ADDED Fedo-03_衍生-1.lua Index: Fedo-03_衍生-1.lua ================================================================== --- /dev/null +++ Fedo-03_衍生-1.lua @@ -0,0 +1,87 @@ +--[[message +卡数:38 +规则:新大师 +]] +Debug.SetAIName("幽厉塔诗莉安") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4) +Debug.SetPlayerInfo(0,8000,0,0) +Debug.SetPlayerInfo(1,19200,0,0) + +local e0=Effect.GlobalEffect() +e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e0:SetCode(EVENT_ADJUST) +e0:SetCountLimit(1) +e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end) +e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,2,2,nil) +if g:GetCount()>0 then + Duel.SendtoHand(g,nil,REASON_RULE) +end end) +Duel.RegisterEffect(e0,0) + +--自己的怪兽区 +Debug.AddCard(91903221,0,0,LOCATION_MZONE,3,POS_FACEUP_DEFENSE) --进化虫·埃尔金螈 +Debug.AddCard(3283679,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE) --进化虫·兔鳄 +--对方的怪兽区 +Debug.AddCard(6588580,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --进化帝·翔龙 +Debug.AddCard(6588580,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --进化帝·半鸟龙 +Debug.AddCard(71594310,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --进化帝·索德斯龙 +--自己的魔陷区 +Debug.AddCard(74100225,0,0,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) --进化的特异点 +Debug.AddCard(37421075,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --强制退化 +Debug.AddCard(98596596,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --灵魂游荡的墓场 +Debug.AddCard(44612603,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --生存境界 +--对方的魔陷区 +Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力- +Debug.AddCard(36458063,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --魔女的一击 +Debug.AddCard(36458063,1,1,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) --魔女的一击 +Debug.AddCard(36458063,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) --魔女的一击 +--自己的手卡 +--~ Debug.AddCard(27198001,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK) --九尾狐 +Debug.AddCard(5338223,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK) --强制进化 +--对方的手卡 +--自己的墓地 +Debug.AddCard(13173832,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --转生炎兽 狼獾 +--对方的墓地 +Debug.AddCard(86039057,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --帮一把骑士 +Debug.AddCard(34710660,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --超电磁龟 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(1295111,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --转生炎兽的圣域 +Debug.AddCard(64178424,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --转生炎兽的意志 +Debug.AddCard(26889158,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --转生炎兽 羚羊 +Debug.AddCard(56003780,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --转生炎兽 灯火美洲豹 +Debug.AddCard(88095331,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化虫·乃者史蛇 +Debug.AddCard(28877602,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化虫·半甲齿龟 +Debug.AddCard(81873903,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化虫·半甲齿龟 +Debug.AddCard(17045014,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化龙·梁龙 +Debug.AddCard(17045014,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化龙·梁龙 +Debug.AddCard(27198001,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --九尾狐 +Debug.AddCard(17045014,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化龙·梁龙 +Debug.AddCard(54266211,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化龙·火山齿龙 +Debug.AddCard(54266211,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化龙·火山齿龙 + +Debug.AddCard(2830693,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --彩虹栗子球 +--自己的额外 +Debug.AddCard(41463182,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 炽热多头狮 +Debug.AddCard(41463182,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 炽热多头狮 +Debug.AddCard(41463182,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 炽热多头狮 +Debug.AddCard(37880706,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --小懒奇美拉 +Debug.AddCard(87871125,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 日光狼 +Debug.AddCard(87871125,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 日光狼 +Debug.AddCard(42752141,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 日光狼 +Debug.AddCard(14812471,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 烽火猞猁 +Debug.AddCard(42752141,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --进化帝·翔龙 +Debug.AddCard(87327776,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 蜃景雄马 + +Debug.ReloadFieldEnd() + +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) +Duel.RegisterEffect(e999,0) ADDED [WCS2006]01_ankokukai.lua Index: [WCS2006]01_ankokukai.lua ================================================================== --- /dev/null +++ [WCS2006]01_ankokukai.lua @@ -0,0 +1,47 @@ +--[[message +卡数:7 +规则:大师3 +]] +Debug.SetAIName("[WCS2006]01_ankokukai") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) + +Debug.SetPlayerInfo(0,600,0,0) +Debug.SetPlayerInfo(1,7000,0,0) + +Debug.AddCard(07459013,0,0,LOCATION_DECK,0,POS_FACEDOWN) + +Debug.AddCard(32619583,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(33731070,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(78004197,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(79126789,0,0,LOCATION_HAND,0,POS_FACEDOWN) + +Debug.AddCard(05498296,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) +Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) +Debug.AddCard(15150365,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) +Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) + +Debug.AddCard(41142615,0,0,LOCATION_SZONE,2,POS_FACEDOWN) + +Debug.ReloadFieldEnd() +--~ Debug.ShowHint("1回合內取得勝利") +aux.BeginPuzzle() + +local cache1 + +local e999 +e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +function cache1(e,tp,eg,ep,ev,re,r,rp) + return Duel.GetLP(1)<=0 + end +e999:SetCondition(cache1) +function cache1(e,tp,eg,ep,ev,re,r,rp) + Debug.ShowHint("残局群181175613") + return + end +e999:SetOperation(cache1) +Duel.RegisterEffect(e999,0) + + +