Index: single_doc/场景.html ================================================================== --- single_doc/场景.html +++ single_doc/场景.html @@ -36,35 +36,39 @@
Debug.SetAIName("base-2")
+
+Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
+
+Debug.SetPlayerInfo(0,8000,0,0)
+Debug.SetPlayerInfo(1,8000,0,0)
+
+-----------------
+
+Debug.AddCard(57143342,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(20758643,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(48202661,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(48202661,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(86498013,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(48202661,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(57308711,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(57308711,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(32012842,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(97843505,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(32012841,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(27094595,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+
+-----------------
+
+
+-----------------
+
+
+-----------------
+
+
+-----------------
+
+
+-----------------
+
+
+Debug.ReloadFieldEnd()
+aux.BeginPuzzle()
+
+Debug.SetAIName("base-2")
+
+Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
+
+Debug.SetPlayerInfo(0,8000,0,0)
+Debug.SetPlayerInfo(1,8000,0,0)
+
+-----------------
+
+Debug.AddCard(89631141,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(89631141,1,1,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(42338879,0,0,LOCATION_GRAVE,0,POS_FACEUP)
+
+-----------------
+
+
+-----------------
+
+Debug.AddCard(79266769,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
+Debug.AddCard(79176962,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
+
+-----------------
+
+
+-----------------
+
+
+-----------------
+
+
+Debug.ReloadFieldEnd()
+--~ aux.BeginPuzzle()
+
+Debug.SetAIName("base-2")
+
+Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
+
+Debug.SetPlayerInfo(0,8000,0,0)
+Debug.SetPlayerInfo(1,8000,0,0)
+
+-----------------
+
+Debug.AddCard(5405695,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(54447022,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(34250214,0,0,LOCATION_GRAVE,0,POS_FACEUP)
+
+-----------------
+
+Debug.AddCard(37129797,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)
+
+-----------------
+
+
+-----------------
+
+
+-----------------
+
+
+-----------------
+
+
+Debug.ReloadFieldEnd()
+aux.BeginPuzzle()
+
+Debug.SetAIName("base-2")
+
+Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
+
+Debug.SetPlayerInfo(0,8000,0,0)
+Debug.SetPlayerInfo(1,8000,0,0)
+
+-----------------
+
+Debug.AddCard(14558127,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+
+-----------------
+
+
+-----------------
+
+Debug.AddCard(46820049,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
+Debug.AddCard(89631139,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
+
+-----------------
+
+Debug.AddCard(37160778,1,1,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(11021521,1,1,LOCATION_HAND,0,POS_FACEDOWN)
+
+-----------------
+
+
+-----------------
+
+Debug.AddCard(83011277,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
+
+Debug.ReloadFieldEnd()
+aux.BeginPuzzle()
应该不能发动加速同调星尘龙。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -277,11 +424,11 @@
-----------------
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能特召火焰手。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -312,11 +459,11 @@
Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该可以发动痛苦伯劳效果。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -346,11 +493,11 @@
-----------------
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该可以自己选择适用哪只缺陷编译器的效果。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -379,11 +526,11 @@
Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该可以把连接3吹回去。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
@@ -418,11 +565,11 @@
Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该在对方受到伤害后也可以适用黑羽的效果。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -456,11 +603,11 @@
Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -496,11 +643,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该可以发动反骨王的效果。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -532,11 +679,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该否定企鹅会被永恒混沌限制。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -570,11 +717,11 @@
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该可以特召海神。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -605,11 +752,11 @@
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该仇恨裂缝可以发动。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -639,11 +786,11 @@
Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-锈龙不应该被召唤兽除外。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -675,11 +822,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该能特召冰水。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -710,11 +857,11 @@
Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该英雄假面改名后不算剑斗兽怪兽了。
Debug.SetAIName("AI")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
@@ -728,11 +875,11 @@
Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该喷气龙不能特召。
Debug.SetAIName("AI")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
@@ -747,11 +894,11 @@
Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能发动简易融合。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -780,11 +927,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能羽衣精效果。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -814,11 +961,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能以被无效的双龙为代价。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -847,11 +994,11 @@
Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能以技能抽取为代价。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -880,11 +1027,11 @@
Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能发动超银河。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -914,11 +1061,11 @@
Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能发动六武众效果。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -948,11 +1095,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该可以发动新宇融合。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Index: single_doc/场景.md
==================================================================
--- single_doc/场景.md
+++ single_doc/场景.md
@@ -187,10 +187,169 @@
-----------------
+Debug.ReloadFieldEnd()
+aux.BeginPuzzle()
+
+~~~
+
+###
+
+~~~
+Debug.SetAIName("base-2")
+
+Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
+
+Debug.SetPlayerInfo(0,8000,0,0)
+Debug.SetPlayerInfo(1,8000,0,0)
+
+-----------------
+
+Debug.AddCard(57143342,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(20758643,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(48202661,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(48202661,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(86498013,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(48202661,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(57308711,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(57308711,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(32012842,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(97843505,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(32012841,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(27094595,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+
+-----------------
+
+
+-----------------
+
+
+-----------------
+
+
+-----------------
+
+
+-----------------
+
+
+Debug.ReloadFieldEnd()
+aux.BeginPuzzle()
+
+~~~
+
+###
+
+~~~
+Debug.SetAIName("base-2")
+
+Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
+
+Debug.SetPlayerInfo(0,8000,0,0)
+Debug.SetPlayerInfo(1,8000,0,0)
+
+-----------------
+
+Debug.AddCard(89631141,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(89631141,1,1,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(42338879,0,0,LOCATION_GRAVE,0,POS_FACEUP)
+
+-----------------
+
+
+-----------------
+
+Debug.AddCard(79266769,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
+Debug.AddCard(79176962,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
+
+-----------------
+
+
+-----------------
+
+
+-----------------
+
+
+Debug.ReloadFieldEnd()
+--~ aux.BeginPuzzle()
+
+~~~
+
+###
+
+~~~
+Debug.SetAIName("base-2")
+
+Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
+
+Debug.SetPlayerInfo(0,8000,0,0)
+Debug.SetPlayerInfo(1,8000,0,0)
+
+-----------------
+
+Debug.AddCard(5405695,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(54447022,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(34250214,0,0,LOCATION_GRAVE,0,POS_FACEUP)
+
+-----------------
+
+Debug.AddCard(37129797,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)
+
+-----------------
+
+
+-----------------
+
+
+-----------------
+
+
+-----------------
+
+
+Debug.ReloadFieldEnd()
+aux.BeginPuzzle()
+
+~~~
+
+###
+
+~~~
+Debug.SetAIName("base-2")
+
+Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
+
+Debug.SetPlayerInfo(0,8000,0,0)
+Debug.SetPlayerInfo(1,8000,0,0)
+
+-----------------
+
+Debug.AddCard(14558127,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+
+-----------------
+
+
+-----------------
+
+Debug.AddCard(46820049,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
+Debug.AddCard(89631139,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
+
+-----------------
+
+Debug.AddCard(37160778,1,1,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(11021521,1,1,LOCATION_HAND,0,POS_FACEDOWN)
+
+-----------------
+
+
+-----------------
+
+Debug.AddCard(83011277,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
+
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
~~~