Index: single/印卡局_5.lua ================================================================== --- single/印卡局_5.lua +++ single/印卡局_5.lua @@ -2,30 +2,30 @@ #真印寂血 #不灭之王 ]] Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5) +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 500, 0, 0) Debug.SetPlayerInfo(1, 30000, 0, 0) local d = {} local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(83965310, 1, 1, k1, 1, POS_FACEUP_ATTACK) +Debug.AddCard(83965310, 1, 1, k1, 1, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN) -Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN) -Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN) -Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN) -Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN) -Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN) -Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN) -Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN) -Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN) +Debug.AddCard(1929294, 1, 1, k1, 0, k2) +Debug.AddCard(1929294, 1, 1, k1, 0, k2) +Debug.AddCard(1929294, 1, 1, k1, 0, k2) +Debug.AddCard(1929294, 1, 1, k1, 0, k2) +Debug.AddCard(1929294, 1, 1, k1, 0, k2) +Debug.AddCard(1929294, 1, 1, k1, 0, k2) +Debug.AddCard(1929294, 1, 1, k1, 0, k2) +Debug.AddCard(1929294, 1, 1, k1, 0, k2) +Debug.AddCard(1929294, 1, 1, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡