Index: single/简化版1_420_02.lua ================================================================== --- single/简化版1_420_02.lua +++ single/简化版1_420_02.lua @@ -1,34 +1,42 @@ ---[[message -维护:2024-07-03 -简语:残局-六王寻胜 -]] -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) -- 4 = new master rule -Debug.SetPlayerInfo(0, 8000, 0, 0) -Debug.SetPlayerInfo(1, 21150, 0, 0) -Debug.AddCard(89943723, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(81846636, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(7394770, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(64034255, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(35272499, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(70950698, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(61677004, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(96227613, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(69610326, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) -Debug.AddCard(3113836, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(5043010, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(1861629, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(28776350, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(44508094, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(84013237, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(16178681, 0, 0, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) -Debug.AddCard(94770493, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) -Debug.AddCard(75672051, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(46986419, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) - -Debug.AddCard(645087, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(10000000, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) -Debug.AddCard(4392470, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(77622396, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) -Debug.ReloadFieldEnd("俏丽") -aux.BeginPuzzle() +--[[message +#残局-六王寻胜 +]] +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) -- 4 = new master rule +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 21150, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(10000000, 1, 1, k1, 1, POS_FACEUP_ATTACK) +Debug.AddCard(4392470, 1, 1, k1, 2, POS_FACEUP_ATTACK) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(94770493, 0, 0, k1, 2, POS_FACEDOWN_ATTACK) +Debug.AddCard(77622396, 1, 1, k1, 2, POS_FACEDOWN_ATTACK) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(89943723, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(81846636, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(7394770, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(61677004, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(96227613, 0, 0, k1, 0, POS_FACEDOWN) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(3113836, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(5043010, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(1861629, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(28776350, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(44508094, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(84013237, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(16178681, 0, 0, k1, 0, POS_FACEUP_ATTACK) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(69610326, 0, 0, k1, 0, POS_FACEUP_ATTACK) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(64034255, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(35272499, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(70950698, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(75672051, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(46986419, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(645087, 0, 0, k1, 0, POS_FACEDOWN) + +Debug.ReloadFieldEnd("俏丽") +aux.BeginPuzzle()