Index: single/32.Enemy Controlled Heraldry.lua ================================================================== --- single/32.Enemy Controlled Heraldry.lua +++ single/32.Enemy Controlled Heraldry.lua @@ -88,14 +88,6 @@ Debug.AddCard(26708437,1,1,LOCATION_SZONE,4,POS_FACEDOWN) Debug.AddCard(56433456,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.ReloadFieldEnd() aux.BeginPuzzle() - - -local e1=Effect.GlobalEffect() -e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e1:SetCode(EVENT_PHASE_START+PHASE_END) -e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==0 end) -e1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("提示:心地心混沌龙") end) -Duel.RegisterEffect(e1,0) +fun["开局说明"]()