Index: single_doc/场景.html ================================================================== --- single_doc/场景.html +++ single_doc/场景.html @@ -69,54 +69,54 @@
Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-
------------------
-
-Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-
------------------
-
-Debug.AddCard(48814566,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
-Debug.AddCard(48814566,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
-Debug.AddCard(68073522,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
-Debug.AddCard(68073522,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
-
------------------
-
-
------------------
-
-Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
-
------------------
-
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
应该不能发动加速同调星尘龙。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1531,11 +1474,11 @@
-----------------
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能特召火焰手。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1566,11 +1509,11 @@
Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该可以发动痛苦伯劳效果。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1600,11 +1543,11 @@
-----------------
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该可以自己选择适用哪只缺陷编译器的效果。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1633,11 +1576,11 @@
Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该可以把连接 3 吹回去。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
@@ -1672,11 +1615,11 @@
Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该在对方受到伤害后也可以适用黑羽的效果。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1710,11 +1653,11 @@
Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1750,11 +1693,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该可以发动反骨王的效果。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1786,11 +1729,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该否定企鹅会被永恒混沌限制。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1824,11 +1767,11 @@
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该可以特召海神。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1859,11 +1802,11 @@
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该仇恨裂缝可以发动。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1893,11 +1836,11 @@
Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-锈龙不应该被召唤兽除外。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1929,11 +1872,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该能特召冰水。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1964,11 +1907,11 @@
Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该英雄假面改名后不算剑斗兽怪兽了。
Debug.SetAIName("AI")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
@@ -1982,11 +1925,11 @@
Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该喷气龙不能特召。
Debug.SetAIName("AI")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
@@ -2001,11 +1944,11 @@
Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能发动简易融合。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2034,11 +1977,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能羽衣精效果。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2068,11 +2011,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能以被无效的双龙为代价。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2101,11 +2044,11 @@
Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能以技能抽取为代价。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2134,11 +2077,11 @@
Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能发动超银河。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2168,11 +2111,11 @@
Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能发动六武众效果。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2202,11 +2145,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该可以发动新宇融合。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2236,11 +2179,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该对方恢复 1800 基本分。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2275,11 +2218,11 @@
Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不是1000伤害。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2309,11 +2252,11 @@
Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该我方不受伤害。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2344,11 +2287,11 @@
Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该衍生物不被破坏。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2379,11 +2322,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该有一次特召机会。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2416,11 +2359,11 @@
Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()
-应该不回到卡组。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2448,11 +2391,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该要用龙星作为素材。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2484,11 +2427,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能召唤魔王。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2519,11 +2462,11 @@
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能特召野鸭。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2553,11 +2496,11 @@
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能解放古怪恶魔。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2586,11 +2529,11 @@
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该能发轰炸龙的效果。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2620,11 +2563,11 @@
Debug.AddCard(5821478,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该可以连续攻击。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
@@ -2659,11 +2602,11 @@
Debug.AddCard(62279055,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该可以特召紫翠玉龙。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2688,11 +2631,11 @@
Debug.AddCard(93665266,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()
-应该可以发动特洛伊炸弹。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2721,11 +2664,11 @@
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能发动废品收集者效果。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2754,11 +2697,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该可以选择适用神殿还是适用狂时钟的效果。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2833,11 +2776,11 @@
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该游戏不崩溃。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
@@ -2868,11 +2811,11 @@
Debug.AddCard(86937530,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该可以选择适用顺序。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2894,10 +2837,68 @@
-----------------
+-----------------
+
+
+Debug.ReloadFieldEnd()
+aux.BeginPuzzle()
+
+应该不是如此分别计算。
+Debug.SetAIName("base-2")
+
+Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
+
+Debug.SetPlayerInfo(0,8000,0,0)
+Debug.SetPlayerInfo(1,8000,0,0)
+
+-----------------
+
+
+-----------------
+
+Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+
+-----------------
+
+Debug.AddCard(48814566,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
+Debug.AddCard(48814566,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
+Debug.AddCard(68073522,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
+Debug.AddCard(68073522,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
+
+-----------------
+
+
+-----------------
+
+Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
+
-----------------
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Index: single_doc/场景.md
==================================================================
--- single_doc/场景.md
+++ single_doc/场景.md
@@ -1467,71 +1467,10 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
~~~
-###
-
-~~~
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-
------------------
-
-Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-
------------------
-
-Debug.AddCard(48814566,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
-Debug.AddCard(48814566,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
-Debug.AddCard(68073522,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
-Debug.AddCard(68073522,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
-
------------------
-
-
------------------
-
-Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
-
------------------
-
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-~~~
-
## 异常
###
应该不能发动加速同调星尘龙。
@@ -3128,12 +3067,75 @@
-----------------
+-----------------
+
+
+Debug.ReloadFieldEnd()
+aux.BeginPuzzle()
+
+~~~
+
+###
+
+应该不是如此分别计算。
+
+~~~
+Debug.SetAIName("base-2")
+
+Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
+
+Debug.SetPlayerInfo(0,8000,0,0)
+Debug.SetPlayerInfo(1,8000,0,0)
+
+-----------------
+
+
+-----------------
+
+Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+
+-----------------
+
+Debug.AddCard(48814566,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
+Debug.AddCard(48814566,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
+Debug.AddCard(68073522,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
+Debug.AddCard(68073522,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
+
+-----------------
+
+
+-----------------
+
+Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
+
-----------------
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
~~~