Index: single/X-LV-11.lua ================================================================== --- single/X-LV-11.lua +++ single/X-LV-11.lua @@ -4,28 +4,29 @@ Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 8000, 0, 0) Debug.SetPlayerInfo(1, 8750, 0, 0) ---怪兽区域 -Debug.AddCard(56369281, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) -Debug.AddCard(1784619, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) -Debug.AddCard(2118022, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(47060154, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) ---魔陷区域 -Debug.AddCard(24094653, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --融合 ---卡组区域 ---外组区域 -Debug.AddCard(23995346, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(97204936, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(71594310, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) ---墓地区域 ---除外区域 ---手卡区域 -Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) -Debug.AddCard(11012154, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +local k1 = LOCATION_MZONE +Debug.AddCard(56369281, 0, 0, k1, 0, POS_FACEUP_ATTACK) +Debug.AddCard(1784619, 0, 0, k1, 1, POS_FACEUP_ATTACK) +Debug.AddCard(47060154, 1, 1, k1, 1, POS_FACEUP_ATTACK) +Debug.AddCard(2118022, 0, 0, k1, 2, POS_FACEUP_ATTACK) +local k1 = LOCATION_SZONE +Debug.AddCard(24094653, 0, 0, k1, 2, POS_FACEDOWN) +local k1 = LOCATION_PZONE +local k1 = LOCATION_DECK +local k1 = LOCATION_EXTRA +Debug.AddCard(23995346, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(97204936, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(71594310, 0, 0, k1, 0, POS_FACEDOWN) +local k1 = LOCATION_GRAVE +local k1 = LOCATION_REMOVED +local k1 = LOCATION_HAND +Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(11012154, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() Debug.ShowHint("尝试一下不同召唤方式")