Index: single/X-LV-01.lua ================================================================== --- single/X-LV-01.lua +++ single/X-LV-01.lua @@ -6,21 +6,21 @@ Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) Debug.SetPlayerInfo(0, 8000, 0, 0) Debug.SetPlayerInfo(1, 1000, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(89631139, 0, 0, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 0, 0, k1, 2, k2) Debug.AddCard(46986414, 1, 1, k1, 1, POS_FACEUP_DEFENSE) -Debug.AddCard(46986414, 1, 1, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(3797883, 1, 1, k1, 3, POS_FACEUP_ATTACK) +Debug.AddCard(46986414, 1, 1, k1, 2, k2) +Debug.AddCard(3797883, 1, 1, k1, 3, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(53927679, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(53927679, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd() aux.BeginPuzzle() Debug.ShowHint("尝试一下攻击表示与守备表示的区别\nM1:主要阶段1 BP:战斗阶段 M2:主要阶段2") Index: single/X-LV-02.lua ================================================================== --- single/X-LV-02.lua +++ single/X-LV-02.lua @@ -5,22 +5,22 @@ Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) Debug.SetPlayerInfo(0, 8000, 0, 0) Debug.SetPlayerInfo(1, 200, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(27288416, 0, 0, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(6368039, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(2964201, 0, 0, k1, 3, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(46986414, 1, 1, k1, 3, POS_FACEUP_ATTACK) +Debug.AddCard(27288416, 0, 0, k1, 1, k2) +Debug.AddCard(6368039, 0, 0, k1, 2, k2) +Debug.AddCard(2964201, 0, 0, k1, 3, k2) +Debug.AddCard(89631139, 1, 1, k1, 1, k2) +Debug.AddCard(46986414, 1, 1, k1, 3, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(52097679, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(52097679, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd() aux.BeginPuzzle() Debug.ShowHint("尝试一下让怪兽同归于尽") Index: single/X-LV-03.lua ================================================================== --- single/X-LV-03.lua +++ single/X-LV-03.lua @@ -5,20 +5,20 @@ Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) Debug.SetPlayerInfo(0, 8000, 0, 0) Debug.SetPlayerInfo(1, 1800, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(27288416, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(27288416, 0, 0, k1, 2, k2) +Debug.AddCard(89631139, 1, 1, k1, 2, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(05183693, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(95638658, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(05183693, 0, 0, k1, 0, k2) +Debug.AddCard(95638658, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd() aux.BeginPuzzle() Debug.ShowHint("尝试一下装备卡的用法")