Index: single/简化版_300_12.lua ================================================================== --- single/简化版_300_12.lua +++ single/简化版_300_12.lua @@ -1,21 +1,25 @@ ---[[message -维护:2024-07-03 -简语:LV-017 -]] ---puzzle1 -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 8000, 0, 0) -Debug.SetPlayerInfo(1, 1100, 0, 0) - -Debug.AddCard(63519819, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) - -Debug.AddCard(34853266, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(14087893, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) - -Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) - -Debug.ReloadFieldEnd("月之书") -aux.BeginPuzzle() +--[[message +#LV-017 +]] +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 1100, 0, 0) + +local k1 = LOCATION_MZONE +Debug.AddCard(63519819, 0, 0, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, k1, 1, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, k1, 3, POS_FACEUP_ATTACK) +local k1 = LOCATION_SZONE +local k1 = LOCATION_PZONE +local k1 = LOCATION_DECK +local k1 = LOCATION_EXTRA +local k1 = LOCATION_GRAVE +local k1 = LOCATION_REMOVED +local k1 = LOCATION_HAND +Debug.AddCard(34853266, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(14087893, 0, 0, k1, 0, POS_FACEDOWN) + +Debug.ReloadFieldEnd("月之书") +aux.BeginPuzzle() Index: single_doc/残局代码/single.lua ================================================================== --- single_doc/残局代码/single.lua +++ single_doc/残局代码/single.lua @@ -6,16 +6,16 @@ Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 8000, 0, 0) ---怪兽区域 ---~ Debug.AddCard(89631139, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) ---魔陷区域 ---卡组区域 ---外组区域 ---墓地区域 ---除外区域 ---手卡区域 - -Debug.ReloadFieldEnd("这一个残局之核心卡之卡名") +local k1 = LOCATION_MZONE +local k1 = LOCATION_SZONE +local k1 = LOCATION_PZONE +local k1 = LOCATION_DECK +local k1 = LOCATION_EXTRA +local k1 = LOCATION_GRAVE +local k1 = LOCATION_REMOVED +local k1 = LOCATION_HAND + +Debug.ReloadFieldEnd("这一个残局之核心卡之完整卡名") aux.BeginPuzzle()