Index: single/简化版_50_021_1.lua ================================================================== --- single/简化版_50_021_1.lua +++ single/简化版_50_021_1.lua @@ -20,16 +20,16 @@ Debug.AddCard(49036338, 1, 1, k1, 2, k2) Debug.AddCard(32012841, 1, 1, k1, 3, POS_FACEDOWN_DEFENSE) Debug.AddCard(89631139, 1, 1, k1, 4, k2) Debug.AddCard(16527176, 1, 1, k1, 5, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local s1 = Debug.AddCard(242146, 0, 0, k1, 1, POS_FACEUP_ATTACK) +local s1 = Debug.AddCard(242146, 0, 0, k1, 1, POS_FACEUP) Debug.AddCard(36468556, 0, 0, k1, 3, k2) -Debug.AddCard(68001309, 0, 0, k1, 4, POS_FACEUP_ATTACK) -Debug.AddCard(04064256, 0, 0, k1, 5, POS_FACEUP_ATTACK) +Debug.AddCard(68001309, 0, 0, k1, 4, POS_FACEUP) +Debug.AddCard(04064256, 0, 0, k1, 5, POS_FACEUP) Debug.AddCard(47475363, 1, 1, k1, 0, k2) -Debug.AddCard(68001309, 1, 1, k1, 1, POS_FACEUP_ATTACK) +Debug.AddCard(68001309, 1, 1, k1, 1, POS_FACEUP) Debug.AddCard(19763315, 1, 1, k1, 4, k2) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地