Index: single/LV-051.lua ================================================================== --- single/LV-051.lua +++ single/LV-051.lua @@ -1,8 +1,8 @@ --puzzle1 Debug.SetAIName("Level-051") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI) +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,600,0,0) Debug.SetPlayerInfo(1,1900,0,0) Debug.AddCard(63259351,0,0,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) Debug.AddCard(22587018,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) @@ -22,14 +22,6 @@ Debug.AddCard(23995346,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(23995346,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(12829151,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() -Debug.ShowHint("GAME START!") aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0)