Index: single/X-LV-01.lua ================================================================== --- single/X-LV-01.lua +++ single/X-LV-01.lua @@ -16,11 +16,11 @@ local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(53927679, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() Debug.ShowHint("尝试一下攻击表示与守备表示的区别\nM1:主要阶段1 BP:战斗阶段 M2:主要阶段2") Index: single/X-LV-02.lua ================================================================== --- single/X-LV-02.lua +++ single/X-LV-02.lua @@ -16,11 +16,11 @@ local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(52097679, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() Debug.ShowHint("尝试一下让怪兽同归于尽") Index: single/X-LV-03.lua ================================================================== --- single/X-LV-03.lua +++ single/X-LV-03.lua @@ -13,11 +13,11 @@ local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(05183693, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(95638658, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/X-LV-04.lua ================================================================== --- single/X-LV-04.lua +++ single/X-LV-04.lua @@ -23,10 +23,10 @@ Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(39581190, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd("征兵令") aux.BeginPuzzle() Debug.ShowHint("胜利目标:让对方生命值归零!\n提示:隐含特殊胜利方式!") Index: single/X-LV-05.lua ================================================================== --- single/X-LV-05.lua +++ single/X-LV-05.lua @@ -14,11 +14,11 @@ local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(46986414, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(70781055, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(91152256, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd() Index: single/X-LV-06.lua ================================================================== --- single/X-LV-06.lua +++ single/X-LV-06.lua @@ -12,11 +12,11 @@ local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(02084239, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(44947065, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(00487395, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd() Index: single/X-LV-07.lua ================================================================== --- single/X-LV-07.lua +++ single/X-LV-07.lua @@ -14,11 +14,11 @@ local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(81777047, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(81777047, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("限制解除") aux.BeginPuzzle() Index: single/X-LV-08.lua ================================================================== --- single/X-LV-08.lua +++ single/X-LV-08.lua @@ -13,11 +13,11 @@ local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(19230408, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(91152258, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(69140098, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd() Index: single/X-LV-09.lua ================================================================== --- single/X-LV-09.lua +++ single/X-LV-09.lua @@ -13,11 +13,11 @@ local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(55713623, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(09952083, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(69140099, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN) Index: single/X-LV-10.lua ================================================================== --- single/X-LV-10.lua +++ single/X-LV-10.lua @@ -16,10 +16,10 @@ local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd() aux.BeginPuzzle() Debug.ShowHint("尝试一下旋风") Index: single/X-LV-11.lua ================================================================== --- single/X-LV-11.lua +++ single/X-LV-11.lua @@ -19,11 +19,11 @@ Debug.AddCard(23995346, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(97204936, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(71594310, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(11012154, 0, 0, k1, 0, POS_FACEDOWN) Index: single/X-LV-12.lua ================================================================== --- single/X-LV-12.lua +++ single/X-LV-12.lua @@ -18,11 +18,11 @@ local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(05405694, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(55761792, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/X-LV-13.lua ================================================================== --- single/X-LV-13.lua +++ single/X-LV-13.lua @@ -13,11 +13,11 @@ local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(97204936, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(83980492, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(19474136, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(11066358, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(91152258, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(91152258, 0, 0, k1, 0, POS_FACEDOWN) Index: single/X-LV-14.lua ================================================================== --- single/X-LV-14.lua +++ single/X-LV-14.lua @@ -14,10 +14,10 @@ local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd() aux.BeginPuzzle() Debug.ShowHint("尝试一下陷阱卡变成的怪兽") Index: single/X-LV-15.lua ================================================================== --- single/X-LV-15.lua +++ single/X-LV-15.lua @@ -18,10 +18,10 @@ local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(46986414, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd() aux.BeginPuzzle() Debug.ShowHint("尝试一下控制权的转移+特殊胜利") Index: single/X-LV-16.lua ================================================================== --- single/X-LV-16.lua +++ single/X-LV-16.lua @@ -18,10 +18,10 @@ local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(71594310, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd() aux.BeginPuzzle() Debug.ShowHint("尝试一下衍生物+多次攻击") Index: single/X-LV-17.lua ================================================================== --- single/X-LV-17.lua +++ single/X-LV-17.lua @@ -20,9 +20,9 @@ local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/X-LV-18.lua ================================================================== --- single/X-LV-18.lua +++ single/X-LV-18.lua @@ -17,10 +17,10 @@ local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd() aux.BeginPuzzle() Debug.ShowHint("尝试一下等级+属性+攻击力的改变") Index: single/X-LV-19.lua ================================================================== --- single/X-LV-19.lua +++ single/X-LV-19.lua @@ -17,10 +17,10 @@ Debug.AddCard(03989465, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(97204936, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(23635815, 0, 0, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd() aux.BeginPuzzle() Debug.ShowHint("尝试一下超量召唤") Index: single/X-LV-20.lua ================================================================== --- single/X-LV-20.lua +++ single/X-LV-20.lua @@ -14,11 +14,11 @@ Debug.AddCard(97024987, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(97024987, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(67273917, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(67273917, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(67273917, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(96802306, 0, 0, k1, 0, POS_FACEDOWN) Index: single/X-LV-21.lua ================================================================== --- single/X-LV-21.lua +++ single/X-LV-21.lua @@ -14,10 +14,10 @@ local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd() aux.BeginPuzzle() Debug.ShowHint("尝试一下反转召唤+反转") Index: single/X-LV-22.lua ================================================================== --- single/X-LV-22.lua +++ single/X-LV-22.lua @@ -16,10 +16,10 @@ local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd() aux.BeginPuzzle() Debug.ShowHint("尝试一下怪兽变为装备卡") Index: single/X-LV-23.lua ================================================================== --- single/X-LV-23.lua +++ single/X-LV-23.lua @@ -18,9 +18,9 @@ local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/X-LV-24.lua ================================================================== --- single/X-LV-24.lua +++ single/X-LV-24.lua @@ -17,9 +17,9 @@ Debug.AddCard(98582704, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(15303296, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/X-LV-25.lua ================================================================== --- single/X-LV-25.lua +++ single/X-LV-25.lua @@ -19,9 +19,9 @@ Debug.AddCard(10817524, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(41517789, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/X-LV-26.lua ================================================================== --- single/X-LV-26.lua +++ single/X-LV-26.lua @@ -17,10 +17,10 @@ local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(44405066, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(23851033, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/X-LV-27.lua ================================================================== --- single/X-LV-27.lua +++ single/X-LV-27.lua @@ -22,11 +22,11 @@ local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(60800381, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(53855409, 0, 0, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(63977008, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(53855409, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("共振装置") aux.BeginPuzzle() Index: single/X-LV-28.lua ================================================================== --- single/X-LV-28.lua +++ single/X-LV-28.lua @@ -18,10 +18,10 @@ local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(24903843, 1, 1, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(17441953, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/X-LV-29.lua ================================================================== --- single/X-LV-29.lua +++ single/X-LV-29.lua @@ -18,11 +18,11 @@ local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(81332143, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(14731897, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(24299458, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("铁道王") Index: single/X-LV-30.lua ================================================================== --- single/X-LV-30.lua +++ single/X-LV-30.lua @@ -28,11 +28,11 @@ Debug.AddCard(38395123, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(980973, 0, 0, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(90500169, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(79335209, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(42941100, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(12482652, 0, 0, k1, 0, POS_FACEDOWN) Index: single/印卡局_1.lua ================================================================== --- single/印卡局_1.lua +++ single/印卡局_1.lua @@ -64,9 +64,9 @@ Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 d["卡_印卡源"] = Debug.AddCard(5758500, 1, 1, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd("天邪鬼的诅咒") aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1) Index: single/印卡局_2.lua ================================================================== --- single/印卡局_2.lua +++ single/印卡局_2.lua @@ -22,8 +22,8 @@ Debug.AddCard(27288416, 1, 1, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd() aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1) Index: single/印卡局_3.lua ================================================================== --- single/印卡局_3.lua +++ single/印卡局_3.lua @@ -45,11 +45,11 @@ local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(67441435, 0, 0, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(14558127, 1, 1, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("混沌超量 风纪大宫司 祭文") aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 2, 10) Index: single/印卡局_4.lua ================================================================== --- single/印卡局_4.lua +++ single/印卡局_4.lua @@ -25,11 +25,11 @@ local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(67441435, 0, 0, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(14558127, 1, 1, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("异星的最终战士") Debug.PreEquip(s1, m1) Index: single/印卡局_5.lua ================================================================== --- single/印卡局_5.lua +++ single/印卡局_5.lua @@ -26,9 +26,9 @@ Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd("命运英雄 血魔-D") aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1, 4) Index: single/测试局_1.lua ================================================================== --- single/测试局_1.lua +++ single/测试局_1.lua @@ -13,10 +13,10 @@ local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(3048768, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/测试局_2.lua ================================================================== --- single/测试局_2.lua +++ single/测试局_2.lua @@ -13,11 +13,11 @@ local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(90502999, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(19230407, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/测试局_3.lua ================================================================== --- single/测试局_3.lua +++ single/测试局_3.lua @@ -12,10 +12,10 @@ local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(35480699, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/特殊局_1.lua ================================================================== --- single/特殊局_1.lua +++ single/特殊局_1.lua @@ -44,10 +44,10 @@ Debug.AddCard(17412721, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(3814632, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(53334641, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("元素英雄 绝对零度侠") aux.BeginPuzzle(nil, 1) Index: single/特殊局_2.lua ================================================================== --- single/特殊局_2.lua +++ single/特殊局_2.lua @@ -63,10 +63,10 @@ Debug.AddCard(59934749, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(41999284, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(70369116, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("刚炼装勇士·银金公主") aux.BeginPuzzle(5) Index: single/简化版1_320.lua ================================================================== --- single/简化版1_320.lua +++ single/简化版1_320.lua @@ -36,11 +36,11 @@ Debug.AddCard(7953868, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(73776643, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEUP) Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(48976825, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(14644902, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("不死世界") aux.BeginPuzzle(1) Index: single/简化版1_500.lua ================================================================== --- single/简化版1_500.lua +++ single/简化版1_500.lua @@ -20,9 +20,9 @@ local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd("武器手套") aux.BeginPuzzle() Index: single/简化版1_500_01.lua ================================================================== --- single/简化版1_500_01.lua +++ single/简化版1_500_01.lua @@ -24,9 +24,9 @@ local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(62113340, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd("活死人的呼声") aux.BeginPuzzle(1) Index: single/简化版1_500_02.lua ================================================================== --- single/简化版1_500_02.lua +++ single/简化版1_500_02.lua @@ -16,11 +16,11 @@ local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(17390179, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(28363749, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(92125819, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(76908448, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(43096270, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(14214060, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_500_03.lua ================================================================== --- single/简化版1_500_03.lua +++ single/简化版1_500_03.lua @@ -17,11 +17,11 @@ local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(53129443, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(35322812, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(17390179, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(35322812, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(28363749, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_500_04.lua ================================================================== --- single/简化版1_500_04.lua +++ single/简化版1_500_04.lua @@ -23,10 +23,10 @@ Debug.AddCard(95992081, 0, 0, k1, 1, POS_FACEDOWN) Debug.AddCard(26563200, 0, 0, k1, 2, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 Debug.AddCard(87979586, 0, 0, k1, 0, POS_FACEUP_ATTACK) -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(28637168, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("流星连打-白黑机人") aux.BeginPuzzle(1) Index: single/简化版1_500_05.lua ================================================================== --- single/简化版1_500_05.lua +++ single/简化版1_500_05.lua @@ -21,11 +21,11 @@ Debug.AddCard(62337487, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(54366836, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(46052429, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(96383838, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(21900719, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_500_06.lua ================================================================== --- single/简化版1_500_06.lua +++ single/简化版1_500_06.lua @@ -19,9 +19,9 @@ local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(50608164, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd("假面英雄 光牙") aux.BeginPuzzle() Index: single/简化版1_500_07.lua ================================================================== --- single/简化版1_500_07.lua +++ single/简化版1_500_07.lua @@ -18,11 +18,11 @@ local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(2511717, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(83039729, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(54098121, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(44430454, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("血之代偿") Index: single/简化版1_500_10.lua ================================================================== --- single/简化版1_500_10.lua +++ single/简化版1_500_10.lua @@ -20,10 +20,10 @@ Debug.AddCard(97023549, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(84686841, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(34100324, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(48766543, 0, 0, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(48094997, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("电控魔术师") aux.BeginPuzzle(1) Index: single/简化版1_500_11.lua ================================================================== --- single/简化版1_500_11.lua +++ single/简化版1_500_11.lua @@ -22,9 +22,9 @@ local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(25920413, 0, 0, k1, 0, POS_FACEUP_ATTACK) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd("外星人母后") aux.BeginPuzzle(1) Index: single/简化版1_500_12.lua ================================================================== --- single/简化版1_500_12.lua +++ single/简化版1_500_12.lua @@ -20,11 +20,11 @@ local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(12493482, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(14898066, 0, 0, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(23701465, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(23701465, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(79759861, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(35183584, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_500_13.lua ================================================================== --- single/简化版1_500_13.lua +++ single/简化版1_500_13.lua @@ -20,9 +20,9 @@ Debug.AddCard(68464358, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(46668237, 0, 0, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd("森之番人 绿狒狒") aux.BeginPuzzle(1) Index: single/简化版1_500_14.lua ================================================================== --- single/简化版1_500_14.lua +++ single/简化版1_500_14.lua @@ -17,11 +17,11 @@ local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(47529357, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(40619825, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(21900719, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(55713623, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(79759861, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_500_15.lua ================================================================== --- single/简化版1_500_15.lua +++ single/简化版1_500_15.lua @@ -16,11 +16,11 @@ local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(92001300, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(10509340, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(83104731, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(56094445, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("神圣防护罩 -反射镜力-") Index: single/简化版1_500_16.lua ================================================================== --- single/简化版1_500_16.lua +++ single/简化版1_500_16.lua @@ -18,11 +18,11 @@ Debug.AddCard(07459013, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(78004197, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(32619583, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(33731070, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(79126789, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("暗黑界的武神 高尔德") Index: single/简化版1_500_17.lua ================================================================== --- single/简化版1_500_17.lua +++ single/简化版1_500_17.lua @@ -21,9 +21,9 @@ Debug.AddCard(90908427, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(91152256, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd("幻影壁") aux.BeginPuzzle(1) Index: single/简化版1_500_20.lua ================================================================== --- single/简化版1_500_20.lua +++ single/简化版1_500_20.lua @@ -17,10 +17,10 @@ Debug.AddCard(95286165, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(11901678, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(24094653, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("融合解除") aux.BeginPuzzle(1) Index: single/简化版1_500_21.lua ================================================================== --- single/简化版1_500_21.lua +++ single/简化版1_500_21.lua @@ -16,10 +16,10 @@ local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(14087893, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(34853266, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("月之书") aux.BeginPuzzle(1) Index: single/简化版1_500_22.lua ================================================================== --- single/简化版1_500_22.lua +++ single/简化版1_500_22.lua @@ -16,10 +16,10 @@ local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(14087893, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(34853266, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("纳祭之魔") aux.BeginPuzzle(1) Index: single/简化版1_500_23.lua ================================================================== --- single/简化版1_500_23.lua +++ single/简化版1_500_23.lua @@ -18,9 +18,9 @@ local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd("巨大化") aux.BeginPuzzle() Index: single/简化版1_500_24.lua ================================================================== --- single/简化版1_500_24.lua +++ single/简化版1_500_24.lua @@ -15,10 +15,10 @@ local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(40640057, 1, 1, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("加农炮兵") aux.BeginPuzzle() Index: single/简化版1_500_25.lua ================================================================== --- single/简化版1_500_25.lua +++ single/简化版1_500_25.lua @@ -16,11 +16,11 @@ local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(49398568, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(5183693, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(46918794, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("连续魔法") aux.BeginPuzzle(1) Index: single/简化版1_500_26.lua ================================================================== --- single/简化版1_500_26.lua +++ single/简化版1_500_26.lua @@ -22,9 +22,9 @@ local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(37480144, 0, 0, k1, 0, POS_FACEUP_ATTACK) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd("物体消失") aux.BeginPuzzle(1) Index: single/简化版1_500_27.lua ================================================================== --- single/简化版1_500_27.lua +++ single/简化版1_500_27.lua @@ -21,11 +21,11 @@ Debug.AddCard(70903634, 1, 1, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(24221739, 0, 0, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(39238953, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(5556668, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(71564252, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(7902349, 1, 1, k1, 0, POS_FACEDOWN) Debug.AddCard(8124921, 1, 1, k1, 0, POS_FACEDOWN) Index: single/简化版1_500_30.lua ================================================================== --- single/简化版1_500_30.lua +++ single/简化版1_500_30.lua @@ -17,10 +17,10 @@ local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(71413901, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(31036355, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("技能抽取") aux.BeginPuzzle(1) Index: single/简化版1_500_31.lua ================================================================== --- single/简化版1_500_31.lua +++ single/简化版1_500_31.lua @@ -18,10 +18,10 @@ Debug.AddCard(36331074, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(336369, 0, 0, k1, 1, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(1929294, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("薰风的疾风 莉兹") aux.BeginPuzzle(1) Index: single/简化版1_500_32.lua ================================================================== --- single/简化版1_500_32.lua +++ single/简化版1_500_32.lua @@ -20,11 +20,11 @@ local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(25366484, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(35809262, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(79109599, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(24094653, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("元素英雄 闪光火焰翼侠") aux.BeginPuzzle(1) Index: single/简化版1_500_33.lua ================================================================== --- single/简化版1_500_33.lua +++ single/简化版1_500_33.lua @@ -18,11 +18,11 @@ local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(38528901, 0, 0, k1, 0, POS_FACEUP_ATTACK) Debug.AddCard(37806313, 0, 0, k1, 0, POS_FACEUP_ATTACK) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(50088247, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(50088247, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("死亡树熊") aux.BeginPuzzle(1) Index: single/简化版1_500_34.lua ================================================================== --- single/简化版1_500_34.lua +++ single/简化版1_500_34.lua @@ -21,11 +21,11 @@ Debug.AddCard(75043725, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(07902349, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(40619825, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(33396948, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("补充要员") aux.BeginPuzzle(1) Index: single/简化版1_500_35.lua ================================================================== --- single/简化版1_500_35.lua +++ single/简化版1_500_35.lua @@ -19,11 +19,11 @@ local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(7093411, 0, 0, k1, 0, POS_FACEUP_ATTACK) Debug.AddCard(7093411, 0, 0, k1, 0, POS_FACEUP_ATTACK) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(35486099, 0, 0, k1, 0, POS_FACEUP_ATTACK) Debug.AddCard(95326659, 0, 0, k1, 0, POS_FACEUP_ATTACK) Debug.ReloadFieldEnd("宝玉兽 红玉兽") aux.BeginPuzzle(1) Index: single/简化版1_500_36.lua ================================================================== --- single/简化版1_500_36.lua +++ single/简化版1_500_36.lua @@ -20,10 +20,10 @@ local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(43318266, 0, 0, k1, 0, POS_FACEUP_ATTACK) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(14087893, 0, 0, k1, 0, POS_FACEUP_ATTACK) Debug.ReloadFieldEnd("自然灾害") aux.BeginPuzzle(1) Index: single/简化版1_500_37.lua ================================================================== --- single/简化版1_500_37.lua +++ single/简化版1_500_37.lua @@ -19,11 +19,11 @@ local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(69933858, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd("隼骑士") Debug.PreEquip(s01, m01) Debug.PreEquip(s02, m02) Debug.PreEquip(s03, m03) Index: single/简化版1_500_40.lua ================================================================== --- single/简化版1_500_40.lua +++ single/简化版1_500_40.lua @@ -24,9 +24,9 @@ Debug.AddCard(46696593, 0, 0, k1, 1, POS_FACEDOWN) Debug.AddCard(46696593, 0, 0, k1, 1, POS_FACEDOWN) Debug.AddCard(46696593, 0, 0, k1, 1, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd("千眼纳祭神") aux.BeginPuzzle(1) Index: single/简化版1_500_41.lua ================================================================== --- single/简化版1_500_41.lua +++ single/简化版1_500_41.lua @@ -15,11 +15,11 @@ Debug.AddCard(3918345, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(22091647, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(61127349, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(54485355, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("刚鬼 大巨人食人魔") aux.BeginPuzzle(1) Index: single/简化版1_500_42.lua ================================================================== --- single/简化版1_500_42.lua +++ single/简化版1_500_42.lua @@ -18,9 +18,9 @@ local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(33918636, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(76471944, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd("超重忍者 猿飞-B") aux.BeginPuzzle(1) Index: single/简化版1_500_43.lua ================================================================== --- single/简化版1_500_43.lua +++ single/简化版1_500_43.lua @@ -19,10 +19,10 @@ Debug.AddCard(34496660, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(28912357, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("超重神童 牛若-U4") aux.BeginPuzzle(1) Index: single/简化版1_500_44.lua ================================================================== --- single/简化版1_500_44.lua +++ single/简化版1_500_44.lua @@ -20,10 +20,10 @@ local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(1861629, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(50185950, 0, 0, k1, 0, POS_FACEUP_ATTACK) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(645087, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("牲祭栗子球") aux.BeginPuzzle(1) Index: single/简化版1_510.lua ================================================================== --- single/简化版1_510.lua +++ single/简化版1_510.lua @@ -22,9 +22,9 @@ Debug.AddCard(16719140, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(74762582, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd("地中族妖魔") aux.BeginPuzzle(nil) Index: single/简化版1_510_01.lua ================================================================== --- single/简化版1_510_01.lua +++ single/简化版1_510_01.lua @@ -22,11 +22,11 @@ Debug.AddCard(50954680, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(44852429, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(987311, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(45206713, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(19580308, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(11609969, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("DD 螺涡史莱姆") Index: single/简化版1_510_02.lua ================================================================== --- single/简化版1_510_02.lua +++ single/简化版1_510_02.lua @@ -22,11 +22,11 @@ local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(42632209, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(85692042, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(17946349, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(57160136, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(80965043, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(27182739, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_510_03.lua ================================================================== --- single/简化版1_510_03.lua +++ single/简化版1_510_03.lua @@ -22,9 +22,9 @@ Debug.AddCard(50588353, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(60303245, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(98978921, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd("幻兽机 曙光女神百头龙") aux.BeginPuzzle(1) Index: single/简化版1_510_04.lua ================================================================== --- single/简化版1_510_04.lua +++ single/简化版1_510_04.lua @@ -23,11 +23,11 @@ Debug.AddCard(70534340, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(03322931, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(34995106, 0, 0, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(35659410, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(08240199, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(41620959, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(38517737, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(53318263, 1, 1, k1, 0, POS_FACEDOWN) Index: single/简化版1_510_05.lua ================================================================== --- single/简化版1_510_05.lua +++ single/简化版1_510_05.lua @@ -23,11 +23,11 @@ local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(70902743, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(97489701, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(57568840, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(8487449, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(16638212, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(5780210, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_510_06.lua ================================================================== --- single/简化版1_510_06.lua +++ single/简化版1_510_06.lua @@ -22,10 +22,10 @@ Debug.AddCard(68124775, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(26593852, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(34100324, 0, 0, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(83764718, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("东方龙") aux.BeginPuzzle(1) Index: single/简化版1_510_07.lua ================================================================== --- single/简化版1_510_07.lua +++ single/简化版1_510_07.lua @@ -24,11 +24,11 @@ Debug.AddCard(86066372, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(10817524, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(98978921, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(24094653, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(81439173, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(63166096, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(51405049, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_510_10.lua ================================================================== --- single/简化版1_510_10.lua +++ single/简化版1_510_10.lua @@ -27,10 +27,10 @@ Debug.AddCard(50588353, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(60303245, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(86066372, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(26202165, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("幻兽机 猎户座飞狮") aux.BeginPuzzle(1) Index: single/简化版1_510_11.lua ================================================================== --- single/简化版1_510_11.lua +++ single/简化版1_510_11.lua @@ -22,11 +22,11 @@ Debug.AddCard(77637979, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(86750474, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(80825553, 0, 0, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(96383838, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(1965724, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(96765646, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(911883, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(96383838, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_510_12.lua ================================================================== --- single/简化版1_510_12.lua +++ single/简化版1_510_12.lua @@ -26,9 +26,9 @@ Debug.AddCard(17412721, 0, 0, k1, 3, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(67441435, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(50720316, 0, 0, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd("元素英雄 烈焰侠") aux.BeginPuzzle(1) Index: single/简化版1_510_13.lua ================================================================== --- single/简化版1_510_13.lua +++ single/简化版1_510_13.lua @@ -24,10 +24,10 @@ Debug.AddCard(28150174, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(82944432, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(60645181, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(40044918, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("英豪冠军 断钢剑王") aux.BeginPuzzle(1) Index: single/简化版1_510_14.lua ================================================================== --- single/简化版1_510_14.lua +++ single/简化版1_510_14.lua @@ -19,11 +19,11 @@ Debug.AddCard(03642509, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(29095552, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(40854197, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(45906428, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(24094653, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(21844576, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(66836598, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_510_15.lua ================================================================== --- single/简化版1_510_15.lua +++ single/简化版1_510_15.lua @@ -28,11 +28,11 @@ Debug.AddCard(21887175, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(53334641, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(65741786, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(99910751, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(97631303, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("鬼计无头骑士") Index: single/简化版1_510_16.lua ================================================================== --- single/简化版1_510_16.lua +++ single/简化版1_510_16.lua @@ -23,11 +23,11 @@ Debug.AddCard(8491961, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(8491961, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(48608796, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(97949165, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(34550857, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(85431040, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("抒情歌鸲-青玉燕") Index: single/简化版1_510_17.lua ================================================================== --- single/简化版1_510_17.lua +++ single/简化版1_510_17.lua @@ -29,10 +29,10 @@ local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(96930127, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(57421866, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(19139516, 0, 0, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(16638212, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("流天类星龙") aux.BeginPuzzle(1, 1) Index: single/简化版1_510_20.lua ================================================================== --- single/简化版1_510_20.lua +++ single/简化版1_510_20.lua @@ -27,9 +27,9 @@ Debug.AddCard(29669359, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(69207766, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(02461031, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd("火山恐龙") aux.BeginPuzzle(1, 1) Index: single/简化版1_510_21.lua ================================================================== --- single/简化版1_510_21.lua +++ single/简化版1_510_21.lua @@ -21,11 +21,11 @@ local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(23171610, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(40619825, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(61405855, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(86318356, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(18161786, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_510_22.lua ================================================================== --- single/简化版1_510_22.lua +++ single/简化版1_510_22.lua @@ -26,9 +26,9 @@ Debug.AddCard(52085072, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(26082117, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(57421866, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(57421866, 0, 0, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd("宝贝虎龙") aux.BeginPuzzle(1) Index: single/简化版1_510_23.lua ================================================================== --- single/简化版1_510_23.lua +++ single/简化版1_510_23.lua @@ -24,11 +24,11 @@ Debug.AddCard(34086406, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(81566151, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(89621922, 0, 0, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(213326, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(45906428, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(35255456, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("元素英雄 绝对零度侠") Index: single/简化版1_510_24.lua ================================================================== --- single/简化版1_510_24.lua +++ single/简化版1_510_24.lua @@ -27,11 +27,11 @@ Debug.AddCard(70583986, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(57647597, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(49003308, 0, 0, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(64973456, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(81254059, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(73216412, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(45305419, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_510_25.lua ================================================================== --- single/简化版1_510_25.lua +++ single/简化版1_510_25.lua @@ -24,11 +24,11 @@ local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(71717923, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(84916669, 1, 1, k1, 0, POS_FACEUP) Debug.AddCard(43642620, 1, 1, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(43642620, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(75652080, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(35262428, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(81674782, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_510_26.lua ================================================================== --- single/简化版1_510_26.lua +++ single/简化版1_510_26.lua @@ -25,10 +25,10 @@ local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(33909817, 0, 0, k1, 0, POS_FACEDOWN_ATTACK) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(67441435, 0, 0, k1, 0, POS_FACEDOWN_ATTACK) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(44956694, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("象牙角笛") aux.BeginPuzzle(1) Index: single/简化版1_510_27.lua ================================================================== --- single/简化版1_510_27.lua +++ single/简化版1_510_27.lua @@ -22,11 +22,11 @@ Debug.AddCard(22587018, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(79759861, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(58071123, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(75390004, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(13069066, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("超传导恐兽") Index: single/简化版1_510_30.lua ================================================================== --- single/简化版1_510_30.lua +++ single/简化版1_510_30.lua @@ -18,11 +18,11 @@ Debug.AddCard(72426662, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(21844576, 0, 0, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(08198712, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(22493811, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(58192742, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(46427957, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(80161395, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_510_31.lua ================================================================== --- single/简化版1_510_31.lua +++ single/简化版1_510_31.lua @@ -28,10 +28,10 @@ Debug.AddCard(04376658, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(31764353, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(40640057, 1, 1, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("风灵使 薇茵") aux.BeginPuzzle() Index: single/简化版1_510_32.lua ================================================================== --- single/简化版1_510_32.lua +++ single/简化版1_510_32.lua @@ -27,11 +27,11 @@ Debug.AddCard(33396948, 1, 1, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(74440055, 0, 0, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(65737274, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(51630558, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(7902349, 1, 1, k1, 0, POS_FACEDOWN) Debug.AddCard(8124921, 1, 1, k1, 0, POS_FACEDOWN) Debug.AddCard(44519536, 1, 1, k1, 0, POS_FACEDOWN) Index: single/简化版1_510_33.lua ================================================================== --- single/简化版1_510_33.lua +++ single/简化版1_510_33.lua @@ -19,11 +19,11 @@ Debug.AddCard(64034255, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(23693634, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(17330916, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(19508728, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(40318957, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(69211541, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_510_34.lua ================================================================== --- single/简化版1_510_34.lua +++ single/简化版1_510_34.lua @@ -28,11 +28,11 @@ Debug.AddCard(91949988, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(21900719, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(13032689, 0, 0, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(25067275, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(37364101, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("超量组件") aux.BeginPuzzle(1) Index: single/简化版1_510_35.lua ================================================================== --- single/简化版1_510_35.lua +++ single/简化版1_510_35.lua @@ -21,11 +21,11 @@ Debug.AddCard(79068663, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(23693634, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(64034255, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(17330916, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(40318957, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(69211541, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_510_36.lua ================================================================== --- single/简化版1_510_36.lua +++ single/简化版1_510_36.lua @@ -23,11 +23,11 @@ Debug.AddCard(88643579, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(76774528, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(57784563, 0, 0, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(423585, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(31036355, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("哈普托大日") aux.BeginPuzzle(1) Index: single/简化版1_510_37.lua ================================================================== --- single/简化版1_510_37.lua +++ single/简化版1_510_37.lua @@ -19,11 +19,11 @@ Debug.AddCard(9391354, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(90263923, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(15341821, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(36629203, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(93187568, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(1475311, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(10352095, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_510_40.lua ================================================================== --- single/简化版1_510_40.lua +++ single/简化版1_510_40.lua @@ -18,11 +18,11 @@ Debug.AddCard(64034255, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(23693634, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(17330916, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(19508728, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(40318957, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(69211541, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_510_41.lua ================================================================== --- single/简化版1_510_41.lua +++ single/简化版1_510_41.lua @@ -20,10 +20,10 @@ local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(63487632, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(63487632, 0, 0, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(19230408, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("电子召唤爆破器") aux.BeginPuzzle(1) Index: single/简化版1_510_42.lua ================================================================== --- single/简化版1_510_42.lua +++ single/简化版1_510_42.lua @@ -19,11 +19,11 @@ Debug.AddCard(71645242, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(23893227, 0, 0, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(78835747, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(96965364, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(86686671, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(19665973, 1, 1, k1, 0, POS_FACEDOWN) Index: single/简化版1_510_43.lua ================================================================== --- single/简化版1_510_43.lua +++ single/简化版1_510_43.lua @@ -20,9 +20,9 @@ Debug.AddCard(16719140, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(74762582, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd("地中族战士") aux.BeginPuzzle() Index: single/简化版1_510_44.lua ================================================================== --- single/简化版1_510_44.lua +++ single/简化版1_510_44.lua @@ -20,9 +20,9 @@ Debug.AddCard(47556396, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(74762582, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd("钻土蜥") aux.BeginPuzzle() Index: single/简化版1_510_45.lua ================================================================== --- single/简化版1_510_45.lua +++ single/简化版1_510_45.lua @@ -27,11 +27,11 @@ Debug.AddCard(08628798, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(08628798, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(08628798, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(80887952, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(42703248, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(54493213, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("魂之解放") Index: single/简化版1_510_46.lua ================================================================== --- single/简化版1_510_46.lua +++ single/简化版1_510_46.lua @@ -22,11 +22,11 @@ Debug.AddCard(84243274, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(96300057, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(82112775, 0, 0, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(21438286, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(51638941, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(42703248, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("飓风") Index: single/简化版1_510_47.lua ================================================================== --- single/简化版1_510_47.lua +++ single/简化版1_510_47.lua @@ -19,11 +19,11 @@ Debug.AddCard(27572350, 0, 0, k1, 0, POS_FACEDOWN, true) Debug.AddCard(30312361, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(92719314, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(92719314, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(92719314, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(6039967, 0, 0, k1, 0, POS_FACEUP) Debug.ReloadFieldEnd("吸血鬼千金") aux.BeginPuzzle(1) Index: single/简化版1_510_50.lua ================================================================== --- single/简化版1_510_50.lua +++ single/简化版1_510_50.lua @@ -24,11 +24,11 @@ Debug.AddCard(16197610, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(13474291, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(80825553, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(80825553, 0, 0, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(80825553, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(13474291, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(96947648, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(42709949, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_510_51.lua ================================================================== --- single/简化版1_510_51.lua +++ single/简化版1_510_51.lua @@ -23,11 +23,11 @@ local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(57421866, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(40844552, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(29795530, 0, 0, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(41788781, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(77060848, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(66362965, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("武斗圆舞") Index: single/简化版1_510_52.lua ================================================================== --- single/简化版1_510_52.lua +++ single/简化版1_510_52.lua @@ -21,11 +21,11 @@ Debug.AddCard(10315429, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(9748752, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(34016756, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(81823360, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(37742478, 1, 1, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("邪帝 盖乌斯") Index: single/简化版1_510_53.lua ================================================================== --- single/简化版1_510_53.lua +++ single/简化版1_510_53.lua @@ -24,9 +24,9 @@ local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(94689206, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(99645428, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(79531196, 0, 0, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd("宝石骑士·黄玉") aux.BeginPuzzle(1) Index: single/简化版1_510_54.lua ================================================================== --- single/简化版1_510_54.lua +++ single/简化版1_510_54.lua @@ -33,9 +33,9 @@ Debug.AddCard(68300121, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(27381364, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(16984449, 0, 0, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd("进化合兽 二氧鬼神") aux.BeginPuzzle(1, 1) Index: single/简化版1_510_55.lua ================================================================== --- single/简化版1_510_55.lua +++ single/简化版1_510_55.lua @@ -18,10 +18,10 @@ Debug.AddCard(69448290, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(35199656, 0, 0, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(44330098, 1, 1, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("淘气仙星·莉莉贝儿") aux.BeginPuzzle(1) Index: single/简化版1_510_56.lua ================================================================== --- single/简化版1_510_56.lua +++ single/简化版1_510_56.lua @@ -33,11 +33,11 @@ Debug.AddCard(28776350, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(66011101, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(14785765, 0, 0, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(12289247, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(86937530, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(9952083, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(39000945, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_510_57.lua ================================================================== --- single/简化版1_510_57.lua +++ single/简化版1_510_57.lua @@ -27,11 +27,11 @@ local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(24094258, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(5133471, 0, 0, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(39000945, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(53842431, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(94599451, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("魔导兽 胡狼") Index: single/简化版1_511.lua ================================================================== --- single/简化版1_511.lua +++ single/简化版1_511.lua @@ -25,10 +25,10 @@ local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(90162951, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(82593786, 1, 1, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(25789292, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("禁忌的圣杯") aux.BeginPuzzle(1) Index: single/简化版1_511_01.lua ================================================================== --- single/简化版1_511_01.lua +++ single/简化版1_511_01.lua @@ -28,11 +28,11 @@ Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(79339613, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(72892473, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(45467446, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(88241506, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_511_02.lua ================================================================== --- single/简化版1_511_02.lua +++ single/简化版1_511_02.lua @@ -26,11 +26,11 @@ local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(33420078, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(16906241, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(41269771, 0, 0, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(70908596, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(78358521, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(78364470, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("星圣·外屏七") Index: single/简化版1_511_03.lua ================================================================== --- single/简化版1_511_03.lua +++ single/简化版1_511_03.lua @@ -21,10 +21,10 @@ local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(22046459, 1, 1, k1, 0, POS_FACEUP) Debug.AddCard(64389297, 1, 1, k1, 0, POS_FACEUP) Debug.AddCard(73891874, 1, 1, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd("奇迹之苏生") aux.BeginPuzzle(1) Debug.PreEquip(s01, m01) Index: single/简化版1_511_04.lua ================================================================== --- single/简化版1_511_04.lua +++ single/简化版1_511_04.lua @@ -18,11 +18,11 @@ Debug.AddCard(87978805, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(71413901, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(38699854, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(44762290, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(70828912, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(65810489, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(22493811, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_511_05.lua ================================================================== --- single/简化版1_511_05.lua +++ single/简化版1_511_05.lua @@ -23,11 +23,11 @@ local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(76909279, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(37120512, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(52097679, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(25880422, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(54098121, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_511_06.lua ================================================================== --- single/简化版1_511_06.lua +++ single/简化版1_511_06.lua @@ -28,11 +28,11 @@ Debug.AddCard(13995824, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(49389523, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(23571046, 0, 0, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(96930127, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(23434538, 1, 1, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("增殖的G") aux.BeginPuzzle(1) Index: single/简化版1_511_07.lua ================================================================== --- single/简化版1_511_07.lua +++ single/简化版1_511_07.lua @@ -26,11 +26,11 @@ local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 Debug.AddCard(7902349, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(70903634, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(44519536, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(8124921, 0, 0, k1, 0, POS_FACEUP) -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(48686504, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(61650133, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(71645242, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(98494543, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(30042158, 1, 1, k1, 0, POS_FACEDOWN) Index: single/简化版1_511_10.lua ================================================================== --- single/简化版1_511_10.lua +++ single/简化版1_511_10.lua @@ -27,11 +27,11 @@ Debug.AddCard(78474168, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(73729209, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(33420078, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(66436257, 1, 1, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(22993208, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(97396380, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(66413481, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(57793869, 0, 0, k1, 0, POS_FACEDOWN) Index: single/简化版1_511_11.lua ================================================================== --- single/简化版1_511_11.lua +++ single/简化版1_511_11.lua @@ -29,11 +29,11 @@ Debug.AddCard(18013090, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(60800381, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(9365703, 0, 0, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("氮素战士") aux.BeginPuzzle(1) Debug.PreEquip(s1, m1) Index: single/简化版1_511_12.lua ================================================================== --- single/简化版1_511_12.lua +++ single/简化版1_511_12.lua @@ -23,11 +23,11 @@ local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(85562745, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(14087893, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(42703248, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(14898066, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("噩梦之拷问室") Index: single/简化版1_511_13.lua ================================================================== --- single/简化版1_511_13.lua +++ single/简化版1_511_13.lua @@ -20,9 +20,9 @@ local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(21155323, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd("心镇壶的复制品") aux.BeginPuzzle(1) Index: single/简化版1_511_14.lua ================================================================== --- single/简化版1_511_14.lua +++ single/简化版1_511_14.lua @@ -20,11 +20,11 @@ local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(75560629, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(22537443, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(79575620, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("加农炮兵") aux.BeginPuzzle(1) Index: single/简化版1_511_15.lua ================================================================== --- single/简化版1_511_15.lua +++ single/简化版1_511_15.lua @@ -24,11 +24,11 @@ local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(12307878, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(49513164, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(34853266, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(86120751, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(00458748, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("雾状躯体") Index: single/简化版1_512.lua ================================================================== --- single/简化版1_512.lua +++ single/简化版1_512.lua @@ -43,9 +43,9 @@ Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP) Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP) Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP) Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd("水晶翼同调龙") aux.BeginPuzzle(1) Index: single/简化版1_512_01.lua ================================================================== --- single/简化版1_512_01.lua +++ single/简化版1_512_01.lua @@ -23,11 +23,11 @@ Debug.AddCard(73134081, 1, 1, k1, 0, POS_FACEUP) Debug.AddCard(22046459, 1, 1, k1, 0, POS_FACEUP) Debug.AddCard(64389297, 1, 1, k1, 0, POS_FACEUP) Debug.AddCard(73891874, 1, 1, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(70828912, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(37011715, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(78864369, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("王宫的通告") Index: single/简化版1_513.lua ================================================================== --- single/简化版1_513.lua +++ single/简化版1_513.lua @@ -25,11 +25,11 @@ Debug.AddCard(75733063, 1, 1, k1, 0, POS_FACEDOWN) Debug.AddCard(39648965, 1, 1, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(83392426, 1, 1, k1, 0, POS_FACEDOWN) Debug.AddCard(57308711, 1, 1, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("No.107 银河眼时空龙") aux.BeginPuzzle(1) Index: single/简化版1_520_01.lua ================================================================== --- single/简化版1_520_01.lua +++ single/简化版1_520_01.lua @@ -33,11 +33,11 @@ Debug.AddCard(22423493, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(84815190, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(30983281, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("超重武者 飞脚-Q") aux.BeginPuzzle(1) Index: single/简化版1_520_02.lua ================================================================== --- single/简化版1_520_02.lua +++ single/简化版1_520_02.lua @@ -33,11 +33,11 @@ Debug.AddCard(30983281, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(27381364, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(54498517, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("超重武者 飞脚-Q") aux.BeginPuzzle(1) Index: single/简化版1_520_03.lua ================================================================== --- single/简化版1_520_03.lua +++ single/简化版1_520_03.lua @@ -31,11 +31,11 @@ Debug.AddCard(84815190, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(30983281, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(12014404, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(49036338, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("超重武者 飞脚-Q") Index: single/简化版1_520_04.lua ================================================================== --- single/简化版1_520_04.lua +++ single/简化版1_520_04.lua @@ -28,11 +28,11 @@ Debug.AddCard(65536818, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(87188910, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(44097050, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(17390179, 0, 0, k1, 0, 0) Debug.AddCard(17390179, 0, 0, k1, 0, 0) Debug.AddCard(87979586, 0, 0, k1, 0, 0) Debug.ReloadFieldEnd("神数的神托") Index: single/简化版1_520_17.lua ================================================================== --- single/简化版1_520_17.lua +++ single/简化版1_520_17.lua @@ -27,11 +27,11 @@ local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(57421866, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(48686504, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(487395, 1, 1, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1 = LOCATION_HAND +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(95750695, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(26120084, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(51790181, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("增草剂")