ADDED single/简化版_30_010.lua Index: single/简化版_30_010.lua ================================================================== --- /dev/null +++ single/简化版_30_010.lua @@ -0,0 +1,34 @@ +--[[message +#MH-20161025 +#棉花 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 13700, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(25793414, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(84298614, 0, 0, k1, 2, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(31036355, 0, 0, k1, 0, k2) +Debug.AddCard(3606728, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(12533811, 0, 0, k1, 0, k2) +Debug.AddCard(54366836, 0, 0, k1, 0, k2) +Debug.AddCard(65305468, 0, 0, k1, 0, k2) +Debug.AddCard(33909817, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(57421866, 0, 0, k1, 0, k2) +Debug.AddCard(52085072, 0, 0, k1, 0, k2) +Debug.AddCard(26082117, 0, 0, k1, 0, k2) +Debug.AddCard(57421866, 0, 0, k1, 0, k2) +Debug.AddCard(57421866, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle(1) DELETED single/简化版__32_010.lua Index: single/简化版__32_010.lua ================================================================== --- single/简化版__32_010.lua +++ /dev/null @@ -1,34 +0,0 @@ ---[[message -#MH-20161025 -#棉花 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 13700, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(25793414, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(84298614, 0, 0, k1, 2, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(31036355, 0, 0, k1, 0, k2) -Debug.AddCard(3606728, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(12533811, 0, 0, k1, 0, k2) -Debug.AddCard(54366836, 0, 0, k1, 0, k2) -Debug.AddCard(65305468, 0, 0, k1, 0, k2) -Debug.AddCard(33909817, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(57421866, 0, 0, k1, 0, k2) -Debug.AddCard(52085072, 0, 0, k1, 0, k2) -Debug.AddCard(26082117, 0, 0, k1, 0, k2) -Debug.AddCard(57421866, 0, 0, k1, 0, k2) -Debug.AddCard(57421866, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle(1)