Index: single/X-LV-47.lua ================================================================== --- single/X-LV-47.lua +++ single/X-LV-47.lua @@ -109,9 +109,10 @@ Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN) Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN) Debug.ReloadFieldEnd() -fun["印卡"](c1,1) aux.BeginPuzzle() +fun["印卡"](c1,1) +Debug.ShowHint("场上怪兽攻击力已改变") Index: single_doc/场景.html ================================================================== --- single_doc/场景.html +++ single_doc/场景.html @@ -42,35 +42,39 @@
  • 1.1.7
  • 1.1.8
  • 1.1.9
  • 1.1.10
  • 1.1.11
  • +
  • 1.1.12
  • +
  • 1.1.13
  • +
  • 1.1.14
  • 1.2 异常
  • 1 场景

    @@ -454,13 +458,110 @@ Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(82065276,1,1,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() + +

    1.1.12

    +
    Debug.SetAIName("base-2")
    +
    +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
    +
    +Debug.SetPlayerInfo(0,8000,0,0)
    +Debug.SetPlayerInfo(1,8000,0,0)
    +
    +-----------------
    +
    +
    +-----------------
    +
    +
    +-----------------
    +
    +Debug.AddCard(52503575,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
    +Debug.AddCard(3136426,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
    +Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
    +
    +-----------------
    +
    +
    +-----------------
    +
    +
    +-----------------
    +
    +
    +Debug.ReloadFieldEnd()
    +aux.BeginPuzzle()
    +
    +

    1.1.13

    +
    Debug.SetAIName("base-2")
    +
    +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
    +
    +Debug.SetPlayerInfo(0,8000,0,0)
    +Debug.SetPlayerInfo(1,8000,0,0)
    +
    +-----------------
    +
    +
    +-----------------
    +
    +
    +-----------------
    +
    +Debug.AddCard(73578229,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
    +Debug.AddCard(31423101,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
    +Debug.AddCard(12307878,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
    +Debug.AddCard(67273917,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
    +
    +-----------------
    +
    +Debug.AddCard(9159938,1,1,LOCATION_HAND,0,POS_FACEDOWN)
    +
    +-----------------
    +
    +
    +-----------------
    +
    +
    +Debug.ReloadFieldEnd()
    +--~ aux.BeginPuzzle()
    +
    +

    1.1.14

    +
    Debug.SetAIName("base-2")
    +
    +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
    +
    +Debug.SetPlayerInfo(0,8000,0,0)
    +Debug.SetPlayerInfo(1,8000,0,0)
    +
    +-----------------
    +
    +
    +-----------------
    +
    +
    +-----------------
    +
    +Debug.AddCard(9547962,0,0,LOCATION_SZONE,5,POS_FACEUP)
    +Debug.AddCard(11375683,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
    +
    +-----------------
    +
    +
    +-----------------
    +
    +
    +-----------------
    +
    +
    +Debug.ReloadFieldEnd()
    +--~ aux.BeginPuzzle()
     

    1.2 异常

    -

    1.2.1

    +

    1.2.1

    应该不能发动加速同调星尘龙。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -493,11 +594,11 @@
     -----------------
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    1.2.2

    +

    1.2.2

    应该不能特召火焰手。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -528,11 +629,11 @@
     Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
     Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    1.2.3

    +

    1.2.3

    应该可以发动痛苦伯劳效果。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -562,11 +663,11 @@
     -----------------
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    1.2.4

    +

    1.2.4

    应该可以自己选择适用哪只缺陷编译器的效果。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -595,12 +696,12 @@
     
     Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    1.2.5

    -

    应该可以把连接3吹回去。

    +

    1.2.5

    +

    应该可以把连接 3 吹回去。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
     
     Debug.SetPlayerInfo(0,8000,0,0)
    @@ -634,11 +735,11 @@
     Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    1.2.6

    +

    1.2.6

    应该在对方受到伤害后也可以适用黑羽的效果。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -672,11 +773,11 @@
     Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    1.2.7

    +

    1.2.7

    应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -712,11 +813,11 @@
     
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    1.2.8

    +

    1.2.8

    应该可以发动反骨王的效果。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -748,11 +849,11 @@
     
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    1.2.9

    +

    1.2.9

    应该否定企鹅会被永恒混沌限制。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -786,11 +887,11 @@
     Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    1.2.10

    +

    1.2.10

    应该可以特召海神。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -821,11 +922,11 @@
     Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    1.2.11

    +

    1.2.11

    应该仇恨裂缝可以发动。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -855,11 +956,11 @@
     Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    1.2.12

    +

    1.2.12

    锈龙不应该被召唤兽除外。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -891,11 +992,11 @@
     
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    1.2.13

    +

    1.2.13

    应该能特召冰水。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -926,11 +1027,11 @@
     Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    1.2.14

    +

    1.2.14

    应该英雄假面改名后不算剑斗兽怪兽了。

    Debug.SetAIName("AI")
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
     Debug.SetPlayerInfo(0,8000,0,0)
     Debug.SetPlayerInfo(1,8000,0,0)
    @@ -944,11 +1045,11 @@
     Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    1.2.15

    +

    1.2.15

    应该喷气龙不能特召。

    Debug.SetAIName("AI")
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
     Debug.SetPlayerInfo(0,8000,0,0)
     Debug.SetPlayerInfo(1,8000,0,0)
    @@ -963,11 +1064,11 @@
     Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    1.2.16

    +

    1.2.16

    应该不能发动简易融合。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -996,11 +1097,11 @@
     
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    1.2.17

    +

    1.2.17

    应该不能羽衣精效果。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1030,11 +1131,11 @@
     
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    1.2.18

    +

    1.2.18

    应该不能以被无效的双龙为代价。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1063,11 +1164,11 @@
     Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    1.2.19

    +

    1.2.19

    应该不能以技能抽取为代价。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1096,11 +1197,11 @@
     Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    1.2.20

    +

    1.2.20

    应该不能发动超银河。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1130,11 +1231,11 @@
     Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    1.2.21

    +

    1.2.21

    应该不能发动六武众效果。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1164,11 +1265,11 @@
     
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    1.2.22

    +

    1.2.22

    应该可以发动新宇融合。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1195,10 +1296,49 @@
     
     
     -----------------
     
     
    +Debug.ReloadFieldEnd()
    +aux.BeginPuzzle()
    +
    +

    1.2.23

    +

    应该对方恢复 1800 基本分。

    +
    Debug.SetAIName("base-2")
    +
    +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
    +
    +Debug.SetPlayerInfo(0,8000,0,0)
    +Debug.SetPlayerInfo(1,8000,0,0)
    +
    +-----------------
    +
    +
    +-----------------
    +
    +
    +-----------------
    +
    +Debug.AddCard(94793422,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
    +Debug.AddCard(91665064,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
    +Debug.AddCard(17285476,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
    +Debug.AddCard(17285476,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
    +Debug.AddCard(36211150,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
    +
    +-----------------
    +
    +Debug.AddCard(5405695,1,1,LOCATION_HAND,0,POS_FACEDOWN)
    +
    +-----------------
    +
    +
    +-----------------
    +
    +Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
    +Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP)
    +Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
    +
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()