Index: single/pkd-01_衍生版_01.lua ================================================================== --- single/pkd-01_衍生版_01.lua +++ single/pkd-01_衍生版_01.lua @@ -46,19 +46,19 @@ ----------------- ----------------- -local c = Debug.AddCard(21887175,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.PreSummon(c, SUMMON_TYPE_LINK) -local e1=Effect.CreateEffect(c) -e1:SetType(EFFECT_TYPE_SINGLE) -e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) -e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) -e1:SetRange(LOCATION_MZONE) -e1:SetValue(1) -c:RegisterEffect(e1) +--~ local c = Debug.AddCard(21887175,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) +--~ Debug.PreSummon(c, SUMMON_TYPE_LINK) +--~ local e1=Effect.CreateEffect(c) +--~ e1:SetType(EFFECT_TYPE_SINGLE) +--~ e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) +--~ e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) +--~ e1:SetRange(LOCATION_MZONE) +--~ e1:SetValue(1) +--~ c:RegisterEffect(e1) local c = Debug.AddCard(42632209,1,1,LOCATION_MZONE,6,POS_FACEUP_ATTACK) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) @@ -67,6 +67,6 @@ c:RegisterEffect(e1) Debug.ReloadFieldEnd() aux.BeginPuzzle() -Debug.ShowHint("终末不能被战破,双穹不能被效破") +--~ Debug.ShowHint("终末不能被战破,双穹不能被效破")