Index: single/简化版_30_011_2.lua ================================================================== --- single/简化版_30_011_2.lua +++ single/简化版_30_011_2.lua @@ -1,31 +1,37 @@ --[[message -#LV-044 +#步向破灭的抽卡 #04.Destructive Draw +#四妹 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 2000, 0, 0) +Debug.SetPlayerInfo(1, 10000, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -local m01 = Debug.AddCard(89631139, 1, 1, k1, 2, k2) +Debug.AddCard(14677495, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE) +Debug.AddCard(90953320, 1, 1, k1, 2, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(60082869, 0, 0, k1, 1, k2) -Debug.AddCard(37011715, 0, 0, k1, 2, k2) -Debug.AddCard(41420027, 0, 0, k1, 3, k2) -Debug.AddCard(51452091, 1, 1, k1, 2, k2) -local s01 = Debug.AddCard(1435851, 1, 1, k1, 3, POS_FACEUP) +Debug.AddCard(35149085, 0, 0, k1, 2, k2) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(71413901, 0, 0, k1, 0, k2) +Debug.AddCard(41788781, 0, 0, k1, 0, k2) +Debug.AddCard(90508760, 0, 0, k1, 0, k2) +Debug.AddCard(33396948, 1, 1, k1, 0, k2) +Debug.AddCard(7902349, 1, 1, k1, 0, k2) +Debug.AddCard(70903634, 1, 1, k1, 0, k2) +Debug.AddCard(44519536, 1, 1, k1, 0, k2) +Debug.AddCard(8124921, 1, 1, k1, 0, k2) +Debug.AddCard(44330098, 1, 1, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(13995824, 0, 0, k1, 0, k2) +Debug.AddCard(49389523, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(22046459, 1, 1, k1, 0, k2) -Debug.AddCard(64389297, 1, 1, k1, 0, k2) -Debug.AddCard(73891874, 1, 1, k1, 0, k2) +Debug.AddCard(23571046, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(96930127, 0, 0, k1, 0, k2) +Debug.AddCard(23434538, 1, 1, k1, 0, k2) Debug.ReloadFieldEnd() aux.BeginPuzzle(1) -Debug.PreEquip(s01, m01) ADDED single/简化版_31_011_2.lua Index: single/简化版_31_011_2.lua ================================================================== --- /dev/null +++ single/简化版_31_011_2.lua @@ -0,0 +1,31 @@ +--[[message +#LV-044 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 2000, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +local m01 = Debug.AddCard(89631139, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(60082869, 0, 0, k1, 1, k2) +Debug.AddCard(37011715, 0, 0, k1, 2, k2) +Debug.AddCard(41420027, 0, 0, k1, 3, k2) +Debug.AddCard(51452091, 1, 1, k1, 2, k2) +local s01 = Debug.AddCard(1435851, 1, 1, k1, 3, POS_FACEUP) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(71413901, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(22046459, 1, 1, k1, 0, k2) +Debug.AddCard(64389297, 1, 1, k1, 0, k2) +Debug.AddCard(73891874, 1, 1, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle(1) +Debug.PreEquip(s01, m01) DELETED single/简化版__32_011_6.lua Index: single/简化版__32_011_6.lua ================================================================== --- single/简化版__32_011_6.lua +++ /dev/null @@ -1,37 +0,0 @@ ---[[message -#步向破灭的抽卡 #04.Destructive Draw -#四妹 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 10000, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(14677495, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE) -Debug.AddCard(90953320, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(35149085, 0, 0, k1, 2, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(41788781, 0, 0, k1, 0, k2) -Debug.AddCard(90508760, 0, 0, k1, 0, k2) -Debug.AddCard(33396948, 1, 1, k1, 0, k2) -Debug.AddCard(7902349, 1, 1, k1, 0, k2) -Debug.AddCard(70903634, 1, 1, k1, 0, k2) -Debug.AddCard(44519536, 1, 1, k1, 0, k2) -Debug.AddCard(8124921, 1, 1, k1, 0, k2) -Debug.AddCard(44330098, 1, 1, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(13995824, 0, 0, k1, 0, k2) -Debug.AddCard(49389523, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(23571046, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(96930127, 0, 0, k1, 0, k2) -Debug.AddCard(23434538, 1, 1, k1, 0, k2) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle(1)