Index: script/c0.lua ================================================================== --- script/c0.lua +++ script/c0.lua @@ -50,17 +50,10 @@ str["禁格"] = false str["禁格的前缀"] = "禁" str["禁格的后缀"] = "格 " -str["胜利条件表"] = {} - -str["胜利条件表"][0] = false -str["胜利条件表"][1] = "胜利条件:让对方的卡全部回到卡组·额外卡组。" - -str["达成胜利条件的弹窗"] = "胜利条件已达成!" - str["效果卡的种类表"] = {} str["效果卡的种类表"][1] = TYPE_SPELL str["效果卡的种类表"][2] = TYPE_TRAP str["效果卡的种类表"][3] = TYPE_EFFECT @@ -117,16 +110,10 @@ aux.BeginPuzzle = function() --{ fun["aux.BeginPuzzle"]() - if str["胜利条件表"][0] then --{ - - Debug.ShowHint(str["胜利条件表"][0]) - - end --} - fun["开局说明"]() fun["通关邀请"]() end --} @@ -418,52 +405,7 @@ effect_1:SetOperation(print_hand) str_1:RegisterEffect(effect_1) - end --} - -fun["全部回到卡组"] = function() --{ - - str["胜利条件表"][0] = str["胜利条件表"][1] - - effect_1 = Effect.GlobalEffect() - - effect_1:SetType(EFFECT_TYPE_FIELD - + EFFECT_TYPE_CONTINUOUS) - - effect_1:SetCode(EVENT_ADJUST) - - cache_1 = function() --{ - - cache_1 = Duel.GetFieldGroupCount(1,str["除卡组与额外卡组以外的区域"],0) - - if cache_1 == 0 then --{ - - return true - - --} - - else --{ - - return false - - end --} - - end --} - - effect_1:SetCondition(cache_1) - - cache_1 = function() --{ - - Debug.ShowHint(str["达成胜利条件的弹窗"]) - - Duel.SetLP(1,0) - - end --} - - effect_1:SetOperation(cache_1) - - Duel.RegisterEffect(effect_1,0) - end --}