Index: single/简化版_50_000_1.lua ================================================================== --- single/简化版_50_000_1.lua +++ single/简化版_50_000_1.lua @@ -1,29 +1,29 @@ --[[message -灵摆召唤入门1 -#sample5 +#z2001jx ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 1900, 0, 0) +Debug.SetPlayerInfo(1, 7800, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(91731841, 1, 1, k1, 1, k2) -Debug.AddCard(21251800, 1, 1, k1, 2, k2) +Debug.AddCard(89631139, 1, 1, k1, 4, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(17390179, 0, 0, k1, 0, k2) +Debug.AddCard(56727340, 0, 0, k1, 0, k2) +Debug.AddCard(14624296, 0, 0, k1, 0, k2) +Debug.AddCard(82112494, 0, 0, k1, 0, k2) +Debug.AddCard(19510093, 0, 0, k1, 0, k2) +Debug.AddCard(3117804, 0, 0, k1, 0, k2) +Debug.AddCard(34496660, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(28912357, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(28363749, 0, 0, k1, 0, k2) -Debug.AddCard(92125819, 0, 0, k1, 0, k2) -Debug.AddCard(76908448, 0, 0, k1, 0, k2) -Debug.AddCard(43096270, 0, 0, k1, 0, k2) -Debug.AddCard(14214060, 0, 0, k1, 0, k2) +Debug.AddCard(89631139, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd() aux.BeginPuzzle(1) ADDED single/简化版_51_000_1.lua Index: single/简化版_51_000_1.lua ================================================================== --- /dev/null +++ single/简化版_51_000_1.lua @@ -0,0 +1,29 @@ +--[[message +灵摆召唤入门1 +#sample5 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 1900, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(91731841, 1, 1, k1, 1, k2) +Debug.AddCard(21251800, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(17390179, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(28363749, 0, 0, k1, 0, k2) +Debug.AddCard(92125819, 0, 0, k1, 0, k2) +Debug.AddCard(76908448, 0, 0, k1, 0, k2) +Debug.AddCard(43096270, 0, 0, k1, 0, k2) +Debug.AddCard(14214060, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle(1) DELETED single/简化版__52_000_4.lua Index: single/简化版__52_000_4.lua ================================================================== --- single/简化版__52_000_4.lua +++ /dev/null @@ -1,29 +0,0 @@ ---[[message -#z2001jx -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 7800, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(89631139, 1, 1, k1, 4, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(56727340, 0, 0, k1, 0, k2) -Debug.AddCard(14624296, 0, 0, k1, 0, k2) -Debug.AddCard(82112494, 0, 0, k1, 0, k2) -Debug.AddCard(19510093, 0, 0, k1, 0, k2) -Debug.AddCard(3117804, 0, 0, k1, 0, k2) -Debug.AddCard(34496660, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(28912357, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(89631139, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle(1)