DELETED script/constant.txt Index: script/constant.txt ================================================================== --- script/constant.txt +++ /dev/null @@ -1,865 +0,0 @@ ---min/max value -MIN_ID =1000 --4 digits, by DataManager::GetDesc() -MAX_ID =268435455 --28 bits, by DataManager::GetDesc() -MAX_COUNTER =65535 --max number for adding/removing counters, by card::add_counter(), field::remove_counter() -MAX_PARAMETER =0xffff ---Locations 区域 -LOCATION_DECK =0x01 --卡组 -LOCATION_HAND =0x02 --手牌 -LOCATION_MZONE =0x04 --主要怪兽区(0-4)+额外怪兽区(5-6) -LOCATION_SZONE =0x08 --魔陷区(0-4)+场地区(5) -LOCATION_GRAVE =0x10 --墓地 -LOCATION_REMOVED =0x20 --除外区 -LOCATION_EXTRA =0x40 --额外 -LOCATION_OVERLAY =0x80 --超量素材 -LOCATION_ONFIELD =0x0c --场上(LOCATION_MZONE+LOCATION_SZONE) ---Locations (for redirect) 若在重定向类效果中仅指定LOCATION_DECK则为弹回卡组顶部 -LOCATION_DECKBOT =0x10001 --弹回卡组底部 -LOCATION_DECKSHF =0x20001 --弹回卡组并洗牌 ---Sequences (for Duel.SendtoDeck) -SEQ_DECKTOP =0 --弹回卡组顶端 -SEQ_DECKBOTTOM =1 --弹回卡组底端 -SEQ_DECKSHUFFLE =2 --弹回卡组并洗牌(洗牌前暂时放在底端) ---Locations of spell cards -LOCATION_FZONE =0x100 --场地区 -LOCATION_PZONE =0x200 --灵摆区 ---Positions 表示形式 -POS_FACEUP_ATTACK =0x1 --表侧攻击 -POS_FACEDOWN_ATTACK =0x2 --(reserved) -POS_FACEUP_DEFENSE =0x4 --表侧守备 -POS_FACEDOWN_DEFENSE =0x8 --里侧守备 -POS_FACEUP =0x5 --正面表示 -POS_FACEDOWN =0xa --背面表示 -POS_ATTACK =0x3 --攻击表示 -POS_DEFENSE =0xc --守备表示 -NO_FLIP_EFFECT =0x10000--不发动反转效果 ---Types 卡片类型 -TYPE_MONSTER =0x1 --怪兽卡 -TYPE_SPELL =0x2 --魔法卡 -TYPE_TRAP =0x4 --陷阱卡 -TYPE_NORMAL =0x10 --通常怪兽 -TYPE_EFFECT =0x20 --效果 -TYPE_FUSION =0x40 --融合 -TYPE_RITUAL =0x80 --仪式 -TYPE_TRAPMONSTER =0x100 --陷阱怪兽 -TYPE_SPIRIT =0x200 --灵魂 -TYPE_UNION =0x400 --同盟 -TYPE_DUAL =0x800 --二重 -TYPE_TUNER =0x1000 --调整 -TYPE_SYNCHRO =0x2000 --同调 -TYPE_TOKEN =0x4000 --衍生物 -TYPE_QUICKPLAY =0x10000 --速攻 -TYPE_CONTINUOUS =0x20000 --永续 -TYPE_EQUIP =0x40000 --装备 -TYPE_FIELD =0x80000 --场地 -TYPE_COUNTER =0x100000 --反击 -TYPE_FLIP =0x200000 --翻转 -TYPE_TOON =0x400000 --卡通 -TYPE_XYZ =0x800000 --超量 -TYPE_PENDULUM =0x1000000 --灵摆 -TYPE_SPSUMMON =0x2000000 --特殊召唤 -TYPE_LINK =0x4000000 --连接 ---组合类型 -TYPES_TOKEN_MONSTER =0x4011 -TYPES_NORMAL_TRAP_MONSTER =0x111 -TYPES_EFFECT_TRAP_MONSTER =0x121 ---Attributes 属性 -ATTRIBUTE_ALL =0x7f --All -ATTRIBUTE_EARTH =0x01 --地 -ATTRIBUTE_WATER =0x02 --水 -ATTRIBUTE_FIRE =0x04 --炎 -ATTRIBUTE_WIND =0x08 --风 -ATTRIBUTE_LIGHT =0x10 --光 -ATTRIBUTE_DARK =0x20 --暗 -ATTRIBUTE_DIVINE =0x40 --神 ---Races 种族 -RACE_ALL =0x3ffffff --全种族 -RACE_WARRIOR =0x1 --战士 -RACE_SPELLCASTER =0x2 --魔法师 -RACE_FAIRY =0x4 --天使 -RACE_FIEND =0x8 --恶魔 -RACE_ZOMBIE =0x10 --不死 -RACE_MACHINE =0x20 --机械 -RACE_AQUA =0x40 --水 -RACE_PYRO =0x80 --炎 -RACE_ROCK =0x100 --岩石 -RACE_WINDBEAST =0x200 --鸟兽 -RACE_PLANT =0x400 --植物 -RACE_INSECT =0x800 --昆虫 -RACE_THUNDER =0x1000 --雷 -RACE_DRAGON =0x2000 --龙 -RACE_BEAST =0x4000 --兽 -RACE_BEASTWARRIOR =0x8000 --兽战士 -RACE_DINOSAUR =0x10000 --恐龙 -RACE_FISH =0x20000 --鱼 -RACE_SEASERPENT =0x40000 --海龙 -RACE_REPTILE =0x80000 --爬虫类 -RACE_PSYCHO =0x100000 --念动力 -RACE_DIVINE =0x200000 --幻神兽 -RACE_CREATORGOD =0x400000 --创造神 -RACE_WYRM =0x800000 --幻龙 -RACE_CYBERSE =0x1000000 --电子界 -RACE_ILLUSION =0x2000000 --幻想魔 ---Reason 卡片到当前位置的原因 -REASON_DESTROY =0x1 --破坏 -REASON_RELEASE =0x2 --解放 -REASON_TEMPORARY =0x4 --暂时 -REASON_MATERIAL =0x8 --作为融合/同调/超量素材或用於儀式/升級召喚 -REASON_SUMMON =0x10 --召唤 -REASON_BATTLE =0x20 --战斗破坏 -REASON_EFFECT =0x40 --效果 -REASON_COST =0x80 --用於代價或無法支付代價而破壞 -REASON_ADJUST =0x100 --调整(御前试合) -REASON_LOST_TARGET =0x200 --失去装备对象 -REASON_RULE =0x400 --规则 -REASON_SPSUMMON =0x800 --特殊召唤 -REASON_DISSUMMON =0x1000 --召唤失败 -REASON_FLIP =0x2000 --翻转 -REASON_DISCARD =0x4000 --丢弃 -REASON_RDAMAGE =0x8000 --回復轉換後的傷害 -REASON_RRECOVER =0x10000 --傷害轉換後的回復 -REASON_RETURN =0x20000 --回到墓地 -REASON_FUSION =0x40000 --用於融合召喚 -REASON_SYNCHRO =0x80000 --用於同调召喚 -REASON_RITUAL =0x100000 --用於仪式召喚 -REASON_XYZ =0x200000 --用於超量召喚 -REASON_REPLACE =0x1000000 --代替 -REASON_DRAW =0x2000000 --抽卡 -REASON_REDIRECT =0x4000000 --改变去向(大宇宙,带菌等) -REASON_REVEAL =0x8000000 --翻开卡组(森罗) -REASON_LINK =0x10000000 --用于连接召唤 -REASON_LOST_OVERLAY =0x20000000 --超量素材随着超量怪兽离场 ---Location Reason -LOCATION_REASON_TOFIELD =0x1 --Duel.GetLocationCount()預設值,凱薩競技場 -LOCATION_REASON_CONTROL =0x2 --Card.IsControlerCanBeChanged()使用 ---Summon Type --召唤类型 -SUMMON_TYPE_NORMAL =0x10000000 --通常召唤(EFFECT_SUMMON_PROC,EFFECT_SET_PROC 可用Value修改數值) -SUMMON_TYPE_ADVANCE =0x11000000 --上级召唤 -SUMMON_TYPE_DUAL =0x12000000 --再度召唤(二重) -SUMMON_TYPE_FLIP =0x20000000 --翻转召唤 -SUMMON_TYPE_SPECIAL =0x40000000 --特殊召唤(EFFECT_SPSUMMON_PROC,EFFECT_SPSUMMON_PROC_G 可用Value修改數值) -SUMMON_TYPE_FUSION =0x43000000 --融合召唤 -SUMMON_TYPE_RITUAL =0x45000000 --仪式召唤 -SUMMON_TYPE_SYNCHRO =0x46000000 --同调召唤 -SUMMON_TYPE_XYZ =0x49000000 --超量召唤 -SUMMON_TYPE_PENDULUM =0x4a000000 --灵摆召唤 -SUMMON_TYPE_LINK =0x4c000000 --连接召唤 ---Summon Value --特定的召唤方式 -SUMMON_VALUE_SELF =0x1 --自身效果或条件 -SUMMON_VALUE_BLACK_GARDEN =0x10 --黑色花园 -SUMMON_VALUE_SYNCHRO_MATERIAL =0x11 --特殊召唤并作为同调素材(黑羽-东云之东风检查) -SUMMON_VALUE_DARK_SANCTUARY =0x12 --暗黑圣域 -SUMMON_VALUE_MONSTER_REBORN =0x13 --死者苏生(千年的启示) -SUMMON_VALUE_LV =0x1000 --对应LV怪兽的效果 -SUMMON_VALUE_GLADIATOR =0x2000 --剑斗兽 -SUMMON_VALUE_EVOLTILE =0x4000 --进化虫 -SUMMON_VALUE_NOUVELLEZ =0x8000 --新式魔厨 ---Status --卡片当前状态 -STATUS_DISABLED =0x0001 --效果被无效 -STATUS_TO_ENABLE =0x0002 --将变成有效 -STATUS_TO_DISABLE =0x0004 --将变成无效 -STATUS_PROC_COMPLETE =0x0008 --完成正规召唤(解除苏生限制) -STATUS_SET_TURN =0x0010 --在本回合覆盖 -STATUS_NO_LEVEL =0x0020 --无等级 -STATUS_BATTLE_RESULT =0x0040 --傷害計算結果預計要破壞的怪獸 -STATUS_SPSUMMON_STEP =0x0080 --效果特召處理中 -STATUS_FORM_CHANGED =0x0100 --改变过表示形式 -STATUS_SUMMONING =0x0200 --召唤中 -STATUS_EFFECT_ENABLED =0x0400 --卡片準備就緒(不在移動、召喚、魔法陷阱發動中) -STATUS_SUMMON_TURN =0x0800 --在本回合召喚/SET -STATUS_DESTROY_CONFIRMED =0x1000 --预定被破坏 -STATUS_LEAVE_CONFIRMED =0x2000 --連鎖處理完後送去墓地的魔法陷阱 -STATUS_BATTLE_DESTROYED =0x4000 --战斗破坏确定後尚未移動 -STATUS_COPYING_EFFECT =0x8000 --复制效果 -STATUS_CHAINING =0x10000 --正在連鎖串中 -STATUS_SUMMON_DISABLED =0x20000 --召唤无效後尚未移動 -STATUS_ACTIVATE_DISABLED =0x40000 --发动无效後尚未移動 -STATUS_EFFECT_REPLACED =0x80000 --效果被替代(红莲霸权) -STATUS_FUTURE_FUSION =0x100000 --未来融合特殊召唤(不触发融合素材效果) -STATUS_ATTACK_CANCELED =0x200000 --若其為攻擊者,則攻擊中止 -STATUS_INITIALIZING =0x400000 --初始化.. -STATUS_TO_HAND_WITHOUT_CONFIRM =0x800000 --非公开的卡被效果加入手卡但未给对方确认 -STATUS_JUST_POS =0x1000000 --已改變表示形式(用於STATUS_CONTINUOUS_POS判定) -STATUS_CONTINUOUS_POS =0x2000000 --改變後再次設定成其他表示形式 -STATUS_FORBIDDEN =0x4000000 --不能play -STATUS_ACT_FROM_HAND =0x8000000 --從手牌发动 -STATUS_OPPO_BATTLE =0x10000000 --和對手的怪兽戰鬥 -STATUS_FLIP_SUMMON_TURN =0x20000000 --在本回合反转召唤 -STATUS_SPSUMMON_TURN =0x40000000 --在本回合特殊召唤 ---Assume -ASSUME_CODE =1 -ASSUME_TYPE =2 -ASSUME_LEVEL =3 -ASSUME_RANK =4 -ASSUME_ATTRIBUTE =5 -ASSUME_RACE =6 -ASSUME_ATTACK =7 -ASSUME_DEFENSE =8 ---Link Marker -LINK_MARKER_BOTTOM_LEFT =0x001 -- ↙ -LINK_MARKER_BOTTOM =0x002 -- ↓ -LINK_MARKER_BOTTOM_RIGHT =0x004 -- ↘ -LINK_MARKER_LEFT =0x008 -- ← -LINK_MARKER_RIGHT =0x020 -- → -LINK_MARKER_TOP_LEFT =0x040 -- ↖ -LINK_MARKER_TOP =0x080 -- ↑ -LINK_MARKER_TOP_RIGHT =0x100 -- ↗ ---Counter --指示物 -COUNTER_WITHOUT_PERMIT =0x1000 --可以放置在非特定對象的指示物 -COUNTER_NEED_ENABLE =0x2000 --N/A ---Phase --阶段 -PHASE_DRAW =0x01 --抽卡阶段 -PHASE_STANDBY =0x02 --准备阶段 -PHASE_MAIN1 =0x04 --主要阶段1 -PHASE_BATTLE_START =0x08 --战斗阶段开始 -PHASE_BATTLE_STEP =0x10 --战斗步驟 -PHASE_DAMAGE =0x20 --伤害步驟 -PHASE_DAMAGE_CAL =0x40 --伤害计算时 -PHASE_BATTLE =0x80 --战斗阶段結束 -PHASE_MAIN2 =0x100 --主要阶段2 -PHASE_END =0x200 --结束阶段 ---Player --玩家 -PLAYER_NONE =2 --2个玩家都不是 -PLAYER_ALL =3 --2个玩家都是 ---Chain info --连锁信息 -CHAININFO_CHAIN_COUNT =0x01 --连锁数 -CHAININFO_TRIGGERING_EFFECT =0x02 --连锁的效果 -CHAININFO_TRIGGERING_PLAYER =0x04 --连锁的玩家 -CHAININFO_TRIGGERING_CONTROLER =0x08 --连锁的卡的控制者 -CHAININFO_TRIGGERING_LOCATION =0x10 --连锁的位置 -CHAININFO_TRIGGERING_SEQUENCE =0x20 --连锁的位置的编号(指怪兽和魔陷区的格子) -CHAININFO_TARGET_CARDS =0x40 --连锁的效果的对象(以下3个需要在target函数里设置) -CHAININFO_TARGET_PLAYER =0x80 --连锁的效果的对象(玩家) -CHAININFO_TARGET_PARAM =0x100 --连锁的效果的参数值 -CHAININFO_DISABLE_REASON =0x200 --无效的原因 -CHAININFO_DISABLE_PLAYER =0x400 --无效的玩家 -CHAININFO_CHAIN_ID =0x800 --连锁ID -CHAININFO_TYPE =0x1000 --连锁类型 -CHAININFO_EXTTYPE =0x2000 --连锁额外类型 -CHAININFO_TRIGGERING_POSITION =0x4000 --连锁发生时的表示形式 -CHAININFO_TRIGGERING_CODE =0x8000 --连锁发生时的密码 -CHAININFO_TRIGGERING_CODE2 =0x10000 --连锁发生时的其他密码 -CHAININFO_TRIGGERING_LEVEL =0x40000 --连锁发生时的等级 -CHAININFO_TRIGGERING_RANK =0x80000 --连锁发生时的阶级 -CHAININFO_TRIGGERING_ATTRIBUTE =0x100000 --连锁发生时的属性 -CHAININFO_TRIGGERING_RACE =0x200000 --连锁发生时的种族 -CHAININFO_TRIGGERING_ATTACK =0x400000 --连锁发生时的攻击力 -CHAININFO_TRIGGERING_DEFENSE =0x800000 --连锁发生时的守备力 ---========== Reset ========== --重置条件(注意:重置条件可以多个相加) -RESET_SELF_TURN =0x10000000 --自己回合的階段重置 -RESET_OPPO_TURN =0x20000000 --对方回合的階段重置 -RESET_PHASE =0x40000000 --阶段结束重置(一般和上面那些阶段配合使用) -RESET_CHAIN =0x80000000 --连锁结束重置 -RESET_EVENT =0x1000 --指定的條件下重置(一般和下面这些事件配合使用) -RESET_CARD =0x2000 --重置Owner為指定卡片的效果 -RESET_CODE =0x4000 --重置指定Code的single效果(不含EFFECT_FLAG_SINGLE_RANGE) -RESET_COPY =0x8000 --重置以复制取得的效果 -RESET_DISABLE =0x00010000 --效果无效重置(只適用於owner==handler的效果) -RESET_TURN_SET =0x00020000 --变里侧重置(皆為事件觸發前重置) -RESET_TOGRAVE =0x00040000 --去墓地重置 -RESET_REMOVE =0x00080000 --除外重置 -RESET_TEMP_REMOVE =0x00100000 --暂时除外重置 -RESET_TOHAND =0x00200000 --回手牌或加入手牌重置 -RESET_TODECK =0x00400000 --回卡组重置 -RESET_LEAVE =0x00800000 --从怪兽区或魔法区到不同区域 -RESET_TOFIELD =0x01000000 --除了返回场上以外,从不同区域移动到怪兽区或魔法区 -RESET_CONTROL =0x02000000 --控制者变更重置 -RESET_OVERLAY =0x04000000 --超量叠放重置 -RESET_MSCHANGE =0x08000000 --从怪兽区到魔法区,或者从魔法区到怪兽区(move_to_field()、寶玉獸) -----组合时点 -RESETS_STANDARD =0x1fe0000 --RESET_TOFIELD+RESET_LEAVE+RESET_TODECK+RESET_TOHAND+RESET_TEMP_REMOVE+RESET_REMOVE+RESET_TOGRAVE+RESET_TURN_SET -RESETS_REDIRECT =0xc7e0000 --RESETS_STANDARD+RESET_OVERLAY+RESET_MSCHANGE-RESET_TOFIELD-RESET_LEAVE (EFFECT_LEAVE_FIELD_REDIRECT) -RESETS_WITHOUT_TEMP_REMOVE =0x56e0000 --RESETS_STANDARD-RESET_TEMP_REMOVE-RESET_LEAVE+RESET_OVERLAY ---========== Types ========== --效果类型(定义效果触发类型,和codes一起使用) -EFFECT_TYPE_SINGLE =0x0001 --自己状态变化时触发 -EFFECT_TYPE_FIELD =0x0002 --场上所有卡状态变化时触发 -EFFECT_TYPE_EQUIP =0x0004 --装备效果 -EFFECT_TYPE_ACTIONS =0x0008 --触发型,以下類型會自動添加此屬性(对峙的G) -EFFECT_TYPE_ACTIVATE =0x0010 --魔陷发动 -EFFECT_TYPE_FLIP =0x0020 --翻转效果 -EFFECT_TYPE_IGNITION =0x0040 --起动效果 -EFFECT_TYPE_TRIGGER_O =0x0080 --诱发选发效果 -EFFECT_TYPE_QUICK_O =0x0100 --诱发即时效果 -EFFECT_TYPE_TRIGGER_F =0x0200 --诱发必发效果 -EFFECT_TYPE_QUICK_F =0x0400 --诱发即时必发效果(熊猫龙等) -EFFECT_TYPE_CONTINUOUS =0x0800 --由事件觸發的輔助用效果/永續效果 -EFFECT_TYPE_XMATERIAL =0x1000 --作为超量素材时超量怪兽获得的效果(十二兽) -EFFECT_TYPE_GRANT =0x2000 --使其他卡片获得效果(天气模样) -EFFECT_TYPE_TARGET =0x4000 --影响持续取的对象的效果(基本只用于魔陷) ---========== Flags ========== --效果的特殊性质 -EFFECT_FLAG_INITIAL =0x0001 --可以发动的 -EFFECT_FLAG_FUNC_VALUE =0x0002 --此效果的Value属性是函数 -EFFECT_FLAG_COUNT_LIMIT =0x0004 --发动次数限制 -EFFECT_FLAG_FIELD_ONLY =0x0008 --此效果是注册给全局环境的 -EFFECT_FLAG_CARD_TARGET =0x0010 --取对象效果 -EFFECT_FLAG_IGNORE_RANGE =0x0020 --影响所有区域的卡(大宇宙) -EFFECT_FLAG_ABSOLUTE_TARGET =0x0040 --Target Range固定為某個玩家的視角所見的自己/對方(SetAbsoluteRange()專用) -EFFECT_FLAG_IGNORE_IMMUNE =0x0080 --无视效果免疫 -EFFECT_FLAG_SET_AVAILABLE =0x0100 --裡側狀態可發動的效果、影响场上里侧的卡的永續型效果 -EFFECT_FLAG_CANNOT_NEGATE =0x0200 --含有"此效果不會被無效"的敘述 -EFFECT_FLAG_CANNOT_DISABLE =0x0400 --效果不会被无效 -EFFECT_FLAG_PLAYER_TARGET =0x0800 --含有"以玩家为对象"的特性(精靈之鏡)、影響玩家的永續型效果(SetTargetRange()改成指定玩家) -EFFECT_FLAG_BOTH_SIDE =0x1000 --双方都能使用(部分场地,弹压) -EFFECT_FLAG_COPY_INHERIT =0x2000 --若由复制的效果產生則继承其Reset属性 -EFFECT_FLAG_DAMAGE_STEP =0x4000 --可以在伤害步骤发动 -EFFECT_FLAG_DAMAGE_CAL =0x8000 --可以在伤害计算时发动 -EFFECT_FLAG_DELAY =0x10000 --場合型誘發效果、用於永續效果的EFFECT_TYPE_CONTINUOUS -EFFECT_FLAG_SINGLE_RANGE =0x20000 --只对自己有效 -EFFECT_FLAG_UNCOPYABLE =0x40000 --不能复制的原始效果(效果外文本) -EFFECT_FLAG_OATH =0x80000 --誓约效果 -EFFECT_FLAG_SPSUM_PARAM =0x100000 --指定召喚/规则特殊召唤的位置和表示形式(熔岩魔神) -EFFECT_FLAG_REPEAT =0x200000 --N/A -EFFECT_FLAG_NO_TURN_RESET =0x400000 --发条等“这张卡在场上只能发动一次”的效果 -EFFECT_FLAG_EVENT_PLAYER =0x800000 --视为对方玩家的效果(动作?) -EFFECT_FLAG_OWNER_RELATE =0x1000000 --与效果owner关联的效果 -EFFECT_FLAG_CANNOT_INACTIVATE =0x2000000 --發動不會被無效 -EFFECT_FLAG_CLIENT_HINT =0x4000000 --客户端提示 -EFFECT_FLAG_CONTINUOUS_TARGET =0x8000000 --建立持續對象的永續魔法/永續陷阱/早埋系以外的裝備魔法卡 -EFFECT_FLAG_LIMIT_ZONE =0x10000000 --限制魔法·陷阱卡发动时可以放置的区域 -EFFECT_FLAG_COF =0x20000000 --N/A -EFFECT_FLAG_CVAL_CHECK =0x40000000 --N/A -EFFECT_FLAG_IMMEDIATELY_APPLY =0x80000000 --卡在发动时效果就立即适用 - -EFFECT_FLAG2_REPEAT_UPDATE =0x0001 --最后计算的攻击力上升 -EFFECT_FLAG2_COF =0x0002 --通常魔法卡在MP1以外发动(邪恶的仪式的特殊处理) -EFFECT_FLAG2_WICKED =0x0004 --神之化身/恐惧之源的攻击力变化最后计算 -EFFECT_FLAG2_OPTION =0x0008 --子機 - ---========== Codes ========== --对永续性效果表示效果类型(EFFECT开头),对诱发型效果表示触发效果的事件/时点(EVENT开头) -EFFECT_IMMUNE_EFFECT =1 --效果免疫 -EFFECT_DISABLE =2 --效果无效(技能抽取) -EFFECT_CANNOT_DISABLE =3 --卡的效果不能被无效 -EFFECT_SET_CONTROL =4 --设置控制权 -EFFECT_CANNOT_CHANGE_CONTROL =5 --不能改变控制权 -EFFECT_CANNOT_ACTIVATE =6 --玩家不能发动效果 -EFFECT_CANNOT_TRIGGER =7 --卡不能发动效果 -EFFECT_DISABLE_EFFECT =8 --效果无效(聖杯) -EFFECT_DISABLE_CHAIN =9 --在連鎖串中無效(processor.cpp) -EFFECT_DISABLE_TRAPMONSTER =10 --陷阱怪兽无效 -EFFECT_CANNOT_INACTIVATE =12 --发动不能被无效 -EFFECT_CANNOT_DISEFFECT =13 --发动的效果不能被无效 -EFFECT_CANNOT_CHANGE_POSITION =14 --不能改变表示形式 -EFFECT_TRAP_ACT_IN_HAND =15 --陷阱可以从手牌发动 -EFFECT_TRAP_ACT_IN_SET_TURN =16 --陷阱可以在盖放的回合发动 -EFFECT_REMAIN_FIELD =17 --X回合内留在场上(光之护封剑等) -EFFECT_MONSTER_SSET =18 --怪兽可以在魔陷区放置 -EFFECT_CANNOT_SUMMON =20 --不能召唤怪兽 -EFFECT_CANNOT_FLIP_SUMMON =21 --不能翻转召唤怪兽 -EFFECT_CANNOT_SPECIAL_SUMMON =22 --不能特殊召唤怪兽 -EFFECT_CANNOT_MSET =23 --不能覆盖怪兽 -EFFECT_CANNOT_SSET =24 --不能覆盖魔陷 -EFFECT_CANNOT_DRAW =25 --不能抽卡 -EFFECT_CANNOT_DISABLE_SUMMON =26 --召唤不会无效 -EFFECT_CANNOT_DISABLE_SPSUMMON =27 --特殊召唤不会无效 -EFFECT_SET_SUMMON_COUNT_LIMIT =28 --限制每回合放置怪兽次数 -EFFECT_EXTRA_SUMMON_COUNT =29 --增加召唤(通常召唤)次数 -EFFECT_SPSUMMON_CONDITION =30 --特殊召唤条件 -EFFECT_REVIVE_LIMIT =31 --有苏生限制的怪獸(Card.EnableReviveLimit()) -EFFECT_SUMMON_PROC =32 --召唤规则效果 -EFFECT_LIMIT_SUMMON_PROC =33 --召唤规则限制 -EFFECT_SPSUMMON_PROC =34 --特殊召唤规则 -EFFECT_EXTRA_SET_COUNT =35 --增加盖放(通常召唤)次数 -EFFECT_SET_PROC =36 --放置(通常召唤)规则 -EFFECT_LIMIT_SET_PROC =37 --放置(通常召唤)规则限制 -EFFECT_DIVINE_LIGHT =38 --神圣光辉 -EFFECT_CANNOT_DISABLE_FLIP_SUMMON =39 --翻转召唤不会无效 -EFFECT_INDESTRUCTABLE =40 --不会被破坏 -EFFECT_INDESTRUCTABLE_EFFECT =41 --不会被效果破坏 -EFFECT_INDESTRUCTABLE_BATTLE =42 --不会被战斗破坏 -EFFECT_UNRELEASABLE_SUM =43 --不能做上级召唤的祭品 -EFFECT_UNRELEASABLE_NONSUM =44 --不能做上级召唤以外的祭品 -EFFECT_DESTROY_SUBSTITUTE =45 --必選的代替破壞(此卡被破壞時用其他卡代替) -EFFECT_CANNOT_RELEASE =46 --不能进行解放行为 -EFFECT_INDESTRUCTABLE_COUNT =47 --一回合几次不会被破坏 -EFFECT_UNRELEASABLE_EFFECT =48 --不能被解放 -EFFECT_DESTROY_REPLACE =50 --可選的代替破壞(將破壞改成其他動作) -EFFECT_RELEASE_REPLACE =51 --代替解放 -EFFECT_SEND_REPLACE =52 --可以不送去XX而送去OO(甜点城堡等) -EFFECT_CANNOT_DISCARD_HAND =55 --不能丢弃手牌 -EFFECT_CANNOT_DISCARD_DECK =56 --不能把卡组的卡送去墓地 -EFFECT_CANNOT_USE_AS_COST =57 --不能作为COST使用 -EFFECT_CANNOT_PLACE_COUNTER =58 --不能放置counter -EFFECT_CANNOT_TO_GRAVE_AS_COST =59 --不能作为COST送去墓地 -EFFECT_LEAVE_FIELD_REDIRECT =60 --离场时重新指定去向 -EFFECT_TO_HAND_REDIRECT =61 --回手牌时重新指定去向 -EFFECT_TO_DECK_REDIRECT =62 --回卡组时重新指定去向 -EFFECT_TO_GRAVE_REDIRECT =63 --去墓地时重新指定去向 -EFFECT_REMOVE_REDIRECT =64 --除外时重新指定去向 -EFFECT_CANNOT_TO_HAND =65 --不能加入手牌 -EFFECT_CANNOT_TO_DECK =66 --不能回卡组 -EFFECT_CANNOT_REMOVE =67 --不能除外 -EFFECT_CANNOT_TO_GRAVE =68 --不能去墓地 -EFFECT_CANNOT_TURN_SET =69 --不能变里侧 -EFFECT_CANNOT_BE_BATTLE_TARGET =70 --不能成为攻击对象 -EFFECT_CANNOT_BE_EFFECT_TARGET =71 --不能成为效果对象 -EFFECT_IGNORE_BATTLE_TARGET =72 --不能成为攻击对象-鶸型(传说的渔人) -EFFECT_CANNOT_DIRECT_ATTACK =73 --不能直接攻击 -EFFECT_DIRECT_ATTACK =74 --可以直接攻击 -EFFECT_DUAL_STATUS =75 --二重状态 -EFFECT_EQUIP_LIMIT =76 --装备对象限制 -EFFECT_DUAL_SUMMONABLE =77 --可以再度召唤 -EFFECT_UNION_LIMIT =78 -- -EFFECT_REVERSE_DAMAGE =80 --伤害变回复 -EFFECT_REVERSE_RECOVER =81 --回复变伤害 -EFFECT_CHANGE_DAMAGE =82 --改变伤害数值 -EFFECT_REFLECT_DAMAGE =83 --反射伤害 -EFFECT_CANNOT_ATTACK =85 --不能攻击 -EFFECT_CANNOT_ATTACK_ANNOUNCE =86 --不能攻击宣言 -EFFECT_CANNOT_CHANGE_POS_E =87 --不会被卡的效果变成守备表示(攻击性云魔物) -EFFECT_ACTIVATE_COST =90 --发动代价(魔力之枷) -EFFECT_SUMMON_COST =91 --召唤代价 -EFFECT_SPSUMMON_COST =92 --特殊召唤代价(暴君龙) -EFFECT_FLIPSUMMON_COST =93 --翻转召唤代价 -EFFECT_MSET_COST =94 --怪兽放置代价 -EFFECT_SSET_COST =95 --魔陷放置代价 -EFFECT_ATTACK_COST =96 --攻击代价(霞之谷猎鹰) - -EFFECT_UPDATE_ATTACK =100 --增减攻击力 -EFFECT_SET_ATTACK =101 --设置自身攻击力、攻击力变成X特殊召唤、持续改变攻击力 -EFFECT_SET_ATTACK_FINAL =102 --暂时改变攻击力(所有置入连锁的效果) -EFFECT_SET_BASE_ATTACK =103 --设置自身原本攻击力、持续改变原本攻击力 -EFFECT_UPDATE_DEFENSE =104 --增减守备力 -EFFECT_SET_DEFENSE =105 --设置自身守备力、守备力变成X特殊召唤、持续改变守备力 -EFFECT_SET_DEFENSE_FINAL =106 --暂时改变守备力(所有置入连锁的效果) -EFFECT_SET_BASE_DEFENSE =107 --设置自身原本守备力、持续改变原本守备力 -EFFECT_REVERSE_UPDATE =108 --倒置增减攻击力、防御力(天邪鬼) -EFFECT_SWAP_AD =109 --交换攻守(超級漏洞人) -EFFECT_SWAP_BASE_AD =110 --交换原本攻守 -EFFECT_SET_BASE_ATTACK_FINAL =111 --暂时改变原本攻击力 -EFFECT_SET_BASE_DEFENSE_FINAL =112 --暂时改变原本防御力 -EFFECT_ADD_CODE =113 --增加卡名 -EFFECT_CHANGE_CODE =114 --改变卡名 -EFFECT_ADD_TYPE =115 --增加卡片种类(types) -EFFECT_REMOVE_TYPE =116 --删除卡片种类 -EFFECT_CHANGE_TYPE =117 --改变卡片种类 -EFFECT_ADD_RACE =120 --增加种族 -EFFECT_REMOVE_RACE =121 --删除种族 -EFFECT_CHANGE_RACE =122 --改变种族 -EFFECT_ADD_ATTRIBUTE =125 --增加属性 -EFFECT_REMOVE_ATTRIBUTE =126 --删除属性 -EFFECT_CHANGE_ATTRIBUTE =127 --改变属性 -EFFECT_UPDATE_LEVEL =130 --改变等级 -EFFECT_CHANGE_LEVEL =131 --设置等级 -EFFECT_UPDATE_RANK =132 --改变阶级 -EFFECT_CHANGE_RANK =133 --设置阶级 -EFFECT_UPDATE_LSCALE =134 --改变左刻度 -EFFECT_CHANGE_LSCALE =135 --设置左刻度 -EFFECT_UPDATE_RSCALE =136 --改变右刻度 -EFFECT_CHANGE_RSCALE =137 --设置右刻度 -EFFECT_SET_POSITION =140 --設定表示形式 -EFFECT_SELF_DESTROY =141 --不入連鎖的破壞(罪系列等) -EFFECT_SELF_TOGRAVE =142 --不入連鎖的送墓 -EFFECT_DOUBLE_TRIBUTE =150 --可以作为2个祭品 -EFFECT_DECREASE_TRIBUTE =151 --减少祭品 -EFFECT_DECREASE_TRIBUTE_SET =152 --减少放置怪兽的祭品 -EFFECT_EXTRA_RELEASE =153 --必須使用的代替解放(灵魂交错) -EFFECT_TRIBUTE_LIMIT =154 --祭品限制 -EFFECT_EXTRA_RELEASE_SUM =155 --代替召唤解放(帝王的烈旋) -EFFECT_TRIPLE_TRIBUTE =156 --N/A -EFFECT_ADD_EXTRA_TRIBUTE =157 --增加可使用的祭品(真龙) -EFFECT_EXTRA_RELEASE_NONSUM =158 --代替效果COST的解放(闇黒世界) -EFFECT_PUBLIC =160 --公开手牌 -EFFECT_COUNTER_PERMIT =0x10000--允许放置指示物类型 -EFFECT_COUNTER_LIMIT =0x20000--允许放置指示物数量 -EFFECT_RCOUNTER_REPLACE =0x30000--代替取除指示物 -EFFECT_LPCOST_CHANGE =170 --改变生命值代价數值 -EFFECT_LPCOST_REPLACE =171 --以其他動作代替生命值代价 -EFFECT_SKIP_DP =180 --跳过抽卡阶段 -EFFECT_SKIP_SP =181 --跳过准备阶段 -EFFECT_SKIP_M1 =182 --跳过主要阶段1 -EFFECT_SKIP_BP =183 --跳过战斗阶段 -EFFECT_SKIP_M2 =184 --跳过主要阶段2 -EFFECT_CANNOT_BP =185 --不能进入战斗阶段 -EFFECT_CANNOT_M2 =186 --不能进入主要阶段2 -EFFECT_CANNOT_EP =187 --不能进入结束阶段 -EFFECT_SKIP_TURN =188 --跳过整个回合 -EFFECT_DEFENSE_ATTACK =190 --可以守备表示攻击 -EFFECT_MUST_ATTACK =191 --必须攻击 -EFFECT_FIRST_ATTACK =192 --必须第一个攻击 -EFFECT_ATTACK_ALL =193 --可以攻击所有怪兽 -EFFECT_EXTRA_ATTACK =194 --增加攻击次数 -EFFECT_MUST_BE_ATTACKED =195 --N/A -EFFECT_ONLY_BE_ATTACKED =196 --只能攻击此卡 -EFFECT_ATTACK_DISABLED =197 --攻击已被無效(Duel.NegateAttack()成功的標記) -EFFECT_NO_BATTLE_DAMAGE =200 --不会给对方造成战斗伤害 -EFFECT_AVOID_BATTLE_DAMAGE =201 --不会对自己造成战斗伤害 -EFFECT_REFLECT_BATTLE_DAMAGE =202 --战斗伤害由对方代为承受 -EFFECT_PIERCE =203 --贯穿伤害 -EFFECT_BATTLE_DESTROY_REDIRECT =204 --战斗破坏时重新指定去向 -EFFECT_BATTLE_DAMAGE_TO_EFFECT =205 --战斗伤害视为效果伤害 -EFFECT_BOTH_BATTLE_DAMAGE =206 --战斗伤害由双方承受 -EFFECT_ALSO_BATTLE_DAMAGE =207 --对自己的战斗伤害让对方也承受 -EFFECT_CHANGE_BATTLE_DAMAGE =208 --改变此卡给予的战斗伤害、改变玩家受到的战斗伤害 -EFFECT_TOSS_COIN_REPLACE =220 --重新抛硬币 -EFFECT_TOSS_DICE_REPLACE =221 --重新掷骰子 -EFFECT_FUSION_MATERIAL =230 --指定融合素材的條件 -EFFECT_CHAIN_MATERIAL =231 --改变融合素材选取方法(连锁素材、电子融合支援) -EFFECT_EXTRA_SYNCHRO_MATERIAL =232 --在手卡或对方场上也可以当作自己的同调素材 -EFFECT_XYZ_MATERIAL =233 --在对方场上也可以当作自己的超量素材 -EFFECT_FUSION_SUBSTITUTE =234 --代替融合素材 -EFFECT_CANNOT_BE_FUSION_MATERIAL =235--不能做融合素材 -EFFECT_CANNOT_BE_SYNCHRO_MATERIAL =236--不能做同调素材 -EFFECT_SYNCHRO_MATERIAL_CUSTOM =237--自定义Tuner的同调过程 -EFFECT_CANNOT_BE_XYZ_MATERIAL =238--不能做超量素材 -EFFECT_CANNOT_BE_LINK_MATERIAL =239--不能做连接素材 -EFFECT_SYNCHRO_LEVEL =240--做同调素材时的等级 -EFFECT_RITUAL_LEVEL =241--做仪式祭品时的等级 -EFFECT_XYZ_LEVEL =242--做超量素材时的等级 -EFFECT_EXTRA_RITUAL_MATERIAL =243--在墓地当做仪式祭品 -EFFECT_NONTUNER =244--同调召唤时可以当作调整以外的怪兽(幻影王 幽骑) -EFFECT_OVERLAY_REMOVE_REPLACE =245--代替去除超量素材 -EFFECT_SCRAP_CHIMERA =246--废铁奇美拉 -EFFECT_TUNE_MAGICIAN_X =247--调弦之魔术师超量素材限制 -EFFECT_TUNE_MAGICIAN_F =248--调弦之魔术师融合素材限制 -EFFECT_PRE_MONSTER =250 --可存取怪獸的各項數值(Card.AddMonsterAttribute()專用) -EFFECT_MATERIAL_CHECK =251 --检查素材 -EFFECT_DISABLE_FIELD =260 --无效区域(扰乱王等) -EFFECT_USE_EXTRA_MZONE =261 --怪兽区域封锁 -EFFECT_USE_EXTRA_SZONE =262 --魔法区域封锁 -EFFECT_MAX_MZONE =263 --怪獸区格數上限 -EFFECT_MAX_SZONE =264 --魔陷区格數上限 -EFFECT_MUST_USE_MZONE =265 --必须使用怪兽区的格子 -EFFECT_HAND_LIMIT =270 --手牌数量限制 -EFFECT_DRAW_COUNT =271 --抽卡阶段的抽卡数 -EFFECT_SPIRIT_DONOT_RETURN =280 --灵魂怪兽不返回手牌 -EFFECT_SPIRIT_MAYNOT_RETURN =281 --灵魂怪兽可以不返回手牌 -EFFECT_CHANGE_ENVIRONMENT =290 --改变场地 -EFFECT_NECRO_VALLEY =291 --王家长眠之谷 -EFFECT_FORBIDDEN =292 --不能Play(禁止令) -EFFECT_NECRO_VALLEY_IM =293 --不受「王家长眠之谷」的影响 -EFFECT_REVERSE_DECK =294 --翻转卡组 -EFFECT_REMOVE_BRAINWASHING =295 --洗脑解除 -EFFECT_BP_TWICE =296 --2次战斗阶段 -EFFECT_UNIQUE_CHECK =297 --場上只能存在1張(Card.SetUniqueOnField()專用) -EFFECT_MATCH_KILL =300 --Match胜利(胜利龙) -EFFECT_SYNCHRO_CHECK =310 --基因组斗士 -EFFECT_QP_ACT_IN_NTPHAND =311 --对方回合从自己手卡发动(失乐的圣女) -EFFECT_MUST_BE_SMATERIAL =312 --必须作为同调素材(波动龙 声子龙) -EFFECT_TO_GRAVE_REDIRECT_CB =313 --重新指定去向(寶玉獸) -EFFECT_CHANGE_INVOLVING_BATTLE_DAMAGE =314 --改变此卡的战斗产生的战斗伤害 -EFFECT_CHANGE_RANK_FINAL =315 --N/A -EFFECT_MUST_BE_FMATERIAL =316 --必须作为融合素材 -EFFECT_MUST_BE_XMATERIAL =317 --必须作为超量素材 -EFFECT_MUST_BE_LMATERIAL =318 --必须作为连接素材 -EFFECT_SPSUMMON_PROC_G =320 --P召唤规则 -EFFECT_SPSUMMON_COUNT_LIMIT =330 --特殊召唤次数限制 -EFFECT_LEFT_SPSUMMON_COUNT =331 --剩餘召喚次數(召喚限制網) -EFFECT_CANNOT_SELECT_BATTLE_TARGET =332 --對手不能選擇為攻擊對象 -EFFECT_CANNOT_SELECT_EFFECT_TARGET =333 --對手不能選擇為效果對象 -EFFECT_ADD_SETCODE =334 --视为「XX」字段的效果 -EFFECT_NO_EFFECT_DAMAGE =335 --玩家已受到"效果傷害變成0"的效果影響(只用于检查,实际免伤仍需要EFFECT_CHANGE_DAMAGE等) -EFFECT_UNSUMMONABLE_CARD =336 --N/A -EFFECT_DISABLE_CHAIN_FIELD =337 --N/A -EFFECT_DISCARD_COST_CHANGE =338 --反制陷阱捨棄手牌的代價改變(解放之阿里阿德涅) -EFFECT_HAND_SYNCHRO =339 --用手牌的怪獸當作同步素材 -EFFECT_ADD_FUSION_CODE =340 --作为融合素材时可以当作某一卡名(融合识别) -EFFECT_ADD_FUSION_SETCODE =341 --作为融合素材时可以当作某一字段(魔玩具改造) -EFFECT_RISE_TO_FULL_HEIGHT =342 --N/A -EFFECT_ONLY_ATTACK_MONSTER =343 --只能攻擊X -EFFECT_MUST_ATTACK_MONSTER =344 --若攻擊則必須攻擊X -EFFECT_PATRICIAN_OF_DARKNESS =345 --由對手選擇攻擊對象(黑暗貴族) -EFFECT_EXTRA_ATTACK_MONSTER =346 --對怪獸攻擊X次 -EFFECT_UNION_STATUS =347 --同盟状态 -EFFECT_OLDUNION_STATUS =348 --旧同盟状态 -EFFECT_ADD_FUSION_ATTRIBUTE =349 --reserve -EFFECT_REMOVE_FUSION_ATTRIBUTE =350 --reserve -EFFECT_CHANGE_FUSION_ATTRIBUTE =351 --用作融合素材时的属性 -EFFECT_EXTRA_FUSION_MATERIAL =352 --增加融合素材(万溶炼金师) -EFFECT_TUNER_MATERIAL_LIMIT =353 --同调素材限制 -EFFECT_ADD_LINK_CODE =354 --用作连接素材时的卡名 -EFFECT_ADD_LINK_SETCODE =355 --reserve -EFFECT_ADD_LINK_ATTRIBUTE =356 --用作连接素材时的属性 -EFFECT_ADD_LINK_RACE =357 --用作连接素材时的种族 -EFFECT_EXTRA_LINK_MATERIAL =358 --手卡的连接素材 -EFFECT_QP_ACT_IN_SET_TURN =359 --速攻魔法可以在盖放的回合发动 -EFFECT_EXTRA_PENDULUM_SUMMON =360 --extra pendulum summon -EFFECT_MATERIAL_LIMIT =361 -- -EFFECT_SET_BATTLE_ATTACK =362 --战斗的伤害计算用设置的攻击力进行 -EFFECT_SET_BATTLE_DEFENSE =363 --战斗的伤害计算用设置的守备力进行 -EFFECT_OVERLAY_RITUAL_MATERIAL =364 --此卡的超量素材也能用于仪式召唤 -EFFECT_CHANGE_GRAVE_ATTRIBUTE =365 --墓地的卡将会改变属性(升级转变) -EFFECT_CHANGE_GRAVE_RACE =366 --墓地的卡将会改变种族(升级转变) -EFFECT_ACTIVATION_COUNT_LIMIT =367 --reserve -EFFECT_LIMIT_SPECIAL_SUMMON_POSITION =368 --不能以特定表示形式特殊召唤 -EFFECT_TUNER =369 --同调召唤时可以当作调整(百檎龙-苹果鳞虫) -EFFECT_KAISER_COLOSSEUM =370 --皇帝斗技场 -EFFECT_REPLACE_DAMAGE =371 --伤害由特定行动代替 -EFFECT_FLAG_EFFECT =0x20000000 --标记类效果,即RegisterFlagEffect()创建的效果 - ---下面是诱发效果的诱发事件、时点 (如果是TYPE_SINGLE则自己发生以下事件后触发,如果TYPE_FIELD则场上任何卡发生以下事件都触发) -EVENT_STARTUP =1000 --N/A -EVENT_FLIP =1001 --翻转时 -EVENT_FREE_CHAIN =1002 --自由时点(强脱等,还有昴星团等诱发即时效果) -EVENT_DESTROY =1010 --確定被破壞的卡片移動前 -EVENT_REMOVE =1011 --除外时 -EVENT_TO_HAND =1012 --加入手牌时 -EVENT_TO_DECK =1013 --回卡组时 -EVENT_TO_GRAVE =1014 --送去墓地时(不含REASON_RETURN) -EVENT_LEAVE_FIELD =1015 --离场时 -EVENT_CHANGE_POS =1016 --表示形式变更时 -EVENT_RELEASE =1017 --解放时 -EVENT_DISCARD =1018 --丢弃手牌时 -EVENT_LEAVE_FIELD_P =1019 --離場的卡片移動前 -EVENT_CHAIN_SOLVING =1020 --连锁处理开始时(EVENT_CHAIN_ACTIVATING之後) -EVENT_CHAIN_ACTIVATING =1021 --连锁处理准备中 -EVENT_CHAIN_SOLVED =1022 --连锁处理结束时 -EVENT_CHAIN_ACTIVATED =1023 --N/A -EVENT_CHAIN_NEGATED =1024 --连锁发动无效时(EVENT_CHAIN_ACTIVATING之後) -EVENT_CHAIN_DISABLED =1025 --连锁效果无效时 -EVENT_CHAIN_END =1026 --连锁串结束时 -EVENT_CHAINING =1027 --效果发动时 -EVENT_BECOME_TARGET =1028 --成为效果对象时 -EVENT_DESTROYED =1029 --被破坏时 -EVENT_MOVE =1030 --移動卡片(急兔馬) -EVENT_LEAVE_GRAVE =1031 --离开墓地时 -EVENT_LEAVE_DECK =1032 --离开卡组或额外卡组时 -EVENT_ADJUST =1040 --adjust_all()调整後(御前试合) -EVENT_BREAK_EFFECT =1050 --Duel.BreakEffect()被调用时 -EVENT_SUMMON_SUCCESS =1100 --通常召唤成功时 -EVENT_FLIP_SUMMON_SUCCESS =1101 --翻转召唤成功时 -EVENT_SPSUMMON_SUCCESS =1102 --特殊召唤成功时 -EVENT_SUMMON =1103 --召唤之际(怪兽还没上场、神宣等时点) -EVENT_FLIP_SUMMON =1104 --翻转召唤之际 -EVENT_SPSUMMON =1105 --特殊召唤之际 -EVENT_MSET =1106 --放置怪兽时 -EVENT_SSET =1107 --放置魔陷时 -EVENT_BE_MATERIAL =1108 --作为同调/超量/连结素材、用于升级召唤的解放、作为仪式/融合召唤的素材 -EVENT_BE_PRE_MATERIAL =1109 --将要作为同调/超量/连结素材、用于升级召唤的解放 -EVENT_DRAW =1110 --抽卡时 -EVENT_DAMAGE =1111 --造成战斗/效果伤害时 -EVENT_RECOVER =1112 --回复生命值时 -EVENT_PREDRAW =1113 --抽卡阶段通常抽卡前 -EVENT_SUMMON_NEGATED =1114 --召唤被无效时 -EVENT_FLIP_SUMMON_NEGATED =1115 --反转召唤被无效时 -EVENT_SPSUMMON_NEGATED =1116 --特殊召唤被无效时 -EVENT_CONTROL_CHANGED =1120 --控制权变更 -EVENT_EQUIP =1121 --装备卡装备时 -EVENT_ATTACK_ANNOUNCE =1130 --攻击宣言时 -EVENT_BE_BATTLE_TARGET =1131 --被选为攻击对象时 -EVENT_BATTLE_START =1132 --伤害步骤开始时(反转前) -EVENT_BATTLE_CONFIRM =1133 --伤害计算前(反转後) -EVENT_PRE_DAMAGE_CALCULATE =1134 --伤害计算时(羽斬) -EVENT_DAMAGE_CALCULATING =1135 --N/A -EVENT_PRE_BATTLE_DAMAGE =1136 --即将产生战斗伤害(只能使用EFFECT_TYPE_CONTINUOUS) -EVENT_BATTLE_END =1137 --N/A -EVENT_BATTLED =1138 --伤害计算后(异女、同反转效果时点) -EVENT_BATTLE_DESTROYING =1139 --以战斗破坏怪兽送去墓地时(BF-苍炎之修罗) -EVENT_BATTLE_DESTROYED =1140 --被战斗破坏送去墓地时(杀人番茄等) -EVENT_DAMAGE_STEP_END =1141 --伤害步骤结束时 -EVENT_ATTACK_DISABLED =1142 --攻击无效时(翻倍机会) -EVENT_BATTLE_DAMAGE =1143 --造成战斗伤害时 -EVENT_TOSS_DICE =1150 --掷骰子的结果产生后 -EVENT_TOSS_COIN =1151 --抛硬币的结果产生后 -EVENT_TOSS_COIN_NEGATE =1152 --重新抛硬币 -EVENT_TOSS_DICE_NEGATE =1153 --重新掷骰子 -EVENT_LEVEL_UP =1200 --等级上升时 -EVENT_PAY_LPCOST =1201 --支付生命值时 -EVENT_DETACH_MATERIAL =1202 --去除超量素材时 -EVENT_RETURN_TO_GRAVE =1203 --回到墓地时 -EVENT_TURN_END =1210 --回合结束时 -EVENT_PHASE =0x1000 --阶段结束时 -EVENT_PHASE_START =0x2000 --阶段开始时 -EVENT_ADD_COUNTER =0x10000 --增加指示物时 -EVENT_REMOVE_COUNTER =0x20000 --去除指示物时(A指示物),Card.RemoveCounter()必須手動觸發此事件 -EVENT_CUSTOM =0x10000000 --自訂事件 - ---Category 效果分类(表示这个效果将要发生什么事,OperationInfo设置了效果分类才能触发针对这一类型发动的卡,如破坏->星尘龙 -CATEGORY_DESTROY =0x1 --破坏效果 -CATEGORY_RELEASE =0x2 --解放效果 -CATEGORY_REMOVE =0x4 --除外效果 -CATEGORY_TOHAND =0x8 --回手牌效果 -CATEGORY_TODECK =0x10 --回卡组效果 -CATEGORY_TOGRAVE =0x20 --送去墓地效果 -CATEGORY_DECKDES =0x40 --包含從卡组送去墓地或特殊召唤效果 -CATEGORY_HANDES =0x80 --捨棄手牌效果 -CATEGORY_SUMMON =0x100 --含召唤的效果 -CATEGORY_SPECIAL_SUMMON =0x200 --含特殊召唤的效果 -CATEGORY_TOKEN =0x400 --含衍生物效果 -CATEGORY_GRAVE_ACTION =0x800 --包含特殊召喚以外移動墓地的卡的效果(屋敷わらし) -CATEGORY_POSITION =0x1000 --改变表示形式效果 -CATEGORY_CONTROL =0x2000 --改变控制权效果 -CATEGORY_DISABLE =0x4000 --使效果无效效果 -CATEGORY_DISABLE_SUMMON =0x8000 --无效召唤效果 -CATEGORY_DRAW =0x10000 --抽卡效果 -CATEGORY_SEARCH =0x20000 --检索卡组效果 -CATEGORY_EQUIP =0x40000 --装备效果 -CATEGORY_DAMAGE =0x80000 --伤害效果 -CATEGORY_RECOVER =0x100000 --回复效果 -CATEGORY_ATKCHANGE =0x200000 --改变攻击效果 -CATEGORY_DEFCHANGE =0x400000 --改变防御效果 -CATEGORY_COUNTER =0x800000 --指示物效果 -CATEGORY_COIN =0x1000000 --硬币效果 -CATEGORY_DICE =0x2000000 --骰子效果 -CATEGORY_LEAVE_GRAVE =0x4000000 --涉及墓地的效果(王家長眠之谷) -CATEGORY_GRAVE_SPSUMMON =0x8000000 --包含從墓地特殊召喚的效果(屋敷わらし、冥神) -CATEGORY_NEGATE =0x10000000 --使发动无效效果 -CATEGORY_ANNOUNCE =0x20000000 --發動時宣言卡名的效果 -CATEGORY_FUSION_SUMMON =0x40000000 --融合召唤效果(暴走魔法阵) -CATEGORY_TOEXTRA =0x80000000 --回额外卡组效果 ---Hint -HINT_EVENT =1 -HINT_MESSAGE =2 -HINT_SELECTMSG =3 -HINT_OPSELECTED =4 -HINT_EFFECT =5 -HINT_RACE =6 -HINT_ATTRIB =7 -HINT_CODE =8 -HINT_NUMBER =9 -HINT_CARD =10 -HINT_ZONE =11 ---Card Hint -CHINT_TURN =1 -CHINT_CARD =2 -CHINT_RACE =3 -CHINT_ATTRIBUTE =4 -CHINT_NUMBER =5 -CHINT_DESC =6 ---Opcode -OPCODE_ADD =0x40000000 -OPCODE_SUB =0x40000001 -OPCODE_MUL =0x40000002 -OPCODE_DIV =0x40000003 -OPCODE_AND =0x40000004 -OPCODE_OR =0x40000005 -OPCODE_NEG =0x40000006 -OPCODE_NOT =0x40000007 -OPCODE_ISCODE =0x40000100 -OPCODE_ISSETCARD =0x40000101 -OPCODE_ISTYPE =0x40000102 -OPCODE_ISRACE =0x40000103 -OPCODE_ISATTRIBUTE =0x40000104 --- -DOUBLE_DAMAGE =0x80000000 -HALF_DAMAGE =0x80000001 ---Hint Message --提示消息,显示在窗口的上面 -HINTMSG_RELEASE =500 --请选择要解放的卡 -HINTMSG_DISCARD =501 --请选择要丢弃的手牌 -HINTMSG_DESTROY =502 --请选择要破坏的卡 -HINTMSG_REMOVE =503 --请选择要除外的卡 -HINTMSG_TOGRAVE =504 --请选择要送去墓地的卡 -HINTMSG_RTOHAND =505 --请选择要返回手牌的卡 -HINTMSG_ATOHAND =506 --请选择要加入手牌的卡 -HINTMSG_TODECK =507 --请选择要返回卡组的卡 -HINTMSG_SUMMON =508 --请选择要召唤的卡 -HINTMSG_SPSUMMON =509 --请选择要特殊召唤的卡 -HINTMSG_SET =510 --请选择要盖放的卡 -HINTMSG_FMATERIAL =511 --请选择要作为融合素材的卡 -HINTMSG_SMATERIAL =512 --请选择要作为同调素材的卡 -HINTMSG_XMATERIAL =513 --请选择要作为超量素材的卡 -HINTMSG_FACEUP =514 --请选择表侧表示的卡 -HINTMSG_FACEDOWN =515 --请选择里侧表示的卡 -HINTMSG_ATTACK =516 --请选择攻击表示的怪兽 -HINTMSG_DEFENSE =517 --请选择守备表示的怪兽 -HINTMSG_EQUIP =518 --请选择要装备的卡 -HINTMSG_REMOVEXYZ =519 --请选择要取除的超量素材 -HINTMSG_CONTROL =520 --请选择要改变控制权的怪兽 -HINTMSG_DESREPLACE =521 --请选择要代替破坏的卡 -HINTMSG_FACEUPATTACK =522 --请选择表侧攻击表示的怪兽 -HINTMSG_FACEUPDEFENSE =523 --请选择表侧守备表示的怪兽 -HINTMSG_FACEDOWNATTACK =524 --请选择里侧攻击表示的怪兽 -HINTMSG_FACEDOWNDEFENSE =525 --请选择里侧守备表示的怪兽 -HINTMSG_CONFIRM =526 --请选择给对方确认的卡 -HINTMSG_TOFIELD =527 --请选择要放置到场上的卡 -HINTMSG_POSCHANGE =528 --请选择要改变表示形式的怪兽 -HINTMSG_SELF =529 --请选择自己的卡 -HINTMSG_OPPO =530 --请选择对方的卡 -HINTMSG_TRIBUTE =531 --请选择上级召唤用需要解放的怪兽 -HINTMSG_DEATTACHFROM =532 --请选择要取除超量素材的怪兽 -HINTMSG_LMATERIAL =533 --请选择要作为连接素材的卡 -HINTMSG_ATTACKTARGET =549 --请选择攻击的对象 -HINTMSG_EFFECT =550 --请选择要发动的效果 -HINTMSG_TARGET =551 --请选择效果的对象 -HINTMSG_COIN =552 --请选择硬币的正反面 -HINTMSG_DICE =553 --请选择骰子的结果 -HINTMSG_CARDTYPE =554 --请选择一个种类 -HINTMSG_OPTION =555 --请选择一个选项 -HINTMSG_RESOLVEEFFECT =556 --请选择要发动/处理的效果 -HINTMSG_SELECT =560 --请选择 -HINTMSG_POSITION =561 --请选择表示形式 -HINTMSG_ATTRIBUTE =562 --请选择要宣言的属性 -HINTMSG_RACE =563 --请选择要宣言的种族 -HINTMSG_CODE =564 --请宣言一个卡名 -HINGMSG_NUMBER =565 --请选择一个数字 -HINGMSG_LVRANK =567 --请宣言一个等级 -HINTMSG_RESOLVECARD =568 --请选择要处理效果的卡 -HINTMSG_ZONE =569 --请选择[%ls]的位置 -HINTMSG_DISABLEZONE =570 --请选择要变成不能使用的卡片区域 -HINTMSG_TOZONE =571 --请选择要移动到的位置 -HINTMSG_COUNTER =572 --请选择要放置指示物的卡 -HINTMSG_DISABLE =573 --请选择要无效的卡 -HINTMSG_OPERATECARD =574 --请选择要操作的卡 ---Select --请选择 -SELECT_HEADS =60 --正面 -SELECT_TAILS =61 --反面 ---Timing --提示时点,可以给freechain卡片增加自动提示时点 -TIMING_DRAW_PHASE =0x1 --抽卡阶段时点 -TIMING_STANDBY_PHASE =0x2 --准备阶段时点 -TIMING_MAIN_END =0x4 --主要阶段结束时点 -TIMING_BATTLE_START =0x8 --战斗阶段开始时点 -TIMING_BATTLE_END =0x10 --战斗阶段结束时点 -TIMING_END_PHASE =0x20 --结束阶段时点 -TIMING_SUMMON =0x40 --召唤时点 -TIMING_SPSUMMON =0x80 --特殊召唤时点 -TIMING_FLIPSUMMON =0x100 --翻转召唤时点 -TIMING_MSET =0x200 --放置怪兽时点 -TIMING_SSET =0x400 --放置魔陷时点 -TIMING_POS_CHANGE =0x800 --表示形式变更时点 -TIMING_ATTACK =0x1000 --攻击宣言时点 -TIMING_DAMAGE_STEP =0x2000 --伤害步骤时点 -TIMING_DAMAGE_CAL =0x4000 --伤害计算时点 -TIMING_CHAIN_END =0x8000 --连锁结束时点 -TIMING_DRAW =0x10000 --抽卡时点(不是抽卡阶段 -TIMING_DAMAGE =0x20000 --造成伤害时点 -TIMING_RECOVER =0x40000 --回复时点 -TIMING_DESTROY =0x80000 --破坏时点 -TIMING_REMOVE =0x100000 --除外时点 -TIMING_TOHAND =0x200000 --加入手牌时点(检索、回收等) -TIMING_TODECK =0x400000 --回卡组时点 -TIMING_TOGRAVE =0x800000 --进墓地时点 -TIMING_BATTLE_PHASE =0x1000000 --战斗阶段时点 -TIMING_EQUIP =0x2000000 --装备时点 -TIMING_BATTLE_STEP_END =0x4000000 --戰鬥步驟結束時 -TIMING_BATTLED =0x8000000 --伤害计算后时点 -----组合时点 -TIMINGS_CHECK_MONSTER =0x1c0 -- 怪兽正面上场 ---Global flag --特殊标记 -GLOBALFLAG_DECK_REVERSE_CHECK =0x1 --卡组翻转标记 -GLOBALFLAG_BRAINWASHING_CHECK =0x2 --洗脑解除标记 -GLOBALFLAG_SCRAP_CHIMERA =0x4 --废铁奇美拉标记 -GLOBALFLAG_DELAYED_QUICKEFFECT =0x8 --N/A -GLOBALFLAG_DETACH_EVENT =0x10 --EVENT_DETACH_MATERIAL -GLOBALFLAG_MUST_BE_SMATERIAL =0x20 --N/A -GLOBALFLAG_SPSUMMON_COUNT =0x40 --玩家的特殊召唤次数限制 -GLOBALFLAG_XMAT_COUNT_LIMIT =0x80 --超量素材数量限制标记(光天使 天座) -GLOBALFLAG_SELF_TOGRAVE =0x100 --不入連鎖的送墓檢查(EFFECT_SELF_TOGRAVE) -GLOBALFLAG_SPSUMMON_ONCE =0x200 --1回合只能特殊召喚1次(Card.SetSPSummonOnce()) -GLOBALFLAG_TUNE_MAGICIAN =0x400 --超量素材检查标记(调弦之魔术师) ---count_code -EFFECT_COUNT_CODE_OATH =0x10000000 --发动次数限制(誓约次数, 发动被无效不计数) -EFFECT_COUNT_CODE_DUEL =0x20000000 --决斗中使用次数 -EFFECT_COUNT_CODE_CHAIN =0x40000000 --同一连锁中使用次数 -EFFECT_COUNT_CODE_SINGLE =0x1 --同一张卡的多个效果公共使用次数 ---特殊选项 -DUEL_TEST_MODE =0x01 --测试模式(目前暫無) -DUEL_ATTACK_FIRST_TURN =0x02 --第一回合可以攻击(用于残局) -DUEL_OLD_REPLAY =0x04 --旧录像 -DUEL_OBSOLETE_RULING =0x08 --使用舊規則 -DUEL_PSEUDO_SHUFFLE =0x10 --不洗牌 -DUEL_TAG_MODE =0x20 --双打PP -DUEL_SIMPLE_AI =0x40 --AI(用于残局) -DUEL_RETURN_DECK_TOP =0x80 --回卡组洗切的卡放到卡组最上方(不洗牌模式下曾经的默认行为) ---Activity counter ---global: 1-6 (binary: 5,6) ---custom: 1-5,7 (binary: 1-5) -ACTIVITY_SUMMON =1 -- -ACTIVITY_NORMALSUMMON =2 -- -ACTIVITY_SPSUMMON =3 -- -ACTIVITY_FLIPSUMMON =4 -- -ACTIVITY_ATTACK =5 -- -ACTIVITY_BATTLE_PHASE =6 -- not available in custom counter -ACTIVITY_CHAIN =7 -- only available in custom counter ---Special cards -CARD_MARINE_DOLPHIN =78734254 --海洋海豚(double name) -CARD_TWINKLE_MOSS =13857930 --光輝苔蘚(double name) -CARD_QUESTION =38723936 --谜题 DELETED script/procedure.txt Index: script/procedure.txt ================================================================== --- script/procedure.txt +++ /dev/null @@ -1,1868 +0,0 @@ ---Gemini Summon -function Auxiliary.IsDualState(effect) - local c=effect:GetHandler() - return not c:IsDisabled() and c:IsDualState() -end -function Auxiliary.IsNotDualState(effect) - local c=effect:GetHandler() - return c:IsDisabled() or not c:IsDualState() -end -function Auxiliary.DualNormalCondition(effect) - local c=effect:GetHandler() - return c:IsFaceup() and not c:IsDualState() -end -function Auxiliary.EnableDualAttribute(c) - local e1=Effect.CreateEffect(c) - e1:SetType(EFFECT_TYPE_SINGLE) - e1:SetCode(EFFECT_DUAL_SUMMONABLE) - c:RegisterEffect(e1) - local e2=Effect.CreateEffect(c) - e2:SetType(EFFECT_TYPE_SINGLE) - e2:SetCode(EFFECT_ADD_TYPE) - e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_IGNORE_IMMUNE) - e2:SetRange(LOCATION_MZONE+LOCATION_GRAVE) - e2:SetCondition(aux.DualNormalCondition) - e2:SetValue(TYPE_NORMAL) - c:RegisterEffect(e2) - local e3=e2:Clone() - e3:SetCode(EFFECT_REMOVE_TYPE) - e3:SetValue(TYPE_EFFECT) - c:RegisterEffect(e3) -end - ---Synchro Summon -function Auxiliary.Tuner(f,...) - local ext_params={...} - return function(target,syncard) - return target:IsTuner(syncard) and (not f or f(target,table.unpack(ext_params))) - end -end -function Auxiliary.NonTuner(f,...) - local ext_params={...} - return function(target,syncard) - return target:IsNotTuner(syncard) and (not f or f(target,table.unpack(ext_params))) - end -end ---Synchro monster, 1 tuner + min to max monsters -function Auxiliary.AddSynchroProcedure(c,f1,f2,minc,maxc) - if maxc==nil then maxc=99 end - local e1=Effect.CreateEffect(c) - e1:SetDescription(1164) - e1:SetType(EFFECT_TYPE_FIELD) - e1:SetCode(EFFECT_SPSUMMON_PROC) - e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) - e1:SetRange(LOCATION_EXTRA) - e1:SetCondition(Auxiliary.SynCondition(f1,f2,minc,maxc)) - e1:SetTarget(Auxiliary.SynTarget(f1,f2,minc,maxc)) - e1:SetOperation(Auxiliary.SynOperation(f1,f2,minc,maxc)) - e1:SetValue(SUMMON_TYPE_SYNCHRO) - c:RegisterEffect(e1) -end -function Auxiliary.SynCondition(f1,f2,minc,maxc) - return function(e,c,smat,mg,min,max) - if c==nil then return true end - if c:IsType(TYPE_PENDULUM) and c:IsFaceup() then return false end - local minc=minc - local maxc=maxc - if min then - if min>minc then minc=min end - if maxmaxc then return false end - end - if smat and smat:IsTuner(c) and (not f1 or f1(smat)) then - return Duel.CheckTunerMaterial(c,smat,f1,f2,minc,maxc,mg) end - return Duel.CheckSynchroMaterial(c,f1,f2,minc,maxc,smat,mg) - end -end -function Auxiliary.SynTarget(f1,f2,minc,maxc) - return function(e,tp,eg,ep,ev,re,r,rp,chk,c,smat,mg,min,max) - local minc=minc - local maxc=maxc - if min then - if min>minc then minc=min end - if maxmaxc then return false end - end - local g=nil - if smat and smat:IsTuner(c) and (not f1 or f1(smat)) then - g=Duel.SelectTunerMaterial(c:GetControler(),c,smat,f1,f2,minc,maxc,mg) - else - g=Duel.SelectSynchroMaterial(c:GetControler(),c,f1,f2,minc,maxc,smat,mg) - end - if g then - g:KeepAlive() - e:SetLabelObject(g) - return true - else return false end - end -end -function Auxiliary.SynOperation(f1,f2,minct,maxc) - return function(e,tp,eg,ep,ev,re,r,rp,c,smat,mg,min,max) - local g=e:GetLabelObject() - c:SetMaterial(g) - Duel.SendtoGrave(g,REASON_MATERIAL+REASON_SYNCHRO) - g:DeleteGroup() - end -end ---Synchro monster, 1 tuner + 1 monster ---backward compatibility -function Auxiliary.AddSynchroProcedure2(c,f1,f2) - Auxiliary.AddSynchroProcedure(c,f1,f2,1,1) -end ---Synchro monster, f1~f3 each 1 MONSTER + f4 min to max monsters -function Auxiliary.AddSynchroMixProcedure(c,f1,f2,f3,f4,minc,maxc,gc) - local e1=Effect.CreateEffect(c) - e1:SetDescription(1164) - e1:SetType(EFFECT_TYPE_FIELD) - e1:SetCode(EFFECT_SPSUMMON_PROC) - e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) - e1:SetRange(LOCATION_EXTRA) - e1:SetCondition(Auxiliary.SynMixCondition(f1,f2,f3,f4,minc,maxc,gc)) - e1:SetTarget(Auxiliary.SynMixTarget(f1,f2,f3,f4,minc,maxc,gc)) - e1:SetOperation(Auxiliary.SynMixOperation(f1,f2,f3,f4,minc,maxc,gc)) - e1:SetValue(SUMMON_TYPE_SYNCHRO) - c:RegisterEffect(e1) -end -function Auxiliary.SynMaterialFilter(c,syncard) - return c:IsFaceupEx() and c:IsCanBeSynchroMaterial(syncard) -end -function Auxiliary.SynLimitFilter(c,f,e,syncard) - return f and not f(e,c,syncard) -end -function Auxiliary.GetSynchroLevelFlowerCardian(c) - return 2 -end -function Auxiliary.GetSynMaterials(tp,syncard) - local mg=Duel.GetSynchroMaterial(tp):Filter(Auxiliary.SynMaterialFilter,nil,syncard) - if mg:IsExists(Card.GetHandSynchro,1,nil) then - local mg2=Duel.GetMatchingGroup(Card.IsCanBeSynchroMaterial,tp,LOCATION_HAND,0,nil,syncard) - if mg2:GetCount()>0 then mg:Merge(mg2) end - end - return mg -end -function Auxiliary.SynMixCondition(f1,f2,f3,f4,minc,maxc,gc) - return function(e,c,smat,mg1,min,max) - if c==nil then return true end - if c:IsType(TYPE_PENDULUM) and c:IsFaceup() then return false end - local minc=minc - local maxc=maxc - if min then - if min>minc then minc=min end - if maxmaxc then return false end - end - if smat and not smat:IsCanBeSynchroMaterial(c) then return false end - local tp=c:GetControler() - local mg - local mgchk=false - if mg1 then - mg=mg1 - mgchk=true - else - mg=Auxiliary.GetSynMaterials(tp,c) - end - if smat~=nil then mg:AddCard(smat) end - return mg:IsExists(Auxiliary.SynMixFilter1,1,nil,f1,f2,f3,f4,minc,maxc,c,mg,smat,gc,mgchk) - end -end -function Auxiliary.SynMixTarget(f1,f2,f3,f4,minc,maxc,gc) - return function(e,tp,eg,ep,ev,re,r,rp,chk,c,smat,mg1,min,max) - local minc=minc - local maxc=maxc - if min then - if min>minc then minc=min end - if maxmaxc then return false end - end - ::SynMixTargetSelectStart:: - local g=Group.CreateGroup() - local mg - local mgchk=false - if mg1 then - mg=mg1 - mgchk=true - else - mg=Auxiliary.GetSynMaterials(tp,c) - end - if smat~=nil then mg:AddCard(smat) end - local c1 - local c2 - local c3 - local cancel=Duel.IsSummonCancelable() - Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SMATERIAL) - c1=mg:Filter(Auxiliary.SynMixFilter1,nil,f1,f2,f3,f4,minc,maxc,c,mg,smat,gc,mgchk):SelectUnselect(g,tp,false,cancel,1,1) - if not c1 then return false end - g:AddCard(c1) - if f2 then - Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SMATERIAL) - c2=mg:Filter(Auxiliary.SynMixFilter2,g,f2,f3,f4,minc,maxc,c,mg,smat,c1,gc,mgchk):SelectUnselect(g,tp,false,cancel,1,1) - if not c2 then return false end - if g:IsContains(c2) then goto SynMixTargetSelectStart end - g:AddCard(c2) - if f3 then - Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SMATERIAL) - c3=mg:Filter(Auxiliary.SynMixFilter3,g,f3,f4,minc,maxc,c,mg,smat,c1,c2,gc,mgchk):SelectUnselect(g,tp,false,cancel,1,1) - if not c3 then return false end - if g:IsContains(c3) then goto SynMixTargetSelectStart end - g:AddCard(c3) - end - end - local g4=Group.CreateGroup() - for i=0,maxc-1 do - local mg2=mg:Clone() - if f4 then - mg2=mg2:Filter(f4,g,c,c1,c2,c3) - else - mg2:Sub(g) - end - local cg=mg2:Filter(Auxiliary.SynMixCheckRecursive,g4,tp,g4,mg2,i,minc,maxc,c,g,smat,gc,mgchk) - if cg:GetCount()==0 then break end - local finish=Auxiliary.SynMixCheckGoal(tp,g4,minc,i,c,g,smat,gc,mgchk) - Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SMATERIAL) - local c4=cg:SelectUnselect(g+g4,tp,finish,cancel,minc,maxc) - if not c4 then - if finish then break - else return false end - end - if g:IsContains(c4) or g4:IsContains(c4) then goto SynMixTargetSelectStart end - g4:AddCard(c4) - end - g:Merge(g4) - if g:GetCount()>0 then - g:KeepAlive() - e:SetLabelObject(g) - return true - else return false end - end -end -function Auxiliary.SynMixOperation(f1,f2,f3,f4,minct,maxc,gc) - return function(e,tp,eg,ep,ev,re,r,rp,c,smat,mg,min,max) - local g=e:GetLabelObject() - c:SetMaterial(g) - Duel.SendtoGrave(g,REASON_MATERIAL+REASON_SYNCHRO) - g:DeleteGroup() - end -end -function Auxiliary.SynMixFilter1(c,f1,f2,f3,f4,minc,maxc,syncard,mg,smat,gc,mgchk) - return (not f1 or f1(c,syncard)) and mg:IsExists(Auxiliary.SynMixFilter2,1,c,f2,f3,f4,minc,maxc,syncard,mg,smat,c,gc,mgchk) -end -function Auxiliary.SynMixFilter2(c,f2,f3,f4,minc,maxc,syncard,mg,smat,c1,gc,mgchk) - if f2 then - return f2(c,syncard,c1) - and (mg:IsExists(Auxiliary.SynMixFilter3,1,Group.FromCards(c1,c),f3,f4,minc,maxc,syncard,mg,smat,c1,c,gc,mgchk) - or minc==0 and Auxiliary.SynMixFilter4(c,nil,1,1,syncard,mg,smat,c1,nil,nil,gc,mgchk)) - else - return mg:IsExists(Auxiliary.SynMixFilter4,1,c1,f4,minc,maxc,syncard,mg,smat,c1,nil,nil,gc,mgchk) - end -end -function Auxiliary.SynMixFilter3(c,f3,f4,minc,maxc,syncard,mg,smat,c1,c2,gc,mgchk) - if f3 then - return f3(c,syncard,c1,c2) - and (mg:IsExists(Auxiliary.SynMixFilter4,1,Group.FromCards(c1,c2,c),f4,minc,maxc,syncard,mg,smat,c1,c2,c,gc,mgchk) - or minc==0 and Auxiliary.SynMixFilter4(c,nil,1,1,syncard,mg,smat,c1,c2,nil,gc,mgchk)) - else - return mg:IsExists(Auxiliary.SynMixFilter4,1,Group.FromCards(c1,c2),f4,minc,maxc,syncard,mg,smat,c1,c2,nil,gc,mgchk) - end -end -function Auxiliary.SynMixFilter4(c,f4,minc,maxc,syncard,mg1,smat,c1,c2,c3,gc,mgchk) - if f4 and not f4(c,syncard,c1,c2,c3) then return false end - local sg=Group.FromCards(c1,c) - sg:AddCard(c1) - if c2 then sg:AddCard(c2) end - if c3 then sg:AddCard(c3) end - local mg=mg1:Clone() - if f4 then - mg=mg:Filter(f4,sg,syncard,c1,c2,c3) - else - mg:Sub(sg) - end - return Auxiliary.SynMixCheck(mg,sg,minc-1,maxc-1,syncard,smat,gc,mgchk) -end -function Auxiliary.SynMixCheck(mg,sg1,minc,maxc,syncard,smat,gc,mgchk) - local tp=syncard:GetControler() - local sg=Group.CreateGroup() - if minc<=0 and Auxiliary.SynMixCheckGoal(tp,sg1,0,0,syncard,sg,smat,gc,mgchk) then return true end - if maxc==0 then return false end - return mg:IsExists(Auxiliary.SynMixCheckRecursive,1,nil,tp,sg,mg,0,minc,maxc,syncard,sg1,smat,gc,mgchk) -end -function Auxiliary.SynMixCheckRecursive(c,tp,sg,mg,ct,minc,maxc,syncard,sg1,smat,gc,mgchk) - sg:AddCard(c) - ct=ct+1 - local res=Auxiliary.SynMixCheckGoal(tp,sg,minc,ct,syncard,sg1,smat,gc,mgchk) - or (ct0 and not mgchk then - local found=false - for c in aux.Next(g) do - local he,hf,hmin,hmax=c:GetHandSynchro() - if he then - found=true - if hf and hg:IsExists(Auxiliary.SynLimitFilter,1,c,hf,he,syncard) then return false end - if (hmin and hcthmax) then return false end - end - end - if not found then return false end - end - for c in aux.Next(g) do - local le,lf,lloc,lmin,lmax=c:GetTunerLimit() - if le then - local lct=g:GetCount()-1 - if lloc then - local llct=g:FilterCount(Card.IsLocation,c,lloc) - if llct~=lct then return false end - end - if lf and g:IsExists(Auxiliary.SynLimitFilter,1,c,lf,le,syncard) then return false end - if (lmin and lctlmax) then return false end - end - end - return true -end ---Checking Tune Magician -function Auxiliary.TuneMagicianFilter(c,e) - local f=e:GetValue() - return f(e,c) -end -function Auxiliary.TuneMagicianCheckX(c,sg,ecode) - local eset={c:IsHasEffect(ecode)} - for _,te in pairs(eset) do - if sg:IsExists(Auxiliary.TuneMagicianFilter,1,c,te) then return true end - end - return false -end -function Auxiliary.TuneMagicianCheckAdditionalX(ecode) - return function(g) - return not g:IsExists(Auxiliary.TuneMagicianCheckX,1,nil,g,ecode) - end -end - ---Xyz Summon -function Auxiliary.XyzAlterFilter(c,alterf,xyzc,e,tp,alterop) - return alterf(c,e,tp,xyzc) and c:IsCanBeXyzMaterial(xyzc) and Duel.GetLocationCountFromEx(tp,tp,c,xyzc)>0 - and Auxiliary.MustMaterialCheck(c,tp,EFFECT_MUST_BE_XMATERIAL) and (not alterop or alterop(e,tp,0,c)) -end ---Xyz monster, lv k*n -function Auxiliary.AddXyzProcedure(c,f,lv,ct,alterf,alterdesc,maxct,alterop) - local e1=Effect.CreateEffect(c) - e1:SetDescription(1165) - e1:SetType(EFFECT_TYPE_FIELD) - e1:SetCode(EFFECT_SPSUMMON_PROC) - e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) - e1:SetRange(LOCATION_EXTRA) - if not maxct then maxct=ct end - if alterf then - e1:SetCondition(Auxiliary.XyzConditionAlter(f,lv,ct,maxct,alterf,alterdesc,alterop)) - e1:SetTarget(Auxiliary.XyzTargetAlter(f,lv,ct,maxct,alterf,alterdesc,alterop)) - e1:SetOperation(Auxiliary.XyzOperationAlter(f,lv,ct,maxct,alterf,alterdesc,alterop)) - else - e1:SetCondition(Auxiliary.XyzCondition(f,lv,ct,maxct)) - e1:SetTarget(Auxiliary.XyzTarget(f,lv,ct,maxct)) - e1:SetOperation(Auxiliary.XyzOperation(f,lv,ct,maxct)) - end - e1:SetValue(SUMMON_TYPE_XYZ) - c:RegisterEffect(e1) -end ---Xyz Summon(normal) -function Auxiliary.XyzCondition(f,lv,minc,maxc) - --og: use special material - return function(e,c,og,min,max) - if c==nil then return true end - if c:IsType(TYPE_PENDULUM) and c:IsFaceup() then return false end - local tp=c:GetControler() - local minc=minc - local maxc=maxc - if min then - if min>minc then minc=min end - if maxmaxc then return false end - end - return Duel.CheckXyzMaterial(c,f,lv,minc,maxc,og) - end -end -function Auxiliary.XyzTarget(f,lv,minc,maxc) - return function(e,tp,eg,ep,ev,re,r,rp,chk,c,og,min,max) - if og and not min then - return true - end - local minc=minc - local maxc=maxc - if min then - if min>minc then minc=min end - if maxminc then minc=min end - if maxmaxc then return false end - end - return Duel.CheckXyzMaterial(c,f,lv,minc,maxc,og) - end -end -function Auxiliary.XyzTargetAlter(f,lv,minc,maxc,alterf,alterdesc,alterop) - return function(e,tp,eg,ep,ev,re,r,rp,chk,c,og,min,max) - if og and not min then - return true - end - local minc=minc - local maxc=maxc - if min then - if min>minc then minc=min end - if max0 - local g=nil - local cancel=Duel.IsSummonCancelable() - if b2 and (not b1 or Duel.SelectYesNo(tp,alterdesc)) then - e:SetLabel(1) - Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL) - local tc=altg:SelectUnselect(nil,tp,false,cancel,1,1) - if tc then - g=Group.FromCards(tc) - if alterop then alterop(e,tp,1,tc) end - end - else - e:SetLabel(0) - g=Duel.SelectXyzMaterial(tp,c,f,lv,minc,maxc,og) - end - if g then - g:KeepAlive() - e:SetLabelObject(g) - return true - else return false end - end -end -function Auxiliary.XyzOperationAlter(f,lv,minc,maxc,alterf,alterdesc,alterop) - return function(e,tp,eg,ep,ev,re,r,rp,c,og,min,max) - if og and not min then - local sg=Group.CreateGroup() - local tc=og:GetFirst() - while tc do - local sg1=tc:GetOverlayGroup() - sg:Merge(sg1) - tc=og:GetNext() - end - Duel.SendtoGrave(sg,REASON_RULE) - c:SetMaterial(og) - Duel.Overlay(c,og) - else - local mg=e:GetLabelObject() - if e:GetLabel()==1 then - local mg2=mg:GetFirst():GetOverlayGroup() - if mg2:GetCount()~=0 then - Duel.Overlay(c,mg2) - end - else - local sg=Group.CreateGroup() - local tc=mg:GetFirst() - while tc do - local sg1=tc:GetOverlayGroup() - sg:Merge(sg1) - tc=mg:GetNext() - end - Duel.SendtoGrave(sg,REASON_RULE) - end - c:SetMaterial(mg) - Duel.Overlay(c,mg) - mg:DeleteGroup() - end - end -end -function Auxiliary.AddXyzProcedureLevelFree(c,f,gf,minc,maxc,alterf,alterdesc,alterop) - local e1=Effect.CreateEffect(c) - e1:SetDescription(1165) - e1:SetType(EFFECT_TYPE_FIELD) - e1:SetCode(EFFECT_SPSUMMON_PROC) - e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) - e1:SetRange(LOCATION_EXTRA) - if alterf then - e1:SetCondition(Auxiliary.XyzLevelFreeConditionAlter(f,gf,minc,maxc,alterf,alterdesc,alterop)) - e1:SetTarget(Auxiliary.XyzLevelFreeTargetAlter(f,gf,minc,maxc,alterf,alterdesc,alterop)) - e1:SetOperation(Auxiliary.XyzLevelFreeOperationAlter(f,gf,minc,maxc,alterf,alterdesc,alterop)) - else - e1:SetCondition(Auxiliary.XyzLevelFreeCondition(f,gf,minc,maxc)) - e1:SetTarget(Auxiliary.XyzLevelFreeTarget(f,gf,minc,maxc)) - e1:SetOperation(Auxiliary.XyzLevelFreeOperation(f,gf,minc,maxc)) - end - e1:SetValue(SUMMON_TYPE_XYZ) - c:RegisterEffect(e1) -end ---Xyz Summon(level free) -function Auxiliary.XyzLevelFreeFilter(c,xyzc,f) - return (not c:IsOnField() or c:IsFaceup()) and c:IsCanBeXyzMaterial(xyzc) and (not f or f(c,xyzc)) -end -function Auxiliary.XyzLevelFreeGoal(g,tp,xyzc,gf) - return (not gf or gf(g)) and Duel.GetLocationCountFromEx(tp,tp,g,xyzc)>0 -end -function Auxiliary.XyzLevelFreeCondition(f,gf,minct,maxct) - return function(e,c,og,min,max) - if c==nil then return true end - if c:IsType(TYPE_PENDULUM) and c:IsFaceup() then return false end - local tp=c:GetControler() - local minc=minct - local maxc=maxct - if min then - minc=math.max(minc,min) - maxc=math.min(maxc,max) - end - if maxcminc then minc=min end - if max0 then - g:KeepAlive() - e:SetLabelObject(g) - return true - else return false end - end -end -function Auxiliary.XyzLevelFreeOperation(f,gf,minct,maxct) - return function(e,tp,eg,ep,ev,re,r,rp,c,og,min,max) - if og and not min then - local sg=Group.CreateGroup() - local tc=og:GetFirst() - while tc do - local sg1=tc:GetOverlayGroup() - sg:Merge(sg1) - tc=og:GetNext() - end - Duel.SendtoGrave(sg,REASON_RULE) - c:SetMaterial(og) - Duel.Overlay(c,og) - else - local mg=e:GetLabelObject() - if e:GetLabel()==1 then - local mg2=mg:GetFirst():GetOverlayGroup() - if mg2:GetCount()~=0 then - Duel.Overlay(c,mg2) - end - else - local sg=Group.CreateGroup() - local tc=mg:GetFirst() - while tc do - local sg1=tc:GetOverlayGroup() - sg:Merge(sg1) - tc=mg:GetNext() - end - Duel.SendtoGrave(sg,REASON_RULE) - end - c:SetMaterial(mg) - Duel.Overlay(c,mg) - mg:DeleteGroup() - end - end -end ---Xyz summon(level free&alterf) -function Auxiliary.XyzLevelFreeConditionAlter(f,gf,minct,maxct,alterf,alterdesc,alterop) - return function(e,c,og,min,max) - if c==nil then return true end - if c:IsType(TYPE_PENDULUM) and c:IsFaceup() then return false end - local tp=c:GetControler() - local mg=nil - if og then - mg=og - else - mg=Duel.GetFieldGroup(tp,LOCATION_MZONE,0) - end - local altg=mg:Filter(Auxiliary.XyzAlterFilter,nil,alterf,c,e,tp,alterop) - if (not min or min<=1) and altg:GetCount()>0 then - return true - end - local minc=minct - local maxc=maxct - if min then - if min>minc then minc=min end - if maxmaxc then return false end - end - mg=mg:Filter(Auxiliary.XyzLevelFreeFilter,nil,c,f) - local sg=Duel.GetMustMaterial(tp,EFFECT_MUST_BE_XMATERIAL) - if sg:IsExists(Auxiliary.MustMaterialCounterFilter,1,nil,mg) then return false end - Duel.SetSelectedCard(sg) - Auxiliary.GCheckAdditional=Auxiliary.TuneMagicianCheckAdditionalX(EFFECT_TUNE_MAGICIAN_X) - local res=mg:CheckSubGroup(Auxiliary.XyzLevelFreeGoal,minc,maxc,tp,c,gf) - Auxiliary.GCheckAdditional=nil - return res - end -end -function Auxiliary.XyzLevelFreeTargetAlter(f,gf,minct,maxct,alterf,alterdesc,alterop) - return function(e,tp,eg,ep,ev,re,r,rp,chk,c,og,min,max) - if og and not min then - return true - end - local minc=minct - local maxc=maxct - if min then - if min>minc then minc=min end - if max0 - local g=nil - local cancel=Duel.IsSummonCancelable() - if b2 and (not b1 or Duel.SelectYesNo(tp,alterdesc)) then - e:SetLabel(1) - Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL) - local tc=altg:SelectUnselect(nil,tp,false,cancel,1,1) - if tc then - g=Group.FromCards(tc) - if alterop then alterop(e,tp,1,tc) end - end - else - e:SetLabel(0) - Duel.SetSelectedCard(sg) - Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL) - Auxiliary.GCheckAdditional=Auxiliary.TuneMagicianCheckAdditionalX(EFFECT_TUNE_MAGICIAN_X) - g=mg2:SelectSubGroup(tp,Auxiliary.XyzLevelFreeGoal,cancel,minc,maxc,tp,c,gf) - Auxiliary.GCheckAdditional=nil - end - if g and g:GetCount()>0 then - g:KeepAlive() - e:SetLabelObject(g) - return true - else return false end - end -end -function Auxiliary.XyzLevelFreeOperationAlter(f,gf,minct,maxct,alterf,alterdesc,alterop) - return function(e,tp,eg,ep,ev,re,r,rp,c,og,min,max) - if og and not min then - local sg=Group.CreateGroup() - local tc=og:GetFirst() - while tc do - local sg1=tc:GetOverlayGroup() - sg:Merge(sg1) - tc=og:GetNext() - end - Duel.SendtoGrave(sg,REASON_RULE) - c:SetMaterial(og) - Duel.Overlay(c,og) - else - local mg=e:GetLabelObject() - if e:GetLabel()==1 then - local mg2=mg:GetFirst():GetOverlayGroup() - if mg2:GetCount()~=0 then - Duel.Overlay(c,mg2) - end - else - local sg=Group.CreateGroup() - local tc=mg:GetFirst() - while tc do - local sg1=tc:GetOverlayGroup() - sg:Merge(sg1) - tc=mg:GetNext() - end - Duel.SendtoGrave(sg,REASON_RULE) - end - c:SetMaterial(mg) - Duel.Overlay(c,mg) - mg:DeleteGroup() - end - end -end - ---Fusion Summon ---material: names in material list ---Fusion monster, mixed materials -function Auxiliary.AddFusionProcMix(c,sub,insf,...) - if c:IsStatus(STATUS_COPYING_EFFECT) then return end - local val={...} - local fun={} - local mat={} - for i=1,#val do - if type(val[i])=='function' then - fun[i]=function(c,fc,sub,mg,sg) return val[i](c,fc,sub,mg,sg) and not c:IsHasEffect(6205579) end - elseif type(val[i])=='table' then - fun[i]=function(c,fc,sub,mg,sg) - for _,fcode in ipairs(val[i]) do - if type(fcode)=='function' then - if fcode(c,fc,sub,mg,sg) and not c:IsHasEffect(6205579) then return true end - else - if c:IsFusionCode(fcode) or (sub and c:CheckFusionSubstitute(fc)) then return true end - end - end - return false - end - for _,fcode in ipairs(val[i]) do - if type(fcode)~='function' then mat[fcode]=true end - end - else - fun[i]=function(c,fc,sub) return c:IsFusionCode(val[i]) or (sub and c:CheckFusionSubstitute(fc)) end - mat[val[i]]=true - end - end - local mt=getmetatable(c) - if mt.material==nil then - mt.material=mat - end - if mt.material_count==nil then - mt.material_count={#fun,#fun} - end - for index,_ in pairs(mat) do - Auxiliary.AddCodeList(c,index) - end - local e1=Effect.CreateEffect(c) - e1:SetType(EFFECT_TYPE_SINGLE) - e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) - e1:SetCode(EFFECT_FUSION_MATERIAL) - e1:SetCondition(Auxiliary.FConditionMix(insf,sub,table.unpack(fun))) - e1:SetOperation(Auxiliary.FOperationMix(insf,sub,table.unpack(fun))) - c:RegisterEffect(e1) -end -function Auxiliary.FConditionMix(insf,sub,...) - --g:Material group(nil for Instant Fusion) - --gc:Material already used - --chkf: check field, default:PLAYER_NONE - --chkf&0x100: Not fusion summon - --chkf&0x200: Concat fusion - local funs={...} - return function(e,g,gc,chkfnf) - if g==nil then return insf and Auxiliary.MustMaterialCheck(nil,e:GetHandlerPlayer(),EFFECT_MUST_BE_FMATERIAL) end - local c=e:GetHandler() - local tp=c:GetControler() - local notfusion=chkfnf&0x100>0 - local concat_fusion=chkfnf&0x200>0 - local sub=(sub or notfusion) and not concat_fusion - local mg=g:Filter(Auxiliary.FConditionFilterMix,c,c,sub,concat_fusion,table.unpack(funs)) - if gc then - if not mg:IsContains(gc) then return false end - Duel.SetSelectedCard(gc) - end - return mg:CheckSubGroup(Auxiliary.FCheckMixGoal,#funs,#funs,tp,c,sub,chkfnf,table.unpack(funs)) - end -end -function Auxiliary.FOperationMix(insf,sub,...) - local funs={...} - return function(e,tp,eg,ep,ev,re,r,rp,gc,chkfnf) - local c=e:GetHandler() - local tp=c:GetControler() - local notfusion=chkfnf&0x100>0 - local concat_fusion=chkfnf&0x200>0 - local sub=(sub or notfusion) and not concat_fusion - local mg=eg:Filter(Auxiliary.FConditionFilterMix,c,c,sub,concat_fusion,table.unpack(funs)) - if gc then Duel.SetSelectedCard(gc) end - Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FMATERIAL) - local sg=mg:SelectSubGroup(tp,Auxiliary.FCheckMixGoal,false,#funs,#funs,tp,c,sub,chkfnf,table.unpack(funs)) - Duel.SetFusionMaterial(sg) - end -end -function Auxiliary.FConditionFilterMix(c,fc,sub,concat_fusion,...) - local fusion_type=concat_fusion and SUMMON_TYPE_SPECIAL or SUMMON_TYPE_FUSION - if not c:IsCanBeFusionMaterial(fc,fusion_type) then return false end - for i,f in ipairs({...}) do - if f(c,fc,sub) then return true end - end - return false -end -function Auxiliary.FCheckMix(c,mg,sg,fc,sub,fun1,fun2,...) - if fun2 then - sg:AddCard(c) - local res=false - if fun1(c,fc,false,mg,sg) then - res=mg:IsExists(Auxiliary.FCheckMix,1,sg,mg,sg,fc,sub,fun2,...) - elseif sub and fun1(c,fc,true,mg,sg) then - res=mg:IsExists(Auxiliary.FCheckMix,1,sg,mg,sg,fc,false,fun2,...) - end - sg:RemoveCard(c) - return res - else - return fun1(c,fc,sub,mg,sg) - end -end ---if sg1 is subset of sg2 then not Auxiliary.FCheckAdditional(tp,sg1,fc) -> not Auxiliary.FCheckAdditional(tp,sg2,fc) -Auxiliary.FCheckAdditional=nil -Auxiliary.FGoalCheckAdditional=nil -function Auxiliary.FCheckMixGoal(sg,tp,fc,sub,chkfnf,...) - local chkf=chkfnf&0xff - local concat_fusion=chkfnf&0x200>0 - if not concat_fusion and sg:IsExists(Auxiliary.TuneMagicianCheckX,1,nil,sg,EFFECT_TUNE_MAGICIAN_F) then return false end - if not Auxiliary.MustMaterialCheck(sg,tp,EFFECT_MUST_BE_FMATERIAL) then return false end - local g=Group.CreateGroup() - return sg:IsExists(Auxiliary.FCheckMix,1,nil,sg,g,fc,sub,...) and (chkf==PLAYER_NONE or Duel.GetLocationCountFromEx(tp,tp,sg,fc)>0) - and (not Auxiliary.FCheckAdditional or Auxiliary.FCheckAdditional(tp,sg,fc)) - and (not Auxiliary.FGoalCheckAdditional or Auxiliary.FGoalCheckAdditional(tp,sg,fc)) -end ---Fusion monster, mixed material * minc to maxc + material + ... -function Auxiliary.AddFusionProcMixRep(c,sub,insf,fun1,minc,maxc,...) - if c:IsStatus(STATUS_COPYING_EFFECT) then return end - local val={fun1,...} - local fun={} - local mat={} - for i=1,#val do - if type(val[i])=='function' then - fun[i]=function(c,fc,sub,mg,sg) return val[i](c,fc,sub,mg,sg) and not c:IsHasEffect(6205579) end - elseif type(val[i])=='table' then - fun[i]=function(c,fc,sub,mg,sg) - for _,fcode in ipairs(val[i]) do - if type(fcode)=='function' then - if fcode(c,fc,sub,mg,sg) and not c:IsHasEffect(6205579) then return true end - else - if c:IsFusionCode(fcode) or (sub and c:CheckFusionSubstitute(fc)) then return true end - end - end - return false - end - for _,fcode in ipairs(val[i]) do - if type(fcode)~='function' then mat[fcode]=true end - end - else - fun[i]=function(c,fc,sub) return c:IsFusionCode(val[i]) or (sub and c:CheckFusionSubstitute(fc)) end - mat[val[i]]=true - end - end - local mt=getmetatable(c) - if mt.material==nil then - mt.material=mat - end - if mt.material_count==nil then - mt.material_count={#fun+minc-1,#fun+maxc-1} - end - for index,_ in pairs(mat) do - Auxiliary.AddCodeList(c,index) - end - local e1=Effect.CreateEffect(c) - e1:SetType(EFFECT_TYPE_SINGLE) - e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) - e1:SetCode(EFFECT_FUSION_MATERIAL) - e1:SetCondition(Auxiliary.FConditionMixRep(insf,sub,fun[1],minc,maxc,table.unpack(fun,2))) - e1:SetOperation(Auxiliary.FOperationMixRep(insf,sub,fun[1],minc,maxc,table.unpack(fun,2))) - c:RegisterEffect(e1) -end -function Auxiliary.FConditionMixRep(insf,sub,fun1,minc,maxc,...) - local funs={...} - return function(e,g,gc,chkfnf) - if g==nil then return insf and Auxiliary.MustMaterialCheck(nil,e:GetHandlerPlayer(),EFFECT_MUST_BE_FMATERIAL) end - local c=e:GetHandler() - local tp=c:GetControler() - local notfusion=chkfnf&0x100>0 - local concat_fusion=chkfnf&0x200>0 - local sub=(sub or notfusion) and not concat_fusion - local mg=g:Filter(Auxiliary.FConditionFilterMix,c,c,sub,concat_fusion,fun1,table.unpack(funs)) - if gc then - if not mg:IsContains(gc) then return false end - local sg=Group.CreateGroup() - return Auxiliary.FSelectMixRep(gc,tp,mg,sg,c,sub,chkfnf,fun1,minc,maxc,table.unpack(funs)) - end - local sg=Group.CreateGroup() - return mg:IsExists(Auxiliary.FSelectMixRep,1,nil,tp,mg,sg,c,sub,chkfnf,fun1,minc,maxc,table.unpack(funs)) - end -end -function Auxiliary.FOperationMixRep(insf,sub,fun1,minc,maxc,...) - local funs={...} - return function(e,tp,eg,ep,ev,re,r,rp,gc,chkfnf) - local c=e:GetHandler() - local tp=c:GetControler() - local notfusion=chkfnf&0x100>0 - local concat_fusion=chkfnf&0x200>0 - local sub=(sub or notfusion) and not concat_fusion - local mg=eg:Filter(Auxiliary.FConditionFilterMix,c,c,sub,concat_fusion,fun1,table.unpack(funs)) - local sg=Group.CreateGroup() - if gc then sg:AddCard(gc) end - while sg:GetCount()0 - if not concat_fusion and sg:IsExists(Auxiliary.TuneMagicianCheckX,1,nil,sg,EFFECT_TUNE_MAGICIAN_F) then return false end - if not Auxiliary.MustMaterialCheck(sg,tp,EFFECT_MUST_BE_FMATERIAL) then return false end - if Auxiliary.FGoalCheckAdditional and not Auxiliary.FGoalCheckAdditional(tp,sg,fc) then return false end - return true -end -function Auxiliary.FCheckMixRepGoal(tp,sg,fc,sub,chkfnf,fun1,minc,maxc,...) - local chkf=chkfnf&0xff - if sg:GetCount()maxc+#{...} then return false end - if not (chkf==PLAYER_NONE or Duel.GetLocationCountFromEx(tp,tp,sg,fc)>0) then return false end - if Auxiliary.FCheckAdditional and not Auxiliary.FCheckAdditional(tp,sg,fc) then return false end - if not Auxiliary.FCheckMixRepGoalCheck(tp,sg,fc,chkfnf) then return false end - local g=Group.CreateGroup() - return Auxiliary.FCheckMixRep(sg,g,fc,sub,chkf,fun1,minc,maxc,...) -end -function Auxiliary.FCheckMixRepTemplate(c,cond,tp,mg,sg,g,fc,sub,chkfnf,fun1,minc,maxc,...) - for i,f in ipairs({...}) do - if f(c,fc,sub,mg,sg) then - g:AddCard(c) - local sub=sub and f(c,fc,false,mg,sg) - local t={...} - table.remove(t,i) - local res=cond(tp,mg,sg,g,fc,sub,chkfnf,fun1,minc,maxc,table.unpack(t)) - g:RemoveCard(c) - if res then return true end - end - end - if maxc>0 then - if fun1(c,fc,sub,mg,sg) then - g:AddCard(c) - local sub=sub and fun1(c,fc,false,mg,sg) - local res=cond(tp,mg,sg,g,fc,sub,chkfnf,fun1,minc-1,maxc-1,...) - g:RemoveCard(c) - if res then return true end - end - end - return false -end -function Auxiliary.FCheckMixRepSelectedCond(tp,mg,sg,g,...) - if g:GetCount()0 then - if minc<=0 and #{...}==0 and Auxiliary.FCheckMixRepGoalCheck(tp,g,fc,chkfnf) then return true end - return mg:IsExists(Auxiliary.FCheckSelectMixRepAll,1,g,tp,mg,sg,g,fc,sub,chkfnf,fun1,minc,maxc,...) - else - return mg:IsExists(Auxiliary.FCheckSelectMixRepM,1,g,tp,mg,sg,g,fc,sub,chkfnf,fun1,minc,maxc,...) - end -end -function Auxiliary.FCheckSelectMixRepAll(c,tp,mg,sg,g,fc,sub,chkf,fun1,minc,maxc,fun2,...) - if fun2 then - if fun2(c,fc,sub,mg,sg) then - g:AddCard(c) - local sub=sub and fun2(c,fc,false,mg,sg) - local res=Auxiliary.FCheckSelectMixRep(tp,mg,sg,g,fc,sub,chkf,fun1,minc,maxc,...) - g:RemoveCard(c) - return res - end - elseif maxc>0 and fun1(c,fc,sub,mg,sg) then - g:AddCard(c) - local sub=sub and fun1(c,fc,false,mg,sg) - local res=Auxiliary.FCheckSelectMixRep(tp,mg,sg,g,fc,sub,chkf,fun1,minc-1,maxc-1) - g:RemoveCard(c) - return res - end - return false -end -function Auxiliary.FCheckSelectMixRepM(c,tp,...) - return c:IsControler(tp) and c:IsLocation(LOCATION_MZONE) - and Auxiliary.FCheckMixRepTemplate(c,Auxiliary.FCheckSelectMixRep,tp,...) -end -function Auxiliary.FSelectMixRep(c,tp,mg,sg,fc,sub,chkfnf,...) - sg:AddCard(c) - local res=false - if Auxiliary.FCheckAdditional and not Auxiliary.FCheckAdditional(tp,sg,fc) then - res=false - elseif Auxiliary.FCheckMixRepGoal(tp,sg,fc,sub,chkfnf,...) then - res=true - else - local g=Group.CreateGroup() - res=sg:IsExists(Auxiliary.FCheckMixRepSelected,1,nil,tp,mg,sg,g,fc,sub,chkfnf,...) - end - sg:RemoveCard(c) - return res -end ---Fusion monster, name + name -function Auxiliary.AddFusionProcCode2(c,code1,code2,sub,insf) - Auxiliary.AddFusionProcMix(c,sub,insf,code1,code2) -end ---Fusion monster, name + name + name -function Auxiliary.AddFusionProcCode3(c,code1,code2,code3,sub,insf) - Auxiliary.AddFusionProcMix(c,sub,insf,code1,code2,code3) -end ---Fusion monster, name + name + name + name -function Auxiliary.AddFusionProcCode4(c,code1,code2,code3,code4,sub,insf) - Auxiliary.AddFusionProcMix(c,sub,insf,code1,code2,code3,code4) -end ---Fusion monster, name * n -function Auxiliary.AddFusionProcCodeRep(c,code1,cc,sub,insf) - local code={} - for i=1,cc do - code[i]=code1 - end - Auxiliary.AddFusionProcMix(c,sub,insf,table.unpack(code)) -end ---Fusion monster, name * minc to maxc -function Auxiliary.AddFusionProcCodeRep2(c,code1,minc,maxc,sub,insf) - Auxiliary.AddFusionProcMixRep(c,sub,insf,code1,minc,maxc) -end ---Fusion monster, name + condition * n -function Auxiliary.AddFusionProcCodeFun(c,code1,f,cc,sub,insf) - local fun={} - for i=1,cc do - fun[i]=f - end - Auxiliary.AddFusionProcMix(c,sub,insf,code1,table.unpack(fun)) -end ---Fusion monster, condition + condition -function Auxiliary.AddFusionProcFun2(c,f1,f2,insf) - Auxiliary.AddFusionProcMix(c,false,insf,f1,f2) -end ---Fusion monster, condition * n -function Auxiliary.AddFusionProcFunRep(c,f,cc,insf) - local fun={} - for i=1,cc do - fun[i]=f - end - Auxiliary.AddFusionProcMix(c,false,insf,table.unpack(fun)) -end ---Fusion monster, condition * minc to maxc -function Auxiliary.AddFusionProcFunRep2(c,f,minc,maxc,insf) - Auxiliary.AddFusionProcMixRep(c,false,insf,f,minc,maxc) -end ---Fusion monster, condition1 + condition2 * n -function Auxiliary.AddFusionProcFunFun(c,f1,f2,cc,insf) - local fun={} - for i=1,cc do - fun[i]=f2 - end - Auxiliary.AddFusionProcMix(c,false,insf,f1,table.unpack(fun)) -end ---Fusion monster, condition1 + condition2 * minc to maxc -function Auxiliary.AddFusionProcFunFunRep(c,f1,f2,minc,maxc,insf) - Auxiliary.AddFusionProcMixRep(c,false,insf,f2,minc,maxc,f1) -end ---Fusion monster, name + condition * minc to maxc -function Auxiliary.AddFusionProcCodeFunRep(c,code1,f,minc,maxc,sub,insf) - Auxiliary.AddFusionProcMixRep(c,sub,insf,f,minc,maxc,code1) -end ---Fusion monster, name + name + condition * minc to maxc -function Auxiliary.AddFusionProcCode2FunRep(c,code1,code2,f,minc,maxc,sub,insf) - Auxiliary.AddFusionProcMixRep(c,sub,insf,f,minc,maxc,code1,code2) -end ---Fusion monster, Shaddoll materials -function Auxiliary.AddFusionProcShaddoll(c,attr) - local e1=Effect.CreateEffect(c) - e1:SetType(EFFECT_TYPE_SINGLE) - e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) - e1:SetCode(EFFECT_FUSION_MATERIAL) - e1:SetCondition(Auxiliary.FShaddollCondition(attr)) - e1:SetOperation(Auxiliary.FShaddollOperation(attr)) - c:RegisterEffect(e1) -end -function Auxiliary.FShaddollFilter(c,fc,attr) - return (Auxiliary.FShaddollFilter1(c) or Auxiliary.FShaddollFilter2(c,attr)) and c:IsCanBeFusionMaterial(fc) and not c:IsHasEffect(6205579) -end -function Auxiliary.FShaddollExFilter(c,fc,attr,fe) - return c:IsFaceup() and not c:IsImmuneToEffect(fe) and Auxiliary.FShaddollFilter(c,fc,attr) -end -function Auxiliary.FShaddollFilter1(c) - return c:IsFusionSetCard(0x9d) -end -function Auxiliary.FShaddollFilter2(c,attr) - return c:IsFusionAttribute(attr) or c:IsHasEffect(4904633) -end -function Auxiliary.FShaddollSpFilter1(c,fc,tp,mg,exg,attr,chkf) - return mg:IsExists(Auxiliary.FShaddollSpFilter2,1,c,fc,tp,c,attr,chkf) - or (exg and exg:IsExists(Auxiliary.FShaddollSpFilter2,1,c,fc,tp,c,attr,chkf)) -end -function Auxiliary.FShaddollSpFilter2(c,fc,tp,mc,attr,chkf) - local sg=Group.FromCards(c,mc) - if sg:IsExists(Auxiliary.TuneMagicianCheckX,1,nil,sg,EFFECT_TUNE_MAGICIAN_F) then return false end - if not Auxiliary.MustMaterialCheck(sg,tp,EFFECT_MUST_BE_FMATERIAL) then return false end - if Auxiliary.FCheckAdditional and not Auxiliary.FCheckAdditional(tp,sg,fc) - or Auxiliary.FGoalCheckAdditional and not Auxiliary.FGoalCheckAdditional(tp,sg,fc) then return false end - return ((Auxiliary.FShaddollFilter1(c) and Auxiliary.FShaddollFilter2(mc,attr)) - or (Auxiliary.FShaddollFilter2(c,attr) and Auxiliary.FShaddollFilter1(mc))) - and (chkf==PLAYER_NONE or Duel.GetLocationCountFromEx(tp,tp,sg,fc)>0) -end -function Auxiliary.FShaddollCondition(attr) - return function(e,g,gc,chkf) - if g==nil then return Auxiliary.MustMaterialCheck(nil,e:GetHandlerPlayer(),EFFECT_MUST_BE_FMATERIAL) end - local c=e:GetHandler() - local mg=g:Filter(Auxiliary.FShaddollFilter,nil,c,attr) - local tp=e:GetHandlerPlayer() - local fc=Duel.GetFieldCard(tp,LOCATION_FZONE,0) - local exg=nil - if fc and fc:IsHasEffect(81788994) and fc:IsCanRemoveCounter(tp,0x16,3,REASON_EFFECT) then - local fe=fc:IsHasEffect(81788994) - exg=Duel.GetMatchingGroup(Auxiliary.FShaddollExFilter,tp,0,LOCATION_MZONE,mg,c,attr,fe) - end - if gc then - if not mg:IsContains(gc) then return false end - return Auxiliary.FShaddollSpFilter1(gc,c,tp,mg,exg,attr,chkf) - end - return mg:IsExists(Auxiliary.FShaddollSpFilter1,1,nil,c,tp,mg,exg,attr,chkf) - end -end -function Auxiliary.FShaddollOperation(attr) - return function(e,tp,eg,ep,ev,re,r,rp,gc,chkf) - local c=e:GetHandler() - local mg=eg:Filter(Auxiliary.FShaddollFilter,nil,c,attr) - local fc=Duel.GetFieldCard(tp,LOCATION_FZONE,0) - local exg=nil - if fc and fc:IsHasEffect(81788994) and fc:IsCanRemoveCounter(tp,0x16,3,REASON_EFFECT) then - local fe=fc:IsHasEffect(81788994) - exg=Duel.GetMatchingGroup(Auxiliary.FShaddollExFilter,tp,0,LOCATION_MZONE,mg,c,attr,fe) - end - local g=nil - if gc then - g=Group.FromCards(gc) - mg:RemoveCard(gc) - else - Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FMATERIAL) - g=mg:FilterSelect(tp,Auxiliary.FShaddollSpFilter1,1,1,nil,c,tp,mg,exg,attr,chkf) - mg:Sub(g) - end - if exg and exg:IsExists(Auxiliary.FShaddollSpFilter2,1,nil,c,tp,g:GetFirst(),attr,chkf) - and (mg:GetCount()==0 or (exg:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(81788994,0)))) then - fc:RemoveCounter(tp,0x16,3,REASON_EFFECT) - Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FMATERIAL) - local sg=exg:FilterSelect(tp,Auxiliary.FShaddollSpFilter2,1,1,nil,c,tp,g:GetFirst(),attr,chkf) - g:Merge(sg) - else - Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FMATERIAL) - local sg=mg:FilterSelect(tp,Auxiliary.FShaddollSpFilter2,1,1,nil,c,tp,g:GetFirst(),attr,chkf) - g:Merge(sg) - end - Duel.SetFusionMaterial(g) - end -end - ---Contact Fusion -function Auxiliary.AddContactFusionProcedure(c,filter,self_location,opponent_location,mat_operation,...) - local self_location=self_location or 0 - local opponent_location=opponent_location or 0 - local operation_params={...} - local e2=Effect.CreateEffect(c) - e2:SetType(EFFECT_TYPE_FIELD) - e2:SetCode(EFFECT_SPSUMMON_PROC) - e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) - e2:SetRange(LOCATION_EXTRA) - e2:SetCondition(Auxiliary.ContactFusionCondition(filter,self_location,opponent_location)) - e2:SetOperation(Auxiliary.ContactFusionOperation(filter,self_location,opponent_location,mat_operation,operation_params)) - c:RegisterEffect(e2) - return e2 -end -function Auxiliary.ContactFusionMaterialFilter(c,fc,filter) - return c:IsCanBeFusionMaterial(fc,SUMMON_TYPE_SPECIAL) and (not filter or filter(c,fc)) -end -function Auxiliary.ContactFusionCondition(filter,self_location,opponent_location) - return function(e,c) - if c==nil then return true end - if c:IsType(TYPE_PENDULUM) and c:IsFaceup() then return false end - local tp=c:GetControler() - local mg=Duel.GetMatchingGroup(Auxiliary.ContactFusionMaterialFilter,tp,self_location,opponent_location,c,c,filter) - return c:CheckFusionMaterial(mg,nil,tp|0x200) - end -end -function Auxiliary.ContactFusionOperation(filter,self_location,opponent_location,mat_operation,operation_params) - return function(e,tp,eg,ep,ev,re,r,rp,c) - local mg=Duel.GetMatchingGroup(Auxiliary.ContactFusionMaterialFilter,tp,self_location,opponent_location,c,c,filter) - local g=Duel.SelectFusionMaterial(tp,c,mg,nil,tp|0x200) - c:SetMaterial(g) - mat_operation(g,table.unpack(operation_params)) - end -end ---send to deck of contact fusion -function Auxiliary.tdcfop(c) - return function(g) - local cg=g:Filter(Card.IsFacedown,nil) - if cg:GetCount()>0 then - Duel.ConfirmCards(1-c:GetControler(),cg) - end - Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_COST) - end -end - ---Ritual Summon -function Auxiliary.AddRitualProcUltimate(c,filter,level_function,greater_or_equal,summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) - summon_location=summon_location or LOCATION_HAND - local e1=Effect.CreateEffect(c) - e1:SetCategory(CATEGORY_SPECIAL_SUMMON) - e1:SetType(EFFECT_TYPE_ACTIVATE) - e1:SetCode(EVENT_FREE_CHAIN) - e1:SetTarget(Auxiliary.RitualUltimateTarget(filter,level_function,greater_or_equal,summon_location,grave_filter,mat_filter,extra_target)) - e1:SetOperation(Auxiliary.RitualUltimateOperation(filter,level_function,greater_or_equal,summon_location,grave_filter,mat_filter,extra_operation)) - if not pause then - c:RegisterEffect(e1) - end - return e1 -end -function Auxiliary.RitualCheckGreater(g,c,lv) - Duel.SetSelectedCard(g) - return g:CheckWithSumGreater(Card.GetRitualLevel,lv,c) -end -function Auxiliary.RitualCheckEqual(g,c,lv) - return g:CheckWithSumEqual(Card.GetRitualLevel,lv,#g,#g,c) -end -Auxiliary.RCheckAdditional=nil -function Auxiliary.RitualCheck(g,tp,c,lv,greater_or_equal) - return Auxiliary["RitualCheck"..greater_or_equal](g,c,lv) and Duel.GetMZoneCount(tp,g,tp)>0 and (not c.mat_group_check or c.mat_group_check(g,tp)) - and (not Auxiliary.RCheckAdditional or Auxiliary.RCheckAdditional(tp,g,c)) -end -function Auxiliary.RitualCheckAdditionalLevel(c,rc) - local raw_level=c:GetRitualLevel(rc) - local lv1=raw_level&0xffff - local lv2=raw_level>>16 - if lv2>0 then - return math.min(lv1,lv2) - else - return lv1 - end -end -Auxiliary.RGCheckAdditional=nil -function Auxiliary.RitualCheckAdditional(c,lv,greater_or_equal) - if greater_or_equal=="Equal" then - return function(g) - return (not Auxiliary.RGCheckAdditional or Auxiliary.RGCheckAdditional(g)) and g:GetSum(Auxiliary.RitualCheckAdditionalLevel,c)<=lv - end - else - return function(g,ec) - if ec then - return (not Auxiliary.RGCheckAdditional or Auxiliary.RGCheckAdditional(g,ec)) and g:GetSum(Auxiliary.RitualCheckAdditionalLevel,c)-Auxiliary.RitualCheckAdditionalLevel(ec,c)<=lv - else - return not Auxiliary.RGCheckAdditional or Auxiliary.RGCheckAdditional(g) - end - end - end -end -function Auxiliary.RitualUltimateFilter(c,filter,e,tp,m1,m2,level_function,greater_or_equal,chk) - if bit.band(c:GetType(),0x81)~=0x81 or (filter and not filter(c,e,tp,chk)) or not c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_RITUAL,tp,false,true) then return false end - local mg=m1:Filter(Card.IsCanBeRitualMaterial,c,c) - if m2 then - mg:Merge(m2) - end - if c.mat_filter then - mg=mg:Filter(c.mat_filter,c,tp) - else - mg:RemoveCard(c) - end - local lv=level_function(c) - Auxiliary.GCheckAdditional=Auxiliary.RitualCheckAdditional(c,lv,greater_or_equal) - local res=mg:CheckSubGroup(Auxiliary.RitualCheck,1,lv,tp,c,lv,greater_or_equal) - Auxiliary.GCheckAdditional=nil - return res -end -function Auxiliary.RitualExtraFilter(c,f) - return c:GetLevel()>0 and f(c) and c:IsType(TYPE_MONSTER) and c:IsAbleToRemove() -end -function Auxiliary.RitualUltimateTarget(filter,level_function,greater_or_equal,summon_location,grave_filter,mat_filter,extra_target) - return function(e,tp,eg,ep,ev,re,r,rp,chk) - if chk==0 then - local mg=Duel.GetRitualMaterial(tp) - if mat_filter then mg=mg:Filter(mat_filter,nil,e,tp,true) end - local exg=nil - if grave_filter then - exg=Duel.GetMatchingGroup(Auxiliary.RitualExtraFilter,tp,LOCATION_GRAVE,0,nil,grave_filter) - end - return Duel.IsExistingMatchingCard(Auxiliary.RitualUltimateFilter,tp,summon_location,0,1,nil,filter,e,tp,mg,exg,level_function,greater_or_equal,true) - end - Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,summon_location) - if grave_filter then - Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,0,tp,LOCATION_GRAVE) - end - if extra_target then - extra_target(e,tp,eg,ep,ev,re,r,rp) - end - end -end -function Auxiliary.RitualUltimateOperation(filter,level_function,greater_or_equal,summon_location,grave_filter,mat_filter,extra_operation) - return function(e,tp,eg,ep,ev,re,r,rp) - ::RitualUltimateSelectStart:: - local mg=Duel.GetRitualMaterial(tp) - if mat_filter then mg=mg:Filter(mat_filter,nil,e,tp) end - local exg=nil - if grave_filter then - exg=Duel.GetMatchingGroup(Auxiliary.RitualExtraFilter,tp,LOCATION_GRAVE,0,nil,grave_filter) - end - Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) - local tg=Duel.SelectMatchingCard(tp,Auxiliary.NecroValleyFilter(Auxiliary.RitualUltimateFilter),tp,summon_location,0,1,1,nil,filter,e,tp,mg,exg,level_function,greater_or_equal) - local tc=tg:GetFirst() - local mat - if tc then - mg=mg:Filter(Card.IsCanBeRitualMaterial,tc,tc) - if exg then - mg:Merge(exg) - end - if tc.mat_filter then - mg=mg:Filter(tc.mat_filter,tc,tp) - else - mg:RemoveCard(tc) - end - Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) - local lv=level_function(tc) - Auxiliary.GCheckAdditional=Auxiliary.RitualCheckAdditional(tc,lv,greater_or_equal) - mat=mg:SelectSubGroup(tp,Auxiliary.RitualCheck,true,1,lv,tp,tc,lv,greater_or_equal) - Auxiliary.GCheckAdditional=nil - if not mat then goto RitualUltimateSelectStart end - tc:SetMaterial(mat) - Duel.ReleaseRitualMaterial(mat) - Duel.BreakEffect() - Duel.SpecialSummon(tc,SUMMON_TYPE_RITUAL,tp,tp,false,true,POS_FACEUP) - tc:CompleteProcedure() - end - if extra_operation then - extra_operation(e,tp,eg,ep,ev,re,r,rp,tc,mat) - end - end -end ---Ritual Summon, geq fixed lv -function Auxiliary.AddRitualProcGreater(c,filter,summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) - return Auxiliary.AddRitualProcUltimate(c,filter,Card.GetOriginalLevel,"Greater",summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) -end -function Auxiliary.AddRitualProcGreaterCode(c,code1,summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) - Auxiliary.AddCodeList(c,code1) - return Auxiliary.AddRitualProcGreater(c,Auxiliary.FilterBoolFunction(Card.IsCode,code1),summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) -end ---Ritual Summon, equal to fixed lv -function Auxiliary.AddRitualProcEqual(c,filter,summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) - return Auxiliary.AddRitualProcUltimate(c,filter,Card.GetOriginalLevel,"Equal",summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) -end -function Auxiliary.AddRitualProcEqualCode(c,code1,summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) - Auxiliary.AddCodeList(c,code1) - return Auxiliary.AddRitualProcEqual(c,Auxiliary.FilterBoolFunction(Card.IsCode,code1),summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) -end ---Ritual Summon, equal to monster lv -function Auxiliary.AddRitualProcEqual2(c,filter,summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) - return Auxiliary.AddRitualProcUltimate(c,filter,Card.GetLevel,"Equal",summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) -end -function Auxiliary.AddRitualProcEqual2Code(c,code1,summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) - Auxiliary.AddCodeList(c,code1) - return Auxiliary.AddRitualProcEqual2(c,Auxiliary.FilterBoolFunction(Card.IsCode,code1),summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) -end -function Auxiliary.AddRitualProcEqual2Code2(c,code1,code2,summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) - Auxiliary.AddCodeList(c,code1,code2) - return Auxiliary.AddRitualProcEqual2(c,Auxiliary.FilterBoolFunction(Card.IsCode,code1,code2),summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) -end ---Ritual Summon, geq monster lv -function Auxiliary.AddRitualProcGreater2(c,filter,summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) - return Auxiliary.AddRitualProcUltimate(c,filter,Card.GetLevel,"Greater",summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) -end -function Auxiliary.AddRitualProcGreater2Code(c,code1,summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) - Auxiliary.AddCodeList(c,code1) - return Auxiliary.AddRitualProcGreater2(c,Auxiliary.FilterBoolFunction(Card.IsCode,code1),summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) -end -function Auxiliary.AddRitualProcGreater2Code2(c,code1,code2,summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) - Auxiliary.AddCodeList(c,code1,code2) - return Auxiliary.AddRitualProcGreater2(c,Auxiliary.FilterBoolFunction(Card.IsCode,code1,code2),summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) -end - ---Pendulum Summon ---add procedure to Pendulum monster, also allows registeration of activation effect -function Auxiliary.EnablePendulumAttribute(c,reg) - if not Auxiliary.PendulumChecklist then - Auxiliary.PendulumChecklist=0 - local ge1=Effect.GlobalEffect() - ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) - ge1:SetCode(EVENT_PHASE_START+PHASE_DRAW) - ge1:SetOperation(Auxiliary.PendulumReset) - Duel.RegisterEffect(ge1,0) - end - local e1=Effect.CreateEffect(c) - e1:SetDescription(1163) - e1:SetType(EFFECT_TYPE_FIELD) - e1:SetCode(EFFECT_SPSUMMON_PROC_G) - e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) - e1:SetRange(LOCATION_PZONE) - e1:SetCondition(Auxiliary.PendCondition()) - e1:SetOperation(Auxiliary.PendOperation()) - e1:SetValue(SUMMON_TYPE_PENDULUM) - c:RegisterEffect(e1) - --register by default - if reg==nil or reg then - local e2=Effect.CreateEffect(c) - e2:SetDescription(1160) - e2:SetType(EFFECT_TYPE_ACTIVATE) - e2:SetCode(EVENT_FREE_CHAIN) - e2:SetRange(LOCATION_HAND) - c:RegisterEffect(e2) - end -end -function Auxiliary.PendulumReset(e,tp,eg,ep,ev,re,r,rp) - Auxiliary.PendulumChecklist=0 -end -function Auxiliary.PConditionExtraFilterSpecific(c,e,tp,lscale,rscale,te) - if not te then return true end - local f=te:GetValue() - return not f or f(te,c,e,tp,lscale,rscale) -end -function Auxiliary.PConditionExtraFilter(c,e,tp,lscale,rscale,eset) - for _,te in ipairs(eset) do - if Auxiliary.PConditionExtraFilterSpecific(c,e,tp,lscale,rscale,te) then return true end - end - return false -end -function Auxiliary.PConditionFilter(c,e,tp,lscale,rscale,eset) - local lv=0 - if c.pendulum_level then - lv=c.pendulum_level - else - lv=c:GetLevel() - end - local bool=Auxiliary.PendulumSummonableBool(c) - return (c:IsLocation(LOCATION_HAND) or (c:IsFaceup() and c:IsType(TYPE_PENDULUM))) - and lv>lscale and lvrscale then lscale,rscale=rscale,lscale end - local loc=0 - if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then loc=loc+LOCATION_HAND end - if Duel.GetLocationCountFromEx(tp,tp,nil,TYPE_PENDULUM)>0 then loc=loc+LOCATION_EXTRA end - if loc==0 then return false end - local g=nil - if og then - g=og:Filter(Card.IsLocation,nil,loc) - else - g=Duel.GetFieldGroup(tp,loc,0) - end - return g:IsExists(Auxiliary.PConditionFilter,1,nil,e,tp,lscale,rscale,eset) - end -end -function Auxiliary.PendOperationCheck(ft1,ft2,ft) - return function(g) - local exg=g:Filter(Card.IsLocation,nil,LOCATION_EXTRA) - local mg=g-exg - return #g<=ft and #exg<=ft2 and #mg<=ft1 - end -end -function Auxiliary.PendOperation() - return function(e,tp,eg,ep,ev,re,r,rp,c,sg,og) - local rpz=Duel.GetFieldCard(tp,LOCATION_PZONE,1) - local lscale=c:GetLeftScale() - local rscale=rpz:GetRightScale() - if lscale>rscale then lscale,rscale=rscale,lscale end - local eset={Duel.IsPlayerAffectedByEffect(tp,EFFECT_EXTRA_PENDULUM_SUMMON)} - local tg=nil - local loc=0 - local ft1=Duel.GetLocationCount(tp,LOCATION_MZONE) - local ft2=Duel.GetLocationCountFromEx(tp,tp,nil,TYPE_PENDULUM) - local ft=Duel.GetUsableMZoneCount(tp) - local ect=c29724053 and Duel.IsPlayerAffectedByEffect(tp,29724053) and c29724053[tp] - if ect and ect0 then ft1=1 end - if ft2>0 then ft2=1 end - ft=1 - end - if ft1>0 then loc=loc|LOCATION_HAND end - if ft2>0 then loc=loc|LOCATION_EXTRA end - if og then - tg=og:Filter(Card.IsLocation,nil,loc):Filter(Auxiliary.PConditionFilter,nil,e,tp,lscale,rscale,eset) - else - tg=Duel.GetMatchingGroup(Auxiliary.PConditionFilter,tp,loc,0,nil,e,tp,lscale,rscale,eset) - end - local ce=nil - local b1=Auxiliary.PendulumChecklist&(0x1<0 - if b1 and b2 then - local options={1163} - for _,te in ipairs(eset) do - table.insert(options,te:GetDescription()) - end - local op=Duel.SelectOption(tp,table.unpack(options)) - if op>0 then - ce=eset[op] - end - elseif b2 and not b1 then - local options={} - for _,te in ipairs(eset) do - table.insert(options,te:GetDescription()) - end - local op=Duel.SelectOption(tp,table.unpack(options)) - ce=eset[op+1] - end - if ce then - tg=tg:Filter(Auxiliary.PConditionExtraFilterSpecific,nil,e,tp,lscale,rscale,ce) - end - Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) - Auxiliary.GCheckAdditional=Auxiliary.PendOperationCheck(ft1,ft2,ft) - local g=tg:SelectSubGroup(tp,aux.TRUE,true,1,math.min(#tg,ft)) - Auxiliary.GCheckAdditional=nil - if not g then return end - if ce then - Duel.Hint(HINT_CARD,0,ce:GetOwner():GetOriginalCode()) - ce:UseCountLimit(tp) - else - Auxiliary.PendulumChecklist=Auxiliary.PendulumChecklist|(0x1<0 -end -function Auxiliary.PSSCompleteProcedure(e,tp,eg,ep,ev,re,r,rp) - local c=e:GetHandler() - if c:IsSummonType(SUMMON_TYPE_PENDULUM) then - c:CompleteProcedure() - end -end - ---Link Summon -function Auxiliary.AddLinkProcedure(c,f,min,max,gf) - local e1=Effect.CreateEffect(c) - e1:SetDescription(1166) - e1:SetType(EFFECT_TYPE_FIELD) - e1:SetCode(EFFECT_SPSUMMON_PROC) - e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) - e1:SetRange(LOCATION_EXTRA) - if max==nil then max=c:GetLink() end - e1:SetCondition(Auxiliary.LinkCondition(f,min,max,gf)) - e1:SetTarget(Auxiliary.LinkTarget(f,min,max,gf)) - e1:SetOperation(Auxiliary.LinkOperation(f,min,max,gf)) - e1:SetValue(SUMMON_TYPE_LINK) - c:RegisterEffect(e1) - return e1 -end -function Auxiliary.LConditionFilter(c,f,lc,e) - return (c:IsFaceup() or not c:IsOnField() or e:IsHasProperty(EFFECT_FLAG_SET_AVAILABLE)) - and c:IsCanBeLinkMaterial(lc) and (not f or f(c)) -end -function Auxiliary.LExtraFilter(c,f,lc,tp) - if c:IsOnField() and c:IsFacedown() then return false end - if not c:IsCanBeLinkMaterial(lc) or f and not f(c) then return false end - local le={c:IsHasEffect(EFFECT_EXTRA_LINK_MATERIAL,tp)} - for _,te in pairs(le) do - local tf=te:GetValue() - local related,valid=tf(te,lc,nil,c,tp) - if related then return true end - end - return false -end -function Auxiliary.GetLinkCount(c) - if c:IsType(TYPE_LINK) and c:GetLink()>1 then - return 1+0x10000*c:GetLink() - else return 1 end -end -function Auxiliary.GetLinkMaterials(tp,f,lc,e) - local mg=Duel.GetMatchingGroup(Auxiliary.LConditionFilter,tp,LOCATION_MZONE,0,nil,f,lc,e) - local mg2=Duel.GetMatchingGroup(Auxiliary.LExtraFilter,tp,LOCATION_HAND+LOCATION_SZONE,LOCATION_ONFIELD,nil,f,lc,tp) - if mg2:GetCount()>0 then mg:Merge(mg2) end - return mg -end -function Auxiliary.LCheckOtherMaterial(c,mg,lc,tp) - local le={c:IsHasEffect(EFFECT_EXTRA_LINK_MATERIAL,tp)} - local res1=false - local res2=true - for _,te in pairs(le) do - local f=te:GetValue() - local related,valid=f(te,lc,mg,c,tp) - if related then res2=false end - if related and valid then res1=true end - end - return res1 or res2 -end -function Auxiliary.LUncompatibilityFilter(c,sg,lc,tp) - local mg=sg:Filter(aux.TRUE,c) - return not Auxiliary.LCheckOtherMaterial(c,mg,lc,tp) -end -function Auxiliary.LCheckGoal(sg,tp,lc,gf,lmat) - return sg:CheckWithSumEqual(Auxiliary.GetLinkCount,lc:GetLink(),#sg,#sg) - and Duel.GetLocationCountFromEx(tp,tp,sg,lc)>0 and (not gf or gf(sg,lc,tp)) - and not sg:IsExists(Auxiliary.LUncompatibilityFilter,1,nil,sg,lc,tp) - and (not lmat or sg:IsContains(lmat)) -end -function Auxiliary.LExtraMaterialCount(mg,lc,tp) - for tc in aux.Next(mg) do - local le={tc:IsHasEffect(EFFECT_EXTRA_LINK_MATERIAL,tp)} - for _,te in pairs(le) do - local sg=mg:Filter(aux.TRUE,tc) - local f=te:GetValue() - local related,valid=f(te,lc,sg,tc,tp) - if related and valid then - te:UseCountLimit(tp) - end - end - end -end -function Auxiliary.LinkCondition(f,minc,maxc,gf) - return function(e,c,og,lmat,min,max) - if c==nil then return true end - if c:IsType(TYPE_PENDULUM) and c:IsFaceup() then return false end - local minc=minc - local maxc=maxc - if min then - if min>minc then minc=min end - if maxmaxc then return false end - end - local tp=c:GetControler() - local mg=nil - if og then - mg=og:Filter(Auxiliary.LConditionFilter,nil,f,c,e) - else - mg=Auxiliary.GetLinkMaterials(tp,f,c,e) - end - if lmat~=nil then - if not Auxiliary.LConditionFilter(lmat,f,c,e) then return false end - mg:AddCard(lmat) - end - local fg=Duel.GetMustMaterial(tp,EFFECT_MUST_BE_LMATERIAL) - if fg:IsExists(Auxiliary.MustMaterialCounterFilter,1,nil,mg) then return false end - Duel.SetSelectedCard(fg) - return mg:CheckSubGroup(Auxiliary.LCheckGoal,minc,maxc,tp,c,gf,lmat) - end -end -function Auxiliary.LinkTarget(f,minc,maxc,gf) - return function(e,tp,eg,ep,ev,re,r,rp,chk,c,og,lmat,min,max) - local minc=minc - local maxc=maxc - if min then - if min>minc then minc=min end - if maxmaxc then return false end - end - local mg=nil - if og then - mg=og:Filter(Auxiliary.LConditionFilter,nil,f,c,e) - else - mg=Auxiliary.GetLinkMaterials(tp,f,c,e) - end - if lmat~=nil then - if not Auxiliary.LConditionFilter(lmat,f,c,e) then return false end - mg:AddCard(lmat) - end - local fg=Duel.GetMustMaterial(tp,EFFECT_MUST_BE_LMATERIAL) - Duel.SetSelectedCard(fg) - Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_LMATERIAL) - local cancel=Duel.IsSummonCancelable() - local sg=mg:SelectSubGroup(tp,Auxiliary.LCheckGoal,cancel,minc,maxc,tp,c,gf,lmat) - if sg then - sg:KeepAlive() - e:SetLabelObject(sg) - return true - else return false end - end -end -function Auxiliary.LinkOperation(f,minc,maxc,gf) - return function(e,tp,eg,ep,ev,re,r,rp,c,og,lmat,min,max) - local g=e:GetLabelObject() - c:SetMaterial(g) - Auxiliary.LExtraMaterialCount(g,c,tp) - Duel.SendtoGrave(g,REASON_MATERIAL+REASON_LINK) - g:DeleteGroup() - end -end - ---Must use X as material -function Auxiliary.MustMaterialCheck(v,tp,code) - local g=Duel.GetMustMaterial(tp,code) - if not v then - if code==EFFECT_MUST_BE_XMATERIAL and Duel.IsPlayerAffectedByEffect(tp,67120578) then return false end - return #g==0 - end - return Duel.CheckMustMaterial(tp,v,code) -end -function Auxiliary.MustMaterialCounterFilter(c,g) - return not g:IsContains(c) -end - ---Summon Condition ---sp_summon condition for fusion monster -function Auxiliary.fuslimit(e,se,sp,st) - return st&SUMMON_TYPE_FUSION==SUMMON_TYPE_FUSION -end ---sp_summon condition for ritual monster -function Auxiliary.ritlimit(e,se,sp,st) - return st&SUMMON_TYPE_RITUAL==SUMMON_TYPE_RITUAL -end ---sp_summon condition for synchro monster -function Auxiliary.synlimit(e,se,sp,st) - return st&SUMMON_TYPE_SYNCHRO==SUMMON_TYPE_SYNCHRO -end ---sp_summon condition for xyz monster -function Auxiliary.xyzlimit(e,se,sp,st) - return st&SUMMON_TYPE_XYZ==SUMMON_TYPE_XYZ -end ---sp_summon condition for pendulum monster -function Auxiliary.penlimit(e,se,sp,st) - return st&SUMMON_TYPE_PENDULUM==SUMMON_TYPE_PENDULUM -end ---sp_summon condition for link monster -function Auxiliary.linklimit(e,se,sp,st) - return st&SUMMON_TYPE_LINK==SUMMON_TYPE_LINK -end DELETED script/utility.txt Index: script/utility.txt ================================================================== --- script/utility.txt +++ /dev/null @@ -1,3138 +0,0 @@ -Auxiliary={} -aux=Auxiliary -POS_FACEUP_DEFENCE=POS_FACEUP_DEFENSE -POS_FACEDOWN_DEFENCE=POS_FACEDOWN_DEFENSE -RACE_CYBERS=RACE_CYBERSE - -function GetID() - local offset=self_code<100000000 and 1 or 100 - return self_table,self_code,offset -end - ---the lua version of the bit32 lib, which is deprecated in lua 5.3 -bit={} -function bit.band(a,b) - return a&b -end -function bit.bor(a,b) - return a|b -end -function bit.bxor(a,b) - return a~b -end -function bit.lshift(a,b) - return a<>b -end -function bit.bnot(a) - return ~a -end -local function fieldargs(f,width) - w=width or 1 - assert(f>=0,"field cannot be negative") - assert(w>0,"width must be positive") - assert(f+w<=32,"trying to access non-existent bits") - return f,~(-1<>f)&m -end -function bit.replace(r,v,field,width) - local f,m=fieldargs(field,width) - return (r&~(m<minc then minc=min end - if maxmaxc then return false end - end - if smat and smat:IsTuner(c) and (not f1 or f1(smat)) then - return Duel.CheckTunerMaterial(c,smat,f1,f2,minc,maxc,mg) end - return Duel.CheckSynchroMaterial(c,f1,f2,minc,maxc,smat,mg) - end -end -function Auxiliary.SynTarget(f1,f2,minc,maxc) - return function(e,tp,eg,ep,ev,re,r,rp,chk,c,smat,mg,min,max) - local minc=minc - local maxc=maxc - if min then - if min>minc then minc=min end - if maxmaxc then return false end - end - local g=nil - if smat and smat:IsTuner(c) and (not f1 or f1(smat)) then - g=Duel.SelectTunerMaterial(c:GetControler(),c,smat,f1,f2,minc,maxc,mg) - else - g=Duel.SelectSynchroMaterial(c:GetControler(),c,f1,f2,minc,maxc,smat,mg) - end - if g then - g:KeepAlive() - e:SetLabelObject(g) - return true - else return false end - end -end -function Auxiliary.SynOperation(f1,f2,minct,maxc) - return function(e,tp,eg,ep,ev,re,r,rp,c,smat,mg,min,max) - local g=e:GetLabelObject() - c:SetMaterial(g) - Duel.SendtoGrave(g,REASON_MATERIAL+REASON_SYNCHRO) - g:DeleteGroup() - end -end ---Synchro monster, 1 tuner + 1 monster ---backward compatibility -function Auxiliary.AddSynchroProcedure2(c,f1,f2) - Auxiliary.AddSynchroProcedure(c,f1,f2,1,1) -end ---Synchro monster, f1~f3 each 1 MONSTER + f4 min to max monsters -function Auxiliary.AddSynchroMixProcedure(c,f1,f2,f3,f4,minc,maxc,gc) - local e1=Effect.CreateEffect(c) - e1:SetDescription(1164) - e1:SetType(EFFECT_TYPE_FIELD) - e1:SetCode(EFFECT_SPSUMMON_PROC) - e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) - e1:SetRange(LOCATION_EXTRA) - e1:SetCondition(Auxiliary.SynMixCondition(f1,f2,f3,f4,minc,maxc,gc)) - e1:SetTarget(Auxiliary.SynMixTarget(f1,f2,f3,f4,minc,maxc,gc)) - e1:SetOperation(Auxiliary.SynMixOperation(f1,f2,f3,f4,minc,maxc,gc)) - e1:SetValue(SUMMON_TYPE_SYNCHRO) - c:RegisterEffect(e1) -end -function Auxiliary.SynMaterialFilter(c,syncard) - return c:IsFaceupEx() and c:IsCanBeSynchroMaterial(syncard) -end -function Auxiliary.SynLimitFilter(c,f,e,syncard) - return f and not f(e,c,syncard) -end -function Auxiliary.GetSynchroLevelFlowerCardian(c) - return 2 -end -function Auxiliary.GetSynMaterials(tp,syncard) - local mg=Duel.GetSynchroMaterial(tp):Filter(Auxiliary.SynMaterialFilter,nil,syncard) - if mg:IsExists(Card.GetHandSynchro,1,nil) then - local mg2=Duel.GetMatchingGroup(Card.IsCanBeSynchroMaterial,tp,LOCATION_HAND,0,nil,syncard) - if mg2:GetCount()>0 then mg:Merge(mg2) end - end - return mg -end -function Auxiliary.SynMixCondition(f1,f2,f3,f4,minc,maxc,gc) - return function(e,c,smat,mg1,min,max) - if c==nil then return true end - if c:IsType(TYPE_PENDULUM) and c:IsFaceup() then return false end - local minc=minc - local maxc=maxc - if min then - if min>minc then minc=min end - if maxmaxc then return false end - end - if smat and not smat:IsCanBeSynchroMaterial(c) then return false end - local tp=c:GetControler() - local mg - local mgchk=false - if mg1 then - mg=mg1 - mgchk=true - else - mg=Auxiliary.GetSynMaterials(tp,c) - end - if smat~=nil then mg:AddCard(smat) end - return mg:IsExists(Auxiliary.SynMixFilter1,1,nil,f1,f2,f3,f4,minc,maxc,c,mg,smat,gc,mgchk) - end -end -function Auxiliary.SynMixTarget(f1,f2,f3,f4,minc,maxc,gc) - return function(e,tp,eg,ep,ev,re,r,rp,chk,c,smat,mg1,min,max) - local minc=minc - local maxc=maxc - if min then - if min>minc then minc=min end - if maxmaxc then return false end - end - ::SynMixTargetSelectStart:: - local g=Group.CreateGroup() - local mg - local mgchk=false - if mg1 then - mg=mg1 - mgchk=true - else - mg=Auxiliary.GetSynMaterials(tp,c) - end - if smat~=nil then mg:AddCard(smat) end - local c1 - local c2 - local c3 - local cancel=Duel.IsSummonCancelable() - Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SMATERIAL) - c1=mg:Filter(Auxiliary.SynMixFilter1,nil,f1,f2,f3,f4,minc,maxc,c,mg,smat,gc,mgchk):SelectUnselect(g,tp,false,cancel,1,1) - if not c1 then return false end - g:AddCard(c1) - if f2 then - Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SMATERIAL) - c2=mg:Filter(Auxiliary.SynMixFilter2,g,f2,f3,f4,minc,maxc,c,mg,smat,c1,gc,mgchk):SelectUnselect(g,tp,false,cancel,1,1) - if not c2 then return false end - if g:IsContains(c2) then goto SynMixTargetSelectStart end - g:AddCard(c2) - if f3 then - Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SMATERIAL) - c3=mg:Filter(Auxiliary.SynMixFilter3,g,f3,f4,minc,maxc,c,mg,smat,c1,c2,gc,mgchk):SelectUnselect(g,tp,false,cancel,1,1) - if not c3 then return false end - if g:IsContains(c3) then goto SynMixTargetSelectStart end - g:AddCard(c3) - end - end - local g4=Group.CreateGroup() - for i=0,maxc-1 do - local mg2=mg:Clone() - if f4 then - mg2=mg2:Filter(f4,g,c,c1,c2,c3) - else - mg2:Sub(g) - end - local cg=mg2:Filter(Auxiliary.SynMixCheckRecursive,g4,tp,g4,mg2,i,minc,maxc,c,g,smat,gc,mgchk) - if cg:GetCount()==0 then break end - local finish=Auxiliary.SynMixCheckGoal(tp,g4,minc,i,c,g,smat,gc,mgchk) - Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SMATERIAL) - local c4=cg:SelectUnselect(g+g4,tp,finish,cancel,minc,maxc) - if not c4 then - if finish then break - else return false end - end - if g:IsContains(c4) or g4:IsContains(c4) then goto SynMixTargetSelectStart end - g4:AddCard(c4) - end - g:Merge(g4) - if g:GetCount()>0 then - g:KeepAlive() - e:SetLabelObject(g) - return true - else return false end - end -end -function Auxiliary.SynMixOperation(f1,f2,f3,f4,minct,maxc,gc) - return function(e,tp,eg,ep,ev,re,r,rp,c,smat,mg,min,max) - local g=e:GetLabelObject() - c:SetMaterial(g) - Duel.SendtoGrave(g,REASON_MATERIAL+REASON_SYNCHRO) - g:DeleteGroup() - end -end -function Auxiliary.SynMixFilter1(c,f1,f2,f3,f4,minc,maxc,syncard,mg,smat,gc,mgchk) - return (not f1 or f1(c,syncard)) and mg:IsExists(Auxiliary.SynMixFilter2,1,c,f2,f3,f4,minc,maxc,syncard,mg,smat,c,gc,mgchk) -end -function Auxiliary.SynMixFilter2(c,f2,f3,f4,minc,maxc,syncard,mg,smat,c1,gc,mgchk) - if f2 then - return f2(c,syncard,c1) - and (mg:IsExists(Auxiliary.SynMixFilter3,1,Group.FromCards(c1,c),f3,f4,minc,maxc,syncard,mg,smat,c1,c,gc,mgchk) - or minc==0 and Auxiliary.SynMixFilter4(c,nil,1,1,syncard,mg,smat,c1,nil,nil,gc,mgchk)) - else - return mg:IsExists(Auxiliary.SynMixFilter4,1,c1,f4,minc,maxc,syncard,mg,smat,c1,nil,nil,gc,mgchk) - end -end -function Auxiliary.SynMixFilter3(c,f3,f4,minc,maxc,syncard,mg,smat,c1,c2,gc,mgchk) - if f3 then - return f3(c,syncard,c1,c2) - and (mg:IsExists(Auxiliary.SynMixFilter4,1,Group.FromCards(c1,c2,c),f4,minc,maxc,syncard,mg,smat,c1,c2,c,gc,mgchk) - or minc==0 and Auxiliary.SynMixFilter4(c,nil,1,1,syncard,mg,smat,c1,c2,nil,gc,mgchk)) - else - return mg:IsExists(Auxiliary.SynMixFilter4,1,Group.FromCards(c1,c2),f4,minc,maxc,syncard,mg,smat,c1,c2,nil,gc,mgchk) - end -end -function Auxiliary.SynMixFilter4(c,f4,minc,maxc,syncard,mg1,smat,c1,c2,c3,gc,mgchk) - if f4 and not f4(c,syncard,c1,c2,c3) then return false end - local sg=Group.FromCards(c1,c) - sg:AddCard(c1) - if c2 then sg:AddCard(c2) end - if c3 then sg:AddCard(c3) end - local mg=mg1:Clone() - if f4 then - mg=mg:Filter(f4,sg,syncard,c1,c2,c3) - else - mg:Sub(sg) - end - return Auxiliary.SynMixCheck(mg,sg,minc-1,maxc-1,syncard,smat,gc,mgchk) -end -function Auxiliary.SynMixCheck(mg,sg1,minc,maxc,syncard,smat,gc,mgchk) - local tp=syncard:GetControler() - local sg=Group.CreateGroup() - if minc<=0 and Auxiliary.SynMixCheckGoal(tp,sg1,0,0,syncard,sg,smat,gc,mgchk) then return true end - if maxc==0 then return false end - return mg:IsExists(Auxiliary.SynMixCheckRecursive,1,nil,tp,sg,mg,0,minc,maxc,syncard,sg1,smat,gc,mgchk) -end -function Auxiliary.SynMixCheckRecursive(c,tp,sg,mg,ct,minc,maxc,syncard,sg1,smat,gc,mgchk) - sg:AddCard(c) - ct=ct+1 - local res=Auxiliary.SynMixCheckGoal(tp,sg,minc,ct,syncard,sg1,smat,gc,mgchk) - or (ct0 and not mgchk then - local found=false - for c in aux.Next(g) do - local he,hf,hmin,hmax=c:GetHandSynchro() - if he then - found=true - if hf and hg:IsExists(Auxiliary.SynLimitFilter,1,c,hf,he,syncard) then return false end - if (hmin and hcthmax) then return false end - end - end - if not found then return false end - end - for c in aux.Next(g) do - local le,lf,lloc,lmin,lmax=c:GetTunerLimit() - if le then - local lct=g:GetCount()-1 - if lloc then - local llct=g:FilterCount(Card.IsLocation,c,lloc) - if llct~=lct then return false end - end - if lf and g:IsExists(Auxiliary.SynLimitFilter,1,c,lf,le,syncard) then return false end - if (lmin and lctlmax) then return false end - end - end - return true -end ---Checking Tune Magician -function Auxiliary.TuneMagicianFilter(c,e) - local f=e:GetValue() - return f(e,c) -end -function Auxiliary.TuneMagicianCheckX(c,sg,ecode) - local eset={c:IsHasEffect(ecode)} - for _,te in pairs(eset) do - if sg:IsExists(Auxiliary.TuneMagicianFilter,1,c,te) then return true end - end - return false -end -function Auxiliary.TuneMagicianCheckAdditionalX(ecode) - return function(g) - return not g:IsExists(Auxiliary.TuneMagicianCheckX,1,nil,g,ecode) - end -end -function Auxiliary.XyzAlterFilter(c,alterf,xyzc,e,tp,alterop) - return alterf(c) and c:IsCanBeXyzMaterial(xyzc) and Duel.GetLocationCountFromEx(tp,tp,c,xyzc)>0 - and Auxiliary.MustMaterialCheck(c,tp,EFFECT_MUST_BE_XMATERIAL) and (not alterop or alterop(e,tp,0,c)) -end ---Xyz monster, lv k*n -function Auxiliary.AddXyzProcedure(c,f,lv,ct,alterf,alterdesc,maxct,alterop) - local e1=Effect.CreateEffect(c) - e1:SetDescription(1165) - e1:SetType(EFFECT_TYPE_FIELD) - e1:SetCode(EFFECT_SPSUMMON_PROC) - e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) - e1:SetRange(LOCATION_EXTRA) - if not maxct then maxct=ct end - if alterf then - e1:SetCondition(Auxiliary.XyzConditionAlter(f,lv,ct,maxct,alterf,alterdesc,alterop)) - e1:SetTarget(Auxiliary.XyzTargetAlter(f,lv,ct,maxct,alterf,alterdesc,alterop)) - e1:SetOperation(Auxiliary.XyzOperationAlter(f,lv,ct,maxct,alterf,alterdesc,alterop)) - else - e1:SetCondition(Auxiliary.XyzCondition(f,lv,ct,maxct)) - e1:SetTarget(Auxiliary.XyzTarget(f,lv,ct,maxct)) - e1:SetOperation(Auxiliary.XyzOperation(f,lv,ct,maxct)) - end - e1:SetValue(SUMMON_TYPE_XYZ) - c:RegisterEffect(e1) -end ---Xyz Summon(normal) -function Auxiliary.XyzCondition(f,lv,minc,maxc) - --og: use special material - return function(e,c,og,min,max) - if c==nil then return true end - if c:IsType(TYPE_PENDULUM) and c:IsFaceup() then return false end - local tp=c:GetControler() - local minc=minc - local maxc=maxc - if min then - if min>minc then minc=min end - if maxmaxc then return false end - end - return Duel.CheckXyzMaterial(c,f,lv,minc,maxc,og) - end -end -function Auxiliary.XyzTarget(f,lv,minc,maxc) - return function(e,tp,eg,ep,ev,re,r,rp,chk,c,og,min,max) - if og and not min then - return true - end - local minc=minc - local maxc=maxc - if min then - if min>minc then minc=min end - if maxminc then minc=min end - if maxmaxc then return false end - end - return Duel.CheckXyzMaterial(c,f,lv,minc,maxc,og) - end -end -function Auxiliary.XyzTargetAlter(f,lv,minc,maxc,alterf,alterdesc,alterop) - return function(e,tp,eg,ep,ev,re,r,rp,chk,c,og,min,max) - if og and not min then - return true - end - local minc=minc - local maxc=maxc - if min then - if min>minc then minc=min end - if max0 - local g=nil - local cancel=Duel.IsSummonCancelable() - if b2 and (not b1 or Duel.SelectYesNo(tp,alterdesc)) then - e:SetLabel(1) - Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL) - local tc=altg:SelectUnselect(nil,tp,false,cancel,1,1) - if tc then - g=Group.FromCards(tc) - if alterop then alterop(e,tp,1,tc) end - end - else - e:SetLabel(0) - g=Duel.SelectXyzMaterial(tp,c,f,lv,minc,maxc,og) - end - if g then - g:KeepAlive() - e:SetLabelObject(g) - return true - else return false end - end -end -function Auxiliary.XyzOperationAlter(f,lv,minc,maxc,alterf,alterdesc,alterop) - return function(e,tp,eg,ep,ev,re,r,rp,c,og,min,max) - if og and not min then - local sg=Group.CreateGroup() - local tc=og:GetFirst() - while tc do - local sg1=tc:GetOverlayGroup() - sg:Merge(sg1) - tc=og:GetNext() - end - Duel.SendtoGrave(sg,REASON_RULE) - c:SetMaterial(og) - Duel.Overlay(c,og) - else - local mg=e:GetLabelObject() - if e:GetLabel()==1 then - local mg2=mg:GetFirst():GetOverlayGroup() - if mg2:GetCount()~=0 then - Duel.Overlay(c,mg2) - end - else - local sg=Group.CreateGroup() - local tc=mg:GetFirst() - while tc do - local sg1=tc:GetOverlayGroup() - sg:Merge(sg1) - tc=mg:GetNext() - end - Duel.SendtoGrave(sg,REASON_RULE) - end - c:SetMaterial(mg) - Duel.Overlay(c,mg) - mg:DeleteGroup() - end - end -end -function Auxiliary.AddXyzProcedureLevelFree(c,f,gf,minc,maxc,alterf,alterdesc,alterop) - local e1=Effect.CreateEffect(c) - e1:SetDescription(1165) - e1:SetType(EFFECT_TYPE_FIELD) - e1:SetCode(EFFECT_SPSUMMON_PROC) - e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) - e1:SetRange(LOCATION_EXTRA) - if alterf then - e1:SetCondition(Auxiliary.XyzLevelFreeConditionAlter(f,gf,minc,maxc,alterf,alterdesc,alterop)) - e1:SetTarget(Auxiliary.XyzLevelFreeTargetAlter(f,gf,minc,maxc,alterf,alterdesc,alterop)) - e1:SetOperation(Auxiliary.XyzLevelFreeOperationAlter(f,gf,minc,maxc,alterf,alterdesc,alterop)) - else - e1:SetCondition(Auxiliary.XyzLevelFreeCondition(f,gf,minc,maxc)) - e1:SetTarget(Auxiliary.XyzLevelFreeTarget(f,gf,minc,maxc)) - e1:SetOperation(Auxiliary.XyzLevelFreeOperation(f,gf,minc,maxc)) - end - e1:SetValue(SUMMON_TYPE_XYZ) - c:RegisterEffect(e1) -end ---Xyz Summon(level free) -function Auxiliary.XyzLevelFreeFilter(c,xyzc,f) - return (not c:IsOnField() or c:IsFaceup()) and c:IsCanBeXyzMaterial(xyzc) and (not f or f(c,xyzc)) -end -function Auxiliary.XyzLevelFreeGoal(g,tp,xyzc,gf) - return (not gf or gf(g)) and Duel.GetLocationCountFromEx(tp,tp,g,xyzc)>0 -end -function Auxiliary.XyzLevelFreeCondition(f,gf,minct,maxct) - return function(e,c,og,min,max) - if c==nil then return true end - if c:IsType(TYPE_PENDULUM) and c:IsFaceup() then return false end - local tp=c:GetControler() - local minc=minct - local maxc=maxct - if min then - minc=math.max(minc,min) - maxc=math.min(maxc,max) - end - if maxcminc then minc=min end - if max0 then - g:KeepAlive() - e:SetLabelObject(g) - return true - else return false end - end -end -function Auxiliary.XyzLevelFreeOperation(f,gf,minct,maxct) - return function(e,tp,eg,ep,ev,re,r,rp,c,og,min,max) - if og and not min then - local sg=Group.CreateGroup() - local tc=og:GetFirst() - while tc do - local sg1=tc:GetOverlayGroup() - sg:Merge(sg1) - tc=og:GetNext() - end - Duel.SendtoGrave(sg,REASON_RULE) - c:SetMaterial(og) - Duel.Overlay(c,og) - else - local mg=e:GetLabelObject() - if e:GetLabel()==1 then - local mg2=mg:GetFirst():GetOverlayGroup() - if mg2:GetCount()~=0 then - Duel.Overlay(c,mg2) - end - else - local sg=Group.CreateGroup() - local tc=mg:GetFirst() - while tc do - local sg1=tc:GetOverlayGroup() - sg:Merge(sg1) - tc=mg:GetNext() - end - Duel.SendtoGrave(sg,REASON_RULE) - end - c:SetMaterial(mg) - Duel.Overlay(c,mg) - mg:DeleteGroup() - end - end -end ---Xyz summon(level free&alterf) -function Auxiliary.XyzLevelFreeConditionAlter(f,gf,minct,maxct,alterf,alterdesc,alterop) - return function(e,c,og,min,max) - if c==nil then return true end - if c:IsType(TYPE_PENDULUM) and c:IsFaceup() then return false end - local tp=c:GetControler() - local mg=nil - if og then - mg=og - else - mg=Duel.GetFieldGroup(tp,LOCATION_MZONE,0) - end - local altg=mg:Filter(Auxiliary.XyzAlterFilter,nil,alterf,c,e,tp,alterop) - if (not min or min<=1) and altg:GetCount()>0 then - return true - end - local minc=minct - local maxc=maxct - if min then - if min>minc then minc=min end - if maxmaxc then return false end - end - mg=mg:Filter(Auxiliary.XyzLevelFreeFilter,nil,c,f) - local sg=Duel.GetMustMaterial(tp,EFFECT_MUST_BE_XMATERIAL) - if sg:IsExists(Auxiliary.MustMaterialCounterFilter,1,nil,mg) then return false end - Duel.SetSelectedCard(sg) - Auxiliary.GCheckAdditional=Auxiliary.TuneMagicianCheckAdditionalX(EFFECT_TUNE_MAGICIAN_X) - local res=mg:CheckSubGroup(Auxiliary.XyzLevelFreeGoal,minc,maxc,tp,c,gf) - Auxiliary.GCheckAdditional=nil - return res - end -end -function Auxiliary.XyzLevelFreeTargetAlter(f,gf,minct,maxct,alterf,alterdesc,alterop) - return function(e,tp,eg,ep,ev,re,r,rp,chk,c,og,min,max) - if og and not min then - return true - end - local minc=minct - local maxc=maxct - if min then - if min>minc then minc=min end - if max0 - local g=nil - local cancel=Duel.IsSummonCancelable() - if b2 and (not b1 or Duel.SelectYesNo(tp,alterdesc)) then - e:SetLabel(1) - Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL) - local tc=altg:SelectUnselect(nil,tp,false,cancel,1,1) - if tc then - g=Group.FromCards(tc) - if alterop then alterop(e,tp,1,tc) end - end - else - e:SetLabel(0) - Duel.SetSelectedCard(sg) - Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL) - Auxiliary.GCheckAdditional=Auxiliary.TuneMagicianCheckAdditionalX(EFFECT_TUNE_MAGICIAN_X) - g=mg2:SelectSubGroup(tp,Auxiliary.XyzLevelFreeGoal,cancel,minc,maxc,tp,c,gf) - Auxiliary.GCheckAdditional=nil - end - if g and g:GetCount()>0 then - g:KeepAlive() - e:SetLabelObject(g) - return true - else return false end - end -end -function Auxiliary.XyzLevelFreeOperationAlter(f,gf,minct,maxct,alterf,alterdesc,alterop) - return function(e,tp,eg,ep,ev,re,r,rp,c,og,min,max) - if og and not min then - local sg=Group.CreateGroup() - local tc=og:GetFirst() - while tc do - local sg1=tc:GetOverlayGroup() - sg:Merge(sg1) - tc=og:GetNext() - end - Duel.SendtoGrave(sg,REASON_RULE) - c:SetMaterial(og) - Duel.Overlay(c,og) - else - local mg=e:GetLabelObject() - if e:GetLabel()==1 then - local mg2=mg:GetFirst():GetOverlayGroup() - if mg2:GetCount()~=0 then - Duel.Overlay(c,mg2) - end - else - local sg=Group.CreateGroup() - local tc=mg:GetFirst() - while tc do - local sg1=tc:GetOverlayGroup() - sg:Merge(sg1) - tc=mg:GetNext() - end - Duel.SendtoGrave(sg,REASON_RULE) - end - c:SetMaterial(mg) - Duel.Overlay(c,mg) - mg:DeleteGroup() - end - end -end ---material: names in material list ---Fusion monster, mixed materials -function Auxiliary.AddFusionProcMix(c,sub,insf,...) - if c:IsStatus(STATUS_COPYING_EFFECT) then return end - local val={...} - local fun={} - local mat={} - for i=1,#val do - if type(val[i])=='function' then - fun[i]=function(c,fc,sub,mg,sg) return val[i](c,fc,sub,mg,sg) and not c:IsHasEffect(6205579) end - elseif type(val[i])=='table' then - fun[i]=function(c,fc,sub,mg,sg) - for _,fcode in ipairs(val[i]) do - if type(fcode)=='function' then - if fcode(c,fc,sub,mg,sg) and not c:IsHasEffect(6205579) then return true end - else - if c:IsFusionCode(fcode) or (sub and c:CheckFusionSubstitute(fc)) then return true end - end - end - return false - end - for _,fcode in ipairs(val[i]) do - if type(fcode)~='function' then mat[fcode]=true end - end - else - fun[i]=function(c,fc,sub) return c:IsFusionCode(val[i]) or (sub and c:CheckFusionSubstitute(fc)) end - mat[val[i]]=true - end - end - local mt=getmetatable(c) - if mt.material==nil then - mt.material=mat - end - if mt.material_count==nil then - mt.material_count={#fun,#fun} - end - for index,_ in pairs(mat) do - Auxiliary.AddCodeList(c,index) - end - local e1=Effect.CreateEffect(c) - e1:SetType(EFFECT_TYPE_SINGLE) - e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) - e1:SetCode(EFFECT_FUSION_MATERIAL) - e1:SetCondition(Auxiliary.FConditionMix(insf,sub,table.unpack(fun))) - e1:SetOperation(Auxiliary.FOperationMix(insf,sub,table.unpack(fun))) - c:RegisterEffect(e1) -end -function Auxiliary.FConditionMix(insf,sub,...) - --g:Material group(nil for Instant Fusion) - --gc:Material already used - --chkf: check field, default:PLAYER_NONE - --chkf&0x100: Not fusion summon - --chkf&0x200: Concat fusion - local funs={...} - return function(e,g,gc,chkfnf) - if g==nil then return insf and Auxiliary.MustMaterialCheck(nil,e:GetHandlerPlayer(),EFFECT_MUST_BE_FMATERIAL) end - local c=e:GetHandler() - local tp=c:GetControler() - local notfusion=chkfnf&0x100>0 - local concat_fusion=chkfnf&0x200>0 - local sub=(sub or notfusion) and not concat_fusion - local mg=g:Filter(Auxiliary.FConditionFilterMix,c,c,sub,concat_fusion,table.unpack(funs)) - if gc then - if not mg:IsContains(gc) then return false end - Duel.SetSelectedCard(Group.FromCards(gc)) - end - return mg:CheckSubGroup(Auxiliary.FCheckMixGoal,#funs,#funs,tp,c,sub,chkfnf,table.unpack(funs)) - end -end -function Auxiliary.FOperationMix(insf,sub,...) - local funs={...} - return function(e,tp,eg,ep,ev,re,r,rp,gc,chkfnf) - local c=e:GetHandler() - local tp=c:GetControler() - local notfusion=chkfnf&0x100>0 - local concat_fusion=chkfnf&0x200>0 - local sub=(sub or notfusion) and not concat_fusion - local mg=eg:Filter(Auxiliary.FConditionFilterMix,c,c,sub,concat_fusion,table.unpack(funs)) - if gc then Duel.SetSelectedCard(Group.FromCards(gc)) end - Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FMATERIAL) - local sg=mg:SelectSubGroup(tp,Auxiliary.FCheckMixGoal,false,#funs,#funs,tp,c,sub,chkfnf,table.unpack(funs)) - Duel.SetFusionMaterial(sg) - end -end -function Auxiliary.FConditionFilterMix(c,fc,sub,concat_fusion,...) - local fusion_type=concat_fusion and SUMMON_TYPE_SPECIAL or SUMMON_TYPE_FUSION - if not c:IsCanBeFusionMaterial(fc,fusion_type) then return false end - for i,f in ipairs({...}) do - if f(c,fc,sub) then return true end - end - return false -end -function Auxiliary.FCheckMix(c,mg,sg,fc,sub,fun1,fun2,...) - if fun2 then - sg:AddCard(c) - local res=false - if fun1(c,fc,false,mg,sg) then - res=mg:IsExists(Auxiliary.FCheckMix,1,sg,mg,sg,fc,sub,fun2,...) - elseif sub and fun1(c,fc,true,mg,sg) then - res=mg:IsExists(Auxiliary.FCheckMix,1,sg,mg,sg,fc,false,fun2,...) - end - sg:RemoveCard(c) - return res - else - return fun1(c,fc,sub,mg,sg) - end -end ---if sg1 is subset of sg2 then not Auxiliary.FCheckAdditional(tp,sg1,fc) -> not Auxiliary.FCheckAdditional(tp,sg2,fc) -Auxiliary.FCheckAdditional=nil -Auxiliary.FGoalCheckAdditional=nil -function Auxiliary.FCheckMixGoal(sg,tp,fc,sub,chkfnf,...) - local chkf=chkfnf&0xff - local concat_fusion=chkfnf&0x200>0 - if not concat_fusion and sg:IsExists(Auxiliary.TuneMagicianCheckX,1,nil,sg,EFFECT_TUNE_MAGICIAN_F) then return false end - if not Auxiliary.MustMaterialCheck(sg,tp,EFFECT_MUST_BE_FMATERIAL) then return false end - local g=Group.CreateGroup() - return sg:IsExists(Auxiliary.FCheckMix,1,nil,sg,g,fc,sub,...) and (chkf==PLAYER_NONE or Duel.GetLocationCountFromEx(tp,tp,sg,fc)>0) - and (not Auxiliary.FCheckAdditional or Auxiliary.FCheckAdditional(tp,sg,fc)) - and (not Auxiliary.FGoalCheckAdditional or Auxiliary.FGoalCheckAdditional(tp,sg,fc)) -end ---Fusion monster, mixed material * minc to maxc + material + ... -function Auxiliary.AddFusionProcMixRep(c,sub,insf,fun1,minc,maxc,...) - if c:IsStatus(STATUS_COPYING_EFFECT) then return end - local val={fun1,...} - local fun={} - local mat={} - for i=1,#val do - if type(val[i])=='function' then - fun[i]=function(c,fc,sub,mg,sg) return val[i](c,fc,sub,mg,sg) and not c:IsHasEffect(6205579) end - elseif type(val[i])=='table' then - fun[i]=function(c,fc,sub,mg,sg) - for _,fcode in ipairs(val[i]) do - if type(fcode)=='function' then - if fcode(c,fc,sub,mg,sg) and not c:IsHasEffect(6205579) then return true end - else - if c:IsFusionCode(fcode) or (sub and c:CheckFusionSubstitute(fc)) then return true end - end - end - return false - end - for _,fcode in ipairs(val[i]) do - if type(fcode)~='function' then mat[fcode]=true end - end - else - fun[i]=function(c,fc,sub) return c:IsFusionCode(val[i]) or (sub and c:CheckFusionSubstitute(fc)) end - mat[val[i]]=true - end - end - local mt=getmetatable(c) - if mt.material==nil then - mt.material=mat - end - if mt.material_count==nil then - mt.material_count={#fun+minc-1,#fun+maxc-1} - end - for index,_ in pairs(mat) do - Auxiliary.AddCodeList(c,index) - end - local e1=Effect.CreateEffect(c) - e1:SetType(EFFECT_TYPE_SINGLE) - e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) - e1:SetCode(EFFECT_FUSION_MATERIAL) - e1:SetCondition(Auxiliary.FConditionMixRep(insf,sub,fun[1],minc,maxc,table.unpack(fun,2))) - e1:SetOperation(Auxiliary.FOperationMixRep(insf,sub,fun[1],minc,maxc,table.unpack(fun,2))) - c:RegisterEffect(e1) -end -function Auxiliary.FConditionMixRep(insf,sub,fun1,minc,maxc,...) - local funs={...} - return function(e,g,gc,chkfnf) - if g==nil then return insf and Auxiliary.MustMaterialCheck(nil,e:GetHandlerPlayer(),EFFECT_MUST_BE_FMATERIAL) end - local c=e:GetHandler() - local tp=c:GetControler() - local notfusion=chkfnf&0x100>0 - local concat_fusion=chkfnf&0x200>0 - local sub=(sub or notfusion) and not concat_fusion - local mg=g:Filter(Auxiliary.FConditionFilterMix,c,c,sub,concat_fusion,fun1,table.unpack(funs)) - if gc then - if not mg:IsContains(gc) then return false end - local sg=Group.CreateGroup() - return Auxiliary.FSelectMixRep(gc,tp,mg,sg,c,sub,chkfnf,fun1,minc,maxc,table.unpack(funs)) - end - local sg=Group.CreateGroup() - return mg:IsExists(Auxiliary.FSelectMixRep,1,nil,tp,mg,sg,c,sub,chkfnf,fun1,minc,maxc,table.unpack(funs)) - end -end -function Auxiliary.FOperationMixRep(insf,sub,fun1,minc,maxc,...) - local funs={...} - return function(e,tp,eg,ep,ev,re,r,rp,gc,chkfnf) - local c=e:GetHandler() - local tp=c:GetControler() - local notfusion=chkfnf&0x100>0 - local concat_fusion=chkfnf&0x200>0 - local sub=(sub or notfusion) and not concat_fusion - local mg=eg:Filter(Auxiliary.FConditionFilterMix,c,c,sub,concat_fusion,fun1,table.unpack(funs)) - local sg=Group.CreateGroup() - if gc then sg:AddCard(gc) end - while sg:GetCount()0 - if not concat_fusion and sg:IsExists(Auxiliary.TuneMagicianCheckX,1,nil,sg,EFFECT_TUNE_MAGICIAN_F) then return false end - if not Auxiliary.MustMaterialCheck(sg,tp,EFFECT_MUST_BE_FMATERIAL) then return false end - if Auxiliary.FGoalCheckAdditional and not Auxiliary.FGoalCheckAdditional(tp,sg,fc) then return false end - return true -end -function Auxiliary.FCheckMixRepGoal(tp,sg,fc,sub,chkfnf,fun1,minc,maxc,...) - local chkf=chkfnf&0xff - if sg:GetCount()maxc+#{...} then return false end - if not (chkf==PLAYER_NONE or Duel.GetLocationCountFromEx(tp,tp,sg,fc)>0) then return false end - if Auxiliary.FCheckAdditional and not Auxiliary.FCheckAdditional(tp,sg,fc) then return false end - if not Auxiliary.FCheckMixRepGoalCheck(tp,sg,fc,chkfnf) then return false end - local g=Group.CreateGroup() - return Auxiliary.FCheckMixRep(sg,g,fc,sub,chkf,fun1,minc,maxc,...) -end -function Auxiliary.FCheckMixRepTemplate(c,cond,tp,mg,sg,g,fc,sub,chkfnf,fun1,minc,maxc,...) - for i,f in ipairs({...}) do - if f(c,fc,sub,mg,sg) then - g:AddCard(c) - local sub=sub and f(c,fc,false,mg,sg) - local t={...} - table.remove(t,i) - local res=cond(tp,mg,sg,g,fc,sub,chkfnf,fun1,minc,maxc,table.unpack(t)) - g:RemoveCard(c) - if res then return true end - end - end - if maxc>0 then - if fun1(c,fc,sub,mg,sg) then - g:AddCard(c) - local sub=sub and fun1(c,fc,false,mg,sg) - local res=cond(tp,mg,sg,g,fc,sub,chkfnf,fun1,minc-1,maxc-1,...) - g:RemoveCard(c) - if res then return true end - end - end - return false -end -function Auxiliary.FCheckMixRepSelectedCond(tp,mg,sg,g,...) - if g:GetCount()0 then - if minc<=0 and #{...}==0 and Auxiliary.FCheckMixRepGoalCheck(tp,g,fc,chkfnf) then return true end - return mg:IsExists(Auxiliary.FCheckSelectMixRepAll,1,g,tp,mg,sg,g,fc,sub,chkfnf,fun1,minc,maxc,...) - else - return mg:IsExists(Auxiliary.FCheckSelectMixRepM,1,g,tp,mg,sg,g,fc,sub,chkfnf,fun1,minc,maxc,...) - end -end -function Auxiliary.FCheckSelectMixRepAll(c,tp,mg,sg,g,fc,sub,chkf,fun1,minc,maxc,fun2,...) - if fun2 then - if fun2(c,fc,sub,mg,sg) then - g:AddCard(c) - local sub=sub and fun2(c,fc,false,mg,sg) - local res=Auxiliary.FCheckSelectMixRep(tp,mg,sg,g,fc,sub,chkf,fun1,minc,maxc,...) - g:RemoveCard(c) - return res - end - elseif maxc>0 and fun1(c,fc,sub,mg,sg) then - g:AddCard(c) - local sub=sub and fun1(c,fc,false,mg,sg) - local res=Auxiliary.FCheckSelectMixRep(tp,mg,sg,g,fc,sub,chkf,fun1,minc-1,maxc-1) - g:RemoveCard(c) - return res - end - return false -end -function Auxiliary.FCheckSelectMixRepM(c,tp,...) - return c:IsControler(tp) and c:IsLocation(LOCATION_MZONE) - and Auxiliary.FCheckMixRepTemplate(c,Auxiliary.FCheckSelectMixRep,tp,...) -end -function Auxiliary.FSelectMixRep(c,tp,mg,sg,fc,sub,chkfnf,...) - sg:AddCard(c) - local res=false - if Auxiliary.FCheckAdditional and not Auxiliary.FCheckAdditional(tp,sg,fc) then - res=false - elseif Auxiliary.FCheckMixRepGoal(tp,sg,fc,sub,chkfnf,...) then - res=true - else - local g=Group.CreateGroup() - res=sg:IsExists(Auxiliary.FCheckMixRepSelected,1,nil,tp,mg,sg,g,fc,sub,chkfnf,...) - end - sg:RemoveCard(c) - return res -end ---Fusion monster, name + name -function Auxiliary.AddFusionProcCode2(c,code1,code2,sub,insf) - Auxiliary.AddFusionProcMix(c,sub,insf,code1,code2) -end ---Fusion monster, name + name + name -function Auxiliary.AddFusionProcCode3(c,code1,code2,code3,sub,insf) - Auxiliary.AddFusionProcMix(c,sub,insf,code1,code2,code3) -end ---Fusion monster, name + name + name + name -function Auxiliary.AddFusionProcCode4(c,code1,code2,code3,code4,sub,insf) - Auxiliary.AddFusionProcMix(c,sub,insf,code1,code2,code3,code4) -end ---Fusion monster, name * n -function Auxiliary.AddFusionProcCodeRep(c,code1,cc,sub,insf) - local code={} - for i=1,cc do - code[i]=code1 - end - Auxiliary.AddFusionProcMix(c,sub,insf,table.unpack(code)) -end ---Fusion monster, name * minc to maxc -function Auxiliary.AddFusionProcCodeRep2(c,code1,minc,maxc,sub,insf) - Auxiliary.AddFusionProcMixRep(c,sub,insf,code1,minc,maxc) -end ---Fusion monster, name + condition * n -function Auxiliary.AddFusionProcCodeFun(c,code1,f,cc,sub,insf) - local fun={} - for i=1,cc do - fun[i]=f - end - Auxiliary.AddFusionProcMix(c,sub,insf,code1,table.unpack(fun)) -end ---Fusion monster, condition + condition -function Auxiliary.AddFusionProcFun2(c,f1,f2,insf) - Auxiliary.AddFusionProcMix(c,false,insf,f1,f2) -end ---Fusion monster, condition * n -function Auxiliary.AddFusionProcFunRep(c,f,cc,insf) - local fun={} - for i=1,cc do - fun[i]=f - end - Auxiliary.AddFusionProcMix(c,false,insf,table.unpack(fun)) -end ---Fusion monster, condition * minc to maxc -function Auxiliary.AddFusionProcFunRep2(c,f,minc,maxc,insf) - Auxiliary.AddFusionProcMixRep(c,false,insf,f,minc,maxc) -end ---Fusion monster, condition1 + condition2 * n -function Auxiliary.AddFusionProcFunFun(c,f1,f2,cc,insf) - local fun={} - for i=1,cc do - fun[i]=f2 - end - Auxiliary.AddFusionProcMix(c,false,insf,f1,table.unpack(fun)) -end ---Fusion monster, condition1 + condition2 * minc to maxc -function Auxiliary.AddFusionProcFunFunRep(c,f1,f2,minc,maxc,insf) - Auxiliary.AddFusionProcMixRep(c,false,insf,f2,minc,maxc,f1) -end ---Fusion monster, name + condition * minc to maxc -function Auxiliary.AddFusionProcCodeFunRep(c,code1,f,minc,maxc,sub,insf) - Auxiliary.AddFusionProcMixRep(c,sub,insf,f,minc,maxc,code1) -end ---Fusion monster, name + name + condition * minc to maxc -function Auxiliary.AddFusionProcCode2FunRep(c,code1,code2,f,minc,maxc,sub,insf) - Auxiliary.AddFusionProcMixRep(c,sub,insf,f,minc,maxc,code1,code2) -end ---Fusion monster, Shaddoll materials -function Auxiliary.AddFusionProcShaddoll(c,attr) - local e1=Effect.CreateEffect(c) - e1:SetType(EFFECT_TYPE_SINGLE) - e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) - e1:SetCode(EFFECT_FUSION_MATERIAL) - e1:SetCondition(Auxiliary.FShaddollCondition(attr)) - e1:SetOperation(Auxiliary.FShaddollOperation(attr)) - c:RegisterEffect(e1) -end -function Auxiliary.FShaddollFilter(c,fc,attr) - return (Auxiliary.FShaddollFilter1(c) or Auxiliary.FShaddollFilter2(c,attr)) and c:IsCanBeFusionMaterial(fc) and not c:IsHasEffect(6205579) -end -function Auxiliary.FShaddollExFilter(c,fc,attr,fe) - return c:IsFaceup() and not c:IsImmuneToEffect(fe) and Auxiliary.FShaddollFilter(c,fc,attr) -end -function Auxiliary.FShaddollFilter1(c) - return c:IsFusionSetCard(0x9d) -end -function Auxiliary.FShaddollFilter2(c,attr) - return c:IsFusionAttribute(attr) or c:IsHasEffect(4904633) -end -function Auxiliary.FShaddollSpFilter1(c,fc,tp,mg,exg,attr,chkf) - return mg:IsExists(Auxiliary.FShaddollSpFilter2,1,c,fc,tp,c,attr,chkf) - or (exg and exg:IsExists(Auxiliary.FShaddollSpFilter2,1,c,fc,tp,c,attr,chkf)) -end -function Auxiliary.FShaddollSpFilter2(c,fc,tp,mc,attr,chkf) - local sg=Group.FromCards(c,mc) - if sg:IsExists(Auxiliary.TuneMagicianCheckX,1,nil,sg,EFFECT_TUNE_MAGICIAN_F) then return false end - if not Auxiliary.MustMaterialCheck(sg,tp,EFFECT_MUST_BE_FMATERIAL) then return false end - if Auxiliary.FCheckAdditional and not Auxiliary.FCheckAdditional(tp,sg,fc) - or Auxiliary.FGoalCheckAdditional and not Auxiliary.FGoalCheckAdditional(tp,sg,fc) then return false end - return ((Auxiliary.FShaddollFilter1(c) and Auxiliary.FShaddollFilter2(mc,attr)) - or (Auxiliary.FShaddollFilter2(c,attr) and Auxiliary.FShaddollFilter1(mc))) - and (chkf==PLAYER_NONE or Duel.GetLocationCountFromEx(tp,tp,sg,fc)>0) -end -function Auxiliary.FShaddollCondition(attr) - return function(e,g,gc,chkf) - if g==nil then return Auxiliary.MustMaterialCheck(nil,e:GetHandlerPlayer(),EFFECT_MUST_BE_FMATERIAL) end - local c=e:GetHandler() - local mg=g:Filter(Auxiliary.FShaddollFilter,nil,c,attr) - local tp=e:GetHandlerPlayer() - local fc=Duel.GetFieldCard(tp,LOCATION_FZONE,0) - local exg=nil - if fc and fc:IsHasEffect(81788994) and fc:IsCanRemoveCounter(tp,0x16,3,REASON_EFFECT) then - local fe=fc:IsHasEffect(81788994) - exg=Duel.GetMatchingGroup(Auxiliary.FShaddollExFilter,tp,0,LOCATION_MZONE,mg,c,attr,fe) - end - if gc then - if not mg:IsContains(gc) then return false end - return Auxiliary.FShaddollSpFilter1(gc,c,tp,mg,exg,attr,chkf) - end - return mg:IsExists(Auxiliary.FShaddollSpFilter1,1,nil,c,tp,mg,exg,attr,chkf) - end -end -function Auxiliary.FShaddollOperation(attr) - return function(e,tp,eg,ep,ev,re,r,rp,gc,chkf) - local c=e:GetHandler() - local mg=eg:Filter(Auxiliary.FShaddollFilter,nil,c,attr) - local fc=Duel.GetFieldCard(tp,LOCATION_FZONE,0) - local exg=nil - if fc and fc:IsHasEffect(81788994) and fc:IsCanRemoveCounter(tp,0x16,3,REASON_EFFECT) then - local fe=fc:IsHasEffect(81788994) - exg=Duel.GetMatchingGroup(Auxiliary.FShaddollExFilter,tp,0,LOCATION_MZONE,mg,c,attr,fe) - end - local g=nil - if gc then - g=Group.FromCards(gc) - mg:RemoveCard(gc) - else - Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FMATERIAL) - g=mg:FilterSelect(tp,Auxiliary.FShaddollSpFilter1,1,1,nil,c,tp,mg,exg,attr,chkf) - mg:Sub(g) - end - if exg and exg:IsExists(Auxiliary.FShaddollSpFilter2,1,nil,c,tp,g:GetFirst(),attr,chkf) - and (mg:GetCount()==0 or (exg:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(81788994,0)))) then - fc:RemoveCounter(tp,0x16,3,REASON_EFFECT) - Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FMATERIAL) - local sg=exg:FilterSelect(tp,Auxiliary.FShaddollSpFilter2,1,1,nil,c,tp,g:GetFirst(),attr,chkf) - g:Merge(sg) - else - Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FMATERIAL) - local sg=mg:FilterSelect(tp,Auxiliary.FShaddollSpFilter2,1,1,nil,c,tp,g:GetFirst(),attr,chkf) - g:Merge(sg) - end - Duel.SetFusionMaterial(g) - end -end -function Auxiliary.AddContactFusionProcedure(c,filter,self_location,opponent_location,mat_operation,...) - local self_location=self_location or 0 - local opponent_location=opponent_location or 0 - local operation_params={...} - local e2=Effect.CreateEffect(c) - e2:SetType(EFFECT_TYPE_FIELD) - e2:SetCode(EFFECT_SPSUMMON_PROC) - e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) - e2:SetRange(LOCATION_EXTRA) - e2:SetCondition(Auxiliary.ContactFusionCondition(filter,self_location,opponent_location)) - e2:SetOperation(Auxiliary.ContactFusionOperation(filter,self_location,opponent_location,mat_operation,operation_params)) - c:RegisterEffect(e2) - return e2 -end -function Auxiliary.ContactFusionMaterialFilter(c,fc,filter) - return c:IsCanBeFusionMaterial(fc,SUMMON_TYPE_SPECIAL) and (not filter or filter(c,fc)) -end -function Auxiliary.ContactFusionCondition(filter,self_location,opponent_location) - return function(e,c) - if c==nil then return true end - if c:IsType(TYPE_PENDULUM) and c:IsFaceup() then return false end - local tp=c:GetControler() - local mg=Duel.GetMatchingGroup(Auxiliary.ContactFusionMaterialFilter,tp,self_location,opponent_location,c,c,filter) - return c:CheckFusionMaterial(mg,nil,tp|0x200) - end -end -function Auxiliary.ContactFusionOperation(filter,self_location,opponent_location,mat_operation,operation_params) - return function(e,tp,eg,ep,ev,re,r,rp,c) - local mg=Duel.GetMatchingGroup(Auxiliary.ContactFusionMaterialFilter,tp,self_location,opponent_location,c,c,filter) - local g=Duel.SelectFusionMaterial(tp,c,mg,nil,tp|0x200) - c:SetMaterial(g) - mat_operation(g,table.unpack(operation_params)) - end -end -function Auxiliary.AddRitualProcUltimate(c,filter,level_function,greater_or_equal,summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) - summon_location=summon_location or LOCATION_HAND - local e1=Effect.CreateEffect(c) - e1:SetCategory(CATEGORY_SPECIAL_SUMMON) - e1:SetType(EFFECT_TYPE_ACTIVATE) - e1:SetCode(EVENT_FREE_CHAIN) - e1:SetTarget(Auxiliary.RitualUltimateTarget(filter,level_function,greater_or_equal,summon_location,grave_filter,mat_filter,extra_target)) - e1:SetOperation(Auxiliary.RitualUltimateOperation(filter,level_function,greater_or_equal,summon_location,grave_filter,mat_filter,extra_operation)) - if not pause then - c:RegisterEffect(e1) - end - return e1 -end -function Auxiliary.RitualCheckGreater(g,c,lv) - Duel.SetSelectedCard(g) - return g:CheckWithSumGreater(Card.GetRitualLevel,lv,c) -end -function Auxiliary.RitualCheckEqual(g,c,lv) - return g:CheckWithSumEqual(Card.GetRitualLevel,lv,#g,#g,c) -end -Auxiliary.RCheckAdditional=nil -function Auxiliary.RitualCheck(g,tp,c,lv,greater_or_equal) - return Auxiliary["RitualCheck"..greater_or_equal](g,c,lv) and Duel.GetMZoneCount(tp,g,tp)>0 and (not c.mat_group_check or c.mat_group_check(g,tp)) - and (not Auxiliary.RCheckAdditional or Auxiliary.RCheckAdditional(tp,g,c)) -end -function Auxiliary.RitualCheckAdditionalLevel(c,rc) - local raw_level=c:GetRitualLevel(rc) - local lv1=raw_level&0xffff - local lv2=raw_level>>16 - if lv2>0 then - return math.min(lv1,lv2) - else - return lv1 - end -end -Auxiliary.RGCheckAdditional=nil -function Auxiliary.RitualCheckAdditional(c,lv,greater_or_equal) - if greater_or_equal=="Equal" then - return function(g) - return (not Auxiliary.RGCheckAdditional or Auxiliary.RGCheckAdditional(g)) and g:GetSum(Auxiliary.RitualCheckAdditionalLevel,c)<=lv - end - else - return function(g,ec) - if ec then - return (not Auxiliary.RGCheckAdditional or Auxiliary.RGCheckAdditional(g,ec)) and g:GetSum(Auxiliary.RitualCheckAdditionalLevel,c)-Auxiliary.RitualCheckAdditionalLevel(ec,c)<=lv - else - return not Auxiliary.RGCheckAdditional or Auxiliary.RGCheckAdditional(g) - end - end - end -end -function Auxiliary.RitualUltimateFilter(c,filter,e,tp,m1,m2,level_function,greater_or_equal,chk) - if bit.band(c:GetType(),0x81)~=0x81 or (filter and not filter(c,e,tp,chk)) or not c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_RITUAL,tp,false,true) then return false end - local mg=m1:Filter(Card.IsCanBeRitualMaterial,c,c) - if m2 then - mg:Merge(m2) - end - if c.mat_filter then - mg=mg:Filter(c.mat_filter,c,tp) - else - mg:RemoveCard(c) - end - local lv=level_function(c) - Auxiliary.GCheckAdditional=Auxiliary.RitualCheckAdditional(c,lv,greater_or_equal) - local res=mg:CheckSubGroup(Auxiliary.RitualCheck,1,lv,tp,c,lv,greater_or_equal) - Auxiliary.GCheckAdditional=nil - return res -end -function Auxiliary.RitualExtraFilter(c,f) - return c:GetLevel()>0 and f(c) and c:IsType(TYPE_MONSTER) and c:IsAbleToRemove() -end -function Auxiliary.RitualUltimateTarget(filter,level_function,greater_or_equal,summon_location,grave_filter,mat_filter,extra_target) - return function(e,tp,eg,ep,ev,re,r,rp,chk) - if chk==0 then - local mg=Duel.GetRitualMaterial(tp) - if mat_filter then mg=mg:Filter(mat_filter,nil,e,tp,true) end - local exg=nil - if grave_filter then - exg=Duel.GetMatchingGroup(Auxiliary.RitualExtraFilter,tp,LOCATION_GRAVE,0,nil,grave_filter) - end - return Duel.IsExistingMatchingCard(Auxiliary.RitualUltimateFilter,tp,summon_location,0,1,nil,filter,e,tp,mg,exg,level_function,greater_or_equal,true) - end - Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,summon_location) - if grave_filter then - Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,0,tp,LOCATION_GRAVE) - end - if extra_target then - extra_target(e,tp,eg,ep,ev,re,r,rp) - end - end -end -function Auxiliary.RitualUltimateOperation(filter,level_function,greater_or_equal,summon_location,grave_filter,mat_filter,extra_operation) - return function(e,tp,eg,ep,ev,re,r,rp) - ::RitualUltimateSelectStart:: - local mg=Duel.GetRitualMaterial(tp) - if mat_filter then mg=mg:Filter(mat_filter,nil,e,tp) end - local exg=nil - if grave_filter then - exg=Duel.GetMatchingGroup(Auxiliary.RitualExtraFilter,tp,LOCATION_GRAVE,0,nil,grave_filter) - end - Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) - local tg=Duel.SelectMatchingCard(tp,Auxiliary.NecroValleyFilter(Auxiliary.RitualUltimateFilter),tp,summon_location,0,1,1,nil,filter,e,tp,mg,exg,level_function,greater_or_equal) - local tc=tg:GetFirst() - local mat - if tc then - mg=mg:Filter(Card.IsCanBeRitualMaterial,tc,tc) - if exg then - mg:Merge(exg) - end - if tc.mat_filter then - mg=mg:Filter(tc.mat_filter,tc,tp) - else - mg:RemoveCard(tc) - end - Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) - local lv=level_function(tc) - Auxiliary.GCheckAdditional=Auxiliary.RitualCheckAdditional(tc,lv,greater_or_equal) - mat=mg:SelectSubGroup(tp,Auxiliary.RitualCheck,true,1,lv,tp,tc,lv,greater_or_equal) - Auxiliary.GCheckAdditional=nil - if not mat then goto RitualUltimateSelectStart end - tc:SetMaterial(mat) - Duel.ReleaseRitualMaterial(mat) - Duel.BreakEffect() - Duel.SpecialSummon(tc,SUMMON_TYPE_RITUAL,tp,tp,false,true,POS_FACEUP) - tc:CompleteProcedure() - end - if extra_operation then - extra_operation(e,tp,eg,ep,ev,re,r,rp,tc,mat) - end - end -end ---Ritual Summon, geq fixed lv -function Auxiliary.AddRitualProcGreater(c,filter,summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) - return Auxiliary.AddRitualProcUltimate(c,filter,Card.GetOriginalLevel,"Greater",summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) -end -function Auxiliary.AddRitualProcGreaterCode(c,code1,summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) - Auxiliary.AddCodeList(c,code1) - return Auxiliary.AddRitualProcGreater(c,Auxiliary.FilterBoolFunction(Card.IsCode,code1),summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) -end ---Ritual Summon, equal to fixed lv -function Auxiliary.AddRitualProcEqual(c,filter,summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) - return Auxiliary.AddRitualProcUltimate(c,filter,Card.GetOriginalLevel,"Equal",summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) -end -function Auxiliary.AddRitualProcEqualCode(c,code1,summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) - Auxiliary.AddCodeList(c,code1) - return Auxiliary.AddRitualProcEqual(c,Auxiliary.FilterBoolFunction(Card.IsCode,code1),summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) -end ---Ritual Summon, equal to monster lv -function Auxiliary.AddRitualProcEqual2(c,filter,summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) - return Auxiliary.AddRitualProcUltimate(c,filter,Card.GetLevel,"Equal",summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) -end -function Auxiliary.AddRitualProcEqual2Code(c,code1,summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) - Auxiliary.AddCodeList(c,code1) - return Auxiliary.AddRitualProcEqual2(c,Auxiliary.FilterBoolFunction(Card.IsCode,code1),summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) -end -function Auxiliary.AddRitualProcEqual2Code2(c,code1,code2,summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) - Auxiliary.AddCodeList(c,code1,code2) - return Auxiliary.AddRitualProcEqual2(c,Auxiliary.FilterBoolFunction(Card.IsCode,code1,code2),summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) -end ---Ritual Summon, geq monster lv -function Auxiliary.AddRitualProcGreater2(c,filter,summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) - return Auxiliary.AddRitualProcUltimate(c,filter,Card.GetLevel,"Greater",summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) -end -function Auxiliary.AddRitualProcGreater2Code(c,code1,summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) - Auxiliary.AddCodeList(c,code1) - return Auxiliary.AddRitualProcGreater2(c,Auxiliary.FilterBoolFunction(Card.IsCode,code1),summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) -end -function Auxiliary.AddRitualProcGreater2Code2(c,code1,code2,summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) - Auxiliary.AddCodeList(c,code1,code2) - return Auxiliary.AddRitualProcGreater2(c,Auxiliary.FilterBoolFunction(Card.IsCode,code1,code2),summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) -end ---add procedure to Pendulum monster, also allows registeration of activation effect -function Auxiliary.EnablePendulumAttribute(c,reg) - if not Auxiliary.PendulumChecklist then - Auxiliary.PendulumChecklist=0 - local ge1=Effect.GlobalEffect() - ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) - ge1:SetCode(EVENT_PHASE_START+PHASE_DRAW) - ge1:SetOperation(Auxiliary.PendulumReset) - Duel.RegisterEffect(ge1,0) - end - local e1=Effect.CreateEffect(c) - e1:SetDescription(1163) - e1:SetType(EFFECT_TYPE_FIELD) - e1:SetCode(EFFECT_SPSUMMON_PROC_G) - e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) - e1:SetRange(LOCATION_PZONE) - e1:SetCondition(Auxiliary.PendCondition()) - e1:SetOperation(Auxiliary.PendOperation()) - e1:SetValue(SUMMON_TYPE_PENDULUM) - c:RegisterEffect(e1) - --register by default - if reg==nil or reg then - local e2=Effect.CreateEffect(c) - e2:SetDescription(1160) - e2:SetType(EFFECT_TYPE_ACTIVATE) - e2:SetCode(EVENT_FREE_CHAIN) - e2:SetRange(LOCATION_HAND) - c:RegisterEffect(e2) - end -end -function Auxiliary.PendulumReset(e,tp,eg,ep,ev,re,r,rp) - Auxiliary.PendulumChecklist=0 -end -function Auxiliary.PConditionExtraFilterSpecific(c,e,tp,lscale,rscale,te) - if not te then return true end - local f=te:GetValue() - return not f or f(te,c,e,tp,lscale,rscale) -end -function Auxiliary.PConditionExtraFilter(c,e,tp,lscale,rscale,eset) - for _,te in ipairs(eset) do - if Auxiliary.PConditionExtraFilterSpecific(c,e,tp,lscale,rscale,te) then return true end - end - return false -end -function Auxiliary.PConditionFilter(c,e,tp,lscale,rscale,eset) - local lv=0 - if c.pendulum_level then - lv=c.pendulum_level - else - lv=c:GetLevel() - end - local bool=Auxiliary.PendulumSummonableBool(c) - return (c:IsLocation(LOCATION_HAND) or (c:IsFaceup() and c:IsType(TYPE_PENDULUM))) - and lv>lscale and lvrscale then lscale,rscale=rscale,lscale end - local loc=0 - if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then loc=loc+LOCATION_HAND end - if Duel.GetLocationCountFromEx(tp,tp,nil,TYPE_PENDULUM)>0 then loc=loc+LOCATION_EXTRA end - if loc==0 then return false end - local g=nil - if og then - g=og:Filter(Card.IsLocation,nil,loc) - else - g=Duel.GetFieldGroup(tp,loc,0) - end - return g:IsExists(Auxiliary.PConditionFilter,1,nil,e,tp,lscale,rscale,eset) - end -end -function Auxiliary.PendOperationCheck(ft1,ft2,ft) - return function(g) - local exg=g:Filter(Card.IsLocation,nil,LOCATION_EXTRA) - local mg=g-exg - return #g<=ft and #exg<=ft2 and #mg<=ft1 - end -end -function Auxiliary.PendOperation() - return function(e,tp,eg,ep,ev,re,r,rp,c,sg,og) - local rpz=Duel.GetFieldCard(tp,LOCATION_PZONE,1) - local lscale=c:GetLeftScale() - local rscale=rpz:GetRightScale() - if lscale>rscale then lscale,rscale=rscale,lscale end - local eset={Duel.IsPlayerAffectedByEffect(tp,EFFECT_EXTRA_PENDULUM_SUMMON)} - local tg=nil - local loc=0 - local ft1=Duel.GetLocationCount(tp,LOCATION_MZONE) - local ft2=Duel.GetLocationCountFromEx(tp,tp,nil,TYPE_PENDULUM) - local ft=Duel.GetUsableMZoneCount(tp) - local ect=c29724053 and Duel.IsPlayerAffectedByEffect(tp,29724053) and c29724053[tp] - if ect and ect0 then ft1=1 end - if ft2>0 then ft2=1 end - ft=1 - end - if ft1>0 then loc=loc|LOCATION_HAND end - if ft2>0 then loc=loc|LOCATION_EXTRA end - if og then - tg=og:Filter(Card.IsLocation,nil,loc):Filter(Auxiliary.PConditionFilter,nil,e,tp,lscale,rscale,eset) - else - tg=Duel.GetMatchingGroup(Auxiliary.PConditionFilter,tp,loc,0,nil,e,tp,lscale,rscale,eset) - end - local ce=nil - local b1=Auxiliary.PendulumChecklist&(0x1<0 - if b1 and b2 then - local options={1163} - for _,te in ipairs(eset) do - table.insert(options,te:GetDescription()) - end - local op=Duel.SelectOption(tp,table.unpack(options)) - if op>0 then - ce=eset[op] - end - elseif b2 and not b1 then - local options={} - for _,te in ipairs(eset) do - table.insert(options,te:GetDescription()) - end - local op=Duel.SelectOption(tp,table.unpack(options)) - ce=eset[op+1] - end - if ce then - tg=tg:Filter(Auxiliary.PConditionExtraFilterSpecific,nil,e,tp,lscale,rscale,ce) - end - Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) - Auxiliary.GCheckAdditional=Auxiliary.PendOperationCheck(ft1,ft2,ft) - local g=tg:SelectSubGroup(tp,aux.TRUE,true,1,math.min(#tg,ft)) - Auxiliary.GCheckAdditional=nil - if not g then return end - if ce then - Duel.Hint(HINT_CARD,0,ce:GetOwner():GetOriginalCode()) - ce:UseCountLimit(tp) - else - Auxiliary.PendulumChecklist=Auxiliary.PendulumChecklist|(0x1<0 -end -function Auxiliary.PSSCompleteProcedure(e,tp,eg,ep,ev,re,r,rp) - local c=e:GetHandler() - if c:IsSummonType(SUMMON_TYPE_PENDULUM) then - c:CompleteProcedure() - end -end ---Link Summon -function Auxiliary.AddLinkProcedure(c,f,min,max,gf) - local e1=Effect.CreateEffect(c) - e1:SetDescription(1166) - e1:SetType(EFFECT_TYPE_FIELD) - e1:SetCode(EFFECT_SPSUMMON_PROC) - e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) - e1:SetRange(LOCATION_EXTRA) - if max==nil then max=c:GetLink() end - e1:SetCondition(Auxiliary.LinkCondition(f,min,max,gf)) - e1:SetTarget(Auxiliary.LinkTarget(f,min,max,gf)) - e1:SetOperation(Auxiliary.LinkOperation(f,min,max,gf)) - e1:SetValue(SUMMON_TYPE_LINK) - c:RegisterEffect(e1) - return e1 -end -function Auxiliary.LConditionFilter(c,f,lc,e) - return (c:IsFaceup() or not c:IsOnField() or e:IsHasProperty(EFFECT_FLAG_SET_AVAILABLE)) - and c:IsCanBeLinkMaterial(lc) and (not f or f(c)) -end -function Auxiliary.LExtraFilter(c,f,lc,tp) - if c:IsOnField() and c:IsFacedown() then return false end - if not c:IsCanBeLinkMaterial(lc) or f and not f(c) then return false end - local le={c:IsHasEffect(EFFECT_EXTRA_LINK_MATERIAL,tp)} - for _,te in pairs(le) do - local tf=te:GetValue() - local related,valid=tf(te,lc,nil,c,tp) - if related then return true end - end - return false -end -function Auxiliary.GetLinkCount(c) - if c:IsType(TYPE_LINK) and c:GetLink()>1 then - return 1+0x10000*c:GetLink() - else return 1 end -end -function Auxiliary.GetLinkMaterials(tp,f,lc,e) - local mg=Duel.GetMatchingGroup(Auxiliary.LConditionFilter,tp,LOCATION_MZONE,0,nil,f,lc,e) - local mg2=Duel.GetMatchingGroup(Auxiliary.LExtraFilter,tp,LOCATION_HAND+LOCATION_SZONE,LOCATION_ONFIELD,nil,f,lc,tp) - if mg2:GetCount()>0 then mg:Merge(mg2) end - return mg -end -function Auxiliary.LCheckOtherMaterial(c,mg,lc,tp) - local le={c:IsHasEffect(EFFECT_EXTRA_LINK_MATERIAL,tp)} - local res1=false - local res2=true - for _,te in pairs(le) do - local f=te:GetValue() - local related,valid=f(te,lc,mg,c,tp) - if related then res2=false end - if related and valid then res1=true end - end - return res1 or res2 -end -function Auxiliary.LUncompatibilityFilter(c,sg,lc,tp) - local mg=sg:Filter(aux.TRUE,c) - return not Auxiliary.LCheckOtherMaterial(c,mg,lc,tp) -end -function Auxiliary.LCheckGoal(sg,tp,lc,gf,lmat) - return sg:CheckWithSumEqual(Auxiliary.GetLinkCount,lc:GetLink(),#sg,#sg) - and Duel.GetLocationCountFromEx(tp,tp,sg,lc)>0 and (not gf or gf(sg,lc,tp)) - and not sg:IsExists(Auxiliary.LUncompatibilityFilter,1,nil,sg,lc,tp) - and (not lmat or sg:IsContains(lmat)) -end -function Auxiliary.LExtraMaterialCount(mg,lc,tp) - for tc in aux.Next(mg) do - local le={tc:IsHasEffect(EFFECT_EXTRA_LINK_MATERIAL,tp)} - for _,te in pairs(le) do - local sg=mg:Filter(aux.TRUE,tc) - local f=te:GetValue() - local related,valid=f(te,lc,sg,tc,tp) - if related and valid then - te:UseCountLimit(tp) - end - end - end -end -function Auxiliary.LinkCondition(f,minc,maxc,gf) - return function(e,c,og,lmat,min,max) - if c==nil then return true end - if c:IsType(TYPE_PENDULUM) and c:IsFaceup() then return false end - local minc=minc - local maxc=maxc - if min then - if min>minc then minc=min end - if maxmaxc then return false end - end - local tp=c:GetControler() - local mg=nil - if og then - mg=og:Filter(Auxiliary.LConditionFilter,nil,f,c,e) - else - mg=Auxiliary.GetLinkMaterials(tp,f,c,e) - end - if lmat~=nil then - if not Auxiliary.LConditionFilter(lmat,f,c,e) then return false end - mg:AddCard(lmat) - end - local fg=Duel.GetMustMaterial(tp,EFFECT_MUST_BE_LMATERIAL) - if fg:IsExists(Auxiliary.MustMaterialCounterFilter,1,nil,mg) then return false end - Duel.SetSelectedCard(fg) - return mg:CheckSubGroup(Auxiliary.LCheckGoal,minc,maxc,tp,c,gf,lmat) - end -end -function Auxiliary.LinkTarget(f,minc,maxc,gf) - return function(e,tp,eg,ep,ev,re,r,rp,chk,c,og,lmat,min,max) - local minc=minc - local maxc=maxc - if min then - if min>minc then minc=min end - if maxmaxc then return false end - end - local mg=nil - if og then - mg=og:Filter(Auxiliary.LConditionFilter,nil,f,c,e) - else - mg=Auxiliary.GetLinkMaterials(tp,f,c,e) - end - if lmat~=nil then - if not Auxiliary.LConditionFilter(lmat,f,c,e) then return false end - mg:AddCard(lmat) - end - local fg=Duel.GetMustMaterial(tp,EFFECT_MUST_BE_LMATERIAL) - Duel.SetSelectedCard(fg) - Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_LMATERIAL) - local cancel=Duel.IsSummonCancelable() - local sg=mg:SelectSubGroup(tp,Auxiliary.LCheckGoal,cancel,minc,maxc,tp,c,gf,lmat) - if sg then - sg:KeepAlive() - e:SetLabelObject(sg) - return true - else return false end - end -end -function Auxiliary.LinkOperation(f,minc,maxc,gf) - return function(e,tp,eg,ep,ev,re,r,rp,c,og,lmat,min,max) - local g=e:GetLabelObject() - c:SetMaterial(g) - Auxiliary.LExtraMaterialCount(g,c,tp) - Duel.SendtoGrave(g,REASON_MATERIAL+REASON_LINK) - g:DeleteGroup() - end -end -function Auxiliary.EnableExtraDeckSummonCountLimit() - if Auxiliary.ExtraDeckSummonCountLimit~=nil then return end - Auxiliary.ExtraDeckSummonCountLimit={} - Auxiliary.ExtraDeckSummonCountLimit[0]=1 - Auxiliary.ExtraDeckSummonCountLimit[1]=1 - local ge1=Effect.GlobalEffect() - ge1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) - ge1:SetCode(EVENT_PHASE_START+PHASE_DRAW) - ge1:SetOperation(Auxiliary.ExtraDeckSummonCountLimitReset) - Duel.RegisterEffect(ge1,0) -end -function Auxiliary.ExtraDeckSummonCountLimitReset() - Auxiliary.ExtraDeckSummonCountLimit[0]=1 - Auxiliary.ExtraDeckSummonCountLimit[1]=1 -end ---Fusion Monster is unnecessary to use this -function Auxiliary.AddMaterialCodeList(c,...) - if c:IsStatus(STATUS_COPYING_EFFECT) then return end - local mat={} - for _,code in ipairs{...} do - mat[code]=true - end - if c.material==nil then - local mt=getmetatable(c) - mt.material=mat - end - for index,_ in pairs(mat) do - Auxiliary.AddCodeList(c,index) - end -end -function Auxiliary.IsMaterialListCode(c,code) - return c.material and c.material[code] -end -function Auxiliary.IsMaterialListSetCard(c,setcode) - if not c.material_setcode then return false end - if type(c.material_setcode)=='table' then - for i,scode in ipairs(c.material_setcode) do - if setcode&0xfff==scode&0xfff and setcode&scode==setcode then return true end - end - else - return setcode&0xfff==c.material_setcode&0xfff and setcode&c.material_setcode==setcode - end - return false -end -function Auxiliary.IsMaterialListType(c,type) - return c.material_type and type&c.material_type==type -end -function Auxiliary.GetMaterialListCount(c) - if not c.material_count then return 0,0 end - return c.material_count[1],c.material_count[2] -end -function Auxiliary.AddCodeList(c,...) - if c:IsStatus(STATUS_COPYING_EFFECT) then return end - if c.card_code_list==nil then - local mt=getmetatable(c) - mt.card_code_list={} - for _,code in ipairs{...} do - mt.card_code_list[code]=true - end - else - for _,code in ipairs{...} do - c.card_code_list[code]=true - end - end -end -function Auxiliary.IsCodeListed(c,code) - return c.card_code_list and c.card_code_list[code] -end -function Auxiliary.AddSetNameMonsterList(c,...) - if c:IsStatus(STATUS_COPYING_EFFECT) then return end - if c.setcode_monster_list==nil then - local mt=getmetatable(c) - mt.setcode_monster_list={} - for i,scode in ipairs{...} do - mt.setcode_monster_list[i]=scode - end - else - for i,scode in ipairs{...} do - c.setcode_monster_list[i]=scode - end - end -end -function Auxiliary.IsSetNameMonsterListed(c,setcode) - if not c.setcode_monster_list then return false end - for i,scode in ipairs(c.setcode_monster_list) do - if setcode&0xfff==scode&0xfff and setcode&scode==setcode then return true end - end - return false -end -function Auxiliary.IsCounterAdded(c,counter) - if not c.counter_add_list then return false end - for i,ccounter in ipairs(c.counter_add_list) do - if counter==ccounter then return true end - end - return false -end -function Auxiliary.IsTypeInText(c,type) - return c.has_text_type and type&c.has_text_type==type -end -function Auxiliary.GetAttributeCount(g) - if #g==0 then return 0 end - local att=0 - for tc in Auxiliary.Next(g) do - att=att|tc:GetAttribute() - end - local ct=0 - while att~=0 do - if att&0x1~=0 then ct=ct+1 end - att=att>>1 - end - return ct -end -function Auxiliary.IsInGroup(c,g) - return g:IsContains(c) -end ---return the column of card c (from the viewpoint of p) -function Auxiliary.GetColumn(c,p) - local seq=c:GetSequence() - if c:IsLocation(LOCATION_MZONE) then - if seq==5 then - seq=1 - elseif seq==6 then - seq=3 - end - elseif c:IsLocation(LOCATION_SZONE) then - if seq>4 then - return nil - end - else - return nil - end - if c:IsControler(p or 0) then - return seq - else - return 4-seq - end -end ---return the column of monster zone seq (from the viewpoint of controller) -function Auxiliary.MZoneSequence(seq) - if seq==5 then return 1 end - if seq==6 then return 3 end - return seq -end ---return the column of spell/trap zone seq (from the viewpoint of controller) -function Auxiliary.SZoneSequence(seq) - if seq>4 then return nil end - return seq -end ---generate the value function of EFFECT_CHANGE_BATTLE_DAMAGE on monsters -function Auxiliary.ChangeBattleDamage(player,value) - return function(e,damp) - if player==0 then - if e:GetOwnerPlayer()==damp then - return value - else - return -1 - end - elseif player==1 then - if e:GetOwnerPlayer()==1-damp then - return value - else - return -1 - end - end - end -end ---filter for "negate the effects of a face-up monster" (無限泡影/Infinite Impermanence) -function Auxiliary.NegateMonsterFilter(c) - return c:IsFaceup() and not c:IsDisabled() and (c:IsType(TYPE_EFFECT) or c:GetOriginalType()&TYPE_EFFECT~=0) -end ---filter for "negate the effects of an Effect Monster" (エフェクト・ヴェーラー/Effect Veiler) -function Auxiliary.NegateEffectMonsterFilter(c) - return c:IsFaceup() and not c:IsDisabled() and c:IsType(TYPE_EFFECT) -end ---filter for "negate the effects of a face-up card" -function Auxiliary.NegateAnyFilter(c) - if c:IsType(TYPE_TRAPMONSTER) then - return c:IsFaceup() - elseif c:IsType(TYPE_SPELL+TYPE_TRAP) then - return c:IsFaceup() and not c:IsDisabled() - else - return aux.NegateMonsterFilter(c) - end -end ---alias for compatibility -Auxiliary.disfilter1=Auxiliary.NegateAnyFilter ---condition of EVENT_BATTLE_DESTROYING -function Auxiliary.bdcon(e,tp,eg,ep,ev,re,r,rp) - local c=e:GetHandler() - return c:IsRelateToBattle() -end ---condition of EVENT_BATTLE_DESTROYING + opponent monster -function Auxiliary.bdocon(e,tp,eg,ep,ev,re,r,rp) - local c=e:GetHandler() - return c:IsRelateToBattle() and c:IsStatus(STATUS_OPPO_BATTLE) -end ---condition of EVENT_BATTLE_DESTROYING + to_grave -function Auxiliary.bdgcon(e,tp,eg,ep,ev,re,r,rp) - local c=e:GetHandler() - local bc=c:GetBattleTarget() - return c:IsRelateToBattle() and bc:IsLocation(LOCATION_GRAVE) and bc:IsType(TYPE_MONSTER) -end ---condition of EVENT_BATTLE_DESTROYING + opponent monster + to_grave -function Auxiliary.bdogcon(e,tp,eg,ep,ev,re,r,rp) - local c=e:GetHandler() - local bc=c:GetBattleTarget() - return c:IsRelateToBattle() and c:IsStatus(STATUS_OPPO_BATTLE) and bc:IsLocation(LOCATION_GRAVE) and bc:IsType(TYPE_MONSTER) -end ---condition of EVENT_DAMAGE_STEP_END + this monster is releate to battle -function Auxiliary.dsercon(e,tp,eg,ep,ev,re,r,rp) - local c=e:GetHandler() - return c:IsRelateToBattle() or c:IsStatus(STATUS_BATTLE_DESTROYED) -end ---condition of EVENT_TO_GRAVE + destroyed by opponent -function Auxiliary.dogcon(e,tp,eg,ep,ev,re,r,rp) - local c=e:GetHandler() - return c:IsPreviousControler(tp) and c:IsReason(REASON_DESTROY) and rp==1-tp -end ---condition of EVENT_TO_GRAVE + destroyed by opponent + from field -function Auxiliary.dogfcon(e,tp,eg,ep,ev,re,r,rp) - local c=e:GetHandler() - return c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousControler(tp) - and c:IsReason(REASON_DESTROY) and rp==1-tp -end ---condition of "except the turn this card was sent to the Graveyard" -function Auxiliary.exccon(e) - return Duel.GetTurnCount()~=e:GetHandler():GetTurnID() or e:GetHandler():IsReason(REASON_RETURN) -end ---condition of checking battle phase availability -function Auxiliary.bpcon(e,tp,eg,ep,ev,re,r,rp) - return Duel.IsAbleToEnterBP() or (Duel.GetCurrentPhase()>=PHASE_BATTLE_START and Duel.GetCurrentPhase()<=PHASE_BATTLE) -end ---condition of free chain effects changing ATK/DEF -function Auxiliary.dscon(e,tp,eg,ep,ev,re,r,rp) - return Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated() -end ---flag effect for spell counter -function Auxiliary.chainreg(e,tp,eg,ep,ev,re,r,rp) - if e:GetHandler():GetFlagEffect(1)==0 then - e:GetHandler():RegisterFlagEffect(1,RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET+RESET_CHAIN,0,1) - end -end ---default filter for EFFECT_CANNOT_BE_BATTLE_TARGET -function Auxiliary.imval1(e,c) - return not c:IsImmuneToEffect(e) -end ---filter for EFFECT_INDESTRUCTABLE_EFFECT + self -function Auxiliary.indsval(e,re,rp) - return rp==e:GetHandlerPlayer() -end ---filter for EFFECT_INDESTRUCTABLE_EFFECT + opponent -function Auxiliary.indoval(e,re,rp) - return rp==1-e:GetHandlerPlayer() -end ---filter for EFFECT_CANNOT_BE_EFFECT_TARGET + self -function Auxiliary.tgsval(e,re,rp) - return rp==e:GetHandlerPlayer() -end ---filter for EFFECT_CANNOT_BE_EFFECT_TARGET + opponent -function Auxiliary.tgoval(e,re,rp) - return rp==1-e:GetHandlerPlayer() -end ---filter for non-zero ATK -function Auxiliary.nzatk(c) - return c:IsFaceup() and c:GetAttack()>0 -end ---filter for non-zero DEF -function Auxiliary.nzdef(c) - return c:IsFaceup() and c:GetDefense()>0 -end ---flag effect for summon/sp_summon turn -function Auxiliary.sumreg(e,tp,eg,ep,ev,re,r,rp) - local tc=eg:GetFirst() - local code=e:GetLabel() - while tc do - if tc:GetOriginalCode()==code then - tc:RegisterFlagEffect(code,RESET_EVENT+0x1ec0000+RESET_PHASE+PHASE_END,0,1) - end - tc=eg:GetNext() - end -end ---for EVENT_BE_MATERIAL effect releated to the summoned monster -function Auxiliary.CreateMaterialReasonCardRelation(c,te) - local e1=Effect.CreateEffect(c) - e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) - e1:SetCode(EVENT_BE_MATERIAL) - e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) - e1:SetOperation(Auxiliary.MaterialReasonCardReg) - e1:SetLabelObject(te) - c:RegisterEffect(e1) -end -function Auxiliary.MaterialReasonCardReg(e,tp,eg,ep,ev,re,r,rp) - local c=e:GetHandler() - local te=e:GetLabelObject() - c:GetReasonCard():CreateEffectRelation(te) -end ---sp_summon condition for fusion monster -function Auxiliary.fuslimit(e,se,sp,st) - return st&SUMMON_TYPE_FUSION==SUMMON_TYPE_FUSION -end ---sp_summon condition for ritual monster -function Auxiliary.ritlimit(e,se,sp,st) - return st&SUMMON_TYPE_RITUAL==SUMMON_TYPE_RITUAL -end ---sp_summon condition for synchro monster -function Auxiliary.synlimit(e,se,sp,st) - return st&SUMMON_TYPE_SYNCHRO==SUMMON_TYPE_SYNCHRO -end ---sp_summon condition for xyz monster -function Auxiliary.xyzlimit(e,se,sp,st) - return st&SUMMON_TYPE_XYZ==SUMMON_TYPE_XYZ -end ---sp_summon condition for pendulum monster -function Auxiliary.penlimit(e,se,sp,st) - return st&SUMMON_TYPE_PENDULUM==SUMMON_TYPE_PENDULUM -end ---sp_summon condition for link monster -function Auxiliary.linklimit(e,se,sp,st) - return st&SUMMON_TYPE_LINK==SUMMON_TYPE_LINK -end ---effects inflicting damage to tp -function Auxiliary.damcon1(e,tp,eg,ep,ev,re,r,rp) - local e1=Duel.IsPlayerAffectedByEffect(tp,EFFECT_REVERSE_DAMAGE) - local e2=Duel.IsPlayerAffectedByEffect(tp,EFFECT_REVERSE_RECOVER) - local rd=e1 and not e2 - local rr=not e1 and e2 - local ex,cg,ct,cp,cv=Duel.GetOperationInfo(ev,CATEGORY_DAMAGE) - if ex and (cp==tp or cp==PLAYER_ALL) and not rd and not Duel.IsPlayerAffectedByEffect(tp,EFFECT_NO_EFFECT_DAMAGE) then - return true - end - ex,cg,ct,cp,cv=Duel.GetOperationInfo(ev,CATEGORY_RECOVER) - return ex and (cp==tp or cp==PLAYER_ALL) and rr and not Duel.IsPlayerAffectedByEffect(tp,EFFECT_NO_EFFECT_DAMAGE) -end ---filter for the immune effect of qli monsters -function Auxiliary.qlifilter(e,te) - if te:IsActiveType(TYPE_MONSTER) and te:IsActivated() then - local lv=e:GetHandler():GetLevel() - local ec=te:GetOwner() - if ec:IsType(TYPE_LINK) then - return false - elseif ec:IsType(TYPE_XYZ) then - return ec:GetOriginalRank()0 -end ---sp_summon condition for evolsaur monsters -function Auxiliary.evospcon(e,tp,eg,ep,ev,re,r,rp) - local st=e:GetHandler():GetSummonType() - return st&SUMMON_VALUE_EVOLTILE>0 -end ---filter for necro_valley test -function Auxiliary.NecroValleyFilter(f) - return function(target,...) - return (not f or f(target,...)) and not target:IsHasEffect(EFFECT_NECRO_VALLEY) - end -end ---Necrovalley test for effect with not certain target or not certain action -function Auxiliary.NecroValleyNegateCheck(v) - if not Duel.IsChainDisablable(0) then return false end - local g=Group.CreateGroup() - if Auxiliary.GetValueType(v)=="Card" then g:AddCard(v) end - if Auxiliary.GetValueType(v)=="Group" then g:Merge(v) end - if g:IsExists(Card.IsHasEffect,1,nil,EFFECT_NECRO_VALLEY) then - Duel.NegateEffect(0) - return true - end - return false -end ---Ursarctic common summon from hand effect -function Auxiliary.AddUrsarcticSpSummonEffect(c) - local e1=Effect.CreateEffect(c) - e1:SetCategory(CATEGORY_SPECIAL_SUMMON) - e1:SetType(EFFECT_TYPE_QUICK_O) - e1:SetCode(EVENT_FREE_CHAIN) - e1:SetRange(LOCATION_HAND) - e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END) - e1:SetCondition(Auxiliary.UrsarcticSpSummonCondition) - e1:SetCost(Auxiliary.UrsarcticSpSummonCost) - e1:SetTarget(Auxiliary.UrsarcticSpSummonTarget) - e1:SetOperation(Auxiliary.UrsarcticSpSummonOperation) - c:RegisterEffect(e1) - return e1 -end -function Auxiliary.UrsarcticSpSummonCondition(e,tp,eg,ep,ev,re,r,rp) - return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2 -end -function Auxiliary.UrsarcticReleaseFilter(c) - return c:IsLevelAbove(7) and c:IsLocation(LOCATION_HAND) -end -function Auxiliary.UrsarcticExCostFilter(c,tp) - return c:IsAbleToRemoveAsCost() and (c:IsHasEffect(16471775,tp) or c:IsHasEffect(89264428,tp)) -end -function Auxiliary.UrsarcticSpSummonCost(e,tp,eg,ep,ev,re,r,rp,chk) - local g1=Duel.GetReleaseGroup(tp,true):Filter(Auxiliary.UrsarcticReleaseFilter,e:GetHandler()) - local g2=Duel.GetMatchingGroup(Auxiliary.UrsarcticExCostFilter,tp,LOCATION_GRAVE,0,nil,tp) - g1:Merge(g2) - if chk==0 then return g1:GetCount()>0 end - Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) - local tc=g1:Select(tp,1,1,nil):GetFirst() - local te=tc:IsHasEffect(16471775,tp) or tc:IsHasEffect(89264428,tp) - if te then - te:UseCountLimit(tp) - Duel.Remove(tc,POS_FACEUP,REASON_EFFECT+REASON_REPLACE) - else - Duel.Release(tc,REASON_COST) - end -end -function Auxiliary.UrsarcticSpSummonTarget(e,tp,eg,ep,ev,re,r,rp,chk) - if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 - and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end - Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) -end -function Auxiliary.UrsarcticSpSummonOperation(e,tp,eg,ep,ev,re,r,rp) - local c=e:GetHandler() - if c:IsRelateToEffect(e) then - Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) - end - local e1=Effect.CreateEffect(c) - e1:SetType(EFFECT_TYPE_FIELD) - e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) - e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) - e1:SetTargetRange(1,0) - e1:SetTarget(Auxiliary.UrsarcticSpSummonLimit) - e1:SetReset(RESET_PHASE+PHASE_END) - Duel.RegisterEffect(e1,tp) -end -function Auxiliary.UrsarcticSpSummonLimit(e,c) - return c:IsLevel(0) -end ---Drytron common summon effect -function Auxiliary.AddDrytronSpSummonEffect(c,func) - local e1=Effect.CreateEffect(c) - e1:SetType(EFFECT_TYPE_IGNITION) - e1:SetRange(LOCATION_HAND+LOCATION_GRAVE) - e1:SetCost(Auxiliary.DrytronSpSummonCost) - e1:SetTarget(Auxiliary.DrytronSpSummonTarget) - e1:SetOperation(Auxiliary.DrytronSpSummonOperation(func)) - c:RegisterEffect(e1) - Duel.AddCustomActivityCounter(97148796,ACTIVITY_SPSUMMON,Auxiliary.DrytronCounterFilter) - return e1 -end -function Auxiliary.DrytronCounterFilter(c) - return not c:IsSummonableCard() -end -function Auxiliary.DrytronCostFilter(c,tp) - return (c:IsSetCard(0x154) or c:IsType(TYPE_RITUAL)) and c:IsType(TYPE_MONSTER) and Duel.GetMZoneCount(tp,c)>0 - and (c:IsControler(tp) or c:IsFaceup()) -end -function Auxiliary.DrytronExtraCostFilter(c,tp) - return c:IsAbleToRemove() and c:IsHasEffect(89771220,tp) -end -function Auxiliary.DrytronSpSummonCost(e,tp,eg,ep,ev,re,r,rp,chk) - e:SetLabel(100) - local g1=Duel.GetReleaseGroup(tp,true):Filter(Auxiliary.DrytronCostFilter,e:GetHandler(),tp) - local g2=Duel.GetMatchingGroup(Auxiliary.DrytronExtraCostFilter,tp,LOCATION_GRAVE,0,nil,tp) - g1:Merge(g2) - if chk==0 then return #g1>0 and Duel.GetCustomActivityCount(97148796,tp,ACTIVITY_SPSUMMON)==0 end - local e1=Effect.CreateEffect(e:GetHandler()) - e1:SetType(EFFECT_TYPE_FIELD) - e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) - e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH) - e1:SetTargetRange(1,0) - e1:SetTarget(Auxiliary.DrytronSpSummonLimit) - e1:SetReset(RESET_PHASE+PHASE_END) - Duel.RegisterEffect(e1,tp) - --cant special summon summonable card check - local e2=Effect.CreateEffect(e:GetHandler()) - e2:SetType(EFFECT_TYPE_FIELD) - e2:SetCode(97148796) - e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH) - e2:SetTargetRange(1,0) - e2:SetReset(RESET_PHASE+PHASE_END) - Duel.RegisterEffect(e2,tp) - Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) - local rg=g1:Select(tp,1,1,nil) - local tc=rg:GetFirst() - local te=tc:IsHasEffect(89771220,tp) - if te then - te:UseCountLimit(tp) - Duel.Remove(tc,POS_FACEUP,REASON_EFFECT+REASON_REPLACE) - else - Auxiliary.UseExtraReleaseCount(rg,tp) - Duel.Release(tc,REASON_COST) - end -end -function Auxiliary.DrytronSpSummonLimit(e,c,sump,sumtype,sumpos,targetp,se) - return c:IsSummonableCard() -end -function Auxiliary.DrytronSpSummonTarget(e,tp,eg,ep,ev,re,r,rp,chk) - local res=e:GetLabel()==100 or Duel.GetLocationCount(tp,LOCATION_MZONE)>0 - if chk==0 then - e:SetLabel(0) - return res and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) - end - e:SetLabel(0) - Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) -end -function Auxiliary.DrytronSpSummonOperation(func) - return function(e,tp,eg,ep,ev,re,r,rp) - local c=e:GetHandler() - if not c:IsRelateToEffect(e) then return end - if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_DEFENSE)~=0 then func(e,tp) end - end -end ---additional destroy effect for the Labrynth field -function Auxiliary.LabrynthDestroyOp(e,tp,res) - local c=e:GetHandler() - local chk=not c:IsStatus(STATUS_ACT_FROM_HAND) and c:IsSetCard(0x117e) and c:GetType()==TYPE_TRAP and e:IsHasType(EFFECT_TYPE_ACTIVATE) - local exc=nil - if c:IsStatus(STATUS_LEAVE_CONFIRMED) then exc=c end - local te=Duel.IsPlayerAffectedByEffect(tp,33407125) - if chk and te - and Duel.IsExistingMatchingCard(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,exc) - and Duel.SelectYesNo(tp,aux.Stringid(33407125,0)) then - if res>0 then Duel.BreakEffect() end - Duel.Hint(HINT_CARD,0,33407125) - Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) - local dg=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,exc) - Duel.HintSelection(dg) - Duel.Destroy(dg,REASON_EFFECT) - te:UseCountLimit(tp) - end -end ---shortcut for Gizmek cards -function Auxiliary.AtkEqualsDef(c) - if not c:IsType(TYPE_MONSTER) or c:IsType(TYPE_LINK) then return false end - if c:GetAttack()~=c:GetDefense() then return false end - return c:IsLocation(LOCATION_MZONE) or c:GetTextAttack()>=0 and c:GetTextDefense()>=0 -end ---shortcut for self-banish costs -function Auxiliary.bfgcost(e,tp,eg,ep,ev,re,r,rp,chk) - if chk==0 then return e:GetHandler():IsAbleToRemoveAsCost() end - Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_COST) -end ---check for cards with different names -function Auxiliary.dncheck(g) - return g:GetClassCount(Card.GetCode)==#g -end ---check for cards with different levels -function Auxiliary.dlvcheck(g) - return g:GetClassCount(Card.GetLevel)==#g -end ---check for cards with different ranks -function Auxiliary.drkcheck(g) - return g:GetClassCount(Card.GetRank)==#g -end ---check for cards with different links -function Auxiliary.dlkcheck(g) - return g:GetClassCount(Card.GetLink)==#g -end ---check for cards with different attributes -function Auxiliary.dabcheck(g) - return g:GetClassCount(Card.GetAttribute)==#g -end ---check for cards with different races -function Auxiliary.drccheck(g) - return g:GetClassCount(Card.GetRace)==#g -end ---check for group with 2 cards, each card match f with a1/a2 as argument -function Auxiliary.gfcheck(g,f,a1,a2) - if #g~=2 then return false end - local c1=g:GetFirst() - local c2=g:GetNext() - return f(c1,a1) and f(c2,a2) or f(c2,a1) and f(c1,a2) -end ---check for group with 2 cards, each card match f1 with a1, f2 with a2 as argument -function Auxiliary.gffcheck(g,f1,a1,f2,a2) - if #g~=2 then return false end - local c1=g:GetFirst() - local c2=g:GetNext() - return f1(c1,a1) and f2(c2,a2) or f1(c2,a1) and f2(c1,a2) -end -function Auxiliary.mzctcheck(g,tp) - return Duel.GetMZoneCount(tp,g)>0 -end -function Auxiliary.mzctcheckrel(g,tp) - return Duel.GetMZoneCount(tp,g)>0 and Duel.CheckReleaseGroup(tp,Auxiliary.IsInGroup,#g,nil,g) -end ---used for "except this card" -function Auxiliary.ExceptThisCard(e) - local c=e:GetHandler() - if c:IsRelateToChain() then return c else return nil end -end ---used for multi-linked zone(zone linked by two or more link monsters) -function Auxiliary.GetMultiLinkedZone(tp) - local f=function(c) - return c:IsFaceup() and c:IsType(TYPE_LINK) - end - local lg=Duel.GetMatchingGroup(f,tp,LOCATION_MZONE,LOCATION_MZONE,nil) - local multi_linked_zone=0 - local single_linked_zone=0 - for tc in aux.Next(lg) do - local zone=tc:GetLinkedZone(tp)&0x7f - multi_linked_zone=single_linked_zone&zone|multi_linked_zone - single_linked_zone=single_linked_zone~zone - end - return multi_linked_zone -end -Auxiliary.SubGroupCaptured=nil -Auxiliary.GCheckAdditional=nil -function Auxiliary.CheckGroupRecursive(c,sg,g,f,min,max,ext_params) - sg:AddCard(c) - if Auxiliary.GCheckAdditional and not Auxiliary.GCheckAdditional(sg,c,g,f,min,max,ext_params) then - sg:RemoveCard(c) - return false - end - local res=(#sg>=min and #sg<=max and f(sg,table.unpack(ext_params))) - or (#sg=min and #sg<=max and f(sg,table.unpack(ext_params)) - if res then - Auxiliary.SubGroupCaptured:Clear() - Auxiliary.SubGroupCaptured:Merge(sg) - else - res=#sgmax then return false end - local ext_params={...} - local sg=Duel.GrabSelectedCard() - if #sg>max or #(g+sg)=min and #sg<=max and f(sg,...) and (not Auxiliary.GCheckAdditional or Auxiliary.GCheckAdditional(sg,nil,g,f,min,max,ext_params)) then return true end - local eg=g:Clone() - for c in aux.Next(g-sg) do - if Auxiliary.CheckGroupRecursive(c,sg,eg,f,min,max,ext_params) then return true end - eg:RemoveCard(c) - end - return false -end -function Group.SelectSubGroup(g,tp,f,cancelable,min,max,...) - Auxiliary.SubGroupCaptured=Group.CreateGroup() - local min=min or 1 - local max=max or #g - local ext_params={...} - local sg=Group.CreateGroup() - local fg=Duel.GrabSelectedCard() - if #fg>max or min>max or #(g+fg)=min and #sg<=max and f(sg,...)) - while #sg=min and #sg<=max and f(sg,...)) - if #cg==0 then break end - local cancel=not finish and cancelable - local tc=cg:SelectUnselect(sg,tp,finish,cancel,min,max) - if not tc then break end - if not fg:IsContains(tc) then - if not sg:IsContains(tc) then - sg:AddCard(tc) - if #sg==max then finish=true end - else - sg:RemoveCard(tc) - end - elseif cancelable then - return nil - end - end - if finish then - return sg - else - return nil - end -end -function Auxiliary.CreateChecks(f,list) - local checks={} - for i=1,#list do - checks[i]=function(c) return f(c,list[i]) end - end - return checks -end -function Auxiliary.CheckGroupRecursiveEach(c,sg,g,f,checks,ext_params) - if not checks[1+#sg](c) then - return false - end - sg:AddCard(c) - if Auxiliary.GCheckAdditional and not Auxiliary.GCheckAdditional(sg,c,g,f,min,max,ext_params) then - sg:RemoveCard(c) - return false - end - local res - if #sg==#checks then - res=f(sg,table.unpack(ext_params)) - else - res=g:IsExists(Auxiliary.CheckGroupRecursiveEach,1,sg,sg,g,f,checks,ext_params) - end - sg:RemoveCard(c) - return res -end -function Group.CheckSubGroupEach(g,checks,f,...) - if f==nil then f=Auxiliary.TRUE end - if #g<#checks then return false end - local ext_params={...} - local sg=Group.CreateGroup() - return g:IsExists(Auxiliary.CheckGroupRecursiveEach,1,sg,sg,g,f,checks,ext_params) -end -function Group.SelectSubGroupEach(g,tp,checks,cancelable,f,...) - if cancelable==nil then cancelable=false end - if f==nil then f=Auxiliary.TRUE end - local ct=#checks - local ext_params={...} - local sg=Group.CreateGroup() - local finish=false - while #sg0 then - Duel.ConfirmCards(1-c:GetControler(),cg) - end - Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_COST) - end -end ---return the global index of the zone in (p,loc,seq) -function Auxiliary.SequenceToGlobal(p,loc,seq) - if p~=0 and p~=1 then - return 0 - end - if loc==LOCATION_MZONE then - if seq<=6 then - return 0x0001<<(16*p+seq) - else - return 0 - end - elseif loc == LOCATION_SZONE then - if seq<=4 then - return 0x0100<<(16*p+seq) - else - return 0 - end - else - return 0 - end -end ---use the count limit of Lair of Darkness if the tributes are not selected by Duel.SelectReleaseGroup -function Auxiliary.UseExtraReleaseCount(g,tp) - local eg=g:Filter(Auxiliary.ExtraReleaseFilter,nil,tp) - for ec in Auxiliary.Next(eg) do - local te=ec:IsHasEffect(EFFECT_EXTRA_RELEASE_NONSUM,tp) - if te then te:UseCountLimit(tp) end - end -end -function Auxiliary.ExtraReleaseFilter(c,tp) - return c:IsControler(1-tp) and c:IsHasEffect(EFFECT_EXTRA_RELEASE_NONSUM,tp) -end -function Auxiliary.IsSpecialSummonedByEffect(e) - return not ((e:GetCode()==EFFECT_SPSUMMON_PROC or e:GetCode()==EFFECT_SPSUMMON_PROC_G) and e:GetProperty()&(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)==(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)) -end --- -function Auxiliary.GetCappedLevel(c) - local lv=c:GetLevel() - if lv>MAX_PARAMETER then - return MAX_PARAMETER - else - return lv - end -end --- -function Auxiliary.GetCappedAttack(c) - local x=c:GetAttack() - if x>MAX_PARAMETER then - return MAX_PARAMETER - else - return x - end -end ---when this card is sent to grave, record the reason effect ---to check whether the reason effect do something simultaneously ---so the "while this card is in your GY" condition isn't met -function Auxiliary.AddThisCardInGraveAlreadyCheck(c) - local e1=Effect.CreateEffect(c) - e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) - e1:SetCode(EVENT_TO_GRAVE) - e1:SetCondition(Auxiliary.ThisCardInGraveAlreadyCheckReg) - c:RegisterEffect(e1) - return e1 -end -function Auxiliary.ThisCardInGraveAlreadyCheckReg(e,tp,eg,ep,ev,re,r,rp) - --condition of continous effect will be checked before other effects - if re==nil then return false end - if e:GetLabelObject()~=nil then return false end - if (r&REASON_EFFECT)>0 then - e:SetLabelObject(re) - local e1=Effect.CreateEffect(e:GetHandler()) - e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) - e1:SetCode(EVENT_CHAIN_END) - e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) - e1:SetOperation(Auxiliary.ThisCardInGraveAlreadyReset1) - e1:SetLabelObject(e) - Duel.RegisterEffect(e1,tp) - local e2=e1:Clone() - e2:SetCode(EVENT_BREAK_EFFECT) - e2:SetOperation(Auxiliary.ThisCardInGraveAlreadyReset2) - e2:SetReset(RESET_CHAIN) - e2:SetLabelObject(e1) - Duel.RegisterEffect(e2,tp) - elseif (r&REASON_MATERIAL)>0 or not re:IsActivated() and (r&REASON_COST)>0 then - e:SetLabelObject(re) - local reset_event=EVENT_SPSUMMON - if re:GetCode()~=EFFECT_SPSUMMON_PROC then reset_event=EVENT_SUMMON end - local e1=Effect.CreateEffect(e:GetHandler()) - e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) - e1:SetCode(reset_event) - e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) - e1:SetOperation(Auxiliary.ThisCardInGraveAlreadyReset1) - e1:SetLabelObject(e) - Duel.RegisterEffect(e1,tp) - end - return false -end -function Auxiliary.ThisCardInGraveAlreadyReset1(e) - --this will run after EVENT_SPSUMMON_SUCCESS - e:GetLabelObject():SetLabelObject(nil) - e:Reset() -end -function Auxiliary.ThisCardInGraveAlreadyReset2(e) - local e1=e:GetLabelObject() - e1:GetLabelObject():SetLabelObject(nil) - e1:Reset() - e:Reset() -end ---Player p place g on the top of Deck in any order -function Auxiliary.PlaceCardsOnDeckTop(p,g,reason) - if reason==nil then reason=REASON_EFFECT end - Duel.SendtoDeck(g,nil,SEQ_DECKTOP,reason) - local rg=Duel.GetOperatedGroup() - local og=rg:Filter(Card.IsLocation,nil,LOCATION_DECK) - local ct1=og:FilterCount(Card.IsControler,nil,p) - local ct2=og:FilterCount(Card.IsControler,nil,1-p) - if ct1>1 then - Duel.SortDecktop(p,p,ct1) - end - if ct2>1 then - Duel.SortDecktop(p,1-p,ct2) - end - return #rg -end ---Player p place g on the bottom of Deck in any order -function Auxiliary.PlaceCardsOnDeckBottom(p,g,reason) - if reason==nil then reason=REASON_EFFECT end - Duel.SendtoDeck(g,nil,SEQ_DECKTOP,reason) - local rg=Duel.GetOperatedGroup() - local og=rg:Filter(Card.IsLocation,nil,LOCATION_DECK) - local ct1=og:FilterCount(Card.IsControler,nil,p) - local ct2=og:FilterCount(Card.IsControler,nil,1-p) - if ct1>0 then - if ct1>1 then - Duel.SortDecktop(p,p,ct1) - end - for i=1,ct1 do - local tc=Duel.GetDecktopGroup(p,1):GetFirst() - Duel.MoveSequence(tc,SEQ_DECKBOTTOM) - end - end - if ct2>0 then - if ct2>1 then - Duel.SortDecktop(p,1-p,ct2) - end - for i=1,ct2 do - local tc=Duel.GetDecktopGroup(1-p,1):GetFirst() - Duel.MoveSequence(tc,SEQ_DECKBOTTOM) - end - end - return #rg -end ---The event is triggered multiple times in a chain ---but only 1 event with EVENT_CUSTOM+code will be triggered at EVENT_CHAIN_END, or immediately if not in chain ---NOTE: re,r,rp,ep,ev of that custom event ARE NOT releated to the real event that trigger this custom event -function Auxiliary.RegisterMergedDelayedEvent(c,code,event,g) - local mt=getmetatable(c) - if mt[event]==true then return end - mt[event]=true - if not g then g=Group.CreateGroup() end - g:KeepAlive() - local ge1=Effect.CreateEffect(c) - ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) - ge1:SetCode(event) - ge1:SetLabel(code) - ge1:SetLabelObject(g) - ge1:SetOperation(Auxiliary.MergedDelayEventCheck1) - Duel.RegisterEffect(ge1,0) - local ge2=ge1:Clone() - ge2:SetCode(EVENT_CHAIN_END) - ge2:SetOperation(Auxiliary.MergedDelayEventCheck2) - Duel.RegisterEffect(ge2,0) -end -function Auxiliary.MergedDelayEventCheck1(e,tp,eg,ep,ev,re,r,rp) - local g=e:GetLabelObject() - g:Merge(eg) - if Duel.GetCurrentChain()==0 and not Duel.CheckEvent(EVENT_CHAIN_END) then - local _eg=g:Clone() - Duel.RaiseEvent(_eg,EVENT_CUSTOM+e:GetLabel(),re,r,rp,ep,ev) - g:Clear() - end -end -function Auxiliary.MergedDelayEventCheck2(e,tp,eg,ep,ev,re,r,rp) - local g=e:GetLabelObject() - if #g>0 then - local _eg=g:Clone() - Duel.RaiseEvent(_eg,EVENT_CUSTOM+e:GetLabel(),re,r,rp,ep,ev) - g:Clear() - end -end