Index: script/c0.lua ================================================================== --- script/c0.lua +++ script/c0.lua @@ -65,11 +65,11 @@ Duel.SendtoHand(h2, nil, REASON_RULE) u1:Reset() end s["开局选卡入手"] = function(u1) local h2 - s["「开局选卡入手」之量"] = u1 + d["数_选卡"] = u1 --~ 「开局选卡入手」之量 h1 = u1 --~ 效果 h2 = Effect.GlobalEffect() h2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) @@ -158,15 +158,15 @@ h1 = h1 .. "无战段 " end if s["机智"] == 0 then h1 = h1 .. "无机智 " end - if s["「开局选卡入手」之量"] then - h1 = h1 .. "选" .. s["「开局选卡入手」之量"] .. "卡 " + if d["数_选卡"] then + h1 = h1 .. "选" .. d["数_选卡"] .. "卡 " end - if s["「禁主怪格」之量"] then - h1 = h1 .. "禁" .. s["「禁主怪格」之量"] .. "怪格 " + if d["数_禁格"] then + h1 = h1 .. "禁" .. d["数_禁格"] .. "怪格 " end Debug.ShowHint(h1) end do s["aux.BeginPuzzle"] = _G.aux.BeginPuzzle