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --迅雷之骑士 盖亚龙骑士 +Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --迅雷之骑士 盖亚龙骑士 +Debug.AddCard(27337596, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --圣刻龙王-阿图姆龙王 +Debug.AddCard(27337596, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --圣刻龙王-阿图姆龙王 +Debug.AddCard(27337596, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --圣刻龙王-阿图姆龙王 +Debug.AddCard(38495396, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --星圣神龙 托勒密星团M7 +Debug.AddCard(49032236, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.81 超重型炮塔列车 优越多拉炮 +Debug.AddCard(29669359, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.61 火山恐龙 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/5_6_武器手套 枯岳说书人_a58.lua Index: single/5_6_武器手套 枯岳说书人_a58.lua ================================================================== --- /dev/null +++ single/5_6_武器手套 枯岳说书人_a58.lua @@ -0,0 +1,34 @@ +--[[message +原局:棉花_b20210116 +]] + +Debug.SetAIName("MH-20210116") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 16200, 0, 0) +Debug.SetPlayerInfo(1, 16200, 0, 0) + +--自己的怪兽区 +Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --武器手套 +Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --武器手套 +Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 5, POS_FACEUP_ATTACK) --武器手套 +Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --武器手套 +Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --武器手套 +Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --武器手套 +--对方的怪兽区 +Debug.AddCard(33878931, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --武器手套 +Debug.AddCard(33878931, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --武器手套 +Debug.AddCard(33878931, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --武器手套 +--自己的魔陷区 +--对方的魔陷区 +--自己的手卡 +--对方的手卡 +--自己的墓地 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +--对方的卡组 +--自己的额外 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() DELETED single/MH-20161025_衍生版_1.lua Index: single/MH-20161025_衍生版_1.lua ================================================================== --- single/MH-20161025_衍生版_1.lua +++ /dev/null @@ -1,39 +0,0 @@ ---[[message -]] - -Debug.SetAIName("MH-20161025_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 13700, 0, 0) - ---自己的前场 ---对方的前场 -Debug.AddCard(25793414, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --风魔女-水晶钟 ---自己的后场 -Debug.AddCard(84298614, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --强化苏生 ---对方的后场 ---自己的手卡 -Debug.AddCard(3606728, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --我我我少女 ---对方的手卡 ---自己的墓地 -Debug.AddCard(57421866, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --等级偷窃虫 -Debug.AddCard(52085072, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --绝望神 安提霍普 -Debug.AddCard(26082117, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --我我我魔术师 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(31036355, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --强制转移 -Debug.AddCard(57421866, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --等级偷窃虫 -Debug.AddCard(57421866, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --等级偷窃虫 ---对方的卡组 ---自己的额外 -Debug.AddCard(29085954, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.78 №系档案馆 -Debug.AddCard(12533811, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --宝贝虎龙 -Debug.AddCard(54366836, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.54 反骨斗士 狮心 -Debug.AddCard(65305468, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --未来No.0 未来皇 霍普 -Debug.AddCard(33909817, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --森罗的姬芽宫 ---对方的额外 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() DELETED single/MH-20210116.lua Index: single/MH-20210116.lua ================================================================== --- single/MH-20210116.lua +++ /dev/null @@ -1,33 +0,0 @@ ---[[message -]] - -Debug.SetAIName("MH-20210116") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 16200, 0, 0) -Debug.SetPlayerInfo(1, 16200, 0, 0) - ---自己的怪兽区 -Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --武器手套 -Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --武器手套 -Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 5, POS_FACEUP_ATTACK) --武器手套 -Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --武器手套 -Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --武器手套 -Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --武器手套 ---对方的怪兽区 -Debug.AddCard(33878931, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --武器手套 -Debug.AddCard(33878931, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --武器手套 -Debug.AddCard(33878931, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --武器手套 ---自己的魔陷区 ---对方的魔陷区 ---自己的手卡 ---对方的手卡 ---自己的墓地 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 ---对方的卡组 ---自己的额外 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() DELETED single/MH-20220202.lua Index: single/MH-20220202.lua ================================================================== --- single/MH-20220202.lua +++ /dev/null @@ -1,52 +0,0 @@ ---[[message -圣刻 -]] - -Debug.SetAIName("MH-20220202") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 8000, 0, 0) -Debug.SetPlayerInfo(1, 11300, 0, 0) - ---自己的怪兽区 ---对方的怪兽区 -Debug.AddCard(81587028, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE) --玩具盒 -Debug.AddCard(41721210, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --龙骑士 黑魔术师 ---自己的魔陷区 ---对方的魔陷区 -Debug.AddCard(62279055, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --魔法筒 ---自己的手卡 -Debug.AddCard(77901552, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --圣刻龙-泰芙龙 -Debug.AddCard(4022819, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --圣刻龙-艾西龙 -Debug.AddCard(3300267, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --圣刻龙-舒龙 -Debug.AddCard(31516413, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --圣刻龙-奈芙龙 -Debug.AddCard(78033100, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --圣刻龙-半龙盖布 ---对方的手卡 ---自己的墓地 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(31516413, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --圣刻龙-奈芙龙 -Debug.AddCard(4022819, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --圣刻龙-艾西龙 -Debug.AddCard(13140300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --神龙之圣刻印 -Debug.AddCard(13140300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --神龙之圣刻印 -Debug.AddCard(13140300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --神龙之圣刻印 -Debug.AddCard(88264978, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --真红眼暗钢龙 -Debug.AddCard(88264978, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --真红眼暗钢龙 -Debug.AddCard(3300267, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --圣刻龙-舒龙 ---对方的卡组 -Debug.AddCard(62514770, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --拉长石龙 -Debug.AddCard(72717433, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --人偶怪兽 小姑娘 ---自己的额外 -Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --迅雷之骑士 盖亚龙骑士 -Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --迅雷之骑士 盖亚龙骑士 -Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --迅雷之骑士 盖亚龙骑士 -Debug.AddCard(27337596, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --圣刻龙王-阿图姆龙王 -Debug.AddCard(27337596, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --圣刻龙王-阿图姆龙王 -Debug.AddCard(27337596, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --圣刻龙王-阿图姆龙王 -Debug.AddCard(38495396, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --星圣神龙 托勒密星团M7 -Debug.AddCard(49032236, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.81 超重型炮塔列车 优越多拉炮 -Debug.AddCard(29669359, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.61 火山恐龙 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() DELETED single/MH-20230320.lua Index: single/MH-20230320.lua ================================================================== --- single/MH-20230320.lua +++ /dev/null @@ -1,43 +0,0 @@ ---[[message -]] - -Debug.SetAIName("MH-20230320") -Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 8000, 0, 0) -Debug.SetPlayerInfo(1, 8000, 0, 0) - ---自己的怪兽区 ---对方的怪兽区 ---自己的魔陷区 ---对方的魔陷区 ---自己的手卡 -Debug.AddCard(1845204, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --简易融合 ---对方的手卡 ---自己的墓地 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(14463695, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --捕食嫁接 -Debug.AddCard(61677004, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --捕食植物 蛇瓶草眼镜蛇 -Debug.AddCard(7394770, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --明亮融合 -Debug.AddCard(81846636, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --宝石骑士·小璃 -Debug.AddCard(11066358, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --银河海蛇 -Debug.AddCard(99946920, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --魔龙星-饕餮 -Debug.AddCard(35089369, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --风龙星-蒲牢 ---对方的卡组 ---自己的额外 -Debug.AddCard(66309175, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --捕食植物 凤梨食虫谷精游走鲸 -Debug.AddCard(3113836, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --宝石骑士·斜绿 -Debug.AddCard(65536818, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --源龙星-望天吼 -Debug.AddCard(30983281, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --加速同调星尘龙 -Debug.AddCard(15248594, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --炎斩机 原群西格马 -Debug.AddCard(90884403, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --究极幻神 奥特美特尔·比希巴尔金 -Debug.AddCard(98978921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --连接蜘蛛 -Debug.AddCard(98978921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --连接蜘蛛 -Debug.AddCard(52119435, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转晶之矿物协调者 -Debug.AddCard(71095768, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --武神姬-淡岛 -Debug.AddCard(39139935, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.33 先史遗产-超兵器 气能 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() DELETED single/MH-20230405.lua Index: single/MH-20230405.lua ================================================================== --- single/MH-20230405.lua +++ /dev/null @@ -1,53 +0,0 @@ ---[[message -]] - -Debug.SetAIName("MH-20230405") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 14200, 0, 0) - ---自己的怪兽区 ---对方的怪兽区 -Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --黑兽龙 -Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --黑兽龙 -Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --黑兽龙 -Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --黑兽龙 -Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --黑兽龙 ---自己的魔陷区 -Debug.AddCard(57441100, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) --金刚真力 -Debug.AddCard(25669282, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --完全燃烧 -Debug.AddCard(80758812, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --二重烧蚀 ---对方的魔陷区 ---自己的手卡 -Debug.AddCard(81599449, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --化合兽 碳素蟹 -Debug.AddCard(16984449, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --炎妖蝶 维尔普斯 -Debug.AddCard(54485355, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --升华骑士 ---对方的手卡 ---自己的墓地 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(24094653, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --融合 -Debug.AddCard(95750695, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超二重召唤 -Debug.AddCard(34959756, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --活化石 -Debug.AddCard(38783169, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --调整鼠骑士 -Debug.AddCard(97870394, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --亚马逊灵术师 -Debug.AddCard(72305034, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --重起士道-金骑士 -Debug.AddCard(16146511, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --真化护法 主教 -Debug.AddCard(69488544, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --凤凰剑圣 基亚·弗里德 -Debug.AddCard(65959844, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --化合电界 -Debug.AddCard(90965652, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --二量合成 -Debug.AddCard(44088292, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化合兽 二氧鬼神 -Debug.AddCard(80476891, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化合兽 水蛇龙 -Debug.AddCard(55100740, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --化合兽 氢素鹰 ---对方的卡组 ---自己的额外 -Debug.AddCard(38026562, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超化合兽 甲醇双面兽 -Debug.AddCard(68300121, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --魔键凭灵-威沛图 -Debug.AddCard(59934749, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --圣骑士的追想 伊索德 -Debug.AddCard(27381364, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --卫星闪灵·淘气精灵 -Debug.AddCard(64463828, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超合魔兽 拉普提诺斯 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle(false, 1) DELETED single/MH-20230405_衍生版_1.lua Index: single/MH-20230405_衍生版_1.lua ================================================================== --- single/MH-20230405_衍生版_1.lua +++ /dev/null @@ -1,46 +0,0 @@ ---[[message -]] - -Debug.SetAIName("MH-20230405_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 14200, 0, 0) - ---自己的怪兽区 ---对方的怪兽区 -Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --黑兽龙 -Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --黑兽龙 -Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --黑兽龙 -Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --黑兽龙 -Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --黑兽龙 ---自己的魔陷区 -Debug.AddCard(25669282, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --完全燃烧 -Debug.AddCard(80758812, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --二重烧蚀 ---对方的魔陷区 ---自己的手卡 -Debug.AddCard(81599449, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --化合兽 碳素蟹 -Debug.AddCard(77637979, 0, 0, LOCATION_MZONE, 5, POS_FACEUP_ATTACK) --化合兽 碳素蟹 -Debug.AddCard(16984449, 0, 0, LOCATION_GRAVE, 4, POS_FACEUP_ATTACK) --炎妖蝶 维尔普斯 ---对方的手卡 ---自己的墓地 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(15150371, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --亚马逊灵术师 -Debug.AddCard(72305034, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --重起士道-金骑士 -Debug.AddCard(16146511, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --真化护法 主教 -Debug.AddCard(65959844, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --化合电界 -Debug.AddCard(90965652, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --二量合成 -Debug.AddCard(44088292, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化合兽 二氧鬼神 -Debug.AddCard(80476891, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化合兽 水蛇龙 -Debug.AddCard(55100740, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --化合兽 氢素鹰 ---对方的卡组 ---自己的额外 -Debug.AddCard(38026562, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超化合兽 甲醇双面兽 -Debug.AddCard(68300121, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --魔键凭灵-威沛图 -Debug.AddCard(27381364, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --卫星闪灵·淘气精灵 -Debug.AddCard(64463828, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --超合魔兽 拉普提诺斯 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle(false, 1) DELETED single/MH-HERO.lua Index: single/MH-HERO.lua ================================================================== --- single/MH-HERO.lua +++ /dev/null @@ -1,23 +0,0 @@ ---[[message -]] - -Debug.SetAIName("MH-HERO") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 8000, 0, 0) -Debug.SetPlayerInfo(1, 4400, 0, 0) - -Debug.AddCard(40044918, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(50720316, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(89943723, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(79979666, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(89621922, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) -Debug.AddCard(40854197, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(34086406, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(81566151, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(213326, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK) -Debug.AddCard(75141056, 0, 0, LOCATION_DECK, 3, POS_FACEUP_ATTACK) -Debug.AddCard(45906428, 0, 0, LOCATION_DECK, 4, POS_FACEUP_ATTACK) -Debug.AddCard(35255456, 0, 0, LOCATION_DECK, 5, POS_FACEUP_ATTACK) -Debug.AddCard(40101111, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle(4) DELETED single/MH-baegg.lua Index: single/MH-baegg.lua ================================================================== --- single/MH-baegg.lua +++ /dev/null @@ -1,33 +0,0 @@ ---created by ygopro puzzle maker -Debug.SetAIName("MH-baegg") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 8000, 0, 0) -Debug.SetPlayerInfo(1, 15250, 0, 0) -Debug.AddCard(36484016, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(86327225, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(60365591, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(17375316, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(41517789, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) -Debug.AddCard(15839054, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) -Debug.AddCard(35952884, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) -Debug.AddCard(14017402, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(79606837, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(10406322, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(60800381, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(79606837, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(11901678, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) -Debug.AddCard(97077563, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) -Debug.AddCard(11901678, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) -Debug.AddCard(74677422, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) -Debug.AddCard(32919136, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) -Debug.AddCard(63977008, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) -Debug.AddCard(31036355, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) -Debug.AddCard(74677422, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) -local m01 = Debug.AddCard(16229315, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -local s01 = Debug.AddCard(77007920, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK) -Debug.PreEquip(s01, m01) -Debug.AddCard(81020646, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) -Debug.AddCard(18964575, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() DELETED single/MH-ghostrick.lua Index: single/MH-ghostrick.lua ================================================================== --- single/MH-ghostrick.lua +++ /dev/null @@ -1,40 +0,0 @@ ---[[message -步骤过多,谨慎玩耍。 -]] - -Debug.SetAIName("MH-ghostrick") -Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 8000, 0, 0) -Debug.SetPlayerInfo(1, 8000, 0, 0) -Debug.AddCard(29400787, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(29400787, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(29400787, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(7617062, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(7617062, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(7617062, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(99795159, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(99795159, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(99795159, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(84327329, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(21844576, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(58932615, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(79979666, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(29343734, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(29343734, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(29343734, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(22061412, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(22061412, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(22061412, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(40854197, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(28150174, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(68597372, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(64332231, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(17412721, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(17412721, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(17412721, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(3814632, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(53334641, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(33550694, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) -Debug.AddCard(39980304, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() DELETED single/MH-nyanyanya.lua Index: single/MH-nyanyanya.lua ================================================================== --- single/MH-nyanyanya.lua +++ /dev/null @@ -1,33 +0,0 @@ ---[[message -]] - -Debug.SetAIName("MH-nyanyanya") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 8000, 0, 0) -Debug.SetPlayerInfo(1, 8120, 0, 0) -Debug.AddCard(11384280, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(69015963, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(31053337, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) -Debug.AddCard(72714392, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) -Debug.AddCard(24696097, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(2322421, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(74892653, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(35952884, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(44508094, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(33236860, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(97489701, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(10406322, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(90660762, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(35329581, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) -Debug.AddCard(67556500, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(58120309, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) -Debug.AddCard(35014241, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) -Debug.AddCard(69196160, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) -Debug.AddCard(36737092, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) -Debug.AddCard(6840573, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) -Debug.AddCard(12146024, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) -Debug.AddCard(3732747, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) -Debug.AddCard(56120475, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() DELETED single/NH-01.lua Index: single/NH-01.lua ================================================================== --- single/NH-01.lua +++ /dev/null @@ -1,42 +0,0 @@ ---[[message -废铁 -]] - -Debug.SetAIName("NH-01") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) -Debug.SetPlayerInfo(0, 1600, 0, 0) -Debug.SetPlayerInfo(1, 10700, 0, 0) - -Debug.AddCard(82012319, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(17663375, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(60953949, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(37694547, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(69155991, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(67616300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(56746202, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(73468603, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) -Debug.AddCard(92901944, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) -Debug.AddCard(25148255, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) -Debug.AddCard(76774528, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(50278554, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(2956282, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) ---~ Debug.AddCard(9348522,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(3322931, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) ---~ Debug.AddCard(95113856,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(45869829, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) -Debug.AddCard(9952083, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) -Debug.AddCard(48497555, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) -Debug.AddCard(28388296, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) ---~ Debug.AddCard(69155991,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(64550682, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(57761191, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) ---~ Debug.AddCard(13035077,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK) -Debug.AddCard(65957473, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) -Debug.AddCard(68075840, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) -Debug.AddCard(40838625, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) -Debug.AddCard(55410871, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(98139712, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) -Debug.AddCard(35125879, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle(3) DELETED single/NH-02.lua Index: single/NH-02.lua ================================================================== --- single/NH-02.lua +++ /dev/null @@ -1,81 +0,0 @@ ---[[message -大风起兮云飞扬! -]] - -Debug.SetAIName("NH-02") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 3100, 0, 0) -Debug.SetPlayerInfo(1, 120500, 0, 0) - -Debug.AddCard(66156348, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) - -Debug.AddCard(7198399, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) -Debug.AddCard(99666430, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK, true) -Debug.AddCard(68815132, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) -Debug.AddCard(46247516, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) ---~ Debug.AddCard(96945958,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(17658803, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(17658803, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(96945958, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(71007216, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(56585883, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(5399521, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(70117860, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(98867329, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(56747793, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(37011715, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(73356503, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(7044562, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(76812113, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) ---~ Debug.AddCard(68815132,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(14785765, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) ---~ Debug.AddCard(70117860,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(70117860, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) ---~ Debug.AddCard(7608148,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -c = Debug.AddCard(21516908, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) -c:CompleteProcedure() -Debug.AddCard(80208158, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) -c = Debug.AddCard(14577226, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) -c:CompleteProcedure() -Debug.AddCard(98506199, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK, true) -Debug.AddCard(70939418, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP_ATTACK) -Debug.AddCard(82044279, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(64880894, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(42110604, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(14816688, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) -Debug.AddCard(52503575, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) -Debug.AddCard(19162134, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) -Debug.AddCard(79333300, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) -Debug.AddCard(79333300, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK) -Debug.AddCard(67775894, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) -Debug.AddCard(43722862, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK) -Debug.AddCard(12525049, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK) ---~ Debug.AddCard(56585883,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK) -Debug.AddCard(12247206, 0, 0, LOCATION_DECK, 4, POS_FACEUP_ATTACK) ---~ Debug.AddCard(88392300,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(49267971, 0, 0, LOCATION_DECK, 4, POS_FACEUP_ATTACK) -Debug.AddCard(27753563, 0, 0, LOCATION_DECK, 4, POS_FACEUP_ATTACK) ---~ Debug.AddCard(56585883,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK) ---~ Debug.AddCard(67775894,0,0,LOCATION_DECK,5,POS_FACEUP_ATTACK) -Debug.AddCard(80161395, 0, 0, LOCATION_DECK, 6, POS_FACEUP_ATTACK) -Debug.AddCard(31178212, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(33776734, 1, 1, LOCATION_HAND, 0, POS_FACEUP_ATTACK) -Debug.AddCard(60643553, 1, 1, LOCATION_HAND, 0, POS_FACEUP_ATTACK) ---~ Debug.AddCard(24731453,1,1,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.AddCard(64554883, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) -Debug.AddCard(1929294, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) -Debug.AddCard(12247206, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) ---~ Debug.AddCard(5833312,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK) -Debug.AddCard(71829750, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) -Debug.AddCard(14342283, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK) -Debug.AddCard(67616300, 1, 1, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) -Debug.AddCard(44405066, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(46247516, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) - -Debug.AddCard(64554883, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) -Debug.AddCard(7198399, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) -Debug.AddCard(67949763, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK) -Debug.AddCard(67949763, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle(8) DELETED single/NH-04.lua Index: single/NH-04.lua ================================================================== --- single/NH-04.lua +++ /dev/null @@ -1,50 +0,0 @@ ---[[message -不容小觑的似羊动物! -]] - -Debug.SetAIName("NH-04") - -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4) - -Debug.SetPlayerInfo(0, 500, 0, 0) - -Debug.SetPlayerInfo(1, 30000, 0, 0) - -local c1 = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) - -Debug.AddCard(14558127, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) - -local m1 = Debug.AddCard(65403020, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) - -Debug.AddCard(84794011, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK) - -Debug.AddCard(92731455, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK) - -Debug.AddCard(67441435, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) - -Debug.AddCard(81035362, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) - -local m2 = Debug.AddCard(86099788, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) - -Debug.AddCard(11366199, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) - -Debug.AddCard(41147577, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) - -Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) - -Debug.AddCard(17016362, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) - -local s2 = Debug.AddCard(38296564, 1, 1, LOCATION_SZONE, 0, POS_FACEUP_ATTACK) - -local s1 = Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 2, POS_FACEUP) - -Debug.AddCard(68462976, 1, 1, LOCATION_SZONE, 5, POS_FACEUP) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() - -Debug.PreSetTarget(s2, m2) - -Debug.PreEquip(s1, m1) - -fun["印卡"](c1, 2, 10) DELETED single/NH-04_衍生版_1.lua Index: single/NH-04_衍生版_1.lua ================================================================== --- single/NH-04_衍生版_1.lua +++ /dev/null @@ -1,28 +0,0 @@ ---[[message -让我看看还有谁不知道这个知识点 -]] - -Debug.SetAIName("NH-04_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4) -Debug.SetPlayerInfo(0, 1, 0, 0) -Debug.SetPlayerInfo(1, 2147483647, 0, 0) -local c1 = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) - -Debug.AddCard(14558127, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) -local m1 = Debug.AddCard(65403020, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(67441435, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) -Debug.AddCard(81035362, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) -Debug.AddCard(86099788, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) -Debug.AddCard(11366199, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) -Debug.AddCard(41147577, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) -Debug.AddCard(17016362, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) -local s1 = Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 2, POS_FACEUP) - -Debug.AddCard(68462976, 1, 1, LOCATION_SZONE, 5, POS_FACEUP) - -Debug.ReloadFieldEnd() -Debug.PreEquip(s1, m1) - -fun["印卡"](c1, 2) -aux.BeginPuzzle() DELETED single/NH-04_衍生版_2.lua Index: single/NH-04_衍生版_2.lua ================================================================== --- single/NH-04_衍生版_2.lua +++ /dev/null @@ -1,28 +0,0 @@ ---[[message -]] - -Debug.SetAIName("NH-04_衍生版_2") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4) -Debug.SetPlayerInfo(0, 500, 0, 0) -Debug.SetPlayerInfo(1, 30000, 0, 0) - -local c1 = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) - -Debug.AddCard(14558127, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) -local m1 = Debug.AddCard(65403020, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(67441435, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) -Debug.AddCard(81035362, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) -Debug.AddCard(86099788, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) -Debug.AddCard(11366199, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) -Debug.AddCard(41147577, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) -Debug.AddCard(17016362, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) -local s1 = Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 2, POS_FACEUP) - -Debug.AddCard(68462976, 1, 1, LOCATION_SZONE, 5, POS_FACEUP) - -Debug.ReloadFieldEnd() -Debug.PreEquip(s1, m1) - -fun["印卡"](c1, 3) -aux.BeginPuzzle() DELETED single/NH-16.lua Index: single/NH-16.lua ================================================================== --- single/NH-16.lua +++ /dev/null @@ -1,25 +0,0 @@ ---[[message -]] - -Debug.SetAIName("NH-16") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) -Debug.SetPlayerInfo(0, 211700, 0, 0) -Debug.SetPlayerInfo(1, 214700, 0, 0) - -Debug.AddCard(25789292, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(08842266, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(21686473, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) -Debug.AddCard(37243151, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) -Debug.AddCard(9628664, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(48202661, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) -Debug.AddCard(69456283, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) -Debug.AddCard(34408491, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(44968687, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) -Debug.AddCard(47297616, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_DEFENSE) -local m0 = Debug.AddCard(46652477, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) -local m1 = Debug.AddCard(83764718, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) -Debug.AddCard(08964854, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(90162951, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(82593786, 1, 1, LOCATION_GRAVE, 0, POS_FACEDOWN) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() DELETED single/Naim_DDD_衍生版_1.lua Index: single/Naim_DDD_衍生版_1.lua ================================================================== --- single/Naim_DDD_衍生版_1.lua +++ /dev/null @@ -1,35 +0,0 @@ ---[[message -Inspired by this page (http://roadoftheking.com/dd-advance-combo). -]] - -Debug.SetAIName("Naim_DDD_衍生版_1") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 11000, 0, 0) - ---your hand -Debug.AddCard(74069667, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --ragnarok ---~ Debug.AddCard(45206713,0,0,LOCATION_DECK,0,POS_FACEDOWN) --swirl ---~ Debug.AddCard(46372010,0,0,LOCATION_DECK,0,POS_FACEDOWN) --gate -Debug.AddCard(11609969, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --kepler - ---your deck -Debug.AddCard(73360025, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --swamp -Debug.AddCard(45206713, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --swirl -Debug.AddCard(46372010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --gate -Debug.AddCard(19580308, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --lamia - ---your extra deck -Debug.AddCard(8463720, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --beowulf -Debug.AddCard(74583607, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --genghis -Debug.AddCard(50954680, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --crystal -Debug.AddCard(44852429, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --sieg -Debug.AddCard(987311, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --alex - ---opponent's -Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --graydle dragon - ---Insert any message here ---insert additional message here -Debug.ReloadFieldEnd() -aux.BeginPuzzle(4) DELETED single/Naim_Lyrilusc.lua Index: single/Naim_Lyrilusc.lua ================================================================== --- single/Naim_Lyrilusc.lua +++ /dev/null @@ -1,34 +0,0 @@ ---[[message -Multiple attackers are fun when you can abuse them. Even funnier if they can attack directly. -]] - -Debug.SetAIName("Naim_Lyrilusc") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 14900, 0, 0) - ---your hand -Debug.AddCard(97949165, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --turquoise -Debug.AddCard(34550857, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --cobalt -Debug.AddCard(85431040, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --evil thorn -Debug.AddCard(45452224, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --where arf thou -Debug.AddCard(43422537, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --double summon - ---your deck -Debug.AddCard(85431040, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --evil thorn -Debug.AddCard(85431040, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --evil thorn -Debug.AddCard(60954556, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --sapphire -Debug.AddCard(60954556, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --sapphire - ---your extra deck -Debug.AddCard(8491961, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --recite starling -Debug.AddCard(8491961, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --recite starling -Debug.AddCard(48608796, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --assembly nightingale - ---opponent's -Debug.AddCard(46986414, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --Legendary Fisherman III - ---Insert any message here ---insert additional message here -Debug.ReloadFieldEnd() -aux.BeginPuzzle(2) DELETED single/Naim_MathMech.lua Index: single/Naim_MathMech.lua ================================================================== --- single/Naim_MathMech.lua +++ /dev/null @@ -1,31 +0,0 @@ ---[[message -你会加减乘除吗? -]] - -Debug.SetAIName("Naim_MathMech") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 1000, 0, 0) -Debug.SetPlayerInfo(1, 22500, 0, 0) - ---Main Deck -Debug.AddCard(53577438, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(52354896, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(89743495, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(16360142, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) ---Extra Deck -Debug.AddCard(42632209, 0, 0, LOCATION_EXTRA, 0, 8) -Debug.AddCard(85692042, 0, 0, LOCATION_EXTRA, 0, 8) ---Hand -Debug.AddCard(41410651, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(17946349, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(57160136, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(80965043, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(27182739, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) - ---Hand ---Monster Zones -Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 3, 1, true) -Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 4, 1, true) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() DELETED single/pkd-01_衍生版_01.lua Index: single/pkd-01_衍生版_01.lua ================================================================== --- single/pkd-01_衍生版_01.lua +++ /dev/null @@ -1,70 +0,0 @@ -Debug.SetAIName("pkd-01_衍生版_01") - -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5) - -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 30000, 0, 0) - ------------------ - -Debug.AddCard(5560911, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(9742784, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(71645242, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) ---~ Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN) ---~ Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(87979586, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) ---~ Debug.AddCard(21615956,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(64034255, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(48770333, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(28674152, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(75732622, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(11163040, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) - ------------------ - -Debug.AddCard(34408491, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(33698022, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(45815891, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) ---~ Debug.AddCard(50321796,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(53325667, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) ---~ Debug.AddCard(37675907,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(81846453, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(44405066, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(52119435, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(99111753, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(28776350, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(98978921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(98095162, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(41999284, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) - ------------------ - ------------------ - ------------------ - ------------------ - ---~ local c = Debug.AddCard(21887175,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ---~ Debug.PreSummon(c, SUMMON_TYPE_LINK) ---~ local e1=Effect.CreateEffect(c) ---~ e1:SetType(EFFECT_TYPE_SINGLE) ---~ e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) ---~ e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) ---~ e1:SetRange(LOCATION_MZONE) ---~ e1:SetValue(1) ---~ c:RegisterEffect(e1) ---~ local c = Debug.AddCard(42632209,1,1,LOCATION_MZONE,6,POS_FACEUP_ATTACK) ---~ local e1=Effect.CreateEffect(c) ---~ e1:SetType(EFFECT_TYPE_SINGLE) ---~ e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) ---~ e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) ---~ e1:SetRange(LOCATION_MZONE) ---~ e1:SetValue(1) ---~ c:RegisterEffect(e1) -Debug.AddCard(16527176, 1, 1, LOCATION_MZONE, 6, POS_FACEUP_ATTACK) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle(1) - ---~ Debug.ShowHint("终末不能被战破,双穹不能被效破") Index: 残局文料/补记.md ================================================================== --- 残局文料/补记.md +++ 残局文料/补记.md @@ -26,11 +26,11 @@ 大量局名用阿斯克码表,因软件早期不许汉语。 今已许汉语,故欲用之。 除几人有多系名外,系名实为作者简称。 见某人怨局名,序号多而不显内。 再虑重名,综上,得下: -> 规名(数字)_效卡数(数字)_局内一字段名_作者简称[_避重序号(数字)] +> 规名(数字)_效卡数(数字)_局内一字段名 作者简称[_避重序号(数字)] 中括号内为可选,小括号内为形式。 他人多用连接线,而此用下划线,以避混。 好,试之,例如: > MH01 改为: