Index: single_doc/残局代码/single.lua ================================================================== --- single_doc/残局代码/single.lua +++ single_doc/残局代码/single.lua @@ -5,16 +5,16 @@ Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 8000, 0, 0) -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN -local k1, k2 = LOCATION_PZONE, POS_FACEUP -local k1, k2 = LOCATION_DECK, POS_FACEDOWN -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN -local k1, k2 = LOCATION_GRAVE, POS_FACEUP -local k1, k2 = LOCATION_REMOVED, POS_FACEUP -local k1, k2 = LOCATION_HAND, POS_FACEDOWN +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd("这一个残局之核心卡之完整卡名") aux.BeginPuzzle()