ADDED single/简化版_30_010_6.lua Index: single/简化版_30_010_6.lua ================================================================== --- /dev/null +++ single/简化版_30_010_6.lua @@ -0,0 +1,29 @@ +--[[message +#MH-54 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 1000, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(47297616, 0, 0, k1, 2, k2) +Debug.AddCard(47297616, 0, 0, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(63477921, 0, 0, k1, 2, POS_FACEUP) +Debug.AddCard(74701381, 1, 1, k1, 1, k2) +Debug.AddCard(9995766, 1, 1, k1, 2, POS_FACEUP) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(19230408, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(63487632, 0, 0, k1, 0, k2) +Debug.AddCard(63487632, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(19230408, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle(1) ADDED single/简化版_30_010_7.lua Index: single/简化版_30_010_7.lua ================================================================== --- /dev/null +++ single/简化版_30_010_7.lua @@ -0,0 +1,32 @@ +--[[message +#QB +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 8000, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(31477025, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(78835747, 0, 0, k1, 0, k2) +Debug.AddCard(86170989, 0, 0, k1, 0, k2) +Debug.AddCard(70095154, 0, 0, k1, 0, k2) +Debug.AddCard(94667532, 0, 0, k1, 0, k2) +Debug.AddCard(86170989, 0, 0, k1, 0, k2) +Debug.AddCard(71645242, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(23893227, 0, 0, k1, 0, POS_FACEUP) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(78835747, 0, 0, k1, 0, k2) +Debug.AddCard(96965364, 0, 0, k1, 0, k2) +Debug.AddCard(86686671, 0, 0, k1, 0, k2) +Debug.AddCard(19665973, 1, 1, k1, 0, k2) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle(1) DELETED single/简化版__31_010_006.lua Index: single/简化版__31_010_006.lua ================================================================== --- single/简化版__31_010_006.lua +++ /dev/null @@ -1,29 +0,0 @@ ---[[message -#MH-54 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 8000, 0, 0) -Debug.SetPlayerInfo(1, 1000, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(47297616, 0, 0, k1, 2, k2) -Debug.AddCard(47297616, 0, 0, k1, 3, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(63477921, 0, 0, k1, 2, POS_FACEUP) -Debug.AddCard(74701381, 1, 1, k1, 1, k2) -Debug.AddCard(9995766, 1, 1, k1, 2, POS_FACEUP) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(19230408, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(63487632, 0, 0, k1, 0, k2) -Debug.AddCard(63487632, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(19230408, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle(1) DELETED single/简化版__31_010_007.lua Index: single/简化版__31_010_007.lua ================================================================== --- single/简化版__31_010_007.lua +++ /dev/null @@ -1,32 +0,0 @@ ---[[message -#QB -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 8000, 0, 0) -Debug.SetPlayerInfo(1, 8000, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(31477025, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(78835747, 0, 0, k1, 0, k2) -Debug.AddCard(86170989, 0, 0, k1, 0, k2) -Debug.AddCard(70095154, 0, 0, k1, 0, k2) -Debug.AddCard(94667532, 0, 0, k1, 0, k2) -Debug.AddCard(86170989, 0, 0, k1, 0, k2) -Debug.AddCard(71645242, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(23893227, 0, 0, k1, 0, POS_FACEUP) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(78835747, 0, 0, k1, 0, k2) -Debug.AddCard(96965364, 0, 0, k1, 0, k2) -Debug.AddCard(86686671, 0, 0, k1, 0, k2) -Debug.AddCard(19665973, 1, 1, k1, 0, k2) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle(1)