Index: single_doc/场景.html ================================================================== --- single_doc/场景.html +++ single_doc/场景.html @@ -50,39 +50,40 @@
Debug.SetAIName("base-2")
+
+Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
+
+Debug.SetPlayerInfo(0,8000,0,0)
+Debug.SetPlayerInfo(1,8000,0,0)
+
+-----------------
+
+
+-----------------
+
+
+-----------------
+
+Debug.AddCard(84012625,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
+Debug.AddCard(29549364,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
+Debug.AddCard(53129443,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
+Debug.AddCard(44508094,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
+
+-----------------
+
+
+-----------------
+
+
+-----------------
+
+
+Debug.ReloadFieldEnd()
+aux.BeginPuzzle()
应该不能发动加速同调星尘龙。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -767,11 +801,11 @@
-----------------
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能特召火焰手。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -802,11 +836,11 @@
Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该可以发动痛苦伯劳效果。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -836,11 +870,11 @@
-----------------
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该可以自己选择适用哪只缺陷编译器的效果。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -869,11 +903,11 @@
Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该可以把连接 3 吹回去。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
@@ -908,11 +942,11 @@
Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该在对方受到伤害后也可以适用黑羽的效果。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -946,11 +980,11 @@
Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -986,11 +1020,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该可以发动反骨王的效果。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1022,11 +1056,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该否定企鹅会被永恒混沌限制。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1060,11 +1094,11 @@
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该可以特召海神。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1095,11 +1129,11 @@
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该仇恨裂缝可以发动。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1129,11 +1163,11 @@
Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-锈龙不应该被召唤兽除外。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1165,11 +1199,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该能特召冰水。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1200,11 +1234,11 @@
Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该英雄假面改名后不算剑斗兽怪兽了。
Debug.SetAIName("AI")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
@@ -1218,11 +1252,11 @@
Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该喷气龙不能特召。
Debug.SetAIName("AI")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
@@ -1237,11 +1271,11 @@
Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能发动简易融合。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1270,11 +1304,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能羽衣精效果。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1304,11 +1338,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能以被无效的双龙为代价。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1337,11 +1371,11 @@
Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能以技能抽取为代价。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1370,11 +1404,11 @@
Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能发动超银河。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1404,11 +1438,11 @@
Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能发动六武众效果。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1438,11 +1472,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该可以发动新宇融合。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1472,11 +1506,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该对方恢复 1800 基本分。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1511,11 +1545,11 @@
Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不是1000伤害。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1545,11 +1579,11 @@
Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该我方不受伤害。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1580,11 +1614,11 @@
Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该衍生物不被破坏。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Index: single_doc/场景.md
==================================================================
--- single_doc/场景.md
+++ single_doc/场景.md
@@ -714,10 +714,47 @@
-----------------
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
+
+Debug.ReloadFieldEnd()
+aux.BeginPuzzle()
+
+~~~
+
+###
+
+~~~
+Debug.SetAIName("base-2")
+
+Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
+
+Debug.SetPlayerInfo(0,8000,0,0)
+Debug.SetPlayerInfo(1,8000,0,0)
+
+-----------------
+
+
+-----------------
+
+
+-----------------
+
+Debug.AddCard(84012625,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
+Debug.AddCard(29549364,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
+Debug.AddCard(53129443,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
+Debug.AddCard(44508094,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
+
+-----------------
+
+
+-----------------
+
+
+-----------------
+
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
~~~