DELETED single/AlphaKretin_08b_Brilliant.lua Index: single/AlphaKretin_08b_Brilliant.lua ================================================================== --- single/AlphaKretin_08b_Brilliant.lua +++ /dev/null @@ -1,91 +0,0 @@ ---[[message -How much havoc can 1 Brilliant Fusion cause? Alternate combo -]] -Debug.SetAIName("AlphaKretin") -Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI+DUEL_ATTACK_FIRST_TURN,3) - -Debug.SetPlayerInfo(0,1000,0,0) -Debug.SetPlayerInfo(1,4300,0,0) - ---AI's field. -local c=Debug.AddCard(51814159,0,0,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) --Nekroz of Vulture -Debug.AddCard(51788412,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --Jobbed to RR -Debug.AddCard(21648584,1,1,LOCATION_SZONE,2,POS_FACDOWN) --RRReady - ---AI's Extra Deck - ---AI’s GY - ---Player's Extra Deck -Debug.AddCard(3113836,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --GK Seraph -Debug.AddCard(25862681,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --AFD -Debug.AddCard(2403771,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Power Tool -Debug.AddCard(83810690,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Wane -Debug.AddCard(64245689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Meliae of the EARTH -Debug.AddCard(80117527,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Crazeye’s Rank-Down -Debug.AddCard(96157835,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Raidraptor Bum Falcon -Debug.AddCard(23603403,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Destroyer of Chaos Giant - ---Player's Hand -Debug.AddCard(7394770,0,0,LOCATION_HAND,0,POS_FACEDOWN) --Brilliant -Debug.AddCard(91350799,0,0,LOCATION_HAND,0,POS_FACEDOWN) --Cake Owl -Debug.AddCard(12980373,0,0,LOCATION_HAND,0,POS_FACEDOWN) --Cake Cat -Debug.AddCard(41201386,0,0,LOCATION_HAND,0,POS_FACEDOWN) --Rum Raid - ---Player's Field - ---Player's Main Deck -Debug.AddCard(75782277,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Hunting Ground -Debug.AddCard(11066358,0,0,LOCATION_DECK,0,POS_FACEDOWN) --GalSerp -Debug.AddCard(81846636,0,0,LOCATION_DECK,0,POS_FACEDOWN) --GK Lazuli -Debug.AddCard(52404456,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Cake Postman -Debug.AddCard(14001430,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Cake Castle -Debug.AddCard(67441435,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Gulb -Debug.AddCard(90238142,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Harpie Channeler -Debug.AddCard(52040216,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Harpie Dargon -Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN) --DDR -Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN) --DDR -Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN) --DDR - - - ---Player's GY - -Debug.ReloadFieldEnd() ---Below makes it a one turn puzzle. ---aux.BeginPuzzle() ---Thanks to Senpaizuri for the below... Changing control in puzzles sure is a headache ---Pre-draw -local e1=Effect.CreateEffect(c) -e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e1:SetCode(EVENT_PREDRAW) -e1:SetProperty(EFFECT_FLAG_NO_TURN_RESET) -e1:SetCountLimit(1,57005) -e1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) - Duel.GetControl(c,1-tp) -end) -Duel.RegisterEffect(e1,0) ---Puzzle Start -local e1=Effect.GlobalEffect() -e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e1:SetCode(EVENT_TURN_END) -e1:SetCountLimit(1) -e1:SetOperation(Auxiliary.PuzzleOp) -Duel.RegisterEffect(e1,0) - ---LOCATION_DECK ---LOCATION_SZONE ---LOCATION_GRAVE ---LOCATION_HAND ---LOCATION_MZONE ---LOCATION_EXTRA ---LOCATION_REMOVED ---POS_FACEDOWN ---POS_FACEDOWN_DEFENSE ---POS_FACEUP ---POS_FACEUP_DEFENSE ---POS_FACEUP_ATTACK ---Debug.PreEquip(e1,c1) ---Debug.PreSummon(c,type) ---Debug.AddCard() ---aux.BeginPuzzle()