Index: single/简化版_30_032_3.lua ================================================================== --- single/简化版_30_032_3.lua +++ single/简化版_30_032_3.lua @@ -6,43 +6,42 @@ Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 1600, 0, 0) Debug.SetPlayerInfo(1, 10700, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(65957473, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(68075840, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(55410871, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(45869829, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) +Debug.AddCard(9952083, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) +Debug.AddCard(48497555, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) +Debug.AddCard(40838625, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) +Debug.AddCard(98139712, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(35125879, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - Debug.AddCard(82012319, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(17663375, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(60953949, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(37694547, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(69155991, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(67616300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(56746202, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(73468603, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) -Debug.AddCard(92901944, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) -Debug.AddCard(25148255, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(76774528, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(50278554, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(2956282, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(3322931, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(45869829, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) -Debug.AddCard(9952083, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) -Debug.AddCard(48497555, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(73468603, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(92901944, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(25148255, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(57761191, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(69155991, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(28388296, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(64550682, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(57761191, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) -Debug.AddCard(65957473, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) -Debug.AddCard(68075840, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) -Debug.AddCard(40838625, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) -Debug.AddCard(55410871, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(98139712, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) -Debug.AddCard(35125879, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle()