Index: 31.Cluster of Shark Offensive.lua ================================================================== --- 31.Cluster of Shark Offensive.lua +++ 31.Cluster of Shark Offensive.lua @@ -1,45 +1,45 @@ --[[message 卡数:43 规则:大师3 -群鲨攻势 ]] Debug.SetAIName("四妹") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,1100,0,0) -Debug.SetPlayerInfo(1,51200,0,0) +Debug.SetPlayerInfo(1,51100,0,0) Debug.AddCard(25067275,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(67675300,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(9952083,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(43138260,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(56747793,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(40916023,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(3972721,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(15893860,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(72355441,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(64319467,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(1845204,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(96947648,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(26400609,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(90303176,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(72355441,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(90303176,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(9952083,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(43138260,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(72355441,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(64319467,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(1845204,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(62023839,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) Debug.AddCard(51282878,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) Debug.AddCard(27174286,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(26708437,0,0,LOCATION_SZONE,2,POS_FACEDOWN) Debug.AddCard(7092142,0,0,LOCATION_SZONE,3,POS_FACEDOWN) +Debug.AddCard(31320433,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(21044178,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(21044178,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(25853045,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(440556,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(49221191,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(65749035,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(52687916,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(80516007,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(31320433,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(25853045,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(12275533,1,1,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(82593786,1,1,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(30042158,1,1,LOCATION_GRAVE,0,POS_FACEDOWN) Debug.AddCard(39823987,1,1,LOCATION_GRAVE,0,POS_FACEDOWN,true) Debug.AddCard(44155002,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK,true) @@ -51,71 +51,8 @@ Debug.AddCard(20721759,1,1,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(84136000,1,1,LOCATION_SZONE,2,POS_FACEDOWN) Debug.AddCard(96008713,1,1,LOCATION_SZONE,3,POS_FACEDOWN) Debug.AddCard(75105429,1,1,LOCATION_SZONE,4,POS_FACEDOWN) Debug.ReloadFieldEnd() +Debug.ShowHint("在这个回合取得胜利!") aux.BeginPuzzle() -local str = {} -local fun = {} - -local cache_1 -local cache_2 - -fun["通关邀请"] = function() - local effect_1 - effect_1 = Effect.GlobalEffect() - effect_1:SetType(EFFECT_TYPE_FIELD - + EFFECT_TYPE_CONTINUOUS) - effect_1:SetCode(EVENT_DAMAGE) - function cache_1() - cache_1 = Duel.GetLP(1) - if cache_1 <= 0 then - cache_1 = true - else - cache_1 = false - end - return cache_1 - end - effect_1:SetCondition(cache_1) - function cache_1() - Debug.ShowHint("残局群181175613") - return - end - effect_1:SetOperation(cache_1) - Duel.RegisterEffect(effect_1 - , 0) - end - -fun["开局添加手卡"] = function(str_1) - local effect_1 - effect_1 = Effect.GlobalEffect() - effect_1:SetType(EFFECT_TYPE_FIELD - + EFFECT_TYPE_CONTINUOUS) - effect_1:SetCode(EVENT_ADJUST) - effect_1:SetCountLimit(1) - function cache_1() - return true - end - effect_1:SetCondition(cache_1) - function cache_1(effect_event - , player_who_activate_the_effect) - str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect - , Card.IsAbleToHand - , player_who_activate_the_effect - , LOCATION_DECK - , 0 - , str_1 - , str_1 - , nil) - Duel.SendtoHand(str["玩家选定的卡"] - , nil - , REASON_RULE) - end - effect_1:SetOperation(cache_1) - Duel.RegisterEffect(effect_1 - , 0) - end - -fun["通关邀请"]() -fun["开局添加手卡"](6) - DELETED 31.Cluster of Shark Offensive_衍生版_1.lua Index: 31.Cluster of Shark Offensive_衍生版_1.lua ================================================================== --- 31.Cluster of Shark Offensive_衍生版_1.lua +++ /dev/null @@ -1,121 +0,0 @@ ---[[message -卡数:43 -规则:大师3 -群鲨攻势 -]] -Debug.SetAIName("四妹") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) -Debug.SetPlayerInfo(0,1100,0,0) -Debug.SetPlayerInfo(1,120000,0,0) - -Debug.AddCard(99004583,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(25067275,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(67675300,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(9952083,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(43138260,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(56747793,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(40916023,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(3972721,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(15893860,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(72355441,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(64319467,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(1845204,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(96947648,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(26400609,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(90303176,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(72355441,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(62023839,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(51282878,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(27174286,0,0,LOCATION_SZONE,1,POS_FACEDOWN) -Debug.AddCard(26708437,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(7092142,0,0,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.AddCard(21044178,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(21044178,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(94380860,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(49221191,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(52687916,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(80516007,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(12275533,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(82593786,1,1,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(30042158,1,1,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(39823987,1,1,LOCATION_GRAVE,0,POS_FACEDOWN,true) -Debug.AddCard(44155002,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK,true) -Debug.AddCard(79194594,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK,true) -Debug.AddCard(66818682,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true) -Debug.AddCard(93353691,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true) -Debug.AddCard(44155002,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK,true) -Debug.AddCard(80887714,1,1,LOCATION_SZONE,0,POS_FACEDOWN) -Debug.AddCard(20721759,1,1,LOCATION_SZONE,1,POS_FACEDOWN) -Debug.AddCard(60967717,1,1,LOCATION_REMOVED,0,POS_FACEUP) -Debug.AddCard(96008713,1,1,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.AddCard(84136000,1,1,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(75105429,1,1,LOCATION_SZONE,4,POS_FACEDOWN) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() - -local str = {} -local fun = {} - -local cache_1 -local cache_2 - -fun["通关邀请"] = function() - local effect_1 - effect_1 = Effect.GlobalEffect() - effect_1:SetType(EFFECT_TYPE_FIELD - + EFFECT_TYPE_CONTINUOUS) - effect_1:SetCode(EVENT_DAMAGE) - function cache_1() - cache_1 = Duel.GetLP(1) - if cache_1 <= 0 then - cache_1 = true - else - cache_1 = false - end - return cache_1 - end - effect_1:SetCondition(cache_1) - function cache_1() - Debug.ShowHint("残局群181175613") - return - end - effect_1:SetOperation(cache_1) - Duel.RegisterEffect(effect_1 - , 0) - end - -fun["开局添加手卡"] = function(str_1) - local effect_1 - effect_1 = Effect.GlobalEffect() - effect_1:SetType(EFFECT_TYPE_FIELD - + EFFECT_TYPE_CONTINUOUS) - effect_1:SetCode(EVENT_ADJUST) - effect_1:SetCountLimit(1) - function cache_1() - return true - end - effect_1:SetCondition(cache_1) - function cache_1(effect_event - , player_who_activate_the_effect) - str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect - , Card.IsAbleToHand - , player_who_activate_the_effect - , LOCATION_DECK - , 0 - , str_1 - , str_1 - , nil) - Duel.SendtoHand(str["玩家选定的卡"] - , nil - , REASON_RULE) - end - effect_1:SetOperation(cache_1) - Duel.RegisterEffect(effect_1 - , 0) - end - -fun["通关邀请"]() -fun["开局添加手卡"](6) -