Index: single/MH-20161025_衍生版_1.lua ================================================================== --- single/MH-20161025_衍生版_1.lua +++ single/MH-20161025_衍生版_1.lua @@ -1,10 +1,12 @@ --[[message -卡数:14 -规则:大师3 ]] ---created by puzzle edit + +--~ 必须位于残局文件顶部 +--~ 加载残局函数库 +Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP) + Debug.SetAIName("棉花") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,13700,0,0) @@ -37,23 +39,11 @@ Debug.AddCard(33909817,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --森罗的姬芽宫 --对方的额外 Debug.ReloadFieldEnd() aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) + + ---~ local e1=Effect.GlobalEffect() ---~ e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ---~ e1:SetCode(EVENT_PHASE_START+PHASE_END) ---~ e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==0 end) ---~ e1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) ---~ Debug.ShowHint("提示:宝贝虎龙") end) ---~ Duel.RegisterEffect(e1,0) - +fun["开局说明"]()