ADDED single/LV-083.lua Index: single/LV-083.lua ================================================================== --- /dev/null +++ single/LV-083.lua @@ -0,0 +1,29 @@ +--puzzle1 +Debug.SetAIName("Level-083") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI) +Debug.SetPlayerInfo(0,1100,0,0) +Debug.SetPlayerInfo(1,3000,0,0) + +Debug.AddCard(54652250,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE) + +Debug.AddCard(82732705,0,0,LOCATION_SZONE,2,POS_FACEDOWN) +Debug.AddCard(29549364,0,0,LOCATION_SZONE,3,POS_FACEDOWN) + +Debug.AddCard(71413901,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(31036355,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(53046408,0,0,LOCATION_HAND,0,POS_FACEDOWN) + +Debug.AddCard(78700060,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) + +Debug.AddCard(72302403,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +Debug.ShowHint("GAME START!") +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) +Duel.RegisterEffect(e999,0)