ADDED single_doc/场景.html Index: single_doc/场景.html ================================================================== --- /dev/null +++ single_doc/场景.html @@ -0,0 +1,171 @@ + + + + + + + 场景 + + + + + + +

1 场景

+

1.1 正常

+
Debug.SetAIName("base-2")
+
+Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
+
+Debug.SetPlayerInfo(0,8000,0,0)
+Debug.SetPlayerInfo(1,8000,0,0)
+
+
+-----------------
+
+
+-----------------
+
+
+-----------------
+
+Debug.AddCard(39454112,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
+Debug.AddCard(39454112,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
+Debug.AddCard(82308875,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
+Debug.AddCard(43096270,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
+
+-----------------
+
+
+-----------------
+
+
+-----------------
+
+
+Debug.ReloadFieldEnd()
+aux.BeginPuzzle()
+
+

1.2 正常

+
Debug.SetAIName("base-2")
+
+Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
+
+Debug.SetPlayerInfo(0,8000,0,0)
+Debug.SetPlayerInfo(1,8000,0,0)
+
+-----------------
+
+Debug.AddCard(47870325,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(213326,0,0,LOCATION_GRAVE,0,POS_FACEUP)
+
+-----------------
+
+Debug.AddCard(41524885,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+
+-----------------
+
+Debug.AddCard(79858629,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
+
+-----------------
+
+Debug.AddCard(96540,1,1,LOCATION_GRAVE,0,POS_FACEUP)
+
+-----------------
+
+Debug.AddCard(5530780,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
+
+-----------------
+
+Debug.AddCard(79858629,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
+
+Debug.ReloadFieldEnd()
+aux.BeginPuzzle()
+
+

1.3 正常

+
Debug.SetAIName("base-2")
+
+Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
+
+Debug.SetPlayerInfo(0,8000,0,0)
+Debug.SetPlayerInfo(1,8000,0,0)
+
+-----------------
+
+Debug.AddCard(24094653,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(95286165,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(89631139,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(29491031,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(27279764,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+
+-----------------
+
+Debug.AddCard(11321089,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+
+-----------------
+
+
+-----------------
+
+
+-----------------
+
+
+-----------------
+
+
+Debug.ReloadFieldEnd()
+aux.BeginPuzzle()
+
+ + + ADDED single_doc/场景.md Index: single_doc/场景.md ================================================================== --- /dev/null +++ single_doc/场景.md @@ -0,0 +1,193 @@ +# 场景 + +## 正常 + +~~~ +Debug.SetAIName("base-2") + +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) + +Debug.SetPlayerInfo(0,8000,0,0) +Debug.SetPlayerInfo(1,8000,0,0) + + +----------------- + + +----------------- + + +----------------- + +Debug.AddCard(39454112,0,0,LOCATION_SZONE,0,POS_FACEDOWN) +Debug.AddCard(39454112,0,0,LOCATION_SZONE,1,POS_FACEDOWN) +Debug.AddCard(82308875,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) +Debug.AddCard(43096270,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) + +----------------- + + +----------------- + + +----------------- + + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() + +~~~ + +## 正常 + +~~~ +Debug.SetAIName("base-2") + +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) + +Debug.SetPlayerInfo(0,8000,0,0) +Debug.SetPlayerInfo(1,8000,0,0) + +----------------- + +Debug.AddCard(47870325,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(213326,0,0,LOCATION_GRAVE,0,POS_FACEUP) + +----------------- + +Debug.AddCard(41524885,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) + +----------------- + +Debug.AddCard(79858629,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) + +----------------- + +Debug.AddCard(96540,1,1,LOCATION_GRAVE,0,POS_FACEUP) + +----------------- + +Debug.AddCard(5530780,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) + +----------------- + +Debug.AddCard(79858629,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() + +~~~ + +## 正常 + +~~~ +Debug.SetAIName("base-2") + +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) + +Debug.SetPlayerInfo(0,8000,0,0) +Debug.SetPlayerInfo(1,8000,0,0) + +----------------- + +Debug.AddCard(24094653,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(95286165,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(89631139,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(29491031,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(27279764,0,0,LOCATION_HAND,0,POS_FACEDOWN) + +----------------- + +Debug.AddCard(11321089,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) + +----------------- + + +----------------- + + +----------------- + + +----------------- + + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() + +~~~ + +## 正常 + +~~~ +Debug.SetAIName("base-2") + +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) + +Debug.SetPlayerInfo(0,8000,0,0) +Debug.SetPlayerInfo(1,8000,0,0) + +----------------- + +Debug.AddCard(15150371,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(33846209,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(40619825,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(69884162,0,0,LOCATION_HAND,0,POS_FACEDOWN) + +----------------- + + +----------------- + + +----------------- + + +----------------- + + +----------------- + + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() + +~~~ + +## 正常 + +~~~ +Debug.SetAIName("base-2") + +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) + +Debug.SetPlayerInfo(0,8000,0,0) +Debug.SetPlayerInfo(1,8000,0,0) + +----------------- + +Debug.AddCard(77449773,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(5183693,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(24154052,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(40619825,0,0,LOCATION_HAND,0,POS_FACEDOWN) + +----------------- + + +----------------- + + +----------------- + + +----------------- + + +----------------- + + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() + +~~~ ADDED single_doc/废案.html Index: single_doc/废案.html ================================================================== --- /dev/null +++ single_doc/废案.html @@ -0,0 +1,137 @@ + + + + + + + 废案 + + + + + + +

1 废案

+

1.1

+
Debug.SetAIName("base-2")
+
+Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
+
+Debug.SetPlayerInfo(0,100,0,0)
+Debug.SetPlayerInfo(1,20000,0,0)
+
+-----------------
+
+Debug.AddCard(5560911,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(9742784,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(71645242,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(21615956,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(64034255,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(48770333,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(28674152,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(75732622,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(11163040,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+
+-----------------
+
+Debug.AddCard(34408491,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(33698022,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(73580471,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(50321796,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(53325667,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(37675907,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(81846453,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(44405066,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(52119435,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(99111753,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(28776350,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(98978921,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(98095162,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(41999284,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+
+-----------------
+
+
+-----------------
+
+
+-----------------
+
+
+-----------------
+
+local c = Debug.AddCard(21887175,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
+Debug.PreSummon(c, SUMMON_TYPE_LINK)
+local e1=Effect.CreateEffect(c)
+e1:SetType(EFFECT_TYPE_SINGLE)
+e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
+e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
+e1:SetRange(LOCATION_MZONE)
+e1:SetValue(1)
+c:RegisterEffect(e1)
+local c = Debug.AddCard(42632209,1,1,LOCATION_MZONE,6,POS_FACEUP_ATTACK)
+local e1=Effect.CreateEffect(c)
+e1:SetType(EFFECT_TYPE_SINGLE)
+e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
+e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
+e1:SetRange(LOCATION_MZONE)
+e1:SetValue(1)
+c:RegisterEffect(e1)
+
+Debug.ReloadFieldEnd()
+aux.BeginPuzzle()
+
+Debug.ShowHint("终末不能被战破,双穹不能被效破")
+
+ + + ADDED single_doc/废案.md Index: single_doc/废案.md ================================================================== --- /dev/null +++ single_doc/废案.md @@ -0,0 +1,79 @@ +# 废案 + +## + +~~~ +Debug.SetAIName("base-2") + +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) + +Debug.SetPlayerInfo(0,100,0,0) +Debug.SetPlayerInfo(1,20000,0,0) + +----------------- + +Debug.AddCard(5560911,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(9742784,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(71645242,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(21615956,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(64034255,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(48770333,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(28674152,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(75732622,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(11163040,0,0,LOCATION_HAND,0,POS_FACEDOWN) + +----------------- + +Debug.AddCard(34408491,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(33698022,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(73580471,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(50321796,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(53325667,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(37675907,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(81846453,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(44405066,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(52119435,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(99111753,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(28776350,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(98978921,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(98095162,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(41999284,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) + +----------------- + + +----------------- + + +----------------- + + +----------------- + +local c = Debug.AddCard(21887175,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) +Debug.PreSummon(c, SUMMON_TYPE_LINK) +local e1=Effect.CreateEffect(c) +e1:SetType(EFFECT_TYPE_SINGLE) +e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) +e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) +e1:SetRange(LOCATION_MZONE) +e1:SetValue(1) +c:RegisterEffect(e1) +local c = Debug.AddCard(42632209,1,1,LOCATION_MZONE,6,POS_FACEUP_ATTACK) +local e1=Effect.CreateEffect(c) +e1:SetType(EFFECT_TYPE_SINGLE) +e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) +e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) +e1:SetRange(LOCATION_MZONE) +e1:SetValue(1) +c:RegisterEffect(e1) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() + +Debug.ShowHint("终末不能被战破,双穹不能被效破") + +~~~