Index: single/简化版_31_100_01.lua ================================================================== --- single/简化版_31_100_01.lua +++ single/简化版_31_100_01.lua @@ -6,21 +6,21 @@ Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 8000, 0, 0) Debug.SetPlayerInfo(1, 3000, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(64631466, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, k1, 3, POS_FACEUP_ATTACK) +Debug.AddCard(64631466, 0, 0, k1, 2, k2) +Debug.AddCard(89631139, 1, 1, k1, 1, k2) +Debug.AddCard(89631139, 1, 1, k1, 2, k2) +Debug.AddCard(89631139, 1, 1, k1, 3, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(14087893, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(14087893, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(34853266, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(34853266, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd("纳祭之魔") aux.BeginPuzzle(1) Index: single/简化版_31_100_02.lua ================================================================== --- single/简化版_31_100_02.lua +++ single/简化版_31_100_02.lua @@ -6,18 +6,18 @@ Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 3000, 0, 0) Debug.SetPlayerInfo(1, 2000, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(58831685, 0, 0, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(13429800, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(15025844, 0, 0, k1, 3, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(58831685, 1, 1, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(58831685, 0, 0, k1, 1, k2) +Debug.AddCard(13429800, 0, 0, k1, 2, k2) +Debug.AddCard(15025844, 0, 0, k1, 3, k2) +Debug.AddCard(89631139, 1, 1, k1, 1, k2) +Debug.AddCard(58831685, 1, 1, k1, 2, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(22046459, 0, 0, k1, 2, POS_FACEDOWN) -Debug.AddCard(22046459, 0, 0, k1, 3, POS_FACEDOWN) +Debug.AddCard(22046459, 0, 0, k1, 2, k2) +Debug.AddCard(22046459, 0, 0, k1, 3, k2) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 Index: single/简化版_31_100_03.lua ================================================================== --- single/简化版_31_100_03.lua +++ single/简化版_31_100_03.lua @@ -6,20 +6,20 @@ Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 2000, 0, 0) Debug.SetPlayerInfo(1, 2500, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(29654737, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(11384280, 0, 0, k1, 3, POS_FACEUP_ATTACK) -Debug.AddCard(86281779, 1, 1, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(29654737, 0, 0, k1, 2, k2) +Debug.AddCard(11384280, 0, 0, k1, 3, k2) +Debug.AddCard(86281779, 1, 1, k1, 2, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 Debug.AddCard(40703222, 0, 0, k1, 2, POS_FACEDOWN) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(40640057, 1, 1, k1, 0, POS_FACEDOWN) +Debug.AddCard(40640057, 1, 1, k1, 0, k2) Debug.ReloadFieldEnd("加农炮兵") aux.BeginPuzzle() Index: single/简化版_31_100_04.lua ================================================================== --- single/简化版_31_100_04.lua +++ single/简化版_31_100_04.lua @@ -6,22 +6,22 @@ Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 500, 0, 0) Debug.SetPlayerInfo(1, 2100, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(77568553, 0, 0, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(34690519, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(04335645, 1, 1, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(77568553, 0, 0, k1, 1, k2) +Debug.AddCard(34690519, 0, 0, k1, 2, k2) +Debug.AddCard(04335645, 1, 1, k1, 2, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(33248692, 0, 0, k1, 2, POS_FACEDOWN) +Debug.AddCard(33248692, 0, 0, k1, 2, k2) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(49398568, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(49398568, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(5183693, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(46918794, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(5183693, 0, 0, k1, 0, k2) +Debug.AddCard(46918794, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd("连续魔法") aux.BeginPuzzle(1) Index: single/简化版_31_100_05.lua ================================================================== --- single/简化版_31_100_05.lua +++ single/简化版_31_100_05.lua @@ -6,24 +6,24 @@ Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 800, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(76573247, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(76573247, 0, 0, k1, 4, POS_FACEUP_ATTACK) +Debug.AddCard(76573247, 0, 0, k1, 2, k2) +Debug.AddCard(76573247, 0, 0, k1, 4, k2) Debug.AddCard(89631141, 1, 1, k1, 0, POS_FACEUP_DEFENSE) Debug.AddCard(89631141, 1, 1, k1, 1, POS_FACEUP_DEFENSE) Debug.AddCard(89631141, 1, 1, k1, 2, POS_FACEUP_DEFENSE) Debug.AddCard(89631141, 1, 1, k1, 3, POS_FACEUP_DEFENSE) Debug.AddCard(89631141, 1, 1, k1, 4, POS_FACEUP_DEFENSE) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(99788587, 0, 0, k1, 0, POS_FACEDOWN_ATTACK) -Debug.AddCard(63394872, 0, 0, k1, 2, POS_FACEDOWN_ATTACK) -Debug.AddCard(89631141, 1, 1, k1, 4, POS_FACEDOWN_ATTACK) +Debug.AddCard(99788587, 0, 0, k1, 0, k2) +Debug.AddCard(63394872, 0, 0, k1, 2, k2) +Debug.AddCard(89631141, 1, 1, k1, 4, k2) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(37480144, 0, 0, k1, 0, POS_FACEUP_ATTACK) +Debug.AddCard(37480144, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Index: single/简化版_31_100_06.lua ================================================================== --- single/简化版_31_100_06.lua +++ single/简化版_31_100_06.lua @@ -8,29 +8,29 @@ Debug.SetPlayerInfo(0, 2100, 0, 0) Debug.SetPlayerInfo(1, 100, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(97077563, 0, 0, k1, 1, POS_FACEDOWN) -Debug.AddCard(77561728, 0, 0, k1, 2, POS_FACEDOWN) +Debug.AddCard(97077563, 0, 0, k1, 1, k2) +Debug.AddCard(77561728, 0, 0, k1, 2, k2) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(10000040, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(7902349, 1, 1, k1, 0, POS_FACEDOWN) -Debug.AddCard(8124921, 1, 1, k1, 0, POS_FACEDOWN) -Debug.AddCard(44519536, 1, 1, k1, 0, POS_FACEDOWN) -Debug.AddCard(70903634, 1, 1, k1, 0, POS_FACEDOWN) +Debug.AddCard(10000040, 0, 0, k1, 0, k2) +Debug.AddCard(7902349, 1, 1, k1, 0, k2) +Debug.AddCard(8124921, 1, 1, k1, 0, k2) +Debug.AddCard(44519536, 1, 1, k1, 0, k2) +Debug.AddCard(70903634, 1, 1, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(24221739, 0, 0, k1, 0, POS_FACEUP) +Debug.AddCard(24221739, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(39238953, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(5556668, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(71564252, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(7902349, 1, 1, k1, 0, POS_FACEDOWN) -Debug.AddCard(8124921, 1, 1, k1, 0, POS_FACEDOWN) -Debug.AddCard(44519536, 1, 1, k1, 0, POS_FACEDOWN) -Debug.AddCard(70903634, 1, 1, k1, 0, POS_FACEDOWN) +Debug.AddCard(39238953, 0, 0, k1, 0, k2) +Debug.AddCard(5556668, 0, 0, k1, 0, k2) +Debug.AddCard(71564252, 0, 0, k1, 0, k2) +Debug.AddCard(7902349, 1, 1, k1, 0, k2) +Debug.AddCard(8124921, 1, 1, k1, 0, k2) +Debug.AddCard(44519536, 1, 1, k1, 0, k2) +Debug.AddCard(70903634, 1, 1, k1, 0, k2) Debug.ReloadFieldEnd("光之创造神 哈拉克提") aux.BeginPuzzle(1) Index: single/简化版_31_100_07.lua ================================================================== --- single/简化版_31_100_07.lua +++ single/简化版_31_100_07.lua @@ -6,23 +6,23 @@ Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 5000, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(49036338, 1, 1, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(49036338, 1, 1, k1, 2, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(69196160, 0, 0, k1, 1, POS_FACEDOWN) -Debug.AddCard(27551, 0, 0, k1, 2, POS_FACEDOWN) -Debug.AddCard(69196160, 0, 0, k1, 3, POS_FACEDOWN) +Debug.AddCard(69196160, 0, 0, k1, 1, k2) +Debug.AddCard(27551, 0, 0, k1, 2, k2) +Debug.AddCard(69196160, 0, 0, k1, 3, k2) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(65277087, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(36331074, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(336369, 0, 0, k1, 1, POS_FACEDOWN) +Debug.AddCard(65277087, 0, 0, k1, 0, k2) +Debug.AddCard(36331074, 0, 0, k1, 0, k2) +Debug.AddCard(336369, 0, 0, k1, 1, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(1929294, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(1929294, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd("薰风的疾风 莉兹") aux.BeginPuzzle(1) Index: single/简化版_31_100_10.lua ================================================================== --- single/简化版_31_100_10.lua +++ single/简化版_31_100_10.lua @@ -10,20 +10,20 @@ local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 Debug.AddCard(69579761, 0, 0, k1, 0, POS_FACEDOWN_DEFENSE) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(50088247, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(8783685, 1, 1, k1, 0, POS_FACEDOWN) -Debug.AddCard(8783685, 1, 1, k1, 0, POS_FACEDOWN) -Debug.AddCard(27527047, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(50088247, 0, 0, k1, 0, k2) +Debug.AddCard(8783685, 1, 1, k1, 0, k2) +Debug.AddCard(8783685, 1, 1, k1, 0, k2) +Debug.AddCard(27527047, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(38528901, 0, 0, k1, 0, POS_FACEUP_ATTACK) -Debug.AddCard(37806313, 0, 0, k1, 0, POS_FACEUP_ATTACK) +Debug.AddCard(38528901, 0, 0, k1, 0, k2) +Debug.AddCard(37806313, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(50088247, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(50088247, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(50088247, 0, 0, k1, 0, k2) +Debug.AddCard(50088247, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd("死亡树熊") aux.BeginPuzzle(1) Index: single/简化版_31_100_11.lua ================================================================== --- single/简化版_31_100_11.lua +++ single/简化版_31_100_11.lua @@ -6,27 +6,27 @@ Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 800, 0, 0) Debug.SetPlayerInfo(1, 1500, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(65570596, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(70781052, 1, 1, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(16246527, 1, 1, k1, 3, POS_FACEUP_ATTACK) +Debug.AddCard(65570596, 0, 0, k1, 2, k2) +Debug.AddCard(70781052, 1, 1, k1, 2, k2) +Debug.AddCard(16246527, 1, 1, k1, 3, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(36280194, 0, 0, k1, 2, POS_FACEDOWN) +Debug.AddCard(36280194, 0, 0, k1, 2, k2) Debug.AddCard(16762927, 1, 1, k1, 2, POS_FACEUP) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(08124921, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(44519536, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(70903634, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(75043725, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(08124921, 0, 0, k1, 0, k2) +Debug.AddCard(44519536, 0, 0, k1, 0, k2) +Debug.AddCard(70903634, 0, 0, k1, 0, k2) +Debug.AddCard(75043725, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(07902349, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(07902349, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(40619825, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(33396948, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(40619825, 0, 0, k1, 0, k2) +Debug.AddCard(33396948, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd("补充要员") aux.BeginPuzzle(1) Index: single/简化版_31_100_12.lua ================================================================== --- single/简化版_31_100_12.lua +++ single/简化版_31_100_12.lua @@ -6,25 +6,25 @@ Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 4650, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(57610714, 0, 0, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(57610714, 0, 0, k1, 2, k2) Debug.AddCard(80825553, 1, 1, k1, 0, POS_FACEUP_DEFENSE) -Debug.AddCard(89631142, 1, 1, k1, 1, POS_FACEUP_ATTACK) +Debug.AddCard(89631142, 1, 1, k1, 1, k2) Debug.AddCard(80825553, 1, 1, k1, 2, POS_FACEUP_DEFENSE) -Debug.AddCard(89631142, 1, 1, k1, 3, POS_FACEUP_ATTACK) +Debug.AddCard(89631142, 1, 1, k1, 3, k2) Debug.AddCard(81179446, 1, 1, k1, 4, POS_FACEUP_DEFENSE) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(45653036, 0, 0, k1, 3, POS_FACEDOWN_ATTACK) -Debug.AddCard(18158397, 0, 0, k1, 4, POS_FACEDOWN_ATTACK) +Debug.AddCard(45653036, 0, 0, k1, 3, k2) +Debug.AddCard(18158397, 0, 0, k1, 4, k2) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(43318266, 0, 0, k1, 0, POS_FACEUP_ATTACK) +Debug.AddCard(43318266, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(14087893, 0, 0, k1, 0, POS_FACEUP_ATTACK) +Debug.AddCard(14087893, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd("自然灾害") aux.BeginPuzzle(1) Index: single/简化版_31_100_13.lua ================================================================== --- single/简化版_31_100_13.lua +++ single/简化版_31_100_13.lua @@ -6,21 +6,21 @@ Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 5600, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -local m01 = Debug.AddCard(21015833, 0, 0, k1, 1, POS_FACEUP_ATTACK) -local m02 = Debug.AddCard(00423705, 0, 0, k1, 2, POS_FACEUP_ATTACK) -local m03 = Debug.AddCard(84430950, 0, 0, k1, 3, POS_FACEUP_ATTACK) -Debug.AddCard(65957473, 1, 1, k1, 2, POS_FACEUP_ATTACK) +local m01 = Debug.AddCard(21015833, 0, 0, k1, 1, k2) +local m02 = Debug.AddCard(00423705, 0, 0, k1, 2, k2) +local m03 = Debug.AddCard(84430950, 0, 0, k1, 3, k2) +Debug.AddCard(65957473, 1, 1, k1, 2, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local s01 = Debug.AddCard(55226821, 0, 0, k1, 1, POS_FACEUP) local s02 = Debug.AddCard(37684215, 0, 0, k1, 2, POS_FACEUP) local s03 = Debug.AddCard(31423101, 0, 0, k1, 3, POS_FACEUP) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(69933858, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(69933858, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Index: single/简化版_31_100_14.lua ================================================================== --- single/简化版_31_100_14.lua +++ single/简化版_31_100_14.lua @@ -7,26 +7,26 @@ Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 4000, 0, 0) Debug.SetPlayerInfo(1, 6600, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(95727991, 0, 0, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(34206604, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(04392470, 1, 1, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(04392470, 1, 1, k1, 3, POS_FACEUP_ATTACK) +Debug.AddCard(95727991, 0, 0, k1, 1, k2) +Debug.AddCard(34206604, 0, 0, k1, 2, k2) +Debug.AddCard(89631139, 1, 1, k1, 1, k2) +Debug.AddCard(04392470, 1, 1, k1, 2, k2) +Debug.AddCard(04392470, 1, 1, k1, 3, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(14898066, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(14898066, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(63519819, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(63519819, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(63519819, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(46696593, 0, 0, k1, 1, POS_FACEDOWN) -Debug.AddCard(46696593, 0, 0, k1, 1, POS_FACEDOWN) -Debug.AddCard(46696593, 0, 0, k1, 1, POS_FACEDOWN) +Debug.AddCard(63519819, 0, 0, k1, 0, k2) +Debug.AddCard(63519819, 0, 0, k1, 0, k2) +Debug.AddCard(63519819, 0, 0, k1, 0, k2) +Debug.AddCard(46696593, 0, 0, k1, 1, k2) +Debug.AddCard(46696593, 0, 0, k1, 1, k2) +Debug.AddCard(46696593, 0, 0, k1, 1, k2) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd("千眼纳祭神") Index: single/简化版_32_100_1.lua ================================================================== --- single/简化版_32_100_1.lua +++ single/简化版_32_100_1.lua @@ -6,21 +6,21 @@ Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 8000, 0, 0) Debug.SetPlayerInfo(1, 8000, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(70781052, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(74677422, 0, 0, k1, 3, POS_FACEUP_ATTACK) -Debug.AddCard(57308711, 1, 1, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(70781052, 0, 0, k1, 2, k2) +Debug.AddCard(74677422, 0, 0, k1, 3, k2) +Debug.AddCard(57308711, 1, 1, k1, 2, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(95286165, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(95286165, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(11901678, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(11901678, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(24094653, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(24094653, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd("融合解除") aux.BeginPuzzle(1) Index: single/简化版_32_100_2.lua ================================================================== --- single/简化版_32_100_2.lua +++ single/简化版_32_100_2.lua @@ -6,24 +6,24 @@ Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 2300, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(46657337, 0, 0, k1, 1, POS_FACEUP_ATTACK) +Debug.AddCard(46657337, 0, 0, k1, 1, k2) Debug.AddCard(93920745, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE) -Debug.AddCard(14181608, 0, 0, k1, 3, POS_FACEUP_ATTACK) +Debug.AddCard(14181608, 0, 0, k1, 3, k2) Debug.AddCard(13945283, 1, 1, k1, 1, POS_FACEUP_DEFENSE) -Debug.AddCard(69140098, 1, 1, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(69140098, 1, 1, k1, 3, POS_FACEUP_ATTACK) +Debug.AddCard(69140098, 1, 1, k1, 2, k2) +Debug.AddCard(69140098, 1, 1, k1, 3, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(90908427, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(90908427, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(91152256, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(46986414, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(91152256, 0, 0, k1, 0, k2) +Debug.AddCard(46986414, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd("幻影壁") aux.BeginPuzzle(1) Index: single/简化版_32_100_3.lua ================================================================== --- single/简化版_32_100_3.lua +++ single/简化版_32_100_3.lua @@ -6,21 +6,21 @@ Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 8000, 0, 0) Debug.SetPlayerInfo(1, 1100, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(63519819, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, k1, 3, POS_FACEUP_ATTACK) +Debug.AddCard(63519819, 0, 0, k1, 2, k2) +Debug.AddCard(89631139, 1, 1, k1, 1, k2) +Debug.AddCard(89631139, 1, 1, k1, 2, k2) +Debug.AddCard(89631139, 1, 1, k1, 3, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(14087893, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(14087893, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(34853266, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(34853266, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd("月之书") aux.BeginPuzzle(1) Index: single/简化版_32_100_4.lua ================================================================== --- single/简化版_32_100_4.lua +++ single/简化版_32_100_4.lua @@ -6,26 +6,26 @@ Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 1000, 0, 0) Debug.SetPlayerInfo(1, 8400, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(59023523, 0, 0, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(59023523, 0, 0, k1, 2, k2) Debug.AddCard(23205979, 0, 0, k1, 3, POS_FACEUP_DEFENSE) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(36280194, 0, 0, k1, 2, POS_FACEDOWN) -Debug.AddCard(83133491, 0, 0, k1, 3, POS_FACEDOWN) +Debug.AddCard(36280194, 0, 0, k1, 2, k2) +Debug.AddCard(83133491, 0, 0, k1, 3, k2) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(73915051, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(73915051, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(97023549, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(84686841, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(34100324, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(48766543, 0, 0, k1, 0, POS_FACEUP) +Debug.AddCard(97023549, 0, 0, k1, 0, k2) +Debug.AddCard(84686841, 0, 0, k1, 0, k2) +Debug.AddCard(34100324, 0, 0, k1, 0, k2) +Debug.AddCard(48766543, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(48094997, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(48094997, 1, 1, k1, 0, POS_FACEDOWN) +Debug.AddCard(48094997, 0, 0, k1, 0, k2) +Debug.AddCard(48094997, 1, 1, k1, 0, k2) Debug.ReloadFieldEnd("电控魔术师") aux.BeginPuzzle(1) Index: single/简化版_33_100.lua ================================================================== --- single/简化版_33_100.lua +++ single/简化版_33_100.lua @@ -7,23 +7,23 @@ Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 8000, 0, 0) Debug.SetPlayerInfo(1, 6700, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(98719226, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(24104865, 0, 0, k1, 3, POS_FACEUP_ATTACK) -Debug.AddCard(41949033, 1, 1, k1, 0, POS_FACEUP_ATTACK) -Debug.AddCard(89631141, 1, 1, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(13039848, 1, 1, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(23995346, 1, 1, k1, 3, POS_FACEUP_ATTACK) -Debug.AddCard(20277860, 1, 1, k1, 4, POS_FACEUP_ATTACK) +Debug.AddCard(98719226, 0, 0, k1, 2, k2) +Debug.AddCard(24104865, 0, 0, k1, 3, k2) +Debug.AddCard(41949033, 1, 1, k1, 0, k2) +Debug.AddCard(89631141, 1, 1, k1, 1, k2) +Debug.AddCard(13039848, 1, 1, k1, 2, k2) +Debug.AddCard(23995346, 1, 1, k1, 3, k2) +Debug.AddCard(20277860, 1, 1, k1, 4, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(57384901, 0, 0, k1, 1, POS_FACEDOWN_ATTACK) -Debug.AddCard(73262676, 0, 0, k1, 3, POS_FACEDOWN_ATTACK) +Debug.AddCard(57384901, 0, 0, k1, 1, k2) +Debug.AddCard(73262676, 0, 0, k1, 3, k2) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(25920413, 0, 0, k1, 0, POS_FACEUP_ATTACK) +Debug.AddCard(25920413, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Index: single/简化版_33_100_1.lua ================================================================== --- single/简化版_33_100_1.lua +++ single/简化版_33_100_1.lua @@ -6,26 +6,26 @@ Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 1400, 0, 0) Debug.SetPlayerInfo(1, 4700, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(58932615, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(20721928, 0, 0, k1, 3, POS_FACEUP_ATTACK) -Debug.AddCard(23995346, 1, 1, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(58932615, 0, 0, k1, 2, k2) +Debug.AddCard(20721928, 0, 0, k1, 3, k2) +Debug.AddCard(23995346, 1, 1, k1, 2, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 Debug.AddCard(63035430, 0, 0, k1, 5, POS_FACEUP) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(24094653, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(45906428, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(21844576, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(24094653, 0, 0, k1, 0, k2) +Debug.AddCard(45906428, 0, 0, k1, 0, k2) +Debug.AddCard(21844576, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(25366484, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(35809262, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(25366484, 0, 0, k1, 0, k2) +Debug.AddCard(35809262, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(79109599, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(24094653, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(79109599, 0, 0, k1, 0, k2) +Debug.AddCard(24094653, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd("元素英雄 闪光火焰翼侠") aux.BeginPuzzle(1) Index: single/简化版_33_100_2.lua ================================================================== --- single/简化版_33_100_2.lua +++ single/简化版_33_100_2.lua @@ -7,27 +7,27 @@ Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 9750, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(61528025, 0, 0, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, k1, 3, POS_FACEUP_ATTACK) -Debug.AddCard(04392470, 1, 1, k1, 4, POS_FACEUP_ATTACK) +Debug.AddCard(61528025, 0, 0, k1, 1, k2) +Debug.AddCard(89631139, 1, 1, k1, 1, k2) +Debug.AddCard(89631139, 1, 1, k1, 2, k2) +Debug.AddCard(89631139, 1, 1, k1, 3, k2) +Debug.AddCard(04392470, 1, 1, k1, 4, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(72989439, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(72989439, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(12493482, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(14898066, 0, 0, k1, 0, POS_FACEUP) +Debug.AddCard(12493482, 0, 0, k1, 0, k2) +Debug.AddCard(14898066, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(23701465, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(23701465, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(79759861, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(35183584, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(23701465, 0, 0, k1, 0, k2) +Debug.AddCard(23701465, 0, 0, k1, 0, k2) +Debug.AddCard(79759861, 0, 0, k1, 0, k2) +Debug.AddCard(35183584, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd("混沌战士 -开辟的使者-") aux.BeginPuzzle(1) Index: single/简化版_33_100_3.lua ================================================================== --- single/简化版_33_100_3.lua +++ single/简化版_33_100_3.lua @@ -6,25 +6,25 @@ Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 8500, 0, 0) Debug.SetPlayerInfo(1, 6900, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(64631466, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(8353769, 1, 1, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(8353769, 1, 1, k1, 3, POS_FACEUP_ATTACK) +Debug.AddCard(64631466, 0, 0, k1, 2, k2) +Debug.AddCard(8353769, 1, 1, k1, 1, k2) +Debug.AddCard(89631139, 1, 1, k1, 2, k2) +Debug.AddCard(8353769, 1, 1, k1, 3, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(77622396, 0, 0, k1, 2, POS_FACEDOWN) +Debug.AddCard(77622396, 0, 0, k1, 2, k2) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(47529357, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(47529357, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(40619825, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(21900719, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(55713623, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(79759861, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(40619825, 0, 0, k1, 0, k2) +Debug.AddCard(21900719, 0, 0, k1, 0, k2) +Debug.AddCard(55713623, 0, 0, k1, 0, k2) +Debug.AddCard(79759861, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd("雾状躯体") aux.BeginPuzzle(1) Index: single/简化版_33_100_4.lua ================================================================== --- single/简化版_33_100_4.lua +++ single/简化版_33_100_4.lua @@ -6,25 +6,25 @@ Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 5300, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(89631141, 1, 1, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(89631141, 1, 1, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(89631141, 1, 1, k1, 3, POS_FACEUP_ATTACK) +Debug.AddCard(89631141, 1, 1, k1, 1, k2) +Debug.AddCard(89631141, 1, 1, k1, 2, k2) +Debug.AddCard(89631141, 1, 1, k1, 3, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(53582587, 0, 0, k1, 2, POS_FACEDOWN_ATTACK) +Debug.AddCard(53582587, 0, 0, k1, 2, k2) Debug.AddCard(32710364, 0, 0, k1, 3, POS_FACEUP_ATTACK) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(21698716, 0, 0, k1, 0, POS_FACEUP_ATTACK) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(7093411, 0, 0, k1, 0, POS_FACEUP_ATTACK) -Debug.AddCard(7093411, 0, 0, k1, 0, POS_FACEUP_ATTACK) +Debug.AddCard(7093411, 0, 0, k1, 0, k2) +Debug.AddCard(7093411, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(35486099, 0, 0, k1, 0, POS_FACEUP_ATTACK) -Debug.AddCard(95326659, 0, 0, k1, 0, POS_FACEUP_ATTACK) +Debug.AddCard(35486099, 0, 0, k1, 0, k2) +Debug.AddCard(95326659, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd("宝玉兽 红玉兽") aux.BeginPuzzle(1) Index: single/简化版_33_100_5.lua ================================================================== --- single/简化版_33_100_5.lua +++ single/简化版_33_100_5.lua @@ -6,23 +6,23 @@ Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 1400, 0, 0) Debug.SetPlayerInfo(1, 3300, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(23995346, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(23995346, 0, 0, k1, 2, k2) +Debug.AddCard(89631139, 1, 1, k1, 2, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 Debug.AddCard(80604091, 0, 0, k1, 2, POS_FACEUP) -Debug.AddCard(44095762, 1, 1, k1, 2, POS_FACEDOWN) +Debug.AddCard(44095762, 1, 1, k1, 2, k2) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(92001300, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(92001300, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(10509340, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(83104731, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(56094445, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(10509340, 0, 0, k1, 0, k2) +Debug.AddCard(83104731, 0, 0, k1, 0, k2) +Debug.AddCard(56094445, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd("神圣防护罩 -反射镜力-") aux.BeginPuzzle(1) Index: single/简化版_33_100_6.lua ================================================================== --- single/简化版_33_100_6.lua +++ single/简化版_33_100_6.lua @@ -6,25 +6,25 @@ Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 600, 0, 0) Debug.SetPlayerInfo(1, 7000, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(05498296, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(15150365, 1, 1, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, k1, 3, POS_FACEUP_ATTACK) +Debug.AddCard(05498296, 0, 0, k1, 2, k2) +Debug.AddCard(89631139, 1, 1, k1, 1, k2) +Debug.AddCard(15150365, 1, 1, k1, 2, k2) +Debug.AddCard(89631139, 1, 1, k1, 3, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(41142615, 0, 0, k1, 2, POS_FACEDOWN) +Debug.AddCard(41142615, 0, 0, k1, 2, k2) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(07459013, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(78004197, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(07459013, 0, 0, k1, 0, k2) +Debug.AddCard(78004197, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(32619583, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(33731070, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(79126789, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(32619583, 0, 0, k1, 0, k2) +Debug.AddCard(33731070, 0, 0, k1, 0, k2) +Debug.AddCard(79126789, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd("暗黑界的武神 高尔德") aux.BeginPuzzle(1) Index: single/简化版_33_100_7.lua ================================================================== --- single/简化版_33_100_7.lua +++ single/简化版_33_100_7.lua @@ -7,21 +7,21 @@ Debug.SetPlayerInfo(0, 1100, 0, 0) Debug.SetPlayerInfo(1, 3050, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 Debug.AddCard(54652250, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE) -Debug.AddCard(78700060, 1, 1, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(78700060, 1, 1, k1, 2, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(82732705, 0, 0, k1, 2, POS_FACEDOWN) -Debug.AddCard(29549364, 0, 0, k1, 3, POS_FACEDOWN) -Debug.AddCard(72302403, 1, 1, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(82732705, 0, 0, k1, 2, k2) +Debug.AddCard(29549364, 0, 0, k1, 3, k2) +Debug.AddCard(72302403, 1, 1, k1, 2, POS_FACEUP) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(71413901, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(71413901, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(31036355, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(31036355, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd("技能抽取") aux.BeginPuzzle(1) Index: single/简化版_33_110_1.lua ================================================================== --- single/简化版_33_110_1.lua +++ single/简化版_33_110_1.lua @@ -19,11 +19,11 @@ local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(8463720, 0, 0, k1, 0, k2) Debug.AddCard(74583607, 0, 0, k1, 0, k2) Debug.AddCard(50954680, 0, 0, k1, 0, k2) Debug.AddCard(44852429, 0, 0, k1, 0, k2) -Debug.AddCard(987311, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(987311, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(45206713, 0, 0, k1, 0, k2) Debug.AddCard(19580308, 0, 0, k1, 0, k2) Index: single/简化版_43_100_1.lua ================================================================== --- single/简化版_43_100_1.lua +++ single/简化版_43_100_1.lua @@ -7,23 +7,23 @@ Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 3000, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(46986414, 1, 1, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(46986414, 1, 1, k1, 2, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(62279055, 1, 1, k1, 2, POS_FACEDOWN) +Debug.AddCard(62279055, 1, 1, k1, 2, k2) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(53932291, 0, 0, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(59546797, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(81275020, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(53932291, 0, 0, k1, 1, k2) +Debug.AddCard(59546797, 0, 0, k1, 2, k2) +Debug.AddCard(81275020, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(1861629, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(1861629, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(50185950, 0, 0, k1, 0, POS_FACEUP_ATTACK) +Debug.AddCard(50185950, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(645087, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(645087, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd("牲祭栗子球") aux.BeginPuzzle(1) Index: single/简化版_52_100_1.lua ================================================================== --- single/简化版_52_100_1.lua +++ single/简化版_52_100_1.lua @@ -7,23 +7,23 @@ Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 1900, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(91731841, 1, 1, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(21251800, 1, 1, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(91731841, 1, 1, k1, 1, k2) +Debug.AddCard(21251800, 1, 1, k1, 2, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(17390179, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(17390179, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(28363749, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(92125819, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(76908448, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(43096270, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(14214060, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(28363749, 0, 0, k1, 0, k2) +Debug.AddCard(92125819, 0, 0, k1, 0, k2) +Debug.AddCard(76908448, 0, 0, k1, 0, k2) +Debug.AddCard(43096270, 0, 0, k1, 0, k2) +Debug.AddCard(14214060, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd("紫翠玉龙") aux.BeginPuzzle(1) Index: single/简化版_52_100_2.lua ================================================================== --- single/简化版_52_100_2.lua +++ single/简化版_52_100_2.lua @@ -7,23 +7,23 @@ Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 2800, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(17390179, 0, 0, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(17390179, 0, 0, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(17390179, 0, 0, k1, 1, k2) +Debug.AddCard(17390179, 0, 0, k1, 2, k2) Debug.AddCard(67284908, 1, 1, k1, 1, POS_FACEUP_DEFENSE) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(53129443, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(53129443, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(35322812, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(17390179, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(35322812, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(28363749, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(35322812, 0, 0, k1, 0, k2) +Debug.AddCard(17390179, 0, 0, k1, 0, k2) +Debug.AddCard(35322812, 0, 0, k1, 0, k2) +Debug.AddCard(28363749, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd("黑洞") aux.BeginPuzzle(1) Index: single/简化版_52_100_3.lua ================================================================== --- single/简化版_52_100_3.lua +++ single/简化版_52_100_3.lua @@ -5,30 +5,30 @@ Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 1700, 0, 0) Debug.SetPlayerInfo(1, 8400, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(90660762, 1, 1, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(90660762, 1, 1, k1, 3, POS_FACEUP_ATTACK) +Debug.AddCard(90660762, 1, 1, k1, 1, k2) +Debug.AddCard(90660762, 1, 1, k1, 3, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(7902349, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(8124921, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(44519536, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(70903634, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(62337487, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(7902349, 0, 0, k1, 0, k2) +Debug.AddCard(8124921, 0, 0, k1, 0, k2) +Debug.AddCard(44519536, 0, 0, k1, 0, k2) +Debug.AddCard(70903634, 0, 0, k1, 0, k2) +Debug.AddCard(27288416, 0, 0, k1, 0, k2) +Debug.AddCard(27288416, 0, 0, k1, 0, k2) +Debug.AddCard(27288416, 0, 0, k1, 0, k2) +Debug.AddCard(62337487, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(54366836, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(54366836, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(46052429, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(96383838, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(21900719, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(46052429, 0, 0, k1, 0, k2) +Debug.AddCard(96383838, 0, 0, k1, 0, k2) +Debug.AddCard(21900719, 0, 0, k1, 0, k2) +Debug.AddCard(27288416, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd("No.54 反骨斗士 狮心") aux.BeginPuzzle(1) Index: single/简化版_52_100_4.lua ================================================================== --- single/简化版_52_100_4.lua +++ single/简化版_52_100_4.lua @@ -4,25 +4,25 @@ Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 1100, 0, 0) Debug.SetPlayerInfo(1, 3900, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(27134689, 0, 0, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(73081602, 1, 1, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(33178416, 1, 1, k1, 3, POS_FACEUP_ATTACK) +Debug.AddCard(27134689, 0, 0, k1, 1, k2) +Debug.AddCard(73081602, 1, 1, k1, 1, k2) +Debug.AddCard(89631139, 1, 1, k1, 2, k2) +Debug.AddCard(33178416, 1, 1, k1, 3, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(63941210, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(55063751, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(5087128, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(99330325, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(68464358, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(63941210, 0, 0, k1, 0, k2) +Debug.AddCard(55063751, 0, 0, k1, 0, k2) +Debug.AddCard(5087128, 0, 0, k1, 0, k2) +Debug.AddCard(99330325, 0, 0, k1, 0, k2) +Debug.AddCard(68464358, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(46668237, 0, 0, k1, 0, POS_FACEUP) +Debug.AddCard(46668237, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd("森之番人 绿狒狒") aux.BeginPuzzle(1) Index: single/简化版_53_100.lua ================================================================== --- single/简化版_53_100.lua +++ single/简化版_53_100.lua @@ -7,18 +7,18 @@ Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 16200, 0, 0) Debug.SetPlayerInfo(1, 16200, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(29071332, 0, 0, k1, 0, POS_FACEUP_ATTACK) -Debug.AddCard(29071332, 0, 0, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(29071332, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(29071332, 0, 0, k1, 3, POS_FACEUP_ATTACK) -Debug.AddCard(29071332, 0, 0, k1, 4, POS_FACEUP_ATTACK) -Debug.AddCard(29071332, 0, 0, k1, 5, POS_FACEUP_ATTACK) -Debug.AddCard(33878931, 1, 1, k1, 0, POS_FACEUP_ATTACK) -Debug.AddCard(33878931, 1, 1, k1, 1, POS_FACEUP_ATTACK) +Debug.AddCard(29071332, 0, 0, k1, 0, k2) +Debug.AddCard(29071332, 0, 0, k1, 1, k2) +Debug.AddCard(29071332, 0, 0, k1, 2, k2) +Debug.AddCard(29071332, 0, 0, k1, 3, k2) +Debug.AddCard(29071332, 0, 0, k1, 4, k2) +Debug.AddCard(29071332, 0, 0, k1, 5, k2) +Debug.AddCard(33878931, 1, 1, k1, 0, k2) +Debug.AddCard(33878931, 1, 1, k1, 1, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Index: single/简化版_53_100_1.lua ================================================================== --- single/简化版_53_100_1.lua +++ single/简化版_53_100_1.lua @@ -6,22 +6,22 @@ Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 4000, 0, 0) Debug.SetPlayerInfo(1, 4200, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(9327502, 0, 0, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(20721928, 0, 0, k1, 3, POS_FACEUP_ATTACK) -Debug.AddCard(58932615, 1, 1, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(20721928, 1, 1, k1, 3, POS_FACEUP_ATTACK) +Debug.AddCard(9327502, 0, 0, k1, 1, k2) +Debug.AddCard(20721928, 0, 0, k1, 3, k2) +Debug.AddCard(58932615, 1, 1, k1, 1, k2) +Debug.AddCard(89631139, 1, 1, k1, 2, k2) +Debug.AddCard(20721928, 1, 1, k1, 3, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(37412656, 0, 0, k1, 1, POS_FACEDOWN) -Debug.AddCard(21143940, 0, 0, k1, 3, POS_FACEDOWN) +Debug.AddCard(37412656, 0, 0, k1, 1, k2) +Debug.AddCard(21143940, 0, 0, k1, 3, k2) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(50608164, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(50608164, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd("假面英雄 光牙") Index: single/简化版_53_100_2.lua ================================================================== --- single/简化版_53_100_2.lua +++ single/简化版_53_100_2.lua @@ -7,24 +7,24 @@ Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 2100, 0, 0) Debug.SetPlayerInfo(1, 1500, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(89943723, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(70781052, 1, 1, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(70781052, 1, 1, k1, 3, POS_FACEUP_ATTACK) +Debug.AddCard(89943723, 0, 0, k1, 2, k2) +Debug.AddCard(89631139, 1, 1, k1, 1, k2) +Debug.AddCard(70781052, 1, 1, k1, 2, k2) +Debug.AddCard(70781052, 1, 1, k1, 3, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(94192409, 0, 0, k1, 1, POS_FACEDOWN) -Debug.AddCard(97077563, 0, 0, k1, 2, POS_FACEDOWN) -Debug.AddCard(60082869, 0, 0, k1, 3, POS_FACEDOWN) -Debug.AddCard(84749824, 0, 0, k1, 4, POS_FACEDOWN) -Debug.AddCard(70342110, 1, 1, k1, 2, POS_FACEDOWN) -Debug.AddCard(97077563, 1, 1, k1, 3, POS_FACEDOWN) +Debug.AddCard(94192409, 0, 0, k1, 1, k2) +Debug.AddCard(97077563, 0, 0, k1, 2, k2) +Debug.AddCard(60082869, 0, 0, k1, 3, k2) +Debug.AddCard(84749824, 0, 0, k1, 4, k2) +Debug.AddCard(70342110, 1, 1, k1, 2, k2) +Debug.AddCard(97077563, 1, 1, k1, 3, k2) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(62113340, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(62113340, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Index: single/简化版_53_100_3.lua ================================================================== --- single/简化版_53_100_3.lua +++ single/简化版_53_100_3.lua @@ -6,21 +6,21 @@ Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 1400, 0, 0) Debug.SetPlayerInfo(1, 3000, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(47946130, 1, 1, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(47946130, 1, 1, k1, 2, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(62878208, 0, 0, k1, 2, POS_FACEDOWN_ATTACK) +Debug.AddCard(62878208, 0, 0, k1, 2, k2) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(3918345, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(22091647, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(3918345, 0, 0, k1, 0, k2) +Debug.AddCard(22091647, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(61127349, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(54485355, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(61127349, 0, 0, k1, 0, k2) +Debug.AddCard(54485355, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd("刚鬼 大巨人食人魔") aux.BeginPuzzle(1) Index: single/简化版_53_100_4.lua ================================================================== --- single/简化版_53_100_4.lua +++ single/简化版_53_100_4.lua @@ -6,24 +6,24 @@ Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 7800, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(89631139, 1, 1, k1, 4, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, k1, 4, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(56727340, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(14624296, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(82112494, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(19510093, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(3117804, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(34496660, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(56727340, 0, 0, k1, 0, k2) +Debug.AddCard(14624296, 0, 0, k1, 0, k2) +Debug.AddCard(82112494, 0, 0, k1, 0, k2) +Debug.AddCard(19510093, 0, 0, k1, 0, k2) +Debug.AddCard(3117804, 0, 0, k1, 0, k2) +Debug.AddCard(34496660, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(28912357, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(28912357, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(89631139, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd("超重神童 牛若-U4") aux.BeginPuzzle(1) Index: single/简化版_53_100_5.lua ================================================================== --- single/简化版_53_100_5.lua +++ single/简化版_53_100_5.lua @@ -7,26 +7,26 @@ Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 11500, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(37955049, 0, 0, k1, 1, POS_FACEUP_ATTACK) +Debug.AddCard(37955049, 0, 0, k1, 1, k2) Debug.AddCard(15341821, 0, 0, k1, 2, POS_FACEUP_DEFENSE) -Debug.AddCard(58932615, 0, 0, k1, 3, POS_FACEUP_ATTACK) -Debug.AddCard(24311372, 1, 1, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(6740720, 1, 1, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(58932615, 0, 0, k1, 3, k2) +Debug.AddCard(24311372, 1, 1, k1, 1, k2) +Debug.AddCard(6740720, 1, 1, k1, 2, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(99748883, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(99748883, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(97204936, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(95992081, 0, 0, k1, 1, POS_FACEDOWN) -Debug.AddCard(26563200, 0, 0, k1, 2, POS_FACEDOWN) +Debug.AddCard(97204936, 0, 0, k1, 0, k2) +Debug.AddCard(95992081, 0, 0, k1, 1, k2) +Debug.AddCard(26563200, 0, 0, k1, 2, k2) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -Debug.AddCard(87979586, 0, 0, k1, 0, POS_FACEUP_ATTACK) +Debug.AddCard(87979586, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(28637168, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(28637168, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd("流星连打-白黑机人") aux.BeginPuzzle(1) Index: single/简化版_53_100_6.lua ================================================================== --- single/简化版_53_100_6.lua +++ single/简化版_53_100_6.lua @@ -5,21 +5,21 @@ Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 5800, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(46986414, 1, 1, k1, 3, POS_FACEUP_ATTACK) +Debug.AddCard(46986414, 1, 1, k1, 3, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(4031928, 0, 0, k1, 3, POS_FACEDOWN) +Debug.AddCard(4031928, 0, 0, k1, 3, k2) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(78391364, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(83334932, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(90361010, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(78391364, 0, 0, k1, 0, k2) +Debug.AddCard(83334932, 0, 0, k1, 0, k2) +Debug.AddCard(90361010, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(33918636, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(76471944, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(33918636, 0, 0, k1, 0, k2) +Debug.AddCard(76471944, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd("超重忍者 猿飞-B") Index: single/简化版_53_100_7.lua ================================================================== --- single/简化版_53_100_7.lua +++ single/简化版_53_100_7.lua @@ -6,24 +6,24 @@ Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 1100, 0, 0) Debug.SetPlayerInfo(1, 3000, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, k1, 2, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(27970830, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(80604091, 0, 0, k1, 3, POS_FACEUP_ATTACK) -Debug.AddCard(86871614, 1, 1, k1, 1, POS_FACEDOWN_ATTACK) -Debug.AddCard(86871614, 1, 1, k1, 2, POS_FACEDOWN_ATTACK) +Debug.AddCard(27970830, 0, 0, k1, 2, POS_FACEUP) +Debug.AddCard(80604091, 0, 0, k1, 3, POS_FACEUP) +Debug.AddCard(86871614, 1, 1, k1, 1, k2) +Debug.AddCard(86871614, 1, 1, k1, 2, k2) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(2511717, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(2511717, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(83039729, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(54098121, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(44430454, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(83039729, 0, 0, k1, 0, k2) +Debug.AddCard(54098121, 0, 0, k1, 0, k2) +Debug.AddCard(44430454, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd("血之代偿") aux.BeginPuzzle(1) Index: single/简化版_53_110_1.lua ================================================================== --- single/简化版_53_110_1.lua +++ single/简化版_53_110_1.lua @@ -9,21 +9,21 @@ local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 Debug.AddCard(16428514, 0, 0, k1, 1, POS_FACEDOWN_DEFENSE) Debug.AddCard(78202553, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE) Debug.AddCard(31759689, 0, 0, k1, 3, POS_FACEDOWN_DEFENSE) -Debug.AddCard(89631139, 1, 1, k1, 3, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, k1, 3, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 Debug.AddCard(68001309, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(52503575, 0, 0, k1, 2, POS_FACEUP) -Debug.AddCard(74640994, 0, 0, k1, 3, POS_FACEDOWN) +Debug.AddCard(74640994, 0, 0, k1, 3, k2) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(65976795, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(42713844, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(16719140, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(74762582, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(65976795, 0, 0, k1, 0, k2) +Debug.AddCard(42713844, 0, 0, k1, 0, k2) +Debug.AddCard(16719140, 0, 0, k1, 0, k2) +Debug.AddCard(74762582, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡