Index: script/c0.lua ================================================================== --- script/c0.lua +++ script/c0.lua @@ -115,14 +115,13 @@ return true end end end end -fun["一_开局添加手卡"] = function(u1) +function s["开局选卡入手"](u1) local h1, h2 - str["开局添加手卡"] = true - str["开局添加手卡的数量"] = u1 + str["开局选卡入手之数"] = u1 --~ 效果 h1 = Effect.GlobalEffect() h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) h1:SetCode(EVENT_ADJUST) h1:SetCondition(aux.TRUE) @@ -222,12 +221,12 @@ h1 = h1 .. "无BP " end if str["无AI"] == 0 then h1 = h1 .. "无AI " end - if str["开局添加手卡"] then - h1 = h1 .. "选" .. str["开局添加手卡的数量"] .. "卡 " + if s["开局选卡入手之数"] then + h1 = h1 .. "选" .. s["开局选卡入手之数"] .. "卡 " end if s["禁格之数"] then h1 = h1 .. "禁" .. s["禁格之数"] .. "格 " end if s["开局洗卡抽卡之数"] then @@ -237,19 +236,19 @@ end fun["aux.BeginPuzzle"] = aux.BeginPuzzle aux.BeginPuzzle = function(u1, u2) fun["aux.BeginPuzzle"]() if u1 then - fun["一_开局添加手卡"](u1) + s["开局选卡入手"](u1) end if u2 then fun["一_禁格"](u2) end fun["二_开局说明"]() s["通关之邀"]() end --兼容层------------------------------- fun["印卡"] = fun["二_印卡"] -fun["开局添加手卡"] = fun["一_开局添加手卡"] +fun["开局添加手卡"] = s["开局选卡入手"] fun["是否效果卡"] = fun["一_是否效果卡"] fun["禁格"] = fun["一_禁格"] -fun["随机抽卡"] = s["开局随机抽卡"] +fun["随机抽卡"] = s["开局洗卡抽卡"]