Index: base-2_衍生-1.lua ================================================================== --- base-2_衍生-1.lua +++ base-2_衍生-1.lua @@ -1,10 +1,10 @@ --[[message 卡数:11 规则:大师3 ]] ---created by ygopro puzzle maker + Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) Debug.SetPlayerInfo(0,3000,0,0) Debug.SetPlayerInfo(1,9700,0,0) Debug.AddCard(78835747,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) @@ -19,12 +19,48 @@ Debug.AddCard(40318957,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) Debug.AddCard(69211541,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) +local str = {} +local fun = {} + +local cache_1 + +fun["通关邀请"] = function() + local effect_100 + effect_100 = Effect.GlobalEffect() + effect_100:SetType(EFFECT_TYPE_FIELD + + EFFECT_TYPE_CONTINUOUS) + effect_100:SetCode(EVENT_DAMAGE) + function cache_1(effect_event + , player_for_activate_the_effect + , card_gruop_for_effect + , player_for_effect_event + , value_for_effect + , effect_for_trigger + , reason_for_trigger + , player_for_trigger) + + cache_1 = Duel.GetLP(1) + + return cache_1 <= 0 + end + effect_100:SetCondition(cache_1) + function cache_1(effect_event + , player_for_activate_the_effect + , card_gruop_for_effect + , player_for_effect_event + , value_for_effect + , effect_for_trigger + , reason_for_trigger + , player_for_trigger) + Debug.ShowHint("残局群181175613") + return + end + effect_100:SetOperation(cache_1) + Duel.RegisterEffect(effect_100 + , 0) + end + +fun["通关邀请"]() +