Index: script/c0.lua ================================================================== --- script/c0.lua +++ script/c0.lua @@ -87,5 +87,35 @@ str["开局说明"] = str["开局说明"] .. "伪洗牌" end Debug.ShowHint(str["开局说明"]) end + +fun["开局添加手卡"] = function(str_1) + str["开局添加手卡"] = str_1 + effect_1 = Effect.GlobalEffect() + effect_1:SetType(EFFECT_TYPE_FIELD + + EFFECT_TYPE_CONTINUOUS) + effect_1:SetCode(EVENT_ADJUST) + effect_1:SetCountLimit(1) + function cache_1() + return true + end + effect_1:SetCondition(cache_1) + function cache_1(effect_event + , player_who_activate_the_effect) + str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect + , Card.IsAbleToHand + , player_who_activate_the_effect + , LOCATION_DECK + , 0 + , str_1 + , str_1 + , nil) + Duel.SendtoHand(str["玩家选定的卡"] + , nil + , REASON_RULE) + end + effect_1:SetOperation(cache_1) + Duel.RegisterEffect(effect_1 + , 0) + end Index: single/19.Let's GaGaGa.lua ================================================================== --- single/19.Let's GaGaGa.lua +++ single/19.Let's GaGaGa.lua @@ -1,10 +1,12 @@ --[[message -卡数:28 -规则:大师3 一起来我我我 ]] + +--~ 加载残局函数库 +Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP) + Debug.SetAIName("四妹") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) Debug.SetPlayerInfo(0,700,0,0) Debug.SetPlayerInfo(1,12200,0,0) @@ -39,69 +41,69 @@ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN) Debug.AddCard(44095762,1,1,LOCATION_SZONE,3,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() -local str = {} -local fun = {} - -local cache_1 -local cache_2 - -fun["通关邀请"] = function() - local effect_1 - effect_1 = Effect.GlobalEffect() - effect_1:SetType(EFFECT_TYPE_FIELD - + EFFECT_TYPE_CONTINUOUS) - effect_1:SetCode(EVENT_DAMAGE) - function cache_1() - cache_1 = Duel.GetLP(1) - if cache_1 <= 0 then - cache_1 = true - else - cache_1 = false - end - return cache_1 - end - effect_1:SetCondition(cache_1) - function cache_1() - Debug.ShowHint("残局群181175613") - return - end - effect_1:SetOperation(cache_1) - Duel.RegisterEffect(effect_1 - , 0) - end - -fun["开局添加手卡"] = function(str_1) - local effect_1 - effect_1 = Effect.GlobalEffect() - effect_1:SetType(EFFECT_TYPE_FIELD - + EFFECT_TYPE_CONTINUOUS) - effect_1:SetCode(EVENT_ADJUST) - effect_1:SetCountLimit(1) - function cache_1() - return true - end - effect_1:SetCondition(cache_1) - function cache_1(effect_event - , player_who_activate_the_effect) - str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect - , Card.IsAbleToHand - , player_who_activate_the_effect - , LOCATION_DECK - , 0 - , str_1 - , str_1 - , nil) - Duel.SendtoHand(str["玩家选定的卡"] - , nil - , REASON_RULE) - end - effect_1:SetOperation(cache_1) - Duel.RegisterEffect(effect_1 - , 0) - end - -fun["通关邀请"]() -fun["开局添加手卡"](6) +--~ local str = {} +--~ local fun = {} + +--~ local cache_1 +--~ local cache_2 + +--~ fun["通关邀请"] = function() +--~ local effect_1 +--~ effect_1 = Effect.GlobalEffect() +--~ effect_1:SetType(EFFECT_TYPE_FIELD +--~ + EFFECT_TYPE_CONTINUOUS) +--~ effect_1:SetCode(EVENT_DAMAGE) +--~ function cache_1() +--~ cache_1 = Duel.GetLP(1) +--~ if cache_1 <= 0 then +--~ cache_1 = true +--~ else +--~ cache_1 = false +--~ end +--~ return cache_1 +--~ end +--~ effect_1:SetCondition(cache_1) +--~ function cache_1() +--~ Debug.ShowHint("残局群181175613") +--~ return +--~ end +--~ effect_1:SetOperation(cache_1) +--~ Duel.RegisterEffect(effect_1 +--~ , 0) +--~ end + +--~ fun["开局添加手卡"] = function(str_1) +--~ local effect_1 +--~ effect_1 = Effect.GlobalEffect() +--~ effect_1:SetType(EFFECT_TYPE_FIELD +--~ + EFFECT_TYPE_CONTINUOUS) +--~ effect_1:SetCode(EVENT_ADJUST) +--~ effect_1:SetCountLimit(1) +--~ function cache_1() +--~ return true +--~ end +--~ effect_1:SetCondition(cache_1) +--~ function cache_1(effect_event +--~ , player_who_activate_the_effect) +--~ str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect +--~ , Card.IsAbleToHand +--~ , player_who_activate_the_effect +--~ , LOCATION_DECK +--~ , 0 +--~ , str_1 +--~ , str_1 +--~ , nil) +--~ Duel.SendtoHand(str["玩家选定的卡"] +--~ , nil +--~ , REASON_RULE) +--~ end +--~ effect_1:SetOperation(cache_1) +--~ Duel.RegisterEffect(effect_1 +--~ , 0) +--~ end + +--~ fun["通关邀请"]() +--~ fun["开局添加手卡"](6)