ADDED single/简化版_31_010_020.lua Index: single/简化版_31_010_020.lua ================================================================== --- /dev/null +++ single/简化版_31_010_020.lua @@ -0,0 +1,38 @@ +--[[message +#棉花糖的暴走叠光 #01.Marshmallon's Reckless Overlay +#四妹 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 46700, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(38142739, 0, 0, k1, 0, k2) +Debug.AddCard(38142739, 0, 0, k1, 1, k2) +Debug.AddCard(38142739, 0, 0, k1, 2, k2) +Debug.AddCard(38142739, 0, 0, k1, 3, k2) +Debug.AddCard(38142739, 0, 0, k1, 4, k2) +Debug.AddCard(31305911, 1, 1, k1, 0, POS_FACEDOWN_DEFENSE) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(30643162, 0, 0, k1, 2, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(83272895, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(88942504, 0, 0, k1, 0, k2) +Debug.AddCard(26563200, 0, 0, k1, 0, k2) +Debug.AddCard(47579719, 0, 0, k1, 0, k2) +Debug.AddCard(38495396, 0, 0, k1, 0, k2) +Debug.AddCard(91949988, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(21900719, 0, 0, k1, 0, k2) +Debug.AddCard(13032689, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(25067275, 0, 0, k1, 0, k2) +Debug.AddCard(37364101, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("超量组件") +aux.BeginPuzzle(1) DELETED single/简化版_31_010_21.lua Index: single/简化版_31_010_21.lua ================================================================== --- single/简化版_31_010_21.lua +++ /dev/null @@ -1,38 +0,0 @@ ---[[message -#棉花糖的暴走叠光 #01.Marshmallon's Reckless Overlay -#四妹 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 46700, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(38142739, 0, 0, k1, 0, k2) -Debug.AddCard(38142739, 0, 0, k1, 1, k2) -Debug.AddCard(38142739, 0, 0, k1, 2, k2) -Debug.AddCard(38142739, 0, 0, k1, 3, k2) -Debug.AddCard(38142739, 0, 0, k1, 4, k2) -Debug.AddCard(31305911, 1, 1, k1, 0, POS_FACEDOWN_DEFENSE) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(30643162, 0, 0, k1, 2, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(83272895, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(88942504, 0, 0, k1, 0, k2) -Debug.AddCard(26563200, 0, 0, k1, 0, k2) -Debug.AddCard(47579719, 0, 0, k1, 0, k2) -Debug.AddCard(38495396, 0, 0, k1, 0, k2) -Debug.AddCard(91949988, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(21900719, 0, 0, k1, 0, k2) -Debug.AddCard(13032689, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(25067275, 0, 0, k1, 0, k2) -Debug.AddCard(37364101, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("超量组件") -aux.BeginPuzzle(1) ADDED single/简化版_31_011_002.lua Index: single/简化版_31_011_002.lua ================================================================== --- /dev/null +++ single/简化版_31_011_002.lua @@ -0,0 +1,31 @@ +--[[message +#LV-044 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 2000, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +local m01 = Debug.AddCard(89631139, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(60082869, 0, 0, k1, 1, k2) +Debug.AddCard(37011715, 0, 0, k1, 2, k2) +Debug.AddCard(41420027, 0, 0, k1, 3, k2) +Debug.AddCard(51452091, 1, 1, k1, 2, k2) +local s01 = Debug.AddCard(1435851, 1, 1, k1, 3, POS_FACEUP) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(71413901, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(22046459, 1, 1, k1, 0, k2) +Debug.AddCard(64389297, 1, 1, k1, 0, k2) +Debug.AddCard(73891874, 1, 1, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd("奇迹之苏生") +aux.BeginPuzzle(1) +Debug.PreEquip(s01, m01) ADDED single/简化版_31_011_003.lua Index: single/简化版_31_011_003.lua ================================================================== --- /dev/null +++ single/简化版_31_011_003.lua @@ -0,0 +1,35 @@ +--[[message +#「DMI2」_Guardian Sphinx +#z2001jx +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 7200, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(40659562, 0, 0, k1, 1, k2) +Debug.AddCard(69579761, 0, 0, k1, 2, k2) +Debug.AddCard(89631139, 1, 1, k1, 0, k2) +Debug.AddCard(89631139, 1, 1, k1, 1, k2) +Debug.AddCard(89631139, 1, 1, k1, 2, k2) +Debug.AddCard(89631139, 1, 1, k1, 3, k2) +Debug.AddCard(84636823, 1, 1, k1, 4, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(29401950, 1, 1, k1, 0, k2) +Debug.AddCard(29401950, 1, 1, k1, 1, k2) +Debug.AddCard(27053506, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(85562745, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(14087893, 0, 0, k1, 0, k2) +Debug.AddCard(42703248, 0, 0, k1, 0, k2) +Debug.AddCard(14898066, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("噩梦之拷问室") +aux.BeginPuzzle(1) ADDED single/简化版_51_000_001.lua Index: single/简化版_51_000_001.lua ================================================================== --- /dev/null +++ single/简化版_51_000_001.lua @@ -0,0 +1,29 @@ +--[[message +灵摆召唤入门1 +#sample5 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 1900, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(91731841, 1, 1, k1, 1, k2) +Debug.AddCard(21251800, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(17390179, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(28363749, 0, 0, k1, 0, k2) +Debug.AddCard(92125819, 0, 0, k1, 0, k2) +Debug.AddCard(76908448, 0, 0, k1, 0, k2) +Debug.AddCard(43096270, 0, 0, k1, 0, k2) +Debug.AddCard(14214060, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("紫翠玉龙") +aux.BeginPuzzle(1) ADDED single/简化版_51_000_002.lua Index: single/简化版_51_000_002.lua ================================================================== --- /dev/null +++ single/简化版_51_000_002.lua @@ -0,0 +1,29 @@ +--[[message +灵摆召唤入门2 +#sample6 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 2800, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(17390179, 0, 0, k1, 1, k2) +Debug.AddCard(17390179, 0, 0, k1, 2, k2) +Debug.AddCard(67284908, 1, 1, k1, 1, POS_FACEUP_DEFENSE) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(53129443, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(35322812, 0, 0, k1, 0, k2) +Debug.AddCard(17390179, 0, 0, k1, 0, k2) +Debug.AddCard(35322812, 0, 0, k1, 0, k2) +Debug.AddCard(28363749, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("黑洞") +aux.BeginPuzzle(1) ADDED single/简化版_51_000_003.lua Index: single/简化版_51_000_003.lua ================================================================== --- /dev/null +++ single/简化版_51_000_003.lua @@ -0,0 +1,34 @@ +--[[message +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 1700, 0, 0) +Debug.SetPlayerInfo(1, 8400, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(90660762, 1, 1, k1, 1, k2) +Debug.AddCard(90660762, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(7902349, 0, 0, k1, 0, k2) +Debug.AddCard(8124921, 0, 0, k1, 0, k2) +Debug.AddCard(44519536, 0, 0, k1, 0, k2) +Debug.AddCard(70903634, 0, 0, k1, 0, k2) +Debug.AddCard(27288416, 0, 0, k1, 0, k2) +Debug.AddCard(27288416, 0, 0, k1, 0, k2) +Debug.AddCard(27288416, 0, 0, k1, 0, k2) +Debug.AddCard(62337487, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(54366836, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(46052429, 0, 0, k1, 0, k2) +Debug.AddCard(96383838, 0, 0, k1, 0, k2) +Debug.AddCard(21900719, 0, 0, k1, 0, k2) +Debug.AddCard(27288416, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("No.54 反骨斗士 狮心") +aux.BeginPuzzle(1) ADDED single/简化版_51_000_004.lua Index: single/简化版_51_000_004.lua ================================================================== --- /dev/null +++ single/简化版_51_000_004.lua @@ -0,0 +1,28 @@ +--[[message +]] +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 1100, 0, 0) +Debug.SetPlayerInfo(1, 3900, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(27134689, 0, 0, k1, 1, k2) +Debug.AddCard(73081602, 1, 1, k1, 1, k2) +Debug.AddCard(89631139, 1, 1, k1, 2, k2) +Debug.AddCard(33178416, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(63941210, 0, 0, k1, 0, k2) +Debug.AddCard(55063751, 0, 0, k1, 0, k2) +Debug.AddCard(5087128, 0, 0, k1, 0, k2) +Debug.AddCard(99330325, 0, 0, k1, 0, k2) +Debug.AddCard(68464358, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(46668237, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd("森之番人 绿狒狒") +aux.BeginPuzzle(1) ADDED single/简化版_51_010_001.lua Index: single/简化版_51_010_001.lua ================================================================== --- /dev/null +++ single/简化版_51_010_001.lua @@ -0,0 +1,33 @@ +--[[message +超量召唤入门 +#sample3 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 2600, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(61344030, 1, 1, k1, 2, POS_FACEUP_DEFENSE) +Debug.AddCard(92125819, 1, 1, k1, 2, k2) +Debug.AddCard(92125819, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(32807846, 0, 0, k1, 2, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(79979666, 0, 0, k1, 1, k2) +Debug.AddCard(79979666, 0, 0, k1, 0, k2) +Debug.AddCard(18964575, 1, 1, k1, 0, k2) +Debug.AddCard(65367484, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(28150174, 0, 0, k1, 0, k2) +Debug.AddCard(82944432, 0, 0, k1, 0, k2) +Debug.AddCard(60645181, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(40044918, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("英豪冠军 断钢剑王") +aux.BeginPuzzle(1) ADDED single/简化版_51_010_002.lua Index: single/简化版_51_010_002.lua ================================================================== --- /dev/null +++ single/简化版_51_010_002.lua @@ -0,0 +1,31 @@ +--[[message +融合召唤入门 +#sample4 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 1450, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(34408491, 1, 1, k1, 1, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(72302403, 1, 1, k1, 2, POS_FACEUP) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(21143940, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(03642509, 0, 0, k1, 0, k2) +Debug.AddCard(29095552, 0, 0, k1, 0, k2) +Debug.AddCard(40854197, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(45906428, 0, 0, k1, 0, k2) +Debug.AddCard(24094653, 0, 0, k1, 0, k2) +Debug.AddCard(21844576, 0, 0, k1, 0, k2) +Debug.AddCard(66836598, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("元素英雄 大龙卷侠") +aux.BeginPuzzle(1) ADDED single/简化版_51_010_003.lua Index: single/简化版_51_010_003.lua ================================================================== --- /dev/null +++ single/简化版_51_010_003.lua @@ -0,0 +1,40 @@ +--[[message +#悠悠王 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 6100, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(8783685, 1, 1, k1, 0, k2) +Debug.AddCard(8783685, 1, 1, k1, 1, k2) +Debug.AddCard(8783685, 1, 1, k1, 2, k2) +Debug.AddCard(8783685, 1, 1, k1, 3, k2) +Debug.AddCard(8783685, 1, 1, k1, 4, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(27288416, 0, 0, k1, 0, k2) +Debug.AddCard(69809989, 0, 0, k1, 0, k2) +Debug.AddCard(69809989, 0, 0, k1, 0, k2) +Debug.AddCard(46986414, 0, 0, k1, 0, k2) +Debug.AddCard(96383838, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(98978921, 0, 0, k1, 0, k2) +Debug.AddCard(99111753, 0, 0, k1, 0, k2) +Debug.AddCard(53334641, 0, 0, k1, 0, k2) +Debug.AddCard(46895036, 0, 0, k1, 0, k2) +Debug.AddCard(21887175, 0, 0, k1, 0, k2) +Debug.AddCard(53334641, 0, 0, k1, 0, k2) +Debug.AddCard(65741786, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(99910751, 0, 0, k1, 0, k2) +Debug.AddCard(27288416, 0, 0, k1, 0, k2) +Debug.AddCard(97631303, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("鬼计无头骑士") +aux.BeginPuzzle(1) ADDED single/简化版_51_010_004.lua Index: single/简化版_51_010_004.lua ================================================================== --- /dev/null +++ single/简化版_51_010_004.lua @@ -0,0 +1,30 @@ +--[[message +#base-2 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5) +Debug.SetPlayerInfo(0, 3000, 0, 0) +Debug.SetPlayerInfo(1, 9700, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(78835747, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(71645242, 0, 0, k1, 5, POS_FACEUP) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(78835747, 0, 0, k1, 0, k2) +Debug.AddCard(73130445, 0, 0, k1, 0, k2) +Debug.AddCard(15978426, 0, 0, k1, 0, k2) +Debug.AddCard(64034255, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(23693634, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(17330916, 0, 0, k1, 0, k2) +Debug.AddCard(40318957, 0, 0, k1, 0, k2) +Debug.AddCard(69211541, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("抽卡蜥蜴") +aux.BeginPuzzle(1) ADDED single/简化版_51_010_005.lua Index: single/简化版_51_010_005.lua ================================================================== --- /dev/null +++ single/简化版_51_010_005.lua @@ -0,0 +1,29 @@ +--[[message +#base-2 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5) +Debug.SetPlayerInfo(0, 3000, 0, 0) +Debug.SetPlayerInfo(1, 5600, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(71645242, 0, 0, k1, 5, POS_FACEUP) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(78835747, 0, 0, k1, 0, k2) +Debug.AddCard(73130445, 0, 0, k1, 0, k2) +Debug.AddCard(15978426, 0, 0, k1, 0, k2) +Debug.AddCard(64034255, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(23693634, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(17330916, 0, 0, k1, 0, k2) +Debug.AddCard(40318957, 0, 0, k1, 0, k2) +Debug.AddCard(69211541, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("娱乐伙伴 副手驴") +aux.BeginPuzzle(1) ADDED single/简化版_51_010_006.lua Index: single/简化版_51_010_006.lua ================================================================== --- /dev/null +++ single/简化版_51_010_006.lua @@ -0,0 +1,29 @@ +--[[message +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 2500, 0, 0) +Debug.SetPlayerInfo(1, 16500, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(16428514, 0, 0, k1, 1, POS_FACEDOWN_DEFENSE) +Debug.AddCard(78202553, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE) +Debug.AddCard(31759689, 0, 0, k1, 3, POS_FACEDOWN_DEFENSE) +Debug.AddCard(89631139, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(52503575, 0, 0, k1, 2, POS_FACEUP) +Debug.AddCard(74640994, 0, 0, k1, 3, k2) +Debug.AddCard(68001309, 0, 0, k1, 0, POS_FACEUP) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(42713844, 0, 0, k1, 0, k2) +Debug.AddCard(16719140, 0, 0, k1, 0, k2) +Debug.AddCard(74762582, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd("地中族战士") +aux.BeginPuzzle() ADDED single/简化版_51_010_007.lua Index: single/简化版_51_010_007.lua ================================================================== --- /dev/null +++ single/简化版_51_010_007.lua @@ -0,0 +1,29 @@ +--[[message +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 2500, 0, 0) +Debug.SetPlayerInfo(1, 17400, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(16428514, 0, 0, k1, 1, POS_FACEDOWN_DEFENSE) +Debug.AddCard(78202553, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE) +Debug.AddCard(31759689, 0, 0, k1, 3, POS_FACEDOWN_DEFENSE) +Debug.AddCard(89631139, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(52503575, 0, 0, k1, 2, POS_FACEUP) +Debug.AddCard(74640994, 0, 0, k1, 3, k2) +Debug.AddCard(68001309, 0, 0, k1, 0, POS_FACEUP) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(42713844, 0, 0, k1, 0, k2) +Debug.AddCard(47556396, 0, 0, k1, 0, k2) +Debug.AddCard(74762582, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd("钻土蜥") +aux.BeginPuzzle() ADDED single/简化版_51_010_010.lua Index: single/简化版_51_010_010.lua ================================================================== --- /dev/null +++ single/简化版_51_010_010.lua @@ -0,0 +1,31 @@ +--[[message +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 5300, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(5405695, 1, 1, k1, 0, k2) +Debug.AddCard(5405695, 1, 1, k1, 1, k2) +Debug.AddCard(5405695, 1, 1, k1, 2, k2) +Debug.AddCard(89631139, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(72291078, 0, 0, k1, 0, k2) +Debug.AddCard(91646304, 0, 0, k1, 0, k2) +Debug.AddCard(26202165, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(86066372, 0, 0, k1, 0, k2) +Debug.AddCard(44097050, 0, 0, k1, 0, k2) +Debug.AddCard(50588353, 0, 0, k1, 0, k2) +Debug.AddCard(60303245, 0, 0, k1, 0, k2) +Debug.AddCard(98978921, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd("幻兽机 曙光女神百头龙") +aux.BeginPuzzle(1) ADDED single/简化版_51_010_011.lua Index: single/简化版_51_010_011.lua ================================================================== --- /dev/null +++ single/简化版_51_010_011.lua @@ -0,0 +1,36 @@ +--[[message +#悠悠王 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5) +Debug.SetPlayerInfo(0, 1700, 0, 0) +Debug.SetPlayerInfo(1, 10800, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(41248270, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(27288416, 0, 0, k1, 0, k2) +Debug.AddCard(27288416, 0, 0, k1, 0, k2) +Debug.AddCard(27288416, 0, 0, k1, 0, k2) +Debug.AddCard(99910751, 0, 0, k1, 0, k2) +Debug.AddCard(96383838, 0, 0, k1, 0, k2) +Debug.AddCard(85138716, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(33909817, 0, 0, k1, 0, k2) +Debug.AddCard(77637979, 0, 0, k1, 0, k2) +Debug.AddCard(86750474, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(80825553, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(96383838, 0, 0, k1, 0, k2) +Debug.AddCard(1965724, 0, 0, k1, 0, k2) +Debug.AddCard(96765646, 0, 0, k1, 0, k2) +Debug.AddCard(911883, 0, 0, k1, 0, k2) +Debug.AddCard(96383838, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("云魔物-小烟球") +aux.BeginPuzzle(1) ADDED single/简化版_51_010_012.lua Index: single/简化版_51_010_012.lua ================================================================== --- /dev/null +++ single/简化版_51_010_012.lua @@ -0,0 +1,31 @@ +--[[message +同调召唤入门 +#sample2 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 3100, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(34408491, 1, 1, k1, 2, k2) +Debug.AddCard(16527176, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(00027551, 0, 0, k1, 2, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(63977008, 0, 0, k1, 0, k2) +Debug.AddCard(40348946, 0, 0, k1, 0, k2) +Debug.AddCard(96363153, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(68124775, 0, 0, k1, 0, k2) +Debug.AddCard(26593852, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(34100324, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(83764718, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("东方龙") +aux.BeginPuzzle(1) ADDED single/简化版_51_010_013.lua Index: single/简化版_51_010_013.lua ================================================================== --- /dev/null +++ single/简化版_51_010_013.lua @@ -0,0 +1,35 @@ +--[[message +综合残局2 +#sample9 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5) +Debug.SetPlayerInfo(0, 1100, 0, 0) +Debug.SetPlayerInfo(1, 4300, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(89631139, 1, 1, k1, 1, k2) +Debug.AddCard(74677422, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(00027551, 0, 0, k1, 2, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(63060238, 0, 0, k1, 0, k2) +Debug.AddCard(15839054, 0, 0, k1, 0, k2) +Debug.AddCard(24094653, 0, 0, k1, 0, k2) +Debug.AddCard(45906428, 0, 0, k1, 0, k2) +Debug.AddCard(01845204, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(16304628, 0, 0, k1, 0, k2) +Debug.AddCard(45815891, 0, 0, k1, 1, k2) +Debug.AddCard(34086406, 0, 0, k1, 2, k2) +Debug.AddCard(17412721, 0, 0, k1, 3, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(67441435, 0, 0, k1, 0, k2) +Debug.AddCard(50720316, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd("元素英雄 烈焰侠") +aux.BeginPuzzle(1) ADDED single/简化版_51_010_014.lua Index: single/简化版_51_010_014.lua ================================================================== --- /dev/null +++ single/简化版_51_010_014.lua @@ -0,0 +1,37 @@ +--[[message +#悠悠王 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 8000, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(8783685, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(27288416, 0, 0, k1, 0, k2) +Debug.AddCard(99910751, 0, 0, k1, 0, k2) +Debug.AddCard(52340444, 0, 0, k1, 0, k2) +Debug.AddCard(99910751, 0, 0, k1, 0, k2) +Debug.AddCard(27288416, 0, 0, k1, 0, k2) +Debug.AddCard(27288416, 0, 0, k1, 0, k2) +Debug.AddCard(12247206, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(23935886, 0, 0, k1, 0, k2) +Debug.AddCard(41999284, 0, 0, k1, 0, k2) +Debug.AddCard(86066372, 0, 0, k1, 0, k2) +Debug.AddCard(10817524, 0, 0, k1, 0, k2) +Debug.AddCard(98978921, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(24094653, 0, 0, k1, 0, k2) +Debug.AddCard(81439173, 0, 0, k1, 0, k2) +Debug.AddCard(63166096, 0, 0, k1, 0, k2) +Debug.AddCard(51405049, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("访问码语者") +aux.BeginPuzzle(1) DELETED single/简化版__32_011_1.lua Index: single/简化版__32_011_1.lua ================================================================== --- single/简化版__32_011_1.lua +++ /dev/null @@ -1,31 +0,0 @@ ---[[message -#LV-044 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 2000, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -local m01 = Debug.AddCard(89631139, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(60082869, 0, 0, k1, 1, k2) -Debug.AddCard(37011715, 0, 0, k1, 2, k2) -Debug.AddCard(41420027, 0, 0, k1, 3, k2) -Debug.AddCard(51452091, 1, 1, k1, 2, k2) -local s01 = Debug.AddCard(1435851, 1, 1, k1, 3, POS_FACEUP) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(71413901, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(22046459, 1, 1, k1, 0, k2) -Debug.AddCard(64389297, 1, 1, k1, 0, k2) -Debug.AddCard(73891874, 1, 1, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd("奇迹之苏生") -aux.BeginPuzzle(1) -Debug.PreEquip(s01, m01) DELETED single/简化版__32_011_2.lua Index: single/简化版__32_011_2.lua ================================================================== --- single/简化版__32_011_2.lua +++ /dev/null @@ -1,35 +0,0 @@ ---[[message -#「DMI2」_Guardian Sphinx -#z2001jx -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 7200, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(40659562, 0, 0, k1, 1, k2) -Debug.AddCard(69579761, 0, 0, k1, 2, k2) -Debug.AddCard(89631139, 1, 1, k1, 0, k2) -Debug.AddCard(89631139, 1, 1, k1, 1, k2) -Debug.AddCard(89631139, 1, 1, k1, 2, k2) -Debug.AddCard(89631139, 1, 1, k1, 3, k2) -Debug.AddCard(84636823, 1, 1, k1, 4, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(29401950, 1, 1, k1, 0, k2) -Debug.AddCard(29401950, 1, 1, k1, 1, k2) -Debug.AddCard(27053506, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(85562745, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(14087893, 0, 0, k1, 0, k2) -Debug.AddCard(42703248, 0, 0, k1, 0, k2) -Debug.AddCard(14898066, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("噩梦之拷问室") -aux.BeginPuzzle(1) DELETED single/简化版__51_010_1.lua Index: single/简化版__51_010_1.lua ================================================================== --- single/简化版__51_010_1.lua +++ /dev/null @@ -1,33 +0,0 @@ ---[[message -超量召唤入门 -#sample3 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 2600, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(61344030, 1, 1, k1, 2, POS_FACEUP_DEFENSE) -Debug.AddCard(92125819, 1, 1, k1, 2, k2) -Debug.AddCard(92125819, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(32807846, 0, 0, k1, 2, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(79979666, 0, 0, k1, 1, k2) -Debug.AddCard(79979666, 0, 0, k1, 0, k2) -Debug.AddCard(18964575, 1, 1, k1, 0, k2) -Debug.AddCard(65367484, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(28150174, 0, 0, k1, 0, k2) -Debug.AddCard(82944432, 0, 0, k1, 0, k2) -Debug.AddCard(60645181, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(40044918, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("英豪冠军 断钢剑王") -aux.BeginPuzzle(1) DELETED single/简化版__51_010_2.lua Index: single/简化版__51_010_2.lua ================================================================== --- single/简化版__51_010_2.lua +++ /dev/null @@ -1,31 +0,0 @@ ---[[message -融合召唤入门 -#sample4 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 1450, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(34408491, 1, 1, k1, 1, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(72302403, 1, 1, k1, 2, POS_FACEUP) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(21143940, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(03642509, 0, 0, k1, 0, k2) -Debug.AddCard(29095552, 0, 0, k1, 0, k2) -Debug.AddCard(40854197, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(45906428, 0, 0, k1, 0, k2) -Debug.AddCard(24094653, 0, 0, k1, 0, k2) -Debug.AddCard(21844576, 0, 0, k1, 0, k2) -Debug.AddCard(66836598, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("元素英雄 大龙卷侠") -aux.BeginPuzzle(1) DELETED single/简化版__51_010_3.lua Index: single/简化版__51_010_3.lua ================================================================== --- single/简化版__51_010_3.lua +++ /dev/null @@ -1,40 +0,0 @@ ---[[message -#悠悠王 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 6100, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(8783685, 1, 1, k1, 0, k2) -Debug.AddCard(8783685, 1, 1, k1, 1, k2) -Debug.AddCard(8783685, 1, 1, k1, 2, k2) -Debug.AddCard(8783685, 1, 1, k1, 3, k2) -Debug.AddCard(8783685, 1, 1, k1, 4, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(27288416, 0, 0, k1, 0, k2) -Debug.AddCard(69809989, 0, 0, k1, 0, k2) -Debug.AddCard(69809989, 0, 0, k1, 0, k2) -Debug.AddCard(46986414, 0, 0, k1, 0, k2) -Debug.AddCard(96383838, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(98978921, 0, 0, k1, 0, k2) -Debug.AddCard(99111753, 0, 0, k1, 0, k2) -Debug.AddCard(53334641, 0, 0, k1, 0, k2) -Debug.AddCard(46895036, 0, 0, k1, 0, k2) -Debug.AddCard(21887175, 0, 0, k1, 0, k2) -Debug.AddCard(53334641, 0, 0, k1, 0, k2) -Debug.AddCard(65741786, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(99910751, 0, 0, k1, 0, k2) -Debug.AddCard(27288416, 0, 0, k1, 0, k2) -Debug.AddCard(97631303, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("鬼计无头骑士") -aux.BeginPuzzle(1) DELETED single/简化版__51_010_4.lua Index: single/简化版__51_010_4.lua ================================================================== --- single/简化版__51_010_4.lua +++ /dev/null @@ -1,30 +0,0 @@ ---[[message -#base-2 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5) -Debug.SetPlayerInfo(0, 3000, 0, 0) -Debug.SetPlayerInfo(1, 9700, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(78835747, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(71645242, 0, 0, k1, 5, POS_FACEUP) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(78835747, 0, 0, k1, 0, k2) -Debug.AddCard(73130445, 0, 0, k1, 0, k2) -Debug.AddCard(15978426, 0, 0, k1, 0, k2) -Debug.AddCard(64034255, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(23693634, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(17330916, 0, 0, k1, 0, k2) -Debug.AddCard(40318957, 0, 0, k1, 0, k2) -Debug.AddCard(69211541, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("抽卡蜥蜴") -aux.BeginPuzzle(1) DELETED single/简化版__51_010_5.lua Index: single/简化版__51_010_5.lua ================================================================== --- single/简化版__51_010_5.lua +++ /dev/null @@ -1,29 +0,0 @@ ---[[message -#base-2 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5) -Debug.SetPlayerInfo(0, 3000, 0, 0) -Debug.SetPlayerInfo(1, 5600, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(71645242, 0, 0, k1, 5, POS_FACEUP) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(78835747, 0, 0, k1, 0, k2) -Debug.AddCard(73130445, 0, 0, k1, 0, k2) -Debug.AddCard(15978426, 0, 0, k1, 0, k2) -Debug.AddCard(64034255, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(23693634, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(17330916, 0, 0, k1, 0, k2) -Debug.AddCard(40318957, 0, 0, k1, 0, k2) -Debug.AddCard(69211541, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("娱乐伙伴 副手驴") -aux.BeginPuzzle(1) DELETED single/简化版__51_010_6.lua Index: single/简化版__51_010_6.lua ================================================================== --- single/简化版__51_010_6.lua +++ /dev/null @@ -1,29 +0,0 @@ ---[[message -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 2500, 0, 0) -Debug.SetPlayerInfo(1, 16500, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(16428514, 0, 0, k1, 1, POS_FACEDOWN_DEFENSE) -Debug.AddCard(78202553, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE) -Debug.AddCard(31759689, 0, 0, k1, 3, POS_FACEDOWN_DEFENSE) -Debug.AddCard(89631139, 1, 1, k1, 3, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(52503575, 0, 0, k1, 2, POS_FACEUP) -Debug.AddCard(74640994, 0, 0, k1, 3, k2) -Debug.AddCard(68001309, 0, 0, k1, 0, POS_FACEUP) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(42713844, 0, 0, k1, 0, k2) -Debug.AddCard(16719140, 0, 0, k1, 0, k2) -Debug.AddCard(74762582, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd("地中族战士") -aux.BeginPuzzle() DELETED single/简化版__51_010_7.lua Index: single/简化版__51_010_7.lua ================================================================== --- single/简化版__51_010_7.lua +++ /dev/null @@ -1,29 +0,0 @@ ---[[message -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 2500, 0, 0) -Debug.SetPlayerInfo(1, 17400, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(16428514, 0, 0, k1, 1, POS_FACEDOWN_DEFENSE) -Debug.AddCard(78202553, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE) -Debug.AddCard(31759689, 0, 0, k1, 3, POS_FACEDOWN_DEFENSE) -Debug.AddCard(89631139, 1, 1, k1, 3, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(52503575, 0, 0, k1, 2, POS_FACEUP) -Debug.AddCard(74640994, 0, 0, k1, 3, k2) -Debug.AddCard(68001309, 0, 0, k1, 0, POS_FACEUP) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(42713844, 0, 0, k1, 0, k2) -Debug.AddCard(47556396, 0, 0, k1, 0, k2) -Debug.AddCard(74762582, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd("钻土蜥") -aux.BeginPuzzle() DELETED single/简化版__52_000_1.lua Index: single/简化版__52_000_1.lua ================================================================== --- single/简化版__52_000_1.lua +++ /dev/null @@ -1,29 +0,0 @@ ---[[message -灵摆召唤入门1 -#sample5 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 1900, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(91731841, 1, 1, k1, 1, k2) -Debug.AddCard(21251800, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(17390179, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(28363749, 0, 0, k1, 0, k2) -Debug.AddCard(92125819, 0, 0, k1, 0, k2) -Debug.AddCard(76908448, 0, 0, k1, 0, k2) -Debug.AddCard(43096270, 0, 0, k1, 0, k2) -Debug.AddCard(14214060, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("紫翠玉龙") -aux.BeginPuzzle(1) DELETED single/简化版__52_000_2.lua Index: single/简化版__52_000_2.lua ================================================================== --- single/简化版__52_000_2.lua +++ /dev/null @@ -1,29 +0,0 @@ ---[[message -灵摆召唤入门2 -#sample6 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 2800, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(17390179, 0, 0, k1, 1, k2) -Debug.AddCard(17390179, 0, 0, k1, 2, k2) -Debug.AddCard(67284908, 1, 1, k1, 1, POS_FACEUP_DEFENSE) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(53129443, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(35322812, 0, 0, k1, 0, k2) -Debug.AddCard(17390179, 0, 0, k1, 0, k2) -Debug.AddCard(35322812, 0, 0, k1, 0, k2) -Debug.AddCard(28363749, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("黑洞") -aux.BeginPuzzle(1) DELETED single/简化版__52_000_3.lua Index: single/简化版__52_000_3.lua ================================================================== --- single/简化版__52_000_3.lua +++ /dev/null @@ -1,34 +0,0 @@ ---[[message -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 1700, 0, 0) -Debug.SetPlayerInfo(1, 8400, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(90660762, 1, 1, k1, 1, k2) -Debug.AddCard(90660762, 1, 1, k1, 3, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(7902349, 0, 0, k1, 0, k2) -Debug.AddCard(8124921, 0, 0, k1, 0, k2) -Debug.AddCard(44519536, 0, 0, k1, 0, k2) -Debug.AddCard(70903634, 0, 0, k1, 0, k2) -Debug.AddCard(27288416, 0, 0, k1, 0, k2) -Debug.AddCard(27288416, 0, 0, k1, 0, k2) -Debug.AddCard(27288416, 0, 0, k1, 0, k2) -Debug.AddCard(62337487, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(54366836, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(46052429, 0, 0, k1, 0, k2) -Debug.AddCard(96383838, 0, 0, k1, 0, k2) -Debug.AddCard(21900719, 0, 0, k1, 0, k2) -Debug.AddCard(27288416, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("No.54 反骨斗士 狮心") -aux.BeginPuzzle(1) DELETED single/简化版__52_000_4.lua Index: single/简化版__52_000_4.lua ================================================================== --- single/简化版__52_000_4.lua +++ /dev/null @@ -1,28 +0,0 @@ ---[[message -]] -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 1100, 0, 0) -Debug.SetPlayerInfo(1, 3900, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(27134689, 0, 0, k1, 1, k2) -Debug.AddCard(73081602, 1, 1, k1, 1, k2) -Debug.AddCard(89631139, 1, 1, k1, 2, k2) -Debug.AddCard(33178416, 1, 1, k1, 3, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(63941210, 0, 0, k1, 0, k2) -Debug.AddCard(55063751, 0, 0, k1, 0, k2) -Debug.AddCard(5087128, 0, 0, k1, 0, k2) -Debug.AddCard(99330325, 0, 0, k1, 0, k2) -Debug.AddCard(68464358, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(46668237, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd("森之番人 绿狒狒") -aux.BeginPuzzle(1) DELETED single/简化版__52_010_1.lua Index: single/简化版__52_010_1.lua ================================================================== --- single/简化版__52_010_1.lua +++ /dev/null @@ -1,31 +0,0 @@ ---[[message -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 5300, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(5405695, 1, 1, k1, 0, k2) -Debug.AddCard(5405695, 1, 1, k1, 1, k2) -Debug.AddCard(5405695, 1, 1, k1, 2, k2) -Debug.AddCard(89631139, 1, 1, k1, 3, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(72291078, 0, 0, k1, 0, k2) -Debug.AddCard(91646304, 0, 0, k1, 0, k2) -Debug.AddCard(26202165, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(86066372, 0, 0, k1, 0, k2) -Debug.AddCard(44097050, 0, 0, k1, 0, k2) -Debug.AddCard(50588353, 0, 0, k1, 0, k2) -Debug.AddCard(60303245, 0, 0, k1, 0, k2) -Debug.AddCard(98978921, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd("幻兽机 曙光女神百头龙") -aux.BeginPuzzle(1) DELETED single/简化版__52_010_2.lua Index: single/简化版__52_010_2.lua ================================================================== --- single/简化版__52_010_2.lua +++ /dev/null @@ -1,36 +0,0 @@ ---[[message -#悠悠王 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5) -Debug.SetPlayerInfo(0, 1700, 0, 0) -Debug.SetPlayerInfo(1, 10800, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(41248270, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(27288416, 0, 0, k1, 0, k2) -Debug.AddCard(27288416, 0, 0, k1, 0, k2) -Debug.AddCard(27288416, 0, 0, k1, 0, k2) -Debug.AddCard(99910751, 0, 0, k1, 0, k2) -Debug.AddCard(96383838, 0, 0, k1, 0, k2) -Debug.AddCard(85138716, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(33909817, 0, 0, k1, 0, k2) -Debug.AddCard(77637979, 0, 0, k1, 0, k2) -Debug.AddCard(86750474, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(80825553, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(96383838, 0, 0, k1, 0, k2) -Debug.AddCard(1965724, 0, 0, k1, 0, k2) -Debug.AddCard(96765646, 0, 0, k1, 0, k2) -Debug.AddCard(911883, 0, 0, k1, 0, k2) -Debug.AddCard(96383838, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("云魔物-小烟球") -aux.BeginPuzzle(1) DELETED single/简化版__52_010_3.lua Index: single/简化版__52_010_3.lua ================================================================== --- single/简化版__52_010_3.lua +++ /dev/null @@ -1,31 +0,0 @@ ---[[message -同调召唤入门 -#sample2 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 3100, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(34408491, 1, 1, k1, 2, k2) -Debug.AddCard(16527176, 1, 1, k1, 3, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(00027551, 0, 0, k1, 2, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(63977008, 0, 0, k1, 0, k2) -Debug.AddCard(40348946, 0, 0, k1, 0, k2) -Debug.AddCard(96363153, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(68124775, 0, 0, k1, 0, k2) -Debug.AddCard(26593852, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(34100324, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(83764718, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("东方龙") -aux.BeginPuzzle(1) DELETED single/简化版__52_010_4.lua Index: single/简化版__52_010_4.lua ================================================================== --- single/简化版__52_010_4.lua +++ /dev/null @@ -1,35 +0,0 @@ ---[[message -综合残局2 -#sample9 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5) -Debug.SetPlayerInfo(0, 1100, 0, 0) -Debug.SetPlayerInfo(1, 4300, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(89631139, 1, 1, k1, 1, k2) -Debug.AddCard(74677422, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(00027551, 0, 0, k1, 2, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(63060238, 0, 0, k1, 0, k2) -Debug.AddCard(15839054, 0, 0, k1, 0, k2) -Debug.AddCard(24094653, 0, 0, k1, 0, k2) -Debug.AddCard(45906428, 0, 0, k1, 0, k2) -Debug.AddCard(01845204, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(16304628, 0, 0, k1, 0, k2) -Debug.AddCard(45815891, 0, 0, k1, 1, k2) -Debug.AddCard(34086406, 0, 0, k1, 2, k2) -Debug.AddCard(17412721, 0, 0, k1, 3, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(67441435, 0, 0, k1, 0, k2) -Debug.AddCard(50720316, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd("元素英雄 烈焰侠") -aux.BeginPuzzle(1) DELETED single/简化版__52_010_5.lua Index: single/简化版__52_010_5.lua ================================================================== --- single/简化版__52_010_5.lua +++ /dev/null @@ -1,37 +0,0 @@ ---[[message -#悠悠王 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 8000, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(8783685, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(27288416, 0, 0, k1, 0, k2) -Debug.AddCard(99910751, 0, 0, k1, 0, k2) -Debug.AddCard(52340444, 0, 0, k1, 0, k2) -Debug.AddCard(99910751, 0, 0, k1, 0, k2) -Debug.AddCard(27288416, 0, 0, k1, 0, k2) -Debug.AddCard(27288416, 0, 0, k1, 0, k2) -Debug.AddCard(12247206, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(23935886, 0, 0, k1, 0, k2) -Debug.AddCard(41999284, 0, 0, k1, 0, k2) -Debug.AddCard(86066372, 0, 0, k1, 0, k2) -Debug.AddCard(10817524, 0, 0, k1, 0, k2) -Debug.AddCard(98978921, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(24094653, 0, 0, k1, 0, k2) -Debug.AddCard(81439173, 0, 0, k1, 0, k2) -Debug.AddCard(63166096, 0, 0, k1, 0, k2) -Debug.AddCard(51405049, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("访问码语者") -aux.BeginPuzzle(1)