Index: single/简化版_30_021_3.lua ================================================================== --- single/简化版_30_021_3.lua +++ single/简化版_30_021_3.lua @@ -9,29 +9,24 @@ Debug.SetPlayerInfo(1, 15250, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 Debug.AddCard(11901678, 0, 0, k1, 0, k2) Debug.AddCard(11901678, 0, 0, k1, 4, k2) -local m01 = Debug.AddCard(16229315, 0, 0, k1, 2, k2) +Debug.AddCard(6367785, 0, 0, k1, 2, k2) Debug.AddCard(81020646, 1, 1, k1, 2, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 Debug.AddCard(97077563, 0, 0, k1, 2, k2) -local s01 = Debug.AddCard(77007920, 1, 1, k1, 1, POS_FACEUP) Debug.AddCard(44095762, 1, 1, k1, 2, k2) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(36484016, 0, 0, k1, 0, k2) -Debug.AddCard(86327225, 0, 0, k1, 0, k2) -Debug.AddCard(60365591, 0, 0, k1, 0, k2) Debug.AddCard(89631139, 0, 0, k1, 0, k2) Debug.AddCard(32919136, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(14017402, 0, 0, k1, 0, k2) -Debug.AddCard(79606837, 0, 0, k1, 0, k2) Debug.AddCard(10406322, 0, 0, k1, 0, k2) Debug.AddCard(60800381, 0, 0, k1, 0, k2) -Debug.AddCard(79606837, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(41517789, 0, 0, k1, 0, k2) Debug.AddCard(15839054, 0, 0, k1, 0, k2) Debug.AddCard(35952884, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 @@ -38,11 +33,11 @@ local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(74677422, 0, 0, k1, 0, k2) Debug.AddCard(63977008, 0, 0, k1, 0, k2) Debug.AddCard(31036355, 0, 0, k1, 0, k2) Debug.AddCard(74677422, 0, 0, k1, 0, k2) +Debug.AddCard(86327225, 0, 0, k1, 0, k2) +Debug.AddCard(60365591, 0, 0, k1, 0, k2) Debug.AddCard(18964575, 1, 1, k1, 0, k2) Debug.ReloadFieldEnd() aux.BeginPuzzle(1) - -Debug.PreEquip(s01, m01)