ADDED single/简化版_31_010_6.lua Index: single/简化版_31_010_6.lua ================================================================== --- /dev/null +++ single/简化版_31_010_6.lua @@ -0,0 +1,40 @@ +--[[message +#[WCS2011]06 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 700, 0, 0) +Debug.SetPlayerInfo(1, 10200, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(25655502, 1, 1, k1, 0, k2) +Debug.AddCard(25655502, 1, 1, k1, 1, k2) +Debug.AddCard(25655502, 1, 1, k1, 2, k2) +Debug.AddCard(25655502, 1, 1, k1, 3, k2) +Debug.AddCard(25655502, 1, 1, k1, 4, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(28506708, 0, 0, k1, 2, k2) +Debug.AddCard(27551, 0, 0, k1, 3, k2) +Debug.AddCard(98139712, 1, 1, k1, 4, POS_FACEUP) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(81254059, 0, 0, k1, 0, k2) +Debug.AddCard(81254059, 0, 0, k1, 0, k2) +Debug.AddCard(57543573, 0, 0, k1, 0, k2) +Debug.AddCard(57543573, 0, 0, k1, 0, k2) +Debug.AddCard(64973456, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(70583986, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(57647597, 0, 0, k1, 0, k2) +Debug.AddCard(49003308, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(64973456, 0, 0, k1, 0, k2) +Debug.AddCard(81254059, 0, 0, k1, 0, k2) +Debug.AddCard(73216412, 0, 0, k1, 0, k2) +Debug.AddCard(45305419, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle(1) DELETED single/简化版__31_010_016.lua Index: single/简化版__31_010_016.lua ================================================================== --- single/简化版__31_010_016.lua +++ /dev/null @@ -1,40 +0,0 @@ ---[[message -#[WCS2011]06 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 700, 0, 0) -Debug.SetPlayerInfo(1, 10200, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(25655502, 1, 1, k1, 0, k2) -Debug.AddCard(25655502, 1, 1, k1, 1, k2) -Debug.AddCard(25655502, 1, 1, k1, 2, k2) -Debug.AddCard(25655502, 1, 1, k1, 3, k2) -Debug.AddCard(25655502, 1, 1, k1, 4, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(28506708, 0, 0, k1, 2, k2) -Debug.AddCard(27551, 0, 0, k1, 3, k2) -Debug.AddCard(98139712, 1, 1, k1, 4, POS_FACEUP) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(81254059, 0, 0, k1, 0, k2) -Debug.AddCard(81254059, 0, 0, k1, 0, k2) -Debug.AddCard(57543573, 0, 0, k1, 0, k2) -Debug.AddCard(57543573, 0, 0, k1, 0, k2) -Debug.AddCard(64973456, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(70583986, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(57647597, 0, 0, k1, 0, k2) -Debug.AddCard(49003308, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(64973456, 0, 0, k1, 0, k2) -Debug.AddCard(81254059, 0, 0, k1, 0, k2) -Debug.AddCard(73216412, 0, 0, k1, 0, k2) -Debug.AddCard(45305419, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle(1)