ADDED 30.Inhuman Unicore - 副本.lua Index: 30.Inhuman Unicore - 副本.lua ================================================================== --- /dev/null +++ 30.Inhuman Unicore - 副本.lua @@ -0,0 +1,134 @@ +--[[message +卡数:53 +规则:大师3 +毫无人性的尤尼科 +]] +Debug.SetAIName("四妹") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) +Debug.SetPlayerInfo(0,2100,0,0) +Debug.SetPlayerInfo(1,33400,0,0) + +Debug.AddCard(85605684,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(37742478,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(49267971,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(6850209,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(98045062,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(31829185,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(23434538,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(1475311,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(24508238,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(72989439,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(51630558,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(64034255,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(41442341,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(19439119,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(72892473,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(97651498,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(3972721,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(38737148,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(74848038,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(56399890,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(97439806,0,0,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(19439119,0,0,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(72892473,0,0,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(97651498,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(14198496,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(50091196,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(44155002,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(38354937,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(37910722,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(42956963,0,0,LOCATION_SZONE,2,POS_FACEDOWN) +Debug.AddCard(50933533,1,1,LOCATION_DECK,0,POS_FACEUP) +Debug.AddCard(4906301,1,1,LOCATION_DECK,0,POS_FACEUP) +Debug.AddCard(88305978,1,1,LOCATION_DECK,0,POS_FACEUP) +Debug.AddCard(12275533,1,1,LOCATION_DECK,0,POS_FACEUP) +Debug.AddCard(44330098,1,1,LOCATION_DECK,0,POS_FACEUP) +Debug.AddCard(64605089,1,1,LOCATION_DECK,0,POS_FACEUP) +Debug.AddCard(86039057,1,1,LOCATION_HAND,0,POS_FACEUP) +Debug.AddCard(95360850,1,1,LOCATION_HAND,0,POS_FACEUP) +Debug.AddCard(82593786,1,1,LOCATION_HAND,0,POS_FACEUP) +Debug.AddCard(45118716,1,1,LOCATION_HAND,0,POS_FACEUP) +Debug.AddCard(14017402,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(80208158,1,1,LOCATION_GRAVE,0,POS_FACEUP) +Debug.AddCard(23899727,1,1,LOCATION_GRAVE,0,POS_FACEUP) +Debug.AddCard(26593852,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK,true) +Debug.AddCard(10248389,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true) +Debug.AddCard(71203602,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK,true) +local m2=Debug.AddCard(59170782,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE,true) +local s2=Debug.AddCard(8719957,1,1,LOCATION_SZONE,2,POS_FACEUP) +Debug.PreEquip(s2,m2) +Debug.AddCard(58120309,1,1,LOCATION_SZONE,0,POS_FACEDOWN) +Debug.AddCard(70284332,1,1,LOCATION_SZONE,1,POS_FACEDOWN) +Debug.AddCard(59695933,1,1,LOCATION_SZONE,3,POS_FACEDOWN) +Debug.AddCard(48130397,1,1,LOCATION_SZONE,4,POS_FACEDOWN) +Debug.AddCard(37694547,1,1,LOCATION_SZONE,5,POS_FACEUP) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() + +local str = {} +local fun = {} + +local cache_1 +local cache_2 + +fun["通关邀请"] = function() + local effect_1 + effect_1 = Effect.GlobalEffect() + effect_1:SetType(EFFECT_TYPE_FIELD + + EFFECT_TYPE_CONTINUOUS) + effect_1:SetCode(EVENT_DAMAGE) + function cache_1() + cache_1 = Duel.GetLP(1) + if cache_1 <= 0 then + cache_1 = true + else + cache_1 = false + end + return cache_1 + end + effect_1:SetCondition(cache_1) + function cache_1() + Debug.ShowHint("残局群181175613") + return + end + effect_1:SetOperation(cache_1) + Duel.RegisterEffect(effect_1 + , 0) + end + +fun["开局添加手卡"] = function(str_1) + local effect_1 + effect_1 = Effect.GlobalEffect() + effect_1:SetType(EFFECT_TYPE_FIELD + + EFFECT_TYPE_CONTINUOUS) + effect_1:SetCode(EVENT_ADJUST) + effect_1:SetCountLimit(1) + function cache_1() + return true + end + effect_1:SetCondition(cache_1) + function cache_1(effect_event + , player_who_activate_the_effect) + str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect + , Card.IsAbleToHand + , player_who_activate_the_effect + , LOCATION_DECK + , 0 + , str_1 + , str_1 + , nil) + Duel.SendtoHand(str["玩家选定的卡"] + , nil + , REASON_RULE) + end + effect_1:SetOperation(cache_1) + Duel.RegisterEffect(effect_1 + , 0) + end + +fun["通关邀请"]() +fun["开局添加手卡"](5) + + ADDED 31.Cluster of Shark Offensive_衍生版_1.lua Index: 31.Cluster of Shark Offensive_衍生版_1.lua ================================================================== --- /dev/null +++ 31.Cluster of Shark Offensive_衍生版_1.lua @@ -0,0 +1,122 @@ +--[[message +卡数:38 +规则:大师3 +群鲨攻势 +]] +Debug.SetAIName("四妹") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) +Debug.SetPlayerInfo(0,1100,0,0) +Debug.SetPlayerInfo(1,51100,0,0) + +Debug.AddCard(25067275,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(67675300,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(9952083,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(43138260,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(56747793,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(40916023,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(3972721,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(15893860,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(72355441,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(64319467,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(1845204,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(96947648,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(26400609,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(90303176,0,0,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(9952083,0,0,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(43138260,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(72355441,0,0,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(64319467,0,0,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(1845204,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(62023839,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) +Debug.AddCard(51282878,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) +Debug.AddCard(27174286,0,0,LOCATION_SZONE,1,POS_FACEDOWN) +Debug.AddCard(26708437,0,0,LOCATION_SZONE,2,POS_FACEDOWN) +Debug.AddCard(7092142,0,0,LOCATION_SZONE,3,POS_FACEDOWN) +Debug.AddCard(21044178,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(21044178,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(440556,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(49221191,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(52687916,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(80516007,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(12275533,1,1,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(82593786,1,1,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(30042158,1,1,LOCATION_GRAVE,0,POS_FACEDOWN) +Debug.AddCard(39823987,1,1,LOCATION_GRAVE,0,POS_FACEDOWN,true) +Debug.AddCard(44155002,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK,true) +Debug.AddCard(94515289,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK,true) +Debug.AddCard(66818682,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true) +Debug.AddCard(93353691,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true) +Debug.AddCard(44508094,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK,true) +Debug.AddCard(80887714,1,1,LOCATION_SZONE,0,POS_FACEDOWN) +Debug.AddCard(20721759,1,1,LOCATION_SZONE,1,POS_FACEDOWN) +Debug.AddCard(96008713,1,1,LOCATION_SZONE,3,POS_FACEDOWN) +Debug.AddCard(75105429,1,1,LOCATION_SZONE,4,POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() + +local str = {} +local fun = {} + +local cache_1 +local cache_2 + +fun["通关邀请"] = function() + local effect_1 + effect_1 = Effect.GlobalEffect() + effect_1:SetType(EFFECT_TYPE_FIELD + + EFFECT_TYPE_CONTINUOUS) + effect_1:SetCode(EVENT_DAMAGE) + function cache_1() + cache_1 = Duel.GetLP(1) + if cache_1 <= 0 then + cache_1 = true + else + cache_1 = false + end + return cache_1 + end + effect_1:SetCondition(cache_1) + function cache_1() + Debug.ShowHint("残局群181175613") + return + end + effect_1:SetOperation(cache_1) + Duel.RegisterEffect(effect_1 + , 0) + end + +fun["开局添加手卡"] = function(str_1) + local effect_1 + effect_1 = Effect.GlobalEffect() + effect_1:SetType(EFFECT_TYPE_FIELD + + EFFECT_TYPE_CONTINUOUS) + effect_1:SetCode(EVENT_ADJUST) + effect_1:SetCountLimit(1) + function cache_1() + return true + end + effect_1:SetCondition(cache_1) + function cache_1(effect_event + , player_who_activate_the_effect) + str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect + , Card.IsAbleToHand + , player_who_activate_the_effect + , LOCATION_DECK + , 0 + , str_1 + , str_1 + , nil) + Duel.SendtoHand(str["玩家选定的卡"] + , nil + , REASON_RULE) + end + effect_1:SetOperation(cache_1) + Duel.RegisterEffect(effect_1 + , 0) + end + +fun["通关邀请"]() +fun["开局添加手卡"](6) +