DELETED single/简化版_0511_01.lua Index: single/简化版_0511_01.lua ================================================================== --- single/简化版_0511_01.lua +++ /dev/null @@ -1,40 +0,0 @@ ---[[message -What is this sadness pounding in my chest...? -Use a combination of Blue-Eyes and Obelisk The Tormentor's abilities to win! -Solution (Video): https://www.youtube.com/watch?v=wlIBlP1X_zE -#RashFaustinho_03_Seto_VS_Ishizu -]] - -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetAIName("QQ群181175613") -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 4000, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(1929294, 0, 0, k1, 1, POS_FACEUP_DEFENSE) -Debug.AddCard(54878498, 1, 1, k1, 0, POS_FACEUP_DEFENSE) -Debug.AddCard(1929294, 1, 1, k1, 1, POS_FACEUP_DEFENSE) -Debug.AddCard(1929294, 1, 1, k1, 2, POS_FACEUP_DEFENSE) -Debug.AddCard(1929294, 1, 1, k1, 3, POS_FACEUP_DEFENSE) -Debug.AddCard(1929294, 1, 1, k1, 4, POS_FACEUP_DEFENSE) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(35659410, 0, 0, k1, 2, POS_FACEDOWN) -Debug.AddCard(89041555, 1, 1, k1, 2, POS_FACEDOWN) -Debug.AddCard(81674782, 1, 1, k1, 3, POS_FACEUP) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(10000000, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(79339613, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(72892473, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(45467446, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(88241506, 0, 0, k1, 0, POS_FACEDOWN) - -Debug.ReloadFieldEnd("白色灵龙") -aux.BeginPuzzle(1) DELETED single/简化版_0511_02.lua Index: single/简化版_0511_02.lua ================================================================== --- single/简化版_0511_02.lua +++ /dev/null @@ -1,37 +0,0 @@ ---[[message -#星圣 vs 入魔 #07.Constellar vs Evilswarm -#四妹 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 3250, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(359563, 1, 1, k1, 1, POS_FACEUP_DEFENSE, true) -Debug.AddCard(77542832, 1, 1, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(91279700, 1, 1, k1, 2, POS_FACEUP_ATTACK, true) -Debug.AddCard(77542832, 1, 1, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(37926346, 1, 1, k1, 3, POS_FACEUP_ATTACK, true) -Debug.AddCard(77542832, 1, 1, k1, 3, POS_FACEUP_ATTACK) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(94634433, 0, 0, k1, 2, POS_FACEDOWN) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(57103969, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(2091298, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(98012938, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(33420078, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(16906241, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(41269771, 0, 0, k1, 0, POS_FACEUP) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(70908596, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(78358521, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(78364470, 0, 0, k1, 0, POS_FACEDOWN) - -Debug.ReloadFieldEnd("星圣·外屏七") -aux.BeginPuzzle(1) DELETED single/简化版_0511_03.lua Index: single/简化版_0511_03.lua ================================================================== --- single/简化版_0511_03.lua +++ /dev/null @@ -1,30 +0,0 @@ ---[[message -#LV-044 -]] -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 2000, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -local m01 = Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(60082869, 0, 0, k1, 1, POS_FACEDOWN) -Debug.AddCard(37011715, 0, 0, k1, 2, POS_FACEDOWN) -Debug.AddCard(41420027, 0, 0, k1, 3, POS_FACEDOWN) -Debug.AddCard(51452091, 1, 1, k1, 2, POS_FACEDOWN) -local s01 = Debug.AddCard(1435851, 1, 1, k1, 3, POS_FACEUP) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(71413901, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(22046459, 1, 1, k1, 0, POS_FACEUP) -Debug.AddCard(64389297, 1, 1, k1, 0, POS_FACEUP) -Debug.AddCard(73891874, 1, 1, k1, 0, POS_FACEUP) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd("奇迹之苏生") -aux.BeginPuzzle(1) -Debug.PreEquip(s01, m01) DELETED single/简化版_0511_04.lua Index: single/简化版_0511_04.lua ================================================================== --- single/简化版_0511_04.lua +++ /dev/null @@ -1,31 +0,0 @@ ---[[message -#[WCS2006]21_token -]] -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 1400, 0, 0) -Debug.SetPlayerInfo(1, 4600, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(58192742, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(07802006, 1, 1, k1, 1, POS_FACEDOWN_DEFENSE) -Debug.AddCard(23205979, 1, 1, k1, 2, POS_FACEUP_DEFENSE) -Debug.AddCard(86801871, 1, 1, k1, 3, POS_FACEDOWN_DEFENSE) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(29843091, 0, 0, k1, 2, POS_FACEDOWN) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(87978805, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(71413901, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(38699854, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(44762290, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(70828912, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(65810489, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(22493811, 0, 0, k1, 0, POS_FACEDOWN) - -Debug.ReloadFieldEnd("光学迷彩铠甲") -aux.BeginPuzzle(1) DELETED single/简化版_0511_05.lua Index: single/简化版_0511_05.lua ================================================================== --- single/简化版_0511_05.lua +++ /dev/null @@ -1,35 +0,0 @@ ---[[message -#LV-013 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 2000, 0, 0) -Debug.SetPlayerInfo(1, 4100, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(3510565, 0, 0, k1, 0, POS_FACEDOWN_DEFENSE) -Debug.AddCard(41872150, 0, 0, k1, 1, POS_FACEDOWN_DEFENSE) -Debug.AddCard(41872150, 0, 0, k1, 3, POS_FACEDOWN_DEFENSE) -Debug.AddCard(3510565, 0, 0, k1, 4, POS_FACEDOWN_DEFENSE) -Debug.AddCard(85639257, 1, 1, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(13039848, 1, 1, k1, 2, POS_FACEUP_DEFENSE) -Debug.AddCard(14977074, 1, 1, k1, 3, POS_FACEUP_ATTACK) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(79323590, 1, 1, k1, 1, POS_FACEUP) -Debug.AddCard(95220856, 1, 1, k1, 2, POS_FACEUP) -Debug.AddCard(34646691, 1, 1, k1, 3, POS_FACEUP) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(76909279, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(37120512, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(52097679, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(25880422, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(54098121, 0, 0, k1, 0, POS_FACEDOWN) - -Debug.ReloadFieldEnd("激昂的牛头人") -aux.BeginPuzzle(1) DELETED single/简化版_0511_06.lua Index: single/简化版_0511_06.lua ================================================================== --- single/简化版_0511_06.lua +++ /dev/null @@ -1,38 +0,0 @@ ---[[message -#步向破灭的抽卡 #04.Destructive Draw -#四妹 -]] - ---puzzle1 -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 10000, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(14677495, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE) -Debug.AddCard(90953320, 1, 1, k1, 2, POS_FACEUP_ATTACK) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(35149085, 0, 0, k1, 2, POS_FACEDOWN) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(41788781, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(90508760, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(33396948, 1, 1, k1, 0, POS_FACEDOWN) -Debug.AddCard(7902349, 1, 1, k1, 0, POS_FACEDOWN) -Debug.AddCard(70903634, 1, 1, k1, 0, POS_FACEDOWN) -Debug.AddCard(44519536, 1, 1, k1, 0, POS_FACEDOWN) -Debug.AddCard(8124921, 1, 1, k1, 0, POS_FACEDOWN) -Debug.AddCard(44330098, 1, 1, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(13995824, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(49389523, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(23571046, 0, 0, k1, 0, POS_FACEUP) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(96930127, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(23434538, 1, 1, k1, 0, POS_FACEDOWN) - -Debug.ReloadFieldEnd("增殖的G") -aux.BeginPuzzle(1) DELETED single/简化版_0511_07.lua Index: single/简化版_0511_07.lua ================================================================== --- single/简化版_0511_07.lua +++ /dev/null @@ -1,40 +0,0 @@ ---[[message -#抢夺艾克佐迪亚 #05.Snatch The Exodia -#四妹 -]] -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 1600, 0, 0) -Debug.SetPlayerInfo(1, 10000, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(30834988, 1, 1, k1, 2, POS_FACEUP) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(70903634, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(33396948, 1, 1, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(43434803, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(11747708, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(58242947, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(29654737, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(27174286, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(81665333, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(92755808, 1, 1, k1, 0, POS_FACEUP) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -Debug.AddCard(7902349, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(70903634, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(44519536, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(8124921, 0, 0, k1, 0, POS_FACEUP) -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(48686504, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(61650133, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(71645242, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(98494543, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(30042158, 1, 1, k1, 0, POS_FACEDOWN) -Debug.AddCard(30042158, 1, 1, k1, 0, POS_FACEDOWN) - -Debug.ReloadFieldEnd("废品收集者") -aux.BeginPuzzle(1) ADDED single/简化版_31_000_15.lua Index: single/简化版_31_000_15.lua ================================================================== --- /dev/null +++ single/简化版_31_000_15.lua @@ -0,0 +1,39 @@ +--[[message +What is this sadness pounding in my chest...? +Use a combination of Blue-Eyes and Obelisk The Tormentor's abilities to win! +Solution (Video): https://www.youtube.com/watch?v=wlIBlP1X_zE +#RashFaustinho_03_Seto_VS_Ishizu +]] + +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetAIName("QQ群181175613") +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 4000, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(1929294, 0, 0, k1, 1, POS_FACEUP_DEFENSE) +Debug.AddCard(54878498, 1, 1, k1, 0, POS_FACEUP_DEFENSE) +Debug.AddCard(1929294, 1, 1, k1, 1, POS_FACEUP_DEFENSE) +Debug.AddCard(1929294, 1, 1, k1, 2, POS_FACEUP_DEFENSE) +Debug.AddCard(1929294, 1, 1, k1, 3, POS_FACEUP_DEFENSE) +Debug.AddCard(1929294, 1, 1, k1, 4, POS_FACEUP_DEFENSE) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(35659410, 0, 0, k1, 2, k2) +Debug.AddCard(89041555, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(10000000, 0, 0, k1, 0, k2) +Debug.AddCard(89631139, 0, 0, k1, 0, k2) +Debug.AddCard(89631139, 0, 0, k1, 0, k2) +Debug.AddCard(79339613, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(72892473, 0, 0, k1, 0, k2) +Debug.AddCard(89631139, 0, 0, k1, 0, k2) +Debug.AddCard(45467446, 0, 0, k1, 0, k2) +Debug.AddCard(88241506, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("白色灵龙") +aux.BeginPuzzle(1) ADDED single/简化版_33_011_1.lua Index: single/简化版_33_011_1.lua ================================================================== --- /dev/null +++ single/简化版_33_011_1.lua @@ -0,0 +1,37 @@ +--[[message +#星圣 vs 入魔 #07.Constellar vs Evilswarm +#四妹 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 3250, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(359563, 1, 1, k1, 1, POS_FACEUP_DEFENSE, true) +Debug.AddCard(77542832, 1, 1, k1, 1, k2) +Debug.AddCard(91279700, 1, 1, k1, 2, POS_FACEUP_ATTACK, true) +Debug.AddCard(77542832, 1, 1, k1, 2, k2) +Debug.AddCard(37926346, 1, 1, k1, 3, POS_FACEUP_ATTACK, true) +Debug.AddCard(77542832, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(94634433, 0, 0, k1, 2, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(57103969, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(2091298, 0, 0, k1, 0, k2) +Debug.AddCard(98012938, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(33420078, 0, 0, k1, 0, k2) +Debug.AddCard(16906241, 0, 0, k1, 0, k2) +Debug.AddCard(41269771, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(70908596, 0, 0, k1, 0, k2) +Debug.AddCard(78358521, 0, 0, k1, 0, k2) +Debug.AddCard(78364470, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("星圣·外屏七") +aux.BeginPuzzle(1) ADDED single/简化版_33_011_2.lua Index: single/简化版_33_011_2.lua ================================================================== --- /dev/null +++ single/简化版_33_011_2.lua @@ -0,0 +1,31 @@ +--[[message +#LV-044 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 2000, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +local m01 = Debug.AddCard(89631139, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(60082869, 0, 0, k1, 1, k2) +Debug.AddCard(37011715, 0, 0, k1, 2, k2) +Debug.AddCard(41420027, 0, 0, k1, 3, k2) +Debug.AddCard(51452091, 1, 1, k1, 2, k2) +local s01 = Debug.AddCard(1435851, 1, 1, k1, 3, POS_FACEUP) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(71413901, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(22046459, 1, 1, k1, 0, k2) +Debug.AddCard(64389297, 1, 1, k1, 0, k2) +Debug.AddCard(73891874, 1, 1, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd("奇迹之苏生") +aux.BeginPuzzle(1) +Debug.PreEquip(s01, m01) ADDED single/简化版_33_011_3.lua Index: single/简化版_33_011_3.lua ================================================================== --- /dev/null +++ single/简化版_33_011_3.lua @@ -0,0 +1,32 @@ +--[[message +#[WCS2006]21_token +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 1400, 0, 0) +Debug.SetPlayerInfo(1, 4600, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(58192742, 0, 0, k1, 2, k2) +Debug.AddCard(07802006, 1, 1, k1, 1, POS_FACEDOWN_DEFENSE) +Debug.AddCard(23205979, 1, 1, k1, 2, k2) +Debug.AddCard(86801871, 1, 1, k1, 3, POS_FACEDOWN_DEFENSE) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(29843091, 0, 0, k1, 2, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(87978805, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(71413901, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(38699854, 0, 0, k1, 0, k2) +Debug.AddCard(44762290, 0, 0, k1, 0, k2) +Debug.AddCard(70828912, 0, 0, k1, 0, k2) +Debug.AddCard(65810489, 0, 0, k1, 0, k2) +Debug.AddCard(22493811, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("光学迷彩铠甲") +aux.BeginPuzzle(1) ADDED single/简化版_33_011_4.lua Index: single/简化版_33_011_4.lua ================================================================== --- /dev/null +++ single/简化版_33_011_4.lua @@ -0,0 +1,35 @@ +--[[message +#LV-013 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 2000, 0, 0) +Debug.SetPlayerInfo(1, 4100, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(3510565, 0, 0, k1, 0, POS_FACEDOWN_DEFENSE) +Debug.AddCard(41872150, 0, 0, k1, 1, POS_FACEDOWN_DEFENSE) +Debug.AddCard(41872150, 0, 0, k1, 3, POS_FACEDOWN_DEFENSE) +Debug.AddCard(3510565, 0, 0, k1, 4, POS_FACEDOWN_DEFENSE) +Debug.AddCard(85639257, 1, 1, k1, 1, k2) +Debug.AddCard(13039848, 1, 1, k1, 2, POS_FACEUP_DEFENSE) +Debug.AddCard(14977074, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(79323590, 1, 1, k1, 1, POS_FACEUP) +Debug.AddCard(95220856, 1, 1, k1, 2, POS_FACEUP) +Debug.AddCard(34646691, 1, 1, k1, 3, POS_FACEUP) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(76909279, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(37120512, 0, 0, k1, 0, k2) +Debug.AddCard(52097679, 0, 0, k1, 0, k2) +Debug.AddCard(25880422, 0, 0, k1, 0, k2) +Debug.AddCard(54098121, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("激昂的牛头人") +aux.BeginPuzzle(1) ADDED single/简化版_33_011_5.lua Index: single/简化版_33_011_5.lua ================================================================== --- /dev/null +++ single/简化版_33_011_5.lua @@ -0,0 +1,41 @@ +--[[message +#抢夺艾克佐迪亚 #05.Snatch The Exodia +#四妹 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 1600, 0, 0) +Debug.SetPlayerInfo(1, 10000, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(30834988, 1, 1, k1, 2, POS_FACEUP) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(70903634, 0, 0, k1, 0, k2) +Debug.AddCard(33396948, 1, 1, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(43434803, 0, 0, k1, 0, k2) +Debug.AddCard(11747708, 0, 0, k1, 0, k2) +Debug.AddCard(58242947, 0, 0, k1, 0, k2) +Debug.AddCard(29654737, 0, 0, k1, 0, k2) +Debug.AddCard(27174286, 0, 0, k1, 0, k2) +Debug.AddCard(81665333, 0, 0, k1, 0, k2) +Debug.AddCard(92755808, 1, 1, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +Debug.AddCard(7902349, 0, 0, k1, 0, k2) +Debug.AddCard(70903634, 0, 0, k1, 0, k2) +Debug.AddCard(44519536, 0, 0, k1, 0, k2) +Debug.AddCard(8124921, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(48686504, 0, 0, k1, 0, k2) +Debug.AddCard(61650133, 0, 0, k1, 0, k2) +Debug.AddCard(71645242, 0, 0, k1, 0, k2) +Debug.AddCard(98494543, 0, 0, k1, 0, k2) +Debug.AddCard(30042158, 1, 1, k1, 0, k2) +Debug.AddCard(30042158, 1, 1, k1, 0, k2) + +Debug.ReloadFieldEnd("废品收集者") +aux.BeginPuzzle(1) ADDED single/简化版_33_011_6.lua Index: single/简化版_33_011_6.lua ================================================================== --- /dev/null +++ single/简化版_33_011_6.lua @@ -0,0 +1,37 @@ +--[[message +#步向破灭的抽卡 #04.Destructive Draw +#四妹 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 10000, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(14677495, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE) +Debug.AddCard(90953320, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(35149085, 0, 0, k1, 2, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(41788781, 0, 0, k1, 0, k2) +Debug.AddCard(90508760, 0, 0, k1, 0, k2) +Debug.AddCard(33396948, 1, 1, k1, 0, k2) +Debug.AddCard(7902349, 1, 1, k1, 0, k2) +Debug.AddCard(70903634, 1, 1, k1, 0, k2) +Debug.AddCard(44519536, 1, 1, k1, 0, k2) +Debug.AddCard(8124921, 1, 1, k1, 0, k2) +Debug.AddCard(44330098, 1, 1, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(13995824, 0, 0, k1, 0, k2) +Debug.AddCard(49389523, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(23571046, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(96930127, 0, 0, k1, 0, k2) +Debug.AddCard(23434538, 1, 1, k1, 0, k2) + +Debug.ReloadFieldEnd("增殖的G") +aux.BeginPuzzle(1)