DELETED single/简化版_0510_46.lua Index: single/简化版_0510_46.lua ================================================================== --- single/简化版_0510_46.lua +++ /dev/null @@ -1,33 +0,0 @@ ---[[message -#[WCS2006]19_vwxyz -]] -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 900, 0, 0) -Debug.SetPlayerInfo(1, 7500, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(91998119, 0, 0, k1, 2, POS_FACEUP_ATTACK, true) -Debug.AddCard(23995346, 1, 1, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(23995346, 1, 1, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(20060230, 1, 1, k1, 3, POS_FACEUP_DEFENSE) -Debug.AddCard(23995346, 1, 1, k1, 4, POS_FACEUP_DEFENSE) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(97077563, 0, 0, k1, 2, POS_FACEDOWN) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(70828912, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(58859575, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(84243274, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(96300057, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(82112775, 0, 0, k1, 0, POS_FACEUP) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(21438286, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(51638941, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(42703248, 0, 0, k1, 0, POS_FACEDOWN) - -Debug.ReloadFieldEnd("飓风") -aux.BeginPuzzle(1) ADDED single/简化版_31_010_11.lua Index: single/简化版_31_010_11.lua ================================================================== --- /dev/null +++ single/简化版_31_010_11.lua @@ -0,0 +1,34 @@ +--[[message +#[WCS2006]19_vwxyz +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 900, 0, 0) +Debug.SetPlayerInfo(1, 7500, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(91998119, 0, 0, k1, 2, k2, true) +Debug.AddCard(23995346, 1, 1, k1, 1, k2) +Debug.AddCard(23995346, 1, 1, k1, 2, k2) +Debug.AddCard(20060230, 1, 1, k1, 3, POS_FACEUP_DEFENSE) +Debug.AddCard(23995346, 1, 1, k1, 4, POS_FACEUP_DEFENSE) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(97077563, 0, 0, k1, 2, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(70828912, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(58859575, 0, 0, k1, 0, k2) +Debug.AddCard(84243274, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(96300057, 0, 0, k1, 0, k2) +Debug.AddCard(82112775, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(21438286, 0, 0, k1, 0, k2) +Debug.AddCard(51638941, 0, 0, k1, 0, k2) +Debug.AddCard(42703248, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("飓风") +aux.BeginPuzzle(1)