Index: single/MH-20161025_衍生版_1.lua
==================================================================
--- single/MH-20161025_衍生版_1.lua
+++ single/MH-20161025_衍生版_1.lua
@@ -1,10 +1,12 @@
 --[[message
-卡数:14
-规则:大师3
 ]]
---created by puzzle edit
+
+--~ 必须位于残局文件顶部
+--~ 加载残局函数库
+Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
+
 Debug.SetAIName("棉花")
 Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
 Debug.SetPlayerInfo(0,100,0,0)
 Debug.SetPlayerInfo(1,13700,0,0)
 
@@ -37,23 +39,11 @@
 Debug.AddCard(33909817,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --森罗的姬芽宫
 --对方的额外
 
 Debug.ReloadFieldEnd()
 aux.BeginPuzzle()
-local e999=Effect.GlobalEffect()
-e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
-e999:SetCode(EVENT_DAMAGE)
-e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
-e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
-Debug.ShowHint("残局群181175613") end)
-Duel.RegisterEffect(e999,0)
+
+
 
 
 
---~ local e1=Effect.GlobalEffect()
---~ e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
---~ e1:SetCode(EVENT_PHASE_START+PHASE_END)
---~ e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==0 end)
---~ e1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
---~ Debug.ShowHint("提示:宝贝虎龙") end)
---~ Duel.RegisterEffect(e1,0)
-
+fun["开局说明"]()