Index: single/X-LV-01.lua ================================================================== --- single/X-LV-01.lua +++ single/X-LV-01.lua @@ -14,11 +14,11 @@ Debug.AddCard(3797883, 1, 1, k1, 3, POS_FACEUP_ATTACK) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(53927679, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd() Index: single/X-LV-02.lua ================================================================== --- single/X-LV-02.lua +++ single/X-LV-02.lua @@ -14,11 +14,11 @@ Debug.AddCard(46986414, 1, 1, k1, 3, POS_FACEUP_ATTACK) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(52097679, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd() Index: single/X-LV-03.lua ================================================================== --- single/X-LV-03.lua +++ single/X-LV-03.lua @@ -11,11 +11,11 @@ Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(05183693, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(95638658, 0, 0, k1, 0, POS_FACEDOWN) Index: single/X-LV-04.lua ================================================================== --- single/X-LV-04.lua +++ single/X-LV-04.lua @@ -21,11 +21,11 @@ local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(42713844, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(39581190, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.ReloadFieldEnd("征兵令") aux.BeginPuzzle() Index: single/X-LV-05.lua ================================================================== --- single/X-LV-05.lua +++ single/X-LV-05.lua @@ -12,11 +12,11 @@ Debug.AddCard(27288416, 1, 1, k1, 3, POS_FACEUP_ATTACK) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(46986414, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(70781055, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(91152256, 0, 0, k1, 0, POS_FACEDOWN) Index: single/X-LV-06.lua ================================================================== --- single/X-LV-06.lua +++ single/X-LV-06.lua @@ -10,11 +10,11 @@ Debug.AddCard(3797883, 1, 1, k1, 2, POS_FACEUP_ATTACK) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(02084239, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(44947065, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(00487395, 0, 0, k1, 0, POS_FACEDOWN) Index: single/X-LV-07.lua ================================================================== --- single/X-LV-07.lua +++ single/X-LV-07.lua @@ -12,11 +12,11 @@ local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 Debug.AddCard(23171610, 0, 0, k1, 2, POS_FACEDOWN) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(81777047, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(81777047, 0, 0, k1, 0, POS_FACEDOWN) Index: single/X-LV-08.lua ================================================================== --- single/X-LV-08.lua +++ single/X-LV-08.lua @@ -11,11 +11,11 @@ local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 Debug.AddCard(29401950, 1, 1, k1, 2, POS_FACEDOWN) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(19230408, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(91152258, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(69140098, 0, 0, k1, 0, POS_FACEDOWN) Index: single/X-LV-09.lua ================================================================== --- single/X-LV-09.lua +++ single/X-LV-09.lua @@ -11,11 +11,11 @@ local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 Debug.AddCard(29401950, 1, 1, k1, 2, POS_FACEDOWN) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(55713623, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(09952083, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(69140099, 0, 0, k1, 0, POS_FACEDOWN) Index: single/X-LV-10.lua ================================================================== --- single/X-LV-10.lua +++ single/X-LV-10.lua @@ -14,11 +14,11 @@ Debug.AddCard(5318639, 0, 0, k1, 3, POS_FACEDOWN) Debug.AddCard(77622396, 1, 1, k1, 2, POS_FACEDOWN) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/X-LV-11.lua ================================================================== --- single/X-LV-11.lua +++ single/X-LV-11.lua @@ -17,11 +17,11 @@ local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(23995346, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(97204936, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(71594310, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN) Index: single/X-LV-12.lua ================================================================== --- single/X-LV-12.lua +++ single/X-LV-12.lua @@ -16,11 +16,11 @@ Debug.AddCard(44182827, 0, 0, k1, 2, POS_FACEUP) Debug.AddCard(30531525, 0, 0, k1, 3, POS_FACEDOWN) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(05405694, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(55761792, 0, 0, k1, 0, POS_FACEDOWN) Index: single/X-LV-13.lua ================================================================== --- single/X-LV-13.lua +++ single/X-LV-13.lua @@ -11,11 +11,11 @@ local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(97204936, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(83980492, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(19474136, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(11066358, 0, 0, k1, 0, POS_FACEDOWN) Index: single/X-LV-14.lua ================================================================== --- single/X-LV-14.lua +++ single/X-LV-14.lua @@ -12,11 +12,11 @@ Debug.AddCard(87772572, 0, 0, k1, 1, POS_FACEDOWN) Debug.AddCard(61420130, 0, 0, k1, 2, POS_FACEDOWN) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/X-LV-15.lua ================================================================== --- single/X-LV-15.lua +++ single/X-LV-15.lua @@ -16,11 +16,11 @@ Debug.AddCard(79333300, 1, 1, k1, 2, POS_FACEDOWN) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(46986414, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/X-LV-16.lua ================================================================== --- single/X-LV-16.lua +++ single/X-LV-16.lua @@ -16,11 +16,11 @@ Debug.AddCard(73915051, 1, 1, k1, 2, POS_FACEDOWN) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(71594310, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/X-LV-17.lua ================================================================== --- single/X-LV-17.lua +++ single/X-LV-17.lua @@ -15,11 +15,11 @@ local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(67598234, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(97204936, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEUP) local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Index: single/X-LV-18.lua ================================================================== --- single/X-LV-18.lua +++ single/X-LV-18.lua @@ -15,11 +15,11 @@ Debug.AddCard(26864586, 0, 0, k1, 2, POS_FACEDOWN) Debug.AddCard(32298781, 0, 0, k1, 3, POS_FACEDOWN) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/X-LV-19.lua ================================================================== --- single/X-LV-19.lua +++ single/X-LV-19.lua @@ -14,11 +14,11 @@ local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(03989465, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(97204936, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(23635815, 0, 0, k1, 0, POS_FACEUP) local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.ReloadFieldEnd() Index: single/X-LV-20.lua ================================================================== --- single/X-LV-20.lua +++ single/X-LV-20.lua @@ -12,11 +12,11 @@ local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(97024987, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(97024987, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(67273917, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(67273917, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(67273917, 0, 0, k1, 0, POS_FACEDOWN) Index: single/X-LV-21.lua ================================================================== --- single/X-LV-21.lua +++ single/X-LV-21.lua @@ -12,11 +12,11 @@ local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 Debug.AddCard(93747864, 0, 0, k1, 1, POS_FACEDOWN) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/X-LV-22.lua ================================================================== --- single/X-LV-22.lua +++ single/X-LV-22.lua @@ -14,11 +14,11 @@ Debug.AddCard(89631139, 1, 1, k1, 3, POS_FACEUP_ATTACK) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/X-LV-23.lua ================================================================== --- single/X-LV-23.lua +++ single/X-LV-23.lua @@ -16,11 +16,11 @@ Debug.AddCard(58531587, 0, 0, k1, 2, POS_FACEUP) Debug.AddCard(11741041, 0, 0, k1, 3, POS_FACEUP) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/X-LV-24.lua ================================================================== --- single/X-LV-24.lua +++ single/X-LV-24.lua @@ -15,11 +15,11 @@ local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(98582704, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(15303296, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/X-LV-25.lua ================================================================== --- single/X-LV-25.lua +++ single/X-LV-25.lua @@ -17,11 +17,11 @@ local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(10817524, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(41517789, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/X-LV-26.lua ================================================================== --- single/X-LV-26.lua +++ single/X-LV-26.lua @@ -15,11 +15,11 @@ Debug.AddCard(59820352, 0, 0, k1, 2, POS_FACEDOWN) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(44405066, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(23851033, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd() Index: single/X-LV-27.lua ================================================================== --- single/X-LV-27.lua +++ single/X-LV-27.lua @@ -19,11 +19,11 @@ local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(36736723, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(60800381, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(53855409, 0, 0, k1, 0, POS_FACEUP) local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(63977008, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(53855409, 0, 0, k1, 0, POS_FACEDOWN) Index: single/X-LV-28.lua ================================================================== --- single/X-LV-28.lua +++ single/X-LV-28.lua @@ -15,11 +15,11 @@ Debug.AddCard(3129635, 1, 1, k1, 2, POS_FACEDOWN) Debug.AddCard(23626223, 1, 1, k1, 3, POS_FACEDOWN) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(24903843, 1, 1, k1, 0, POS_FACEUP) local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(17441953, 0, 0, k1, 0, POS_FACEDOWN) Index: single/X-LV-29.lua ================================================================== --- single/X-LV-29.lua +++ single/X-LV-29.lua @@ -16,11 +16,11 @@ Debug.AddCard(41420027, 1, 1, k1, 1, POS_FACEDOWN) Debug.AddCard(53239672, 1, 1, k1, 2, POS_FACEDOWN) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(81332143, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(14731897, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(24299458, 0, 0, k1, 0, POS_FACEDOWN) Index: single/X-LV-30.lua ================================================================== --- single/X-LV-30.lua +++ single/X-LV-30.lua @@ -25,11 +25,11 @@ Debug.AddCard(90011152, 0, 0, k1, 5, POS_FACEUP) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(38395123, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(980973, 0, 0, k1, 0, POS_FACEUP) local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(90500169, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(79335209, 0, 0, k1, 0, POS_FACEDOWN) Index: single/印卡局_1.lua ================================================================== --- single/印卡局_1.lua +++ single/印卡局_1.lua @@ -62,11 +62,11 @@ Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN) Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN) Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 d["卡_印卡源"] = Debug.AddCard(5758500, 1, 1, k1, 0, POS_FACEUP) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.ReloadFieldEnd("天邪鬼的诅咒") aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1) Index: single/印卡局_2.lua ================================================================== --- single/印卡局_2.lua +++ single/印卡局_2.lua @@ -20,10 +20,10 @@ Debug.AddCard(27288416, 1, 1, k1, 0, POS_FACEDOWN) Debug.AddCard(27288416, 1, 1, k1, 0, POS_FACEDOWN) Debug.AddCard(27288416, 1, 1, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.ReloadFieldEnd() aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1) Index: single/印卡局_3.lua ================================================================== --- single/印卡局_3.lua +++ single/印卡局_3.lua @@ -42,11 +42,11 @@ Debug.AddCard(49888191, 1, 1, k1, 0, POS_FACEDOWN) Debug.AddCard(49888191, 1, 1, k1, 0, POS_FACEDOWN) Debug.AddCard(49888191, 1, 1, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(67441435, 0, 0, k1, 0, POS_FACEUP) local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(14558127, 1, 1, k1, 0, POS_FACEDOWN) Index: single/印卡局_4.lua ================================================================== --- single/印卡局_4.lua +++ single/印卡局_4.lua @@ -22,11 +22,11 @@ Debug.AddCard(68462976, 1, 1, k1, 5, POS_FACEUP) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(67441435, 0, 0, k1, 0, POS_FACEUP) local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(14558127, 1, 1, k1, 0, POS_FACEDOWN) Index: single/印卡局_5.lua ================================================================== --- single/印卡局_5.lua +++ single/印卡局_5.lua @@ -24,11 +24,11 @@ Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN) Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN) Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.ReloadFieldEnd("命运英雄 血魔-D") aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1, 4) Index: single/测试局_1.lua ================================================================== --- single/测试局_1.lua +++ single/测试局_1.lua @@ -11,11 +11,11 @@ Debug.AddCard(4582942, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(4582942, 0, 0, k1, 1, POS_FACEDOWN) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(3048768, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd() Index: single/测试局_2.lua ================================================================== --- single/测试局_2.lua +++ single/测试局_2.lua @@ -10,11 +10,11 @@ local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 Debug.AddCard(97077563, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEUP) local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(90502999, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(19230407, 0, 0, k1, 0, POS_FACEDOWN) Index: single/测试局_3.lua ================================================================== --- single/测试局_3.lua +++ single/测试局_3.lua @@ -10,11 +10,11 @@ Debug.AddCard(11366199, 1, 1, k1, 0, POS_FACEUP_ATTACK) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(35480699, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd() Index: single/特殊局_1.lua ================================================================== --- single/特殊局_1.lua +++ single/特殊局_1.lua @@ -42,11 +42,11 @@ Debug.AddCard(17412721, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(17412721, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(17412721, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(3814632, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(53334641, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("元素英雄 绝对零度侠") Index: single/特殊局_2.lua ================================================================== --- single/特殊局_2.lua +++ single/特殊局_2.lua @@ -61,11 +61,11 @@ Debug.AddCard(13117073, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(43387895, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(59934749, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(41999284, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(70369116, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("刚炼装勇士·银金公主") Index: single/简化版1_320.lua ================================================================== --- single/简化版1_320.lua +++ single/简化版1_320.lua @@ -27,11 +27,11 @@ Debug.AddCard(68597372, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(28150174, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(11398059, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(76067258, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(3897065, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(17259470, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(92826944, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(65422840, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(7953868, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(73776643, 0, 0, k1, 0, POS_FACEUP) Index: single/简化版1_500.lua ================================================================== --- single/简化版1_500.lua +++ single/简化版1_500.lua @@ -18,11 +18,11 @@ Debug.AddCard(33878931, 1, 1, k1, 0, POS_FACEUP_ATTACK) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.ReloadFieldEnd("武器手套") aux.BeginPuzzle() Index: single/简化版1_500_01.lua ================================================================== --- single/简化版1_500_01.lua +++ single/简化版1_500_01.lua @@ -22,11 +22,11 @@ Debug.AddCard(97077563, 1, 1, k1, 3, POS_FACEDOWN) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(62113340, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.ReloadFieldEnd("活死人的呼声") aux.BeginPuzzle(1) Index: single/简化版1_500_02.lua ================================================================== --- single/简化版1_500_02.lua +++ single/简化版1_500_02.lua @@ -14,11 +14,11 @@ local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(17390179, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(28363749, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(92125819, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(76908448, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_500_03.lua ================================================================== --- single/简化版1_500_03.lua +++ single/简化版1_500_03.lua @@ -15,11 +15,11 @@ local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(53129443, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(35322812, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(17390179, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(35322812, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_500_04.lua ================================================================== --- single/简化版1_500_04.lua +++ single/简化版1_500_04.lua @@ -20,11 +20,11 @@ Debug.AddCard(99748883, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(97204936, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(95992081, 0, 0, k1, 1, POS_FACEDOWN) Debug.AddCard(26563200, 0, 0, k1, 2, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED Debug.AddCard(87979586, 0, 0, k1, 0, POS_FACEUP_ATTACK) local k1 = LOCATION_HAND Debug.AddCard(28637168, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_500_05.lua ================================================================== --- single/简化版1_500_05.lua +++ single/简化版1_500_05.lua @@ -19,11 +19,11 @@ Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(62337487, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(54366836, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(46052429, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(96383838, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(21900719, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_500_06.lua ================================================================== --- single/简化版1_500_06.lua +++ single/简化版1_500_06.lua @@ -17,11 +17,11 @@ Debug.AddCard(21143940, 0, 0, k1, 3, POS_FACEDOWN) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(50608164, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.ReloadFieldEnd("假面英雄 光牙") aux.BeginPuzzle() Index: single/简化版1_500_07.lua ================================================================== --- single/简化版1_500_07.lua +++ single/简化版1_500_07.lua @@ -16,11 +16,11 @@ Debug.AddCard(86871614, 1, 1, k1, 2, POS_FACEDOWN_ATTACK) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(2511717, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(83039729, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(54098121, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(44430454, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_500_10.lua ================================================================== --- single/简化版1_500_10.lua +++ single/简化版1_500_10.lua @@ -14,11 +14,11 @@ Debug.AddCard(83133491, 0, 0, k1, 3, POS_FACEDOWN) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(73915051, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(97023549, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(84686841, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(34100324, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(48766543, 0, 0, k1, 0, POS_FACEUP) local k1 = LOCATION_REMOVED Index: single/简化版1_500_11.lua ================================================================== --- single/简化版1_500_11.lua +++ single/简化版1_500_11.lua @@ -20,11 +20,11 @@ Debug.AddCard(73262676, 0, 0, k1, 3, POS_FACEDOWN_ATTACK) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(25920413, 0, 0, k1, 0, POS_FACEUP_ATTACK) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.ReloadFieldEnd("外星人母后") aux.BeginPuzzle(1) Index: single/简化版1_500_12.lua ================================================================== --- single/简化版1_500_12.lua +++ single/简化版1_500_12.lua @@ -16,11 +16,11 @@ local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(72989439, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(12493482, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(14898066, 0, 0, k1, 0, POS_FACEUP) local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(23701465, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_500_13.lua ================================================================== --- single/简化版1_500_13.lua +++ single/简化版1_500_13.lua @@ -17,11 +17,11 @@ Debug.AddCard(55063751, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(5087128, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(99330325, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(68464358, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(46668237, 0, 0, k1, 0, POS_FACEUP) local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.ReloadFieldEnd("森之番人 绿狒狒") Index: single/简化版1_500_14.lua ================================================================== --- single/简化版1_500_14.lua +++ single/简化版1_500_14.lua @@ -15,11 +15,11 @@ Debug.AddCard(77622396, 0, 0, k1, 2, POS_FACEDOWN) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(47529357, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(40619825, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(21900719, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(55713623, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_500_15.lua ================================================================== --- single/简化版1_500_15.lua +++ single/简化版1_500_15.lua @@ -14,11 +14,11 @@ Debug.AddCard(44095762, 1, 1, k1, 2, POS_FACEDOWN) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(92001300, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(10509340, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(83104731, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(56094445, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_500_16.lua ================================================================== --- single/简化版1_500_16.lua +++ single/简化版1_500_16.lua @@ -16,11 +16,11 @@ local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(07459013, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(78004197, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(32619583, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(33731070, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(79126789, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_500_17.lua ================================================================== --- single/简化版1_500_17.lua +++ single/简化版1_500_17.lua @@ -19,11 +19,11 @@ local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(46986414, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(90908427, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(91152256, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.ReloadFieldEnd("幻影壁") aux.BeginPuzzle(1) Index: single/简化版1_500_20.lua ================================================================== --- single/简化版1_500_20.lua +++ single/简化版1_500_20.lua @@ -15,11 +15,11 @@ local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(95286165, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(11901678, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(24094653, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("融合解除") Index: single/简化版1_500_21.lua ================================================================== --- single/简化版1_500_21.lua +++ single/简化版1_500_21.lua @@ -14,11 +14,11 @@ local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(14087893, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(34853266, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("月之书") Index: single/简化版1_500_22.lua ================================================================== --- single/简化版1_500_22.lua +++ single/简化版1_500_22.lua @@ -14,11 +14,11 @@ local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(14087893, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(34853266, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("纳祭之魔") Index: single/简化版1_500_23.lua ================================================================== --- single/简化版1_500_23.lua +++ single/简化版1_500_23.lua @@ -16,11 +16,11 @@ Debug.AddCard(22046459, 0, 0, k1, 2, POS_FACEDOWN) Debug.AddCard(22046459, 0, 0, k1, 3, POS_FACEDOWN) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.ReloadFieldEnd("巨大化") aux.BeginPuzzle() Index: single/简化版1_500_24.lua ================================================================== --- single/简化版1_500_24.lua +++ single/简化版1_500_24.lua @@ -13,11 +13,11 @@ local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 Debug.AddCard(40703222, 0, 0, k1, 2, POS_FACEDOWN) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(40640057, 1, 1, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("加农炮兵") Index: single/简化版1_500_25.lua ================================================================== --- single/简化版1_500_25.lua +++ single/简化版1_500_25.lua @@ -14,11 +14,11 @@ Debug.AddCard(33248692, 0, 0, k1, 2, POS_FACEDOWN) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(49398568, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(5183693, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(46918794, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_500_26.lua ================================================================== --- single/简化版1_500_26.lua +++ single/简化版1_500_26.lua @@ -20,11 +20,11 @@ Debug.AddCard(89631141, 1, 1, k1, 4, POS_FACEDOWN_ATTACK) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(37480144, 0, 0, k1, 0, POS_FACEUP_ATTACK) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.ReloadFieldEnd("物体消失") aux.BeginPuzzle(1) Index: single/简化版1_500_27.lua ================================================================== --- single/简化版1_500_27.lua +++ single/简化版1_500_27.lua @@ -18,11 +18,11 @@ Debug.AddCard(7902349, 1, 1, k1, 0, POS_FACEDOWN) Debug.AddCard(8124921, 1, 1, k1, 0, POS_FACEDOWN) Debug.AddCard(44519536, 1, 1, k1, 0, POS_FACEDOWN) Debug.AddCard(70903634, 1, 1, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(24221739, 0, 0, k1, 0, POS_FACEUP) local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(39238953, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(5556668, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_500_30.lua ================================================================== --- single/简化版1_500_30.lua +++ single/简化版1_500_30.lua @@ -15,11 +15,11 @@ Debug.AddCard(72302403, 1, 1, k1, 2, POS_FACEUP_ATTACK) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(71413901, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(31036355, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("技能抽取") Index: single/简化版1_500_31.lua ================================================================== --- single/简化版1_500_31.lua +++ single/简化版1_500_31.lua @@ -16,11 +16,11 @@ local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(65277087, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(36331074, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(336369, 0, 0, k1, 1, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(1929294, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("薰风的疾风 莉兹") Index: single/简化版1_500_32.lua ================================================================== --- single/简化版1_500_32.lua +++ single/简化版1_500_32.lua @@ -18,11 +18,11 @@ Debug.AddCard(45906428, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(21844576, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(25366484, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(35809262, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(79109599, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(24094653, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_500_33.lua ================================================================== --- single/简化版1_500_33.lua +++ single/简化版1_500_33.lua @@ -14,11 +14,11 @@ Debug.AddCard(50088247, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(8783685, 1, 1, k1, 0, POS_FACEDOWN) Debug.AddCard(8783685, 1, 1, k1, 0, POS_FACEDOWN) Debug.AddCard(27527047, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(38528901, 0, 0, k1, 0, POS_FACEUP_ATTACK) Debug.AddCard(37806313, 0, 0, k1, 0, POS_FACEUP_ATTACK) local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(50088247, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_500_34.lua ================================================================== --- single/简化版1_500_34.lua +++ single/简化版1_500_34.lua @@ -18,11 +18,11 @@ Debug.AddCard(08124921, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(44519536, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(70903634, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(75043725, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(07902349, 0, 0, k1, 0, POS_FACEDOWN) local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(40619825, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(33396948, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_500_35.lua ================================================================== --- single/简化版1_500_35.lua +++ single/简化版1_500_35.lua @@ -15,11 +15,11 @@ Debug.AddCard(32710364, 0, 0, k1, 3, POS_FACEUP_ATTACK) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(21698716, 0, 0, k1, 0, POS_FACEUP_ATTACK) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(7093411, 0, 0, k1, 0, POS_FACEUP_ATTACK) Debug.AddCard(7093411, 0, 0, k1, 0, POS_FACEUP_ATTACK) local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(35486099, 0, 0, k1, 0, POS_FACEUP_ATTACK) Index: single/简化版1_500_36.lua ================================================================== --- single/简化版1_500_36.lua +++ single/简化版1_500_36.lua @@ -18,11 +18,11 @@ Debug.AddCard(18158397, 0, 0, k1, 4, POS_FACEDOWN_ATTACK) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(43318266, 0, 0, k1, 0, POS_FACEUP_ATTACK) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(14087893, 0, 0, k1, 0, POS_FACEUP_ATTACK) Debug.ReloadFieldEnd("自然灾害") Index: single/简化版1_500_37.lua ================================================================== --- single/简化版1_500_37.lua +++ single/简化版1_500_37.lua @@ -17,11 +17,11 @@ local s03 = Debug.AddCard(31423101, 0, 0, k1, 3, POS_FACEUP) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(69933858, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.ReloadFieldEnd("隼骑士") Debug.PreEquip(s01, m01) Index: single/简化版1_500_40.lua ================================================================== --- single/简化版1_500_40.lua +++ single/简化版1_500_40.lua @@ -22,11 +22,11 @@ Debug.AddCard(63519819, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(63519819, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(46696593, 0, 0, k1, 1, POS_FACEDOWN) Debug.AddCard(46696593, 0, 0, k1, 1, POS_FACEDOWN) Debug.AddCard(46696593, 0, 0, k1, 1, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.ReloadFieldEnd("千眼纳祭神") aux.BeginPuzzle(1) Index: single/简化版1_500_41.lua ================================================================== --- single/简化版1_500_41.lua +++ single/简化版1_500_41.lua @@ -13,11 +13,11 @@ local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(3918345, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(22091647, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(61127349, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(54485355, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_500_42.lua ================================================================== --- single/简化版1_500_42.lua +++ single/简化版1_500_42.lua @@ -16,11 +16,11 @@ Debug.AddCard(83334932, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(90361010, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(33918636, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(76471944, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.ReloadFieldEnd("超重忍者 猿飞-B") aux.BeginPuzzle(1) Index: single/简化版1_500_43.lua ================================================================== --- single/简化版1_500_43.lua +++ single/简化版1_500_43.lua @@ -17,11 +17,11 @@ Debug.AddCard(19510093, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(3117804, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(34496660, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(28912357, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("超重神童 牛若-U4") Index: single/简化版1_500_44.lua ================================================================== --- single/简化版1_500_44.lua +++ single/简化版1_500_44.lua @@ -17,11 +17,11 @@ Debug.AddCard(53932291, 0, 0, k1, 1, POS_FACEUP_ATTACK) Debug.AddCard(59546797, 0, 0, k1, 2, POS_FACEUP_ATTACK) Debug.AddCard(81275020, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(1861629, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(50185950, 0, 0, k1, 0, POS_FACEUP_ATTACK) local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(645087, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_510.lua ================================================================== --- single/简化版1_510.lua +++ single/简化版1_510.lua @@ -20,11 +20,11 @@ Debug.AddCard(65976795, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(42713844, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(16719140, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(74762582, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.ReloadFieldEnd("地中族妖魔") aux.BeginPuzzle(nil) Index: single/简化版1_510_01.lua ================================================================== --- single/简化版1_510_01.lua +++ single/简化版1_510_01.lua @@ -20,11 +20,11 @@ Debug.AddCard(8463720, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(74583607, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(50954680, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(44852429, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(987311, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(45206713, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(19580308, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(11609969, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_510_02.lua ================================================================== --- single/简化版1_510_02.lua +++ single/简化版1_510_02.lua @@ -20,11 +20,11 @@ Debug.AddCard(16360142, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(41410651, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(42632209, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(85692042, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(17946349, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(57160136, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(80965043, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_510_03.lua ================================================================== --- single/简化版1_510_03.lua +++ single/简化版1_510_03.lua @@ -20,11 +20,11 @@ Debug.AddCard(86066372, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(44097050, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(50588353, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(60303245, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(98978921, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.ReloadFieldEnd("幻兽机 曙光女神百头龙") aux.BeginPuzzle(1) Index: single/简化版1_510_04.lua ================================================================== --- single/简化版1_510_04.lua +++ single/简化版1_510_04.lua @@ -20,11 +20,11 @@ Debug.AddCard(66961194, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(72378329, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(70534340, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(03322931, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(34995106, 0, 0, k1, 0, POS_FACEUP) local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(35659410, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(08240199, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_510_05.lua ================================================================== --- single/简化版1_510_05.lua +++ single/简化版1_510_05.lua @@ -21,11 +21,11 @@ Debug.AddCard(77336644, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(20474741, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(70902743, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(97489701, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(57568840, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(8487449, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(16638212, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_510_06.lua ================================================================== --- single/简化版1_510_06.lua +++ single/简化版1_510_06.lua @@ -19,11 +19,11 @@ Debug.AddCard(40348946, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(96363153, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(68124775, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(26593852, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(34100324, 0, 0, k1, 0, POS_FACEUP) local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(83764718, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_510_07.lua ================================================================== --- single/简化版1_510_07.lua +++ single/简化版1_510_07.lua @@ -22,11 +22,11 @@ Debug.AddCard(23935886, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(41999284, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(86066372, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(10817524, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(98978921, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(24094653, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(81439173, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(63166096, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_510_10.lua ================================================================== --- single/简化版1_510_10.lua +++ single/简化版1_510_10.lua @@ -25,11 +25,11 @@ Debug.AddCard(21915012, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(44097050, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(50588353, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(60303245, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(86066372, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(26202165, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("幻兽机 猎户座飞狮") Index: single/简化版1_510_11.lua ================================================================== --- single/简化版1_510_11.lua +++ single/简化版1_510_11.lua @@ -19,11 +19,11 @@ Debug.AddCard(85138716, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(33909817, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(77637979, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(86750474, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(80825553, 0, 0, k1, 0, POS_FACEUP) local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(96383838, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(1965724, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_510_12.lua ================================================================== --- single/简化版1_510_12.lua +++ single/简化版1_510_12.lua @@ -22,11 +22,11 @@ local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(16304628, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(45815891, 0, 0, k1, 1, POS_FACEDOWN) Debug.AddCard(34086406, 0, 0, k1, 2, POS_FACEDOWN) Debug.AddCard(17412721, 0, 0, k1, 3, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(67441435, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(50720316, 0, 0, k1, 0, POS_FACEUP) local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Index: single/简化版1_510_13.lua ================================================================== --- single/简化版1_510_13.lua +++ single/简化版1_510_13.lua @@ -22,11 +22,11 @@ Debug.AddCard(65367484, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(28150174, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(82944432, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(60645181, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(40044918, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("英豪冠军 断钢剑王") Index: single/简化版1_510_14.lua ================================================================== --- single/简化版1_510_14.lua +++ single/简化版1_510_14.lua @@ -17,11 +17,11 @@ Debug.AddCard(21143940, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(03642509, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(29095552, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(40854197, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(45906428, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(24094653, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(21844576, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_510_15.lua ================================================================== --- single/简化版1_510_15.lua +++ single/简化版1_510_15.lua @@ -26,11 +26,11 @@ Debug.AddCard(53334641, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(46895036, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(21887175, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(53334641, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(65741786, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(99910751, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(97631303, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_510_16.lua ================================================================== --- single/简化版1_510_16.lua +++ single/简化版1_510_16.lua @@ -21,11 +21,11 @@ Debug.AddCard(60954556, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(8491961, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(8491961, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(48608796, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(97949165, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(34550857, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(85431040, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_510_17.lua ================================================================== --- single/简化版1_510_17.lua +++ single/简化版1_510_17.lua @@ -24,11 +24,11 @@ Debug.AddCard(76774528, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(90953320, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(44508094, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(24696097, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(35952884, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(96930127, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(57421866, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(19139516, 0, 0, k1, 0, POS_FACEUP) local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Index: single/简化版1_510_20.lua ================================================================== --- single/简化版1_510_20.lua +++ single/简化版1_510_20.lua @@ -23,11 +23,11 @@ Debug.AddCard(91949988, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(91949988, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(44505297, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(29669359, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(29669359, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(69207766, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(02461031, 0, 0, k1, 0, POS_FACEDOWN) local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Index: single/简化版1_510_21.lua ================================================================== --- single/简化版1_510_21.lua +++ single/简化版1_510_21.lua @@ -19,11 +19,11 @@ local s01 = Debug.AddCard(98495314, 1, 1, k1, 2, POS_FACEUP_ATTACK) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(23171610, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(40619825, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(61405855, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(86318356, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_510_22.lua ================================================================== --- single/简化版1_510_22.lua +++ single/简化版1_510_22.lua @@ -19,11 +19,11 @@ local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(12533811, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(54366836, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(65305468, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(33909817, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(57421866, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(52085072, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(26082117, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(57421866, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(57421866, 0, 0, k1, 0, POS_FACEUP) Index: single/简化版1_510_23.lua ================================================================== --- single/简化版1_510_23.lua +++ single/简化版1_510_23.lua @@ -21,11 +21,11 @@ Debug.AddCard(75141056, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(40854197, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(34086406, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(81566151, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(89621922, 0, 0, k1, 0, POS_FACEUP) local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(213326, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(45906428, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_510_24.lua ================================================================== --- single/简化版1_510_24.lua +++ single/简化版1_510_24.lua @@ -23,11 +23,11 @@ Debug.AddCard(57543573, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(57543573, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(64973456, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(70583986, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(57647597, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(49003308, 0, 0, k1, 0, POS_FACEUP) local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(64973456, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_510_25.lua ================================================================== --- single/简化版1_510_25.lua +++ single/简化版1_510_25.lua @@ -19,11 +19,11 @@ local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(35262428, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(37011715, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(71717923, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(84916669, 1, 1, k1, 0, POS_FACEUP) Debug.AddCard(43642620, 1, 1, k1, 0, POS_FACEUP) local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Index: single/简化版1_510_26.lua ================================================================== --- single/简化版1_510_26.lua +++ single/简化版1_510_26.lua @@ -22,11 +22,11 @@ Debug.AddCard(19508728, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(24154052, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(5183693, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(33909817, 0, 0, k1, 0, POS_FACEDOWN_ATTACK) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(67441435, 0, 0, k1, 0, POS_FACEDOWN_ATTACK) local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(44956694, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_510_27.lua ================================================================== --- single/简化版1_510_27.lua +++ single/简化版1_510_27.lua @@ -20,11 +20,11 @@ Debug.AddCard(85520851, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(22587018, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(22587018, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(79759861, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(58071123, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(75390004, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(13069066, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_510_30.lua ================================================================== --- single/简化版1_510_30.lua +++ single/简化版1_510_30.lua @@ -15,11 +15,11 @@ Debug.AddCard(29843091, 0, 0, k1, 2, POS_FACEDOWN) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(72426662, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(21844576, 0, 0, k1, 0, POS_FACEUP) local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(08198712, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(22493811, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_510_31.lua ================================================================== --- single/简化版1_510_31.lua +++ single/简化版1_510_31.lua @@ -26,11 +26,11 @@ Debug.AddCard(31887905, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(68881649, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(04376658, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(31764353, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(40640057, 1, 1, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("风灵使 薇茵") Index: single/简化版1_510_32.lua ================================================================== --- single/简化版1_510_32.lua +++ single/简化版1_510_32.lua @@ -24,11 +24,11 @@ Debug.AddCard(23434538, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(33396948, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(7526150, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(33396948, 1, 1, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(74440055, 0, 0, k1, 0, POS_FACEUP) local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(65737274, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(51630558, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_510_33.lua ================================================================== --- single/简化版1_510_33.lua +++ single/简化版1_510_33.lua @@ -17,11 +17,11 @@ Debug.AddCard(73130445, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(15978426, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(64034255, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(23693634, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(17330916, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(19508728, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(40318957, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_510_34.lua ================================================================== --- single/简化版1_510_34.lua +++ single/简化版1_510_34.lua @@ -24,11 +24,11 @@ Debug.AddCard(88942504, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(26563200, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(47579719, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(38495396, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(91949988, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(21900719, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(13032689, 0, 0, k1, 0, POS_FACEUP) local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(25067275, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_510_35.lua ================================================================== --- single/简化版1_510_35.lua +++ single/简化版1_510_35.lua @@ -19,11 +19,11 @@ Debug.AddCard(73130445, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(15978426, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(79068663, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(23693634, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(64034255, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(17330916, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(40318957, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_510_36.lua ================================================================== --- single/简化版1_510_36.lua +++ single/简化版1_510_36.lua @@ -20,11 +20,11 @@ local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(12014404, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(25132288, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(88643579, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(76774528, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(57784563, 0, 0, k1, 0, POS_FACEUP) local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(423585, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(31036355, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_510_37.lua ================================================================== --- single/简化版1_510_37.lua +++ single/简化版1_510_37.lua @@ -17,11 +17,11 @@ local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(102380, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(9391354, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(90263923, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(15341821, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(36629203, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(93187568, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_510_40.lua ================================================================== --- single/简化版1_510_40.lua +++ single/简化版1_510_40.lua @@ -16,11 +16,11 @@ Debug.AddCard(73130445, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(15978426, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(64034255, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(23693634, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(17330916, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(19508728, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(40318957, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_510_41.lua ================================================================== --- single/简化版1_510_41.lua +++ single/简化版1_510_41.lua @@ -16,11 +16,11 @@ Debug.AddCard(9995766, 1, 1, k1, 2, POS_FACEUP) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(19230408, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(63487632, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(63487632, 0, 0, k1, 0, POS_FACEUP) local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(19230408, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_510_42.lua ================================================================== --- single/简化版1_510_42.lua +++ single/简化版1_510_42.lua @@ -16,11 +16,11 @@ Debug.AddCard(70095154, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(94667532, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(86170989, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(71645242, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(23893227, 0, 0, k1, 0, POS_FACEUP) local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(78835747, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(96965364, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_510_43.lua ================================================================== --- single/简化版1_510_43.lua +++ single/简化版1_510_43.lua @@ -18,11 +18,11 @@ local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(42713844, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(16719140, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(74762582, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.ReloadFieldEnd("地中族战士") aux.BeginPuzzle() Index: single/简化版1_510_44.lua ================================================================== --- single/简化版1_510_44.lua +++ single/简化版1_510_44.lua @@ -18,11 +18,11 @@ local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(42713844, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(47556396, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(74762582, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.ReloadFieldEnd("钻土蜥") aux.BeginPuzzle() Index: single/简化版1_510_45.lua ================================================================== --- single/简化版1_510_45.lua +++ single/简化版1_510_45.lua @@ -19,11 +19,11 @@ Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(05758500, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(08628798, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(08628798, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(08628798, 0, 0, k1, 0, POS_FACEUP) Index: single/简化版1_510_46.lua ================================================================== --- single/简化版1_510_46.lua +++ single/简化版1_510_46.lua @@ -18,11 +18,11 @@ local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(70828912, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(58859575, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(84243274, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(96300057, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(82112775, 0, 0, k1, 0, POS_FACEUP) local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(21438286, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_510_47.lua ================================================================== --- single/简化版1_510_47.lua +++ single/简化版1_510_47.lua @@ -12,11 +12,11 @@ Debug.AddCard(27174286, 0, 0, k1, 1, POS_FACEDOWN) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(92719314, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(27869883, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(27572350, 0, 0, k1, 0, POS_FACEDOWN, true) Debug.AddCard(30312361, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(92719314, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(92719314, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_510_50.lua ================================================================== --- single/简化版1_510_50.lua +++ single/简化版1_510_50.lua @@ -17,11 +17,11 @@ local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(65749035, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(50091196, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(66698383, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(52687916, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(93369354, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(16197610, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(13474291, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(80825553, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(80825553, 0, 0, k1, 0, POS_FACEUP) Index: single/简化版1_510_51.lua ================================================================== --- single/简化版1_510_51.lua +++ single/简化版1_510_51.lua @@ -18,11 +18,11 @@ Debug.AddCard(40666140, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(93483212, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(67098114, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(30604579, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(57421866, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(40844552, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(29795530, 0, 0, k1, 0, POS_FACEUP) local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Index: single/简化版1_510_52.lua ================================================================== --- single/简化版1_510_52.lua +++ single/简化版1_510_52.lua @@ -19,11 +19,11 @@ local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(52768103, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(10315429, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(9748752, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(34016756, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(81823360, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(37742478, 1, 1, k1, 0, POS_FACEDOWN) Index: single/简化版1_510_53.lua ================================================================== --- single/简化版1_510_53.lua +++ single/简化版1_510_53.lua @@ -19,11 +19,11 @@ Debug.AddCard(49597193, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(39512984, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(47611119, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(47611119, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(24484270, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(94689206, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(99645428, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(79531196, 0, 0, k1, 0, POS_FACEUP) local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Index: single/简化版1_510_54.lua ================================================================== --- single/简化版1_510_54.lua +++ single/简化版1_510_54.lua @@ -30,11 +30,11 @@ Debug.AddCard(81599449, 0, 0, k1, 0, POS_FACEDOWN) local k1 = LOCATION_EXTRAk1 Debug.AddCard(38026562, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(68300121, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(27381364, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(16984449, 0, 0, k1, 0, POS_FACEUP) local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.ReloadFieldEnd("进化合兽 二氧鬼神") Index: single/简化版1_510_55.lua ================================================================== --- single/简化版1_510_55.lua +++ single/简化版1_510_55.lua @@ -15,11 +15,11 @@ local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(82199284, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(69448290, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(35199656, 0, 0, k1, 0, POS_FACEUP) local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(44330098, 1, 1, k1, 0, POS_FACEDOWN) Index: single/简化版1_510_56.lua ================================================================== --- single/简化版1_510_56.lua +++ single/简化版1_510_56.lua @@ -30,11 +30,11 @@ Debug.AddCard(95788410, 1, 1, k1, 0, POS_FACEDOWN) Debug.AddCard(95788410, 1, 1, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(28776350, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(66011101, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(14785765, 0, 0, k1, 0, POS_FACEUP) local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(12289247, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(86937530, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_510_57.lua ================================================================== --- single/简化版1_510_57.lua +++ single/简化版1_510_57.lua @@ -24,11 +24,11 @@ Debug.AddCard(3611830, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(91182675, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(39910367, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(24094258, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(5133471, 0, 0, k1, 0, POS_FACEUP) local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(39000945, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(53842431, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_511.lua ================================================================== --- single/简化版1_511.lua +++ single/简化版1_511.lua @@ -22,11 +22,11 @@ local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(08964854, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(08842266, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(90162951, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(82593786, 1, 1, k1, 0, POS_FACEUP) local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(25789292, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_511_01.lua ================================================================== --- single/简化版1_511_01.lua +++ single/简化版1_511_01.lua @@ -26,11 +26,11 @@ Debug.AddCard(10000000, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(79339613, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(72892473, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(45467446, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_511_02.lua ================================================================== --- single/简化版1_511_02.lua +++ single/简化版1_511_02.lua @@ -21,11 +21,11 @@ local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(57103969, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(2091298, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(98012938, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(33420078, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(16906241, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(41269771, 0, 0, k1, 0, POS_FACEUP) local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Index: single/简化版1_511_03.lua ================================================================== --- single/简化版1_511_03.lua +++ single/简化版1_511_03.lua @@ -16,11 +16,11 @@ local s01 = Debug.AddCard(1435851, 1, 1, k1, 3, POS_FACEUP) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(71413901, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(22046459, 1, 1, k1, 0, POS_FACEUP) Debug.AddCard(64389297, 1, 1, k1, 0, POS_FACEUP) Debug.AddCard(73891874, 1, 1, k1, 0, POS_FACEUP) local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Index: single/简化版1_511_04.lua ================================================================== --- single/简化版1_511_04.lua +++ single/简化版1_511_04.lua @@ -15,11 +15,11 @@ Debug.AddCard(29843091, 0, 0, k1, 2, POS_FACEDOWN) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(87978805, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(71413901, 0, 0, k1, 0, POS_FACEDOWN) local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(38699854, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(44762290, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_511_05.lua ================================================================== --- single/简化版1_511_05.lua +++ single/简化版1_511_05.lua @@ -21,11 +21,11 @@ Debug.AddCard(34646691, 1, 1, k1, 3, POS_FACEUP) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(76909279, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(37120512, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(52097679, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(25880422, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_511_06.lua ================================================================== --- single/简化版1_511_06.lua +++ single/简化版1_511_06.lua @@ -25,11 +25,11 @@ Debug.AddCard(8124921, 1, 1, k1, 0, POS_FACEDOWN) Debug.AddCard(44330098, 1, 1, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(13995824, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(49389523, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(23571046, 0, 0, k1, 0, POS_FACEUP) local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(96930127, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(23434538, 1, 1, k1, 0, POS_FACEDOWN) Index: single/简化版1_511_07.lua ================================================================== --- single/简化版1_511_07.lua +++ single/简化版1_511_07.lua @@ -13,11 +13,11 @@ local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(70903634, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(33396948, 1, 1, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(43434803, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(11747708, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(58242947, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(29654737, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(27174286, 0, 0, k1, 0, POS_FACEUP) Index: single/简化版1_511_10.lua ================================================================== --- single/简化版1_511_10.lua +++ single/简化版1_511_10.lua @@ -20,11 +20,11 @@ local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(47297616, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(53981499, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(78474168, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(73729209, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(33420078, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(66436257, 1, 1, k1, 0, POS_FACEUP) Index: single/简化版1_511_11.lua ================================================================== --- single/简化版1_511_11.lua +++ single/简化版1_511_11.lua @@ -26,11 +26,11 @@ Debug.AddCard(63977008, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(46195773, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(18013090, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(60800381, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(9365703, 0, 0, k1, 0, POS_FACEUP) local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_511_12.lua ================================================================== --- single/简化版1_511_12.lua +++ single/简化版1_511_12.lua @@ -21,11 +21,11 @@ Debug.AddCard(27053506, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(85562745, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(14087893, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(42703248, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(14898066, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_511_13.lua ================================================================== --- single/简化版1_511_13.lua +++ single/简化版1_511_13.lua @@ -18,11 +18,11 @@ Debug.AddCard(44095762, 1, 1, k1, 4, POS_FACEDOWN) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(21155323, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.ReloadFieldEnd("心镇壶的复制品") aux.BeginPuzzle(1) Index: single/简化版1_511_14.lua ================================================================== --- single/简化版1_511_14.lua +++ single/简化版1_511_14.lua @@ -18,11 +18,11 @@ local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(75560629, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(22537443, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(79575620, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_511_15.lua ================================================================== --- single/简化版1_511_15.lua +++ single/简化版1_511_15.lua @@ -22,11 +22,11 @@ Debug.AddCard(74063034, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(43422537, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(12307878, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(49513164, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(34853266, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(86120751, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(00458748, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_512.lua ================================================================== --- single/简化版1_512.lua +++ single/简化版1_512.lua @@ -25,11 +25,11 @@ local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(54773234, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(59383041, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(59383041, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(59383041, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(59383041, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(59383041, 0, 0, k1, 0, POS_FACEUP) Index: single/简化版1_512_01.lua ================================================================== --- single/简化版1_512_01.lua +++ single/简化版1_512_01.lua @@ -14,11 +14,11 @@ Debug.AddCard(51452091, 1, 1, k1, 3, POS_FACEUP) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(71413901, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(69579761, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(42129512, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(46986414, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(73134081, 1, 1, k1, 0, POS_FACEUP) Debug.AddCard(22046459, 1, 1, k1, 0, POS_FACEUP) Index: single/简化版1_513.lua ================================================================== --- single/简化版1_513.lua +++ single/简化版1_513.lua @@ -23,11 +23,11 @@ Debug.AddCard(75733063, 1, 1, k1, 0, POS_FACEDOWN) Debug.AddCard(75733063, 1, 1, k1, 0, POS_FACEDOWN) Debug.AddCard(75733063, 1, 1, k1, 0, POS_FACEDOWN) Debug.AddCard(39648965, 1, 1, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(83392426, 1, 1, k1, 0, POS_FACEDOWN) Debug.AddCard(57308711, 1, 1, k1, 0, POS_FACEDOWN) Index: single/简化版1_520.lua ================================================================== --- single/简化版1_520.lua +++ single/简化版1_520.lua @@ -26,11 +26,11 @@ Debug.AddCard(47395382, 0, 0, k1, 0, 0) Debug.AddCard(76774528, 0, 0, k1, 0, 0) Debug.AddCard(76774528, 0, 0, k1, 0, 0) Debug.AddCard(76774528, 0, 0, k1, 0, 0) Debug.AddCard(12014404, 0, 0, k1, 0, 0) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(97439806, 0, 0, k1, 0, 0) Debug.AddCard(57421866, 0, 0, k1, 0, 0) local k1 = LOCATION_REMOVED local k1, k2 = LOCATION_HAND, POS_FACEDOWN Debug.AddCard(82888408, 0, 0, k1, 0, k2) Index: single/简化版1_520_01.lua ================================================================== --- single/简化版1_520_01.lua +++ single/简化版1_520_01.lua @@ -31,11 +31,11 @@ Debug.AddCard(10547580, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(33918636, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(22423493, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(84815190, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(30983281, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEDOWN) Index: single/简化版1_520_02.lua ================================================================== --- single/简化版1_520_02.lua +++ single/简化版1_520_02.lua @@ -31,11 +31,11 @@ Debug.AddCard(22423493, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(84815190, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(30983281, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(27381364, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(54498517, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEDOWN) Index: single/简化版1_520_03.lua ================================================================== --- single/简化版1_520_03.lua +++ single/简化版1_520_03.lua @@ -29,11 +29,11 @@ Debug.AddCard(10547580, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(33918636, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(84815190, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(30983281, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(12014404, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(49036338, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEDOWN) Index: single/简化版1_520_04.lua ================================================================== --- single/简化版1_520_04.lua +++ single/简化版1_520_04.lua @@ -26,11 +26,11 @@ Debug.AddCard(30983281, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(37675907, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(65536818, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(87188910, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(44097050, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(17390179, 0, 0, k1, 0, 0) Debug.AddCard(17390179, 0, 0, k1, 0, 0) Debug.AddCard(87979586, 0, 0, k1, 0, 0) Index: single/简化版1_520_17.lua ================================================================== --- single/简化版1_520_17.lua +++ single/简化版1_520_17.lua @@ -22,11 +22,11 @@ Debug.AddCard(50091196, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(90953320, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(2403771, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(25165047, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(35952884, 0, 0, k1, 0, POS_FACEDOWN) -local k1 = LOCATION_GRAVE +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(57421866, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(48686504, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(487395, 1, 1, k1, 0, POS_FACEUP) local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND