Index: single_doc/废案.md ================================================================== --- single_doc/废案.md +++ single_doc/废案.md @@ -1,79 +1,1 @@ # 废案 - -## - -~~~ -Debug.SetAIName("base-2") - -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) - -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,20000,0,0) - ------------------ - -Debug.AddCard(5560911,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(9742784,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(71645242,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(21615956,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(64034255,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(48770333,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(28674152,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(75732622,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(11163040,0,0,LOCATION_HAND,0,POS_FACEDOWN) - ------------------ - -Debug.AddCard(34408491,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(33698022,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(73580471,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(50321796,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(53325667,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(37675907,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(81846453,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(44405066,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(52119435,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(99111753,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(28776350,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(98978921,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(98095162,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(41999284,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) - ------------------ - - ------------------ - - ------------------ - - ------------------ - -local c = Debug.AddCard(21887175,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.PreSummon(c, SUMMON_TYPE_LINK) -local e1=Effect.CreateEffect(c) -e1:SetType(EFFECT_TYPE_SINGLE) -e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) -e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) -e1:SetRange(LOCATION_MZONE) -e1:SetValue(1) -c:RegisterEffect(e1) -local c = Debug.AddCard(42632209,1,1,LOCATION_MZONE,6,POS_FACEUP_ATTACK) -local e1=Effect.CreateEffect(c) -e1:SetType(EFFECT_TYPE_SINGLE) -e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) -e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) -e1:SetRange(LOCATION_MZONE) -e1:SetValue(1) -c:RegisterEffect(e1) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() - -Debug.ShowHint("终末不能被战破,双穹不能被效破") - -~~~