Index: single/X-LV-07.lua ================================================================== --- single/X-LV-07.lua +++ single/X-LV-07.lua @@ -5,21 +5,21 @@ Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) Debug.SetPlayerInfo(0, 8000, 0, 0) Debug.SetPlayerInfo(1, 1600, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(62651957, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(62651957, 0, 0, k1, 2, k2) +Debug.AddCard(89631139, 1, 1, k1, 2, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(23171610, 0, 0, k1, 2, POS_FACEDOWN) +Debug.AddCard(23171610, 0, 0, k1, 2, k2) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(81777047, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(81777047, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(81777047, 0, 0, k1, 0, k2) +Debug.AddCard(81777047, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd("限制解除") aux.BeginPuzzle() Debug.ShowHint("尝试一下效果攻击力的固定") Index: single/X-LV-08.lua ================================================================== --- single/X-LV-08.lua +++ single/X-LV-08.lua @@ -5,21 +5,21 @@ Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) Debug.SetPlayerInfo(0, 8000, 0, 0) Debug.SetPlayerInfo(1, 1400, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, k1, 2, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(29401950, 1, 1, k1, 2, POS_FACEDOWN) +Debug.AddCard(29401950, 1, 1, k1, 2, k2) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(19230408, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(91152258, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(69140098, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(19230408, 0, 0, k1, 0, k2) +Debug.AddCard(91152258, 0, 0, k1, 0, k2) +Debug.AddCard(69140098, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd() aux.BeginPuzzle() Debug.ShowHint("尝试一下攻击力的优缺点") Index: single/X-LV-09.lua ================================================================== --- single/X-LV-09.lua +++ single/X-LV-09.lua @@ -5,24 +5,24 @@ Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) Debug.SetPlayerInfo(0, 8000, 0, 0) Debug.SetPlayerInfo(1, 1250, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(27288416, 1, 1, k1, 3, POS_FACEUP_ATTACK) +Debug.AddCard(27288416, 1, 1, k1, 3, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(29401950, 1, 1, k1, 2, POS_FACEDOWN) +Debug.AddCard(29401950, 1, 1, k1, 2, k2) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(55713623, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(09952083, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(69140099, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(55713623, 0, 0, k1, 0, k2) +Debug.AddCard(09952083, 0, 0, k1, 0, k2) +Debug.AddCard(69140099, 0, 0, k1, 0, k2) +Debug.AddCard(27288416, 0, 0, k1, 0, k2) +Debug.AddCard(27288416, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd() aux.BeginPuzzle() Debug.ShowHint("一速卡:永续魔法 通常魔法 场地魔法 装备魔法") Debug.ShowHint("二速卡:通常陷阱 永续陷阱 速攻魔法")