Index: single/印卡局_1.lua ================================================================== --- single/印卡局_1.lua +++ single/印卡局_1.lua @@ -7,13 +7,13 @@ Debug.SetPlayerInfo(0, 621543, 0, 0) Debug.SetPlayerInfo(1, 231370, 0, 0) local d = {} local f = {} ---~ 卡 ---~ 攻 -f["提攻"] = function(o1, o2) +--~ 卡_将提升攻击力的怪兽 +--~ 数_将提升的攻击力数值 +f["提升怪兽攻击力"] = function(o1, o2) --~ 效果 local k1 k1 = Effect.CreateEffect(o1) k1:SetType(EFFECT_TYPE_SINGLE) k1:SetCode(EFFECT_UPDATE_ATTACK) @@ -21,45 +21,51 @@ k1:SetValue(o2) o1:RegisterEffect(k1) end d["卡_印卡源"] = Debug.AddCard(5758500, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) + +--怪兽区域 +local k1 = Debug.AddCard(79182538, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +f["提升怪兽攻击力"](k1, 1156) +local k1 = Debug.AddCard(77603950, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +f["提升怪兽攻击力"](k1, 1252) +local k1 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +f["提升怪兽攻击力"](k1, 1698) +local k1 = Debug.AddCard(6367785, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +f["提升怪兽攻击力"](k1, 652) +local k1 = Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +f["提升怪兽攻击力"](k1, 254) +local k1 = Debug.AddCard(27134689, 1, 1, LOCATION_MZONE, 5, POS_FACEUP_ATTACK) +f["提升怪兽攻击力"](k1, 800) +local k1 = Debug.AddCard(99645428, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +f["提升怪兽攻击力"](k1, -21565) +local k1 = Debug.AddCard(46986414, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +f["提升怪兽攻击力"](k1, -56546) +local k1 = Debug.AddCard(52367652, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +f["提升怪兽攻击力"](k1, -65415) +local k1 = Debug.AddCard(57662975, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +f["提升怪兽攻击力"](k1, -45212) +local k1 = Debug.AddCard(7562372, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +f["提升怪兽攻击力"](k1, -32215) +local k1 = Debug.AddCard(66889139, 0, 0, LOCATION_MZONE, 5, POS_FACEUP_ATTACK) +f["提升怪兽攻击力"](k1, -801) +--魔陷区域 Debug.AddCard(77622396, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) Debug.AddCard(49658464, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) Debug.AddCard(22205600, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) - Debug.AddCard(13758665, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK) Debug.AddCard(51452091, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) -local k1 = Debug.AddCard(79182538, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) -f["提攻"](k1, 1156) -local k1 = Debug.AddCard(77603950, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) -f["提攻"](k1, 1252) -local k1 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -f["提攻"](k1, 1698) -local k1 = Debug.AddCard(6367785, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) -f["提攻"](k1, 652) -local k1 = Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) -f["提攻"](k1, 254) -local k1 = Debug.AddCard(27134689, 1, 1, LOCATION_MZONE, 5, POS_FACEUP_ATTACK) -f["提攻"](k1, 800) -local k1 = Debug.AddCard(99645428, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) -f["提攻"](k1, -21565) -local k1 = Debug.AddCard(46986414, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) -f["提攻"](k1, -56546) -local k1 = Debug.AddCard(52367652, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -f["提攻"](k1, -65415) -local k1 = Debug.AddCard(57662975, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) -f["提攻"](k1, -45212) -local k1 = Debug.AddCard(7562372, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) -f["提攻"](k1, -32215) -local k1 = Debug.AddCard(66889139, 0, 0, LOCATION_MZONE, 5, POS_FACEUP_ATTACK) -f["提攻"](k1, -801) - +--卡组区域 Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN) Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN) Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN) Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN) Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN) Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN) +--外组区域 +--墓地区域 +--除外区域 +--手卡区域 Debug.ReloadFieldEnd("天邪鬼") aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1)